Thread 713936534 - /v/ [Archived: 767 hours ago]

Anonymous
6/29/2025, 2:14:19 AM No.713936534
__fujiwara_no_mokou_touhou_drawn_by_jokanhiyou__983d83fee40b0e0991df9219a3653dbd
how a class based on math would work in a tactical rpg like FFT? I'm not talking about how the mathematician works in FFT, I want another take on math magic that could work n a trpg
Replies: >>713939827 >>713940304
Anonymous
6/29/2025, 2:18:15 AM No.713936838
teacher for the day
teacher for the day
md5: 27a813ebeb7e9976ae2576ae8cde9e1d🔍
lmao you want to roleplay as a nerd, as a geek even glory to the CCP
Replies: >>713937723
Anonymous
6/29/2025, 2:30:57 AM No.713937723
>>713936838
I want to larp as a mathematician that use equation magic to kill
Anonymous
6/29/2025, 2:59:35 AM No.713939775
every RPG class is based on math you nincompoop
Anonymous
6/29/2025, 3:00:25 AM No.713939827
mathclass[sound=files.catbox.moe%2Fzxm83s.m4a]_thumb.jpg
mathclass[sound=files.catbox.moe%2Fzxm83s.m4a]_thumb.jpg
md5: 2c3532916791804585d8f92409627434🔍
>>713936534 (OP)
You would simply go over the enemy's head.
Anonymous
6/29/2025, 3:06:29 AM No.713940304
>>713936534 (OP)
You could make it so that they do no damage but upon calculating the exact HP of the enemy through their abilities they deal status ailments up to instant death depending on the conditions.
Abilities being stuff like Add/Subtract/divide/multiply by 1/10/100/1000.