>>713589929 You're acting like dungeon count is the sole measure of quality. The game refocused the experience around atmosphere, worldbuilding, and a unique art direction that aged way better than its predecessor’s muddy textures. The dungeons it does have are tight as hell, the combat is fluid, and the ocean actually invited exploration in its own way-even if yeah, the sailing could’ve used some trimming. It’s not a numbers game, anon.