What if Hollow Knight but with EDGIER - /v/ (#713953865) [Archived: 721 hours ago]

Anonymous
6/29/2025, 6:36:15 AM No.713953865
2x1_NineSols_image1600w
2x1_NineSols_image1600w
md5: c660e22eebc3e30b86ae1259e4efd006🔍
Replies: >>713955854 >>713958693 >>713958706 >>713961530 >>713962148 >>713962930
Anonymous
6/29/2025, 7:10:42 AM No.713955854
>>713953865 (OP)
I liked this game. Never played Hollow Knight. Probably never will.
Replies: >>713961458
Anonymous
6/29/2025, 7:12:39 AM No.713955954
hollow knight invented metroidvania's
Anonymous
6/29/2025, 8:00:37 AM No.713958281
I like both and I’ll buy whatever other quality metroidvania comes out (on sale) because I enjoy the genre I enjoy 2d I enjoy maps i enjoy power ups and I enjoy mopey emo faux important pretentious music and atmospheres and you contrarian fags can bitch and reeee about it all you want
Anonymous
6/29/2025, 8:08:58 AM No.713958693
>>713953865 (OP)
I died twice in a row, lost 1.3k shekels and quit.
I can't handle that kind of monetary loss man, the punishment for death should be wasting my time, not my sanity.
Replies: >>713963136
Anonymous
6/29/2025, 8:09:21 AM No.713958706
>>713953865 (OP)
I started playing this today, idk how I feel about it. They frontloaded a lot of movement and combat skills before you even began playing properly.
Imagine if in any other metroidvania you began with a parry, counter, dash, wall climb and hookshot. It would just confuse the player, since they didn't get used to the gameplay yet.
And the story overstays its welcome, there's too much talking and walking and being edgy, look at le gore!!
I hope it gets better later, there's some potential here but not feeling it yet.
Replies: >>713959757 >>713959790 >>713959853 >>713960348 >>713960502 >>713961513
Anonymous
6/29/2025, 8:30:45 AM No.713959757
>>713958706
>They frontloaded a lot of movement and combat skills before you even began playing properly
Thats like the complete opposite of what i think about Hollow Knight, the movement is super slow and snail paced at the beginning.
>But it gets better after 30 hours and 20 movement upgrades!
Yeah thanks for finally being able to move like the base movement should have been.
Replies: >>713959848 >>713961237
Anonymous
6/29/2025, 8:31:23 AM No.713959790
>>713958706
the game is story first, anon. the characters and the lore of the world ARE the main points.
also, you'll get more abilities in the future. the ones you have now may seem like a lot, but honestly, "parry white attacks, do counter-dashes, avoid red attacks" isnt that complicated
Replies: >>713961237
Anonymous
6/29/2025, 8:32:59 AM No.713959848
>>713959757
>Yeah thanks for finally being able to move like the base movement should have been
Isn't the point of metroidvanias to unlock new ways to move and interact with the world? If you have all abilites from the start, isn't that just an action platformer, like Megaman?
Replies: >>713960404
Anonymous
6/29/2025, 8:33:01 AM No.713959853
57c67fb2e671961a6d5815283b11b52bab470d86f2d96c6b602f28b0a94c0d54
>>713958706
>Imagine if in any other metroidvania you began with a parry, counter, dash, wall climb and hookshot. It would just confuse the player, since they didn't get used to the gameplay yet.
Nine Sols is the only "metroidvania" I've played and I got used to the mechanics pretty easily. The game gives you tons of room to practice.
Replies: >>713961237
Anonymous
6/29/2025, 8:34:42 AM No.713959924
Any waifus?
Replies: >>713960396 >>713960475
Anonymous
6/29/2025, 8:42:46 AM No.713960348
>>713958706
>baby got confused because the game isn't "press X to kill everything on screen"
how do you not trip when walking?
Replies: >>713961237
Anonymous
6/29/2025, 8:43:47 AM No.713960396
>>713959924
yea your sister Heng is cute
too bad she's long dead
Anonymous
6/29/2025, 8:43:52 AM No.713960404
>>713959848
The problem is unlockable abilities in lets say SoTN feel like a progressive extension of the moveset- Double Jump? Check, now i can turn into a Bat and fly, now turn into Mist and phase through stuff- underwater diving.
In Hollow Knight at the beggining you can... move left and right... Jump and... Thats it, wall jump and air dash should have been part of the base moveset why restrict the player so much when theres still a lot of spells to collect and shit like the shade cloak that completely breaks the game.
