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Thread 713749902

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Anonymous No.713749902 [Report] >>713750091 >>713750167 >>713750245 >>713750285 >>713750558 >>713751836 >>713751914 >>713752193 >>713752685 >>713752739
Level scaling ruins every game it's used in
Anonymous No.713750064 [Report]
/thread
Anonymous No.713750091 [Report] >>713751376
>>713749902 (OP)
>Level scaling
Does anyone use it except Bethesda? Even fucking Borderland used the level cap for enemies on locations
Anonymous No.713750159 [Report] >>713750903
i cant think of a single good game that has this, op
Anonymous No.713750167 [Report] >>713750285
>>713749902 (OP)
I don't even understand the point of it, why even have levels if everything is scaled to yours? It's supposed to represent how powerful your character is relative to another.
Anonymous No.713750245 [Report]
>>713749902 (OP)
If you need to put level scaling in the game to stop it being broken what you should be doing is removing levels and tie upgrades to game progress
Levelless RPGs are an extremely underexplored part of the genre
Anonymous No.713750262 [Report] >>713750431
Fallout 3’s was good. Ironically no one mentions it because of the marketing campaign with New Vegas
Anonymous No.713750285 [Report] >>713750349 >>713750943
>>713749902 (OP)
>>713750167
It's for normalfags. They love having a samey, risk-free experience. It's why so many FO3 fags complained about getting murdered by cazadores and deathclaws in FNV.
Anonymous No.713750349 [Report]
>>713750285
Lmao I summoned a marketing shill
Anonymous No.713750431 [Report]
>>713750262
Fo3 and Oblivion are pretty egregious examples of it
Anonymous No.713750558 [Report]
>>713749902 (OP)
Nah. Level scaling is good but only of it's used in a smart way like scaling endgame enemies to your level for instance. Keeping the entire world level scaled from the start is bad and it forces a linear approach to the world like New Vegas or nu-Assassin's Creed games
Anonymous No.713750903 [Report]
>>713750159
Baldur's Gate 2
Morrowind
Anonymous No.713750943 [Report] >>713751259
>>713750285
it's the opposite of risk free because enemies are always powerful
Anonymous No.713751259 [Report] >>713751649
>>713750943
ok take your level 1 guy into the quartet full of deathclaws then
Anonymous No.713751376 [Report]
>>713750091
Level scaling with a cap is still level scaling. Zero tolerance for that bullshit
Anonymous No.713751507 [Report]
What do you mean? I love seeing bum ass bandits in full ebony gear and walking out of any generic cave with 40k worth of armor and weapons
Anonymous No.713751649 [Report] >>713752056
>>713751259
it doesn't downscale. so you can't over level or be powerful and be the boss. it is what i mean.
so you're stuck with easy enemies getting slightly stronger and hard enemies getting stronger than you.
not super fun i think
Anonymous No.713751791 [Report] >>713751917
Should a game get harder or easier as you progress?
Anonymous No.713751836 [Report]
>>713749902 (OP)
Games can also be ruined by not having it. Pokemon SV was fucking retarded because my first gym was like level 30 and then my last gym was level 10, why even go Open World if you're just gonna half-ass it like that.
Anonymous No.713751914 [Report]
>>713749902 (OP)
i remember when obliovion did it, every1 wanted it, screaming for it even, now every1 hates it
Anonymous No.713751917 [Report] >>713752437 >>713752489 >>713752737
>>713751791
Dumb question
Anonymous No.713751920 [Report] >>713752316
Let players customize difficulty
Anonymous No.713752056 [Report]
>>713751649
Being able to kill anything is the reward for creating a powerful character, if you have an issue with this you fundamentally don't understand RPGs.
Anonymous No.713752193 [Report]
>>713749902 (OP)
i like the opposite approach to the problem where weaker enemies flee from you so you aren't wasting time traveling low-level zones
Anonymous No.713752316 [Report]
>>713751920
Fuck you
Anonymous No.713752437 [Report]
>>713751917
Then it should be easy to answer.
Anonymous No.713752489 [Report] >>713752737
>>713751917
dumb response
Anonymous No.713752685 [Report]
>>713749902 (OP)
Wrong. SaGa does fine with it.
Anonymous No.713752737 [Report]
>>713751917
>>713752489
Retard website.
Anonymous No.713752739 [Report]
>>713749902 (OP)
level-based stat growth actually, scaling is just an attempt to address this fundamental flaw