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Thread 713965837

73 posts 20 images /v/
Anonymous No.713965837 [Report] >>713967486 >>713967592 >>713967615 >>713967703 >>713967938 >>713968052 >>713968107 >>713968612 >>713971706 >>713972963 >>713973803 >>713974096 >>713976006 >>713976184 >>713980167 >>713980680
ITT: walking simulators
Anonymous No.713965915 [Report] >>713971329 >>713972612 >>713972812 >>713973443 >>713973813
>forced to listen to Kojimas mixtape
fuck no. thats the first thing to be modded : Music OFF
Anonymous No.713967486 [Report] >>713981668
>>713965837 (OP)
only kojimadrones would praise this shit
Anonymous No.713967592 [Report] >>713973671
>>713965837 (OP)
>In this game you can walk
How would you pitch this to a publisher if you weren't the creatividad itself?
Anonymous No.713967615 [Report] >>713972307 >>713973068
>>713965837 (OP)
why don't they give him a bike?
Anonymous No.713967703 [Report] >>713979965
>>713965837 (OP)
walkingbros won
Anonymous No.713967809 [Report] >>713968460 >>713971091
To think that some people force themselves to play shit like this just because they enjoyed MGS1 30 years ago, the human brain is a wild fucking thing.
Anonymous No.713967938 [Report]
>>713965837 (OP)
ABSOLUTE CINEMA.png
Anonymous No.713968052 [Report]
>>713965837 (OP)
>see shitty game
>acktually japanese hands made this game
>weeb distortion field goes up
>its now somehow kino and you were too stupid to get it before
Anonymous No.713968107 [Report]
>>713965837 (OP)
b-but the environment is supposed to be the challenge??
Anonymous No.713968339 [Report] >>713973840
So is there gonna be a DS3?
Anonymous No.713968460 [Report] >>713968542
>>713967809
The wilder thing is that thanks to that nostalgia, they aren't forcing anything. They actually like it, and are even willing to pay money to experience it.
Anonymous No.713968542 [Report]
>>713968460
no retard
Anonymous No.713968559 [Report]
Are there any funny clips of him falling over? The first game produced a bunch of those.
Anonymous No.713968612 [Report] >>713969029 >>713970882 >>713980361
>>713965837 (OP)
So what's supposed to be fun about that? Kojima is too high IQ for me bros...
Anonymous No.713969029 [Report] >>713972530
>>713968612
It's not really different from any other open world game, it just cuts out the part where you press x to awesome on braindead enemies every 5 minutes.
Anonymous No.713970882 [Report] >>713972530 >>713973923
>>713968612
traversing the terrain using wits and tools
Anonymous No.713971091 [Report] >>713971368
>>713967809
I think most people who play this or mgs v aren’t the same people who enjoyed mgs 1-4, if we’re generalizing, that is. Mgs v was definitely a normalfag game that got really popular due to the type of game it was and when it came out, and most normalfags threw him on that tier of cult of personality fame Kojimas old fans put him on. I can’t speak for ds1 or 2, but I’m guessing it sold a fraction of what mgs did.
Anonymous No.713971329 [Report]
>>713965915
Glad someone else agrees. Kojima's attempt to shill these Literally Who artists is just pathetic. I miss the days when he worked with good composers like Harry Gregson-Williams and Norihiko Hibino. Ludvig Forssell's score never did it for me, even on MGSV.
Anonymous No.713971368 [Report]
>>713971091
There was a fucktard zoomer on /vr/ arguing that MGS 1-2-3 were never good, and TPP/DS are kino. So you may be more right than you think. DS is a zoomer game.
Anonymous No.713971706 [Report]
>>713965837 (OP)
I kinda like the whole walk game, but wish the cutscenes where just talk while i do the deliveries.
Having to cut gameplay to see 2 hours of cutscenes is bad for me.
Anonymous No.713972307 [Report] >>713972490
>>713967615
They do
Anonymous No.713972490 [Report] >>713973139
>>713972307
then why is he walking in the OP clip?
Anonymous No.713972530 [Report] >>713975323
>>713969029
>>713970882
The game have a fun mechanic about balance...who gets ignored just by pressing 2 buttons.
