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Thread 713642185

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Anonymous No.713642185 >>713642879 >>713643805
Hundred Line Academy
I'm surprised they never brought up the implications of The Revive-O-Matic bringing back Takumi from just his legs. Clearly it's not the same Takumi anymore.

Also why didn't they just cut everybody in half and clone them, or pull the coin flip trick a million times and get infinite forces?
Why did the "true" ending involve the team kidnapping their brainwashed fuckslave from her daughter and laughing about it?

Why was the Conspiracy route so shitty? Why was the Comedy route so shitty? Why did Tsubasa get TWO routes when Kako didn't even get one? Why was this game so terrible..... and why did I 100% it? Discuss.
Anonymous No.713642879
>>713642185 (OP)
Every plot element I thought was interesting and setting up a crazy plot turned out irrelevent and it was just really generic twists.
Anonymous No.713643723
Who was the lady in the white coat?

Where did Takumi go when he used the PLM in the serial battles ending?

In the true ending, why did they think they were out of the time loop? Other loops don't end for years after day 100.

I feel like I've been in a total haze playing this game and now that I'm free I can't help noticing all of its problems
Anonymous No.713643805 >>713645175
>>713642185 (OP)
Kodaka is still a hack
Anonymous No.713644098
>trying to start a HL thread on vee
Anonymous No.713645175
>>713643805
Unironically true. Man got lucky once with Danganronpa and has been coasting ever since. Every new project thinks it can hit the same mix of edgy teen drama and "deep" plot twists, but it just ends up feeling like he’s throwing darts at a corkboard covered in trope post-its. This game really felt like someone gave him a budget, no editor, and a Tumblr blog of "cool shit teens think is deep."
Anonymous No.713646753 >>713646943
Anonymous No.713646943
>>713646753
>nozomi staying as far away from Takumi as possible
Yup, it's the ick effect