Thread 713611765 - /v/ [Archived: 806 hours ago]

Anonymous
6/25/2025, 4:13:26 PM No.713611765
1750685199580
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md5: 3eea31d27b207f75c685043157f8a924🔍
Would Chapter 3:Peace fix the Phantom Pain?
Replies: >>713612991 >>713614226 >>713615573 >>713615840 >>713616096
Anonymous
6/25/2025, 4:28:17 PM No.713612843
Nothing to fix
Replies: >>713613153
Anonymous
6/25/2025, 4:29:18 PM No.713612917
Phantom Pain is like 10 year old game now. Let it go.
Anonymous
6/25/2025, 4:30:37 PM No.713612991
>>713611765 (OP)
I'm in the early stages of the game right now but can I get a QRD on why MGSV is called "unfinished"?
I know the Kojima-Konami dispute was around the time it released, so is it literally unfinished from a narrative perspective, like there's chunks missing from the story?
Replies: >>713613324 >>713613394 >>713613478 >>713613901 >>713613928 >>713616536 >>713621803
Anonymous
6/25/2025, 4:33:16 PM No.713613153
>>713612843
Get some taste, you literal retard.
Anonymous
6/25/2025, 4:35:43 PM No.713613324
>>713612991
Yes. Theres a major plot point that is unresolved in game because they didn't put in the final mission
Anonymous
6/25/2025, 4:36:56 PM No.713613394
>>713612991
The game will end, not necessarily on the best note but it will feel reasonably finished if leaving you wanting for more. Then immediately after ward you'll get a preview for the second season before the game opens on Chapter 2. This is the actual critical moment because you think to yourself oh my god Kojima is a genius. But this actually a trick, chapter 2 is devoid of any real content, just a few added cutscenes for completing re-do of missions. The cutscenrs hype up all sorts of coming climaxes only for them to never come to pass, with several major confrontations being off screened and the game ending with you being forced to replay the tutorial mission completely unchanged with all the tutorial shit for a 2-minute epilogue scene.

The game starts strong but it unravels past the midpoint in a way that is unheard of.
Replies: >>713616193
Anonymous
6/25/2025, 4:38:04 PM No.713613478
>>713612991
Chapter 1 is fine, Chapter 2 is mostly just replaying previous mission and then the game just kinda ends.
Replies: >>713615573
Anonymous
6/25/2025, 4:44:28 PM No.713613901
>>713612991
its very much an unfinished game, kojimbo blew the budget making 2 open world areas that are fun to sneak around but the missions repeat themselves and the base building customization mechanics are severely lacking, its not really a bad game but it feels like a slice of something that could have been greater if development was more organized and if konami threw even more money at it but there was clearly a point where they told kojima his time was up
Replies: >>713614037
Anonymous
6/25/2025, 4:45:03 PM No.713613928
>>713612991
Game has a ton of build up and no payoff.
Anonymous
6/25/2025, 4:46:38 PM No.713614037
>>713613901
The lack of military installations like the one form GZ was my biggest gripe about the open world.
Replies: >>713616423
Anonymous
6/25/2025, 4:49:39 PM No.713614226
>>713611765 (OP)
what's this screenshot from?
Replies: >>713614421
Anonymous
6/25/2025, 4:52:36 PM No.713614421
>>713614226
cut content from mgsv
Replies: >>713614673 >>713615837
Anonymous
6/25/2025, 4:56:05 PM No.713614673
>>713614421
it's a mod retard.
Replies: >>713614895
Anonymous
6/25/2025, 4:59:02 PM No.713614895
>>713614673
mgs doesn't have mods
Replies: >>713615650
Anonymous
6/25/2025, 5:05:13 PM No.713615336
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md5: cbcf9fc286bde1ad935b38d02246d953🔍
How do you overcome the Phantom Pain?
Replies: >>713615840
Anonymous
6/25/2025, 5:08:26 PM No.713615573
>>713611765 (OP)
>Would Chapter 3:Peace fix the Phantom Pain?
Peace is literally the nuclear disarm ending in Metal Gear Online.
>>713613478
>Chapter 1 is fine, Chapter 2 is mostly just replaying previous mission and then the game just kinda ends.
Peace Walker was exactly the same. You can tell a lot of Metal Gear fans inexplicably skipped Metal Gear Solid 5: Peace Walker. (That's why MGS V is called MGS V. Because 5 was already taken by PW.)
Anonymous
6/25/2025, 5:09:25 PM No.713615650
>>713614895
It has tons of them.
Anonymous
6/25/2025, 5:11:49 PM No.713615837
>>713614421
It's not "cut content." Chico as an idea ended with a few pieces of concept art and a single recorded and unused line of Venon saying "Chico."
Replies: >>713620549
Anonymous
6/25/2025, 5:11:55 PM No.713615840
1749869314637279
1749869314637279
md5: 67492ec886d3047075289d03669505c3🔍
>>713611765 (OP)
>tfw no Chico buddy which would act as player 2 and allow to play missions in coop
Grim.
>>713615336
Let it all go (impossible)
https://www.youtube.com/watch?v=9tOhAIk-b_8
Anonymous
6/25/2025, 5:15:07 PM No.713616081
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1661786989466_thumb.jpg
md5: 9dd79c46d4889b24ea063901e7fa62de🔍
Anonymous
6/25/2025, 5:15:20 PM No.713616096
>>713611765 (OP)
No because the game, narratively, is a fucking mess and the core gameplay although fine lacks a decent playground and level design to make it interesting.

