>>713548201> with more attacks and actions overallno? old gow had way more weapons (each changing the hole moveset), + air combat. What actions are you talking about?
> the stun system, intervowen ranged combat,old ones had this already
> actually fleshed out collisions and environmental interactionslike utilizing walls and enemies as weapons in combat just in simpler ways than prev games?
>the most complex enemies and bosses in the series, and such.lmao, old games had x10 the amount of enemy variety. Having each one focused on different strategies and gameplay styles.
How does adding a couple of moves to generic humanoid enemy improves anything? If anything its a detriment because they become boring and good for nothing.