how a class based on math would work in a tactical rpg like FFT? I'm not talking about how the mathematician works in FFT, I want another take on math magic that could work n a trpg
>>713936534 (OP) You could make it so that they do no damage but upon calculating the exact HP of the enemy through their abilities they deal status ailments up to instant death depending on the conditions. Abilities being stuff like Add/Subtract/divide/multiply by 1/10/100/1000.