The best missions in Phantom Pain are the Prologue, the one where you rescue Kaz, the one where you get the rocket launcher thing, the first mission in Africa, the mission where you run in to the burning man at the parasite factory, the Code talker rescue, and the mission where you kill all your guys at motherbase. Everything else feels poorly thrown together, particularly the filler missions. If these missions were tied together as a proper progression rather than expecting you to grind in between the more meaty missions, it would be a great game, but every other mission is just meh. Even the big confrontation with Skull Face feels like they stopped making it halfway through, and the mech boss fight after it is WOAT boss design.

Phantom Pain has like 10 hours worth of decent level design and narrative but for every hour you engage in that you're expected to play 10 hours additional of grindy "immersive sim" shit that just doesn't suit the world.
Anonymous
6/25/2025, 5:16:42 PM No.713616193
>>713613394
For me, it was Codetalker's ominous warning about Kaz that is never mentioned again in either MGSV or anything after chronologically.
Anonymous
6/25/2025, 5:19:31 PM No.713616423
>>713614037
Ground Zeroes wrote a monumental amount of cheques that Phantom Pain just refused to cash. All the theories /v/ was coming up with would have made a far better game than Phantom Pain turned out to be but to me the biggest fuck up is how the level design in Phantom Pain has like 3 Ground Zeroes worth of content spread across a shitload of absolutely grim levels of empty and half baked outposts. Infact, if they took every outpost in both Africa and Afghanistan and arranged them properly there might be a decent game there but it just wasn't to be. A lot of good ideas with very little connective tissue.
Anonymous
6/25/2025, 5:21:08 PM No.713616536
>>713612991
it is literally missing one mission
The actual ending for the game is the ending that was always intended but one plot thread goes unresolved. The game is great regardless.
Replies: >>713616678 >>713616745 >>713616886
Anonymous
6/25/2025, 5:22:59 PM No.713616678
>>713616536
Yeah but that mission by all accounts was supposed to be an incredibly meaty one involving a new area and tying off a bunch of narrative plot points. So it's pretty damn important bro.
Replies: >>713616745
Caramel !!CKJDQhSlX2+
6/25/2025, 5:23:47 PM No.713616742
the+crash+was+a+lie+XD
the+crash+was+a+lie+XD
md5: e28ab1a10cd89ecdfa1e9cbd4294011c🔍
Chapter 3 is a red herring. The truth is what you should be concerned about.
Replies: >>713618361
Anonymous
6/25/2025, 5:23:49 PM No.713616745
>>713616536
>>713616678
Are the files for the missing level in the game? I've only seen the unfinished cutscene.
Anonymous
6/25/2025, 5:25:50 PM No.713616886
>>713616536
>One mission
I think it's one mission like how Afghanistan and Africa were "one mission", you just know they would have split the world in to a bunch of sub missions as well, maybe that's where the filler missions seen in Chapter 2 were supposed to take place but they were thrown back in to the other 2 open world areas.
Replies: >>713617743
Anonymous
6/25/2025, 5:36:42 PM No.713617743
>>713616886
>maybe that's where the filler missions seen in Chapter 2 were supposed to take place
Anon, the "filler missions" in Chapter 2 are identical to the ones in Peace Walker. Why can't people understand this?
Anonymous
6/25/2025, 5:44:43 PM No.713618361
>>713616742
caramel.. it's time to let go... death stranding sucks...
Anonymous
6/25/2025, 6:01:46 PM No.713619834
maxresdefault-2684546100
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md5: 8f8ccaa86f05fed3752770a01a9a4119🔍
I really wish the game was just MGS4's gameplay with level design for the bases as consistent as Ground Zeroes.
Anonymous
6/25/2025, 6:04:39 PM No.713620065
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1725582611884
md5: ef557b870e2c4871d3ac7cf983ff7145🔍
Was it really that bad?
Replies: >>713620835
Anonymous
6/25/2025, 6:10:48 PM No.713620549
>>713615837
I mean, with how cutscenes are handled in V you could have a an entire segment and bossfight with killer Chico where the only dialogue is Venom going "Chico..." after its over
Replies: >>713620805
Anonymous
6/25/2025, 6:14:05 PM No.713620805
>>713620549
No, because there isn't a single shred of assets related to him in the game files. People have been digging extensively. It's the same with the VO - there's actually just a handful of unused lines.

The whole "cut content myth" is exactly that.
Anonymous
6/25/2025, 6:14:22 PM No.713620835
>>713620065
It causes so much pain because it wasn't. It's one of those games where you can see it, the real self, but it's beyond your reach.
Anonymous
6/25/2025, 6:25:40 PM No.713621803
>>713612991
>I'm in the early stages of the game right now but can I get a QRD on why MGSV is called "unfinished"?
lies from the internet and hivemind from vidya forums 2012-2015, THERE weren't any unfinished parts.