>>713556291 (OP)It's because society has become more and more draconic, pruritan, political and distracted by genuine threats to economics like War.
It's mainly because big corporations become bureaucratic by growing too big, and subsequently minimize expenditure on the stuff that used to make games special, to maximize profits. So they have more hands on deck, while asking them to make "more content" more efficiently, one olive short of a martini.
That leads to this feeling that while games are technically "bigger" they somehow feel smaller and less full of surprises than they used to. And thirdly, the push for better work conditions and unionization is such that game companies can't get away with asking devs to stay to 2am for weeks on end to make the most in-depth version of stuff. They go home and only work 6-10 hours per day, and get less attachment to the work they're doing, less focus and less detail.
So in the end the only resolution is to create truly boilerplate design as seen in Ubisoft crap or Breath of the Wild, or Cinematic Slop where they always unload what's behind the player, and keep a thoughtless barrage of enemies in front of you interspliced between cutscenes that move the story forward, completely detached from any gameplay interaction.
That's why video games are less soulful now. They're made on tried and tested methods, by talent that increasingly doesn't know how they arrived there, working shorter hours, caring less about what they're doing, and yes, a lot of that is also coming from society's war against corporations, but it's also coming from corporations wanting to make more and bigger slop for less money.