how is your cult doing, anon? i just beat the game and now im going to replay it in a harder difficulty with permadeath and hunger on :)
ive heard cotl is "babies first roguelike" is that true? im quite new to this genre
>>713701996 (OP)Why is that faggot still alive?
>>713701996 (OP)I just bought the full version now that its on sale, haven't played it yet but its been on my wish list for ages. I have two days off next week and I'm excited to play it
I want to be fucked by the lamb.
>>713701996 (OP)discrodtranny streamerbait
>>713702652The town stuff can be a little tedious at first but eventually you get more stuff to help automate it and it gets better. The progression is overall pretty solid.
>>713702652early game can be a little boring but after you beat the 3rd boss a lot cool stuff unlocks, post game is really fun too
I kind of wish there was a better way of getting the weapon type you want, but I understand why they don't let you. The shotgun is just too good.
>>713704702Which by definition is a shotgun.
its over
md5: 2b6d2e4d1e521f7c04f279ed4f6ccc41
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>>713704865ya got me
>>713704239axe, claws and blunderbuss are my favorites and btw i think you can pick your weapon for the dungeons if you mess with the accesibilty settings
Fun game but I couldn't be assed to do the postgame, it gets way too repetitive and the dungeon have very little replayability compared to something like Isaac where you find new shit every run. Building up your town is cute and a nice break between dungeon runs
>>713705713I get that. I feel like CotL was better for a single playthrough due to the detail and story and all of that, but you are right that it is less replayable. Different strokes, I liked both, though I don't want to fuck anything in Isaac.
I wanted to like this game but the cult management aspect got really irritating towards the end of the game when you had to constantly interact with 20+ followers. The roguelike part of the game was just OK and didn't make up for the tedious settlement building aspect.
>>713705713skip tutorial, permadeath, hunger/sleep and other difficulties offer some kind of replayablity but yeah i understand
>Get sex update
>Can't make cultists have sex while drunk
>Can't make relatives sleep with each other
What a shame, I wanted some real degeneracy.
>>713706384>>713706609The actual combat is just serviceable, not bad by any mean but I wasn't left wanting more. That and dungeon rooms aren't that diverse, if the town bit wasn't there to serve as breaks it would have probably soured my experience a lot. Lamb is very cute doe
>>713707538It does go to show that a good art style and theme goes a long way to selling a game.
>>713707987What is that expression trying to convey
>>713701996 (OP)>finished it on release, decent enough rougelike maybe except for all poop-related weirdness>lost my saves>can't be bothered to replay base game just to see DLC contentguess I'm just not devout enough
file
md5: 3499494a2d9d153ea7e33dff9bc3061c
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>>713701996 (OP)Man, I still need to finish this game.
53c
md5: 327bba254de09c1ef26cbab0b9e5ee33
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>>713701996 (OP)Recently fully finished the game, recruiting the last bishop, mostly just play it as a village sim occasionally now
I want a Cult of the Lamb sequel, I can already imagine it.
Gameplay innovation - Paper Mario style 3D areas. Imagine Lamb ascending a tower by walking up a looping spiral, while the central pillar of the tower rotates.
Weapon evolution, the crown is fractured and can't summon weapons anymore so no swords, but Lamb still has enough power to transform objects into more deadly weapons. In crusades evolve items like Pitchforks, Pickaxes and Torches into Tridents, Drills and Flamethrowers the more powerful you get.
Story justification - Lamb is a god, but he is only god of a small area of forest we see in the first game. After a long period of tranquility as god of the cult, Lamb is suddenly attacked by outside forces. Cults and gods of far away lands. Its a massacre. The cult is destroyed in the opening cutscene.
Lamb is unable to be killed, but they're entombed in crystal, placed in a cave deep underground and are stuck that way for hundreds of years...
A cruel slave operated mining operation unearths Lamb's prison, and by chance it happens that Ratau's great great great great granddaughter is stealing from the mining operation and accidentally finds and unleashes the Lamb, now terribly weakened without his followers and a fractured crown.
Ratau's granddaughter... does NOT want to worship you, and the legends say Ratau was a traitor and threw away his life for a false idol... but you help her escape the mine by slaughtering the enemy cult slave-owners, so she helps you by bringing you to a old, decrepit, abandoned temple Lamb can be safe in and restore.
Instead of a campground this time your base has internals, and you have to set up defenses from raiders from rival cults while you're away.
Have Lamb battle seven new false gods, each representing one of the deadly sins. And when you liberate their camp you can find old immortal followers like Narinder/The Bishops and see how they've changed + force them to rejoin your cult.
>>713715405What's wrong with it? What would you have for a sequel? (If you say no sequel you aren't worth listening to)
It definitely feels like Massive Monster is hinting at a sequel over more dlc
>>713715272I also think it would be great to have a system, a wheel of Cult styles.
Through your choices, doctrines and what you choose to build will determine what style of cult you're affiliated with.
- Doomsday Cult
- Pop Idol Cult
- Hedonistic Pleasure Cult
- Military Cult
- New Age Mystic Cult
etc
So if you put levels to aligned your cult with for example Doomsday, you would unlock Doomsday specific decorations and follower interactions/rituals (bunkers, emergency supplies, big ass cans of beans, etc). Or if you went Hedonist you'd have lots of silk and ribbons, and could get an upgraded mating tent.
>>713716002That's a pretty cute lamb.