Replies: >>713961237
Anonymous
6/29/2025, 8:45:19 AM No.713960475
1718729398531212
1718729398531212
md5: b5ffb8c0190ee9eb668171b12d10d980🔍
>>713959924
several
Anonymous
6/29/2025, 8:46:04 AM No.713960502
>>713958706
>i played 30 minutes of the game but had to stop to change my diaper
thanks for being honest with us
Replies: >>713961237
Anonymous
6/29/2025, 9:00:58 AM No.713961237
>>713959757
>>713959790
>>713959853
>>713960348
>>713960502
"Confuse the player" doesn't mean it confused me, but potentially being overwhelming for some players, when compared to other metroidvanias. Here's your (you) for saying git gud.
>>713960404
>air dash should be part of the base moveset
Why? You're in a platformer mindset instead of a exploration game mindset. In games about exploration, you need locks and keys, even if they aren't literal locks or keys. A movement ability is a key. If you begin the game with an air dash it means it can't be a key, everything in the game has to be made by considering that as the base moveset. If you don't have many movement unlockables, your world will only be limited by special attacks meant to open specific paths, and that's boring gameplay, like hollow knight's stomp.
Replies: >>713961462 >>713961603 >>713962102 >>713964062 >>713964148
Anonymous
6/29/2025, 9:05:53 AM No.713961458
>>713955854
same. but i did play a little bit of HK i just found it exteemely boring
Anonymous
6/29/2025, 9:05:58 AM No.713961462
>>713961237
>theoretical criticism
hey rabbi, whatcha doin?
Anonymous
6/29/2025, 9:07:01 AM No.713961513
>>713958706
you never played super metroid and we can tell
Replies: >>713961692
Anonymous
6/29/2025, 9:07:29 AM No.713961530
1746416227047602
1746416227047602
md5: 5240b023e65c0902ca98c3e25c11079c🔍
>>713953865 (OP)
YOU GONN GET RAPED
Anonymous
6/29/2025, 9:09:02 AM No.713961603
>>713961237
> but potentially being overwhelming for some players
>b-but think of all the game journalists
cope harder antigamer
Replies: >>713961853
Anonymous
6/29/2025, 9:11:08 AM No.713961692
>>713961513
Funny, one of the things I was gonna say is that you don't begin with the grappling hook in super metroid. You just run, jump and shoot, not even morphball.
>b-but you should begin with missiles, morphball, bombs, screw attack and speed booster because it feels like the base movement
Anonymous
6/29/2025, 9:14:59 AM No.713961853
>>713961603
My point is that there are probably no new movement upgrades on Nine Sols since they frontload it all. You'd just get something like a double jump, allow you to dash in the air and a better grapple, then you'd get key items or color coded attacks to unlock doors, and nothing new in terms of movement. It would be pretty boring if it was just that.
Replies: >>713961995
Anonymous
6/29/2025, 9:18:19 AM No.713961976
Also with infinitely more story and roughly 100 times harder
Anonymous
6/29/2025, 9:18:31 AM No.713961995
>>713961853
it's entertaining to read an insane person qualify their insanity.
Anonymous
6/29/2025, 9:20:47 AM No.713962102
>>713961237
>"Confuse the player" doesn't mean it confused me, but potentially being overwhelming for some players, when compared to other metroidvanias.
the moveset sounds incredibly basic unless you are totally new to video games, fuck off
Anonymous
6/29/2025, 9:21:50 AM No.713962148
>>713953865 (OP)
Nine Sols really pisses me off. Not because it's bad, but because it's a genuine example of artificial difficulty. I repeatedly died on the boat ride to the harpy boss. Not because I was bad at the game (maybe I am, but that's not relevant here), not because I'm bad at the genre (I've finished Hall of Gods in Hollow Knight),not because the enemies were difficult. Most of my deaths were already due visual clutter surrounding overlapping attacks, but on that boat ride I died twice to attacks concealed by the foreground objects. Are you fucking kidding me? Any game which has debris in the foreground blocking your view of enemies is worthy of disdain. I passed that section and beat the boss afterwards, but the monumentally awful level design ruined the game for me and I have not been able to bring myself to launch it since. If the leadup to a boss is so awful that you no longer feel like playing the game after beating that boss you've really nailed the concept of horrible level design. It's one thing for players to quit due to losing to a boss, but making players quit after beating a boss as they think "fucking hell this was already so awful I can't be fucked seeing what comes next" is an achievement.
Replies: >>713962191 >>713962289 >>713962491 >>713962650
Anonymous
6/29/2025, 9:22:54 AM No.713962191
>>713962148
>Not because I was bad at the game
You are
Replies: >>713962265
Anonymous
6/29/2025, 9:24:54 AM No.713962265
>>713962191
Sure, I'm very obviously open to that possibility, but the level design is fucking so awful I have no desire to change that.
Anonymous
6/29/2025, 9:25:28 AM No.713962289
>>713962148
all games are artificial difficulty, moron. they're developed by human beings.
>i died because the environment obfuscated an attack
aka
>i put myself in a position to be killed
accept responsibility for your ineptitude, idiot, and stop blaming a video game for 'making' you behave like a spoiled infant.
