>>713520735 (OP)>If paying a prostitute isn't owning, am I therefore allowed to fuck her for the rest of her life because that somehow isn't rape?To theoretically "pirate" a person you would need to essentially clone them. Not the same as pushing copy and paste.
This doesn't make sense because piracy essentially steals the business the content creator would have earned. You wouldn't pay the prostitute at all, you would just fuck her free forever. At least, an identical clone of her. The clone can be fucked without affecting the original.Video game developers are releasing prostitute clones with the hopes that people pay them money to use them. So why not just do Wu-Tang did with "Once Upon a Time in Shaolin" and make only one copy of an album?
You've tied yourself to the idea that video games need to made for profit, which negates the entire indie game industry: the prostitutes working for free.
It's a bit of a catch-22, you want your prostitute/game/idea to gain exposure whether that is for profit or not, but you also worry about competitors copying your ideas and undermining your originality. Better to simply not release it then? If a tree falls in the forest and no one is around to hear it, does it make a sound? If you have an amazing game made but never release it, who cares?
I think piracy is the lesser issue here, I pirated Dokapon Kingdom for Wii back in the day, loved it, and then eventually bought a copy.
I would be more worried about developers releasing hyped up, terrible games. That's a waste of time for everyone. Not only does the paying consumer feel cheated out of both time and money, but so does the pirate, who wastes their time pirating it.
Good games are gonna get pirated because people want to play it due to word of mouth.