>>713597097Bosses like that are the logical conclusion for the people who demanded that the games keep focusing on action and shat on Dark Souls 2 for being slower and more RPG like.
The rollslop fags will demand "harder" bosses until eventually one that is so bullshit that no one likes it appears.
The seeds were sown in the "hard" bosses in the DS1 dlc and BB doubled down, and so did DS3. You should have listened but it's too late: it's the grave you chose.
>>713597303>None of this shit matter because the gameplay is literally having an infusion + buff that matches your dedicated damage stats. In Dark Souls 3/Elden Ring each build has multiple sources of damage all avaiable and infusions and buffs are mutually exclusive because they are different options for different builds with different stat distributionsThe issue with this way of thinking is that you are entirely relying on numbers and stats when DS2 teaches you that is a flawed conclusion sometimes. If you just rely on your stats and charge in, you die. End of story. The pvp clips you post are the result of retarded players not understanding strategy besides charging in.
People who just like that shit are only gonna like the action slop games and not the games where you have to rely on stacking the deck in your favor, or if they do play them they are just going to play the easiest builds which are as you described.
>Invaders were all pidgeonholed into spiced up heals or using warmthRing of restoration and stalling was a tactic, so were other tactics you neglect like butcher's knife + stacking regen and tons of other things.
>You would do more damage against a lava boss with fire infusion + fire buff + balm spam than with a correct elemental counterThis is a fucking lie and why so many people struggled with smelter demon or the ruin sentinels.
I bet you think ADP is a super important stat you need more than like 9 or 10 of too, you fucking no skill mongoloid.