>>713617645I'm not gonna pretend that EA meddling didn't fuck up the end product to some extent, but even the things that Veilguard ought to be good at, were failures.
Like, Matt Goldman wanted to make it more Marvel-esque, in terms of dialogue, and they got fucked over because the voice overs couldn't be re-recorded because of COVID and actor strikes and a string of stuff related to that. What about the puzzles? What about the level design? What about the feel of the weapons? What about the animations? What about the action combat? What about traversal? What about the character designs? Why is EVERYTHING bad? Even if the writing was stellar, who wanted to play as any of these characters, just from a what you see standpoint?
Even to the corporate meddling, you can put the blame so much, before it goes back to the developer? Even if the writing and dialogues are the worst we've ever seen in a Bioware game, nothing else is salvageable, except the fact that it is reasonably optimized, the environmental design is good, the lack of the EA app being mandatory and no DRM. But while those are all nice and good, they don't make the game good, in itself.
Bioware was cooked, this title was doomed to fail, and it is a waste that DA was going to be the Bioware title, after Anthem. Because it was a dead franchise, and it just wasn't going to sell. We've still not head that Veilguard SOLD a million copies. This was an unmitigated disaster.