Replies: >>713962394
Anonymous
6/29/2025, 9:28:05 AM No.713962394
>>713962289
If you sincerely believe a game blocking your view for artistic purposes despite the detriment to gameplay is okay, then I believe you to be a retard who is no longer worth responding to
Replies: >>713962496 >>713962650
Anonymous
6/29/2025, 9:30:20 AM No.713962491
>>713962148
You just fucking suck kek
Anonymous
6/29/2025, 9:30:24 AM No.713962496
>>713962394
>waaaah if a game limits my visibility it's BAD
go play pong, retard.
Replies: >>713962681
Anonymous
6/29/2025, 9:33:49 AM No.713962650
>>713962148
>>713962394
LMAO whats with you people and crying about Nine Sols
Anonymous
6/29/2025, 9:34:43 AM No.713962681
>>713962496
Limiting visibility by design is fine. Nine Sols does it accidentally.
Replies: >>713962728 >>713962739
Anonymous
6/29/2025, 9:36:03 AM No.713962728
>>713962681
its by design, moron
Anonymous
6/29/2025, 9:36:09 AM No.713962739
>>713962681
yeah, they 'accidentally' put something in the foreground. whoops! lmao the absolute babygamer cope
Anonymous
6/29/2025, 9:37:04 AM No.713962785
there are lots of people in this thread that need to change their diapers
Anonymous
6/29/2025, 9:38:43 AM No.713962874
I think i died like two or three times on the entire game, all against bosses.
And then i died dozens upon dozens against the final boss
Anonymous
6/29/2025, 9:39:55 AM No.713962930
>>713953865 (OP)
This has to be the worst nine sols thread I've ever seen
Replies: >>713962970 >>713965558 >>713966295
Anonymous
6/29/2025, 9:40:54 AM No.713962970
>>713962930
t. low t coomer pedophile
Replies: >>713962990
Anonymous
6/29/2025, 9:41:29 AM No.713962990
>>713962970
I am a pedophile, thanks for noticing
Replies: >>713963023
Anonymous
6/29/2025, 9:42:03 AM No.713963023
>>713962990
your welcome
Anonymous
6/29/2025, 9:44:51 AM No.713963136
>>713958693
there's mod for that on nexus
Anonymous
6/29/2025, 9:50:13 AM No.713963391
Would be better if 90% of the gameplay wasn't downtime and shit dialogues. The only notable thing in it for me was the bosses which could be a little more polished
Anonymous
6/29/2025, 9:54:28 AM No.713963617
JotchuaPls-4x
JotchuaPls-4x
md5: 4ce7dd34f2fa7ae9cf9a8ba8f0914afa🔍
>2D parryslop that focuses on you pressing le heckin parry button at the right time instead of positioning and avoiding attacks
>just parry 15 attacks in a row and wait for your turn chud!!
glorified rhythm games go into the trash. sekiro has been an absolute cancer for the indie scene. this game is more action game than metroidvania, it has very little compelling metroidvania qualities (shit world, shit movement progression, shit backtracking).
Replies: >>713963716 >>713964073 >>713965419
Anonymous
6/29/2025, 9:56:32 AM No.713963716
>>713963617
>shit movement progression
No its part of the basic moveset man you don't understand anything about metroidvanais you probably never played super metroid
Anonymous
6/29/2025, 10:02:56 AM No.713964062
>>713961237
The game IS an action/platformer/story game. All the metroivdania elements are blatant window dressing that only exist in the game because that's what's popular these days - "metroidvania progression" for 2D, "open world" for 3D. The creator either added them in for the sake of following a formula or just didn't think too deeply about them, but they're not that relevant to the main aspects of the game that the appeal revolves around.
Anonymous
6/29/2025, 10:03:11 AM No.713964073
>>713963617
>for the indie scene
more like the entire scene
i love sekiro but holy shit it was an insane monkeys paw
Anonymous
6/29/2025, 10:04:55 AM No.713964148
>>713961237
nine sols isnt that much about exploration in that sense, its more about a linear action game
nothing bad about HK's stomp, and the cool thing about it is that nearly everything important can be accessed by something else, another key in another direction, which gives it great route variety (other than pre claws where the game is relatively linear)
Anonymous
6/29/2025, 10:33:45 AM No.713965419
>>713963617
>just parry 15 attacks in a row and wait for your turn chud!!
that's only the final boss, all other bosses have cheritable attack windows
Anonymous
6/29/2025, 10:36:49 AM No.713965558
gaygrandpa
gaygrandpa
md5: d2683f6ad819c5f00ae4e44609115166🔍
>>713962930
>start thread with a negative bait
>garner nothing but negative responses
Hate and irony are poison for the soul
Anonymous
6/29/2025, 10:53:06 AM No.713966295
>>713962930
why, because people are actually discussing the gameplay instead of posting shit-taste horny images?