>>713769181Bullshit that anon is right.
>Great level design that doesn't forcefuck you down some corridor of hitscan bullets.>Amazing audio design and physics effects, zapping motherfuckers into skeletons with that one laser super weapon.>Kickass first person melee moves that are context sensitive (jumping, crouching, moving, standing still) that do great damage that couples great with the next point.>Slow motion ability like max payne that's actually pretty unforgiving with it's recharge time so if used in a bad spot will get you killed. But also shows off all those great effects mentioned above. The slow motion explosion of a frag grenade in a group of psi-controlled soldiers is something every gaymur needs to experience once.>Enemy that actually moves around you. Doesn't just sit in one spot or in cover popping in and out shooting down a hallway waiting to get headshotted.>Spoopy moments with a ghost girl and later psi ghosts.It was honestly a better half-life 2 than half-life. The only real issue is the inability to have more than two weapons at a time but that was the growing trend in the 00s.