>>713859553The problem I had with FFTA is that other than laws, which were the living definition of artificial difficulty, I had no reason to really think about what to use or who I built outside of "it looks cool". While FFT was far from perfect, they throw your ass in the fire pretty fast with some relatively difficult maps like Garland, the Magic City. Another problem with FFTA is that skillsets are super limited because the game simply trickles in skills, and if you want your army to have a certain aesthetic such as "moogle army" your class set is also very limited, where as the original FFT only had locked classes from unique characters, and bard/dancer being gender locked. Never at any point short of laws cucking me, which became trivial closer to the end game anyway, did FFTA ever really feel like it was testing me.
There is nothing wrong with a generally laid back experience, hell Der Langrisser is a retardedly easy TBS, even compared to the original tactics and tactics advanced, but it is both easy, and generally boring with no super fun ways to break anything like the original tactics had, and worse sounding music to boot. It was supposed to iterate off of what was there not feel stripped down.