>>713937463 (OP)Well.. let’s look at the track record..
>ArenaVery simple game, their first time making something like this so I’ll cut it some slack.
>DaggerfallGenuine improvement when compared to Arena. Joinable factions, spell making, custom classes, a boatload of new skills, can buy boats, houses, horses, become a vampire, werewolf, daedric quests ect. Several steps forward.
>MorrowindAdded an actual hand crafted world, improved models, new weapons, new skills, new races, more lore. Some skills gutted from Daggerfall or morphed into other skills, but they added so many new things that it’s hardly noticeable. Several steps forward.
>OblivionSevere downgrade compared to Morrowind. Tons of skills gutted, potato faced derpy character models and extremely generic world with boring aeyleid dungeons and joke pay to win dlc such as horse armor and spell tomes. Shivering isles and nights of the nine are decent expansions but the base game is a severe several steps back.
>SkyrimCompletely guts skills and classes entirely. Much more interesting and detailed world than oblivion but at this point the strategy of reducing skills and mechanics instead of figuring out how to rework them is turning this ginger bread man into a ginger bread torso. A few steps forward, a few steps back.
>Fallout 4Removes skills, plugs everything into special, and cuts dialogue options down into only 4 options that are nearly all the same option. Adds settlement building mechanics literally no one asked for and makes the roleplaying shallow. World is still interesting enough to explore but this is barely an RPG at this point.
>StarfieldFast travel simulator with randomly generated everything and a boring, stale uninteresting world that’s basically a DEI shopping mall. Crafting mechanics don’t work and the outpost system is a waste of resources. Also literally no one asked for this game. What the fuck were they thinking??
I expect Elder Scrolls 6 to be Starfield with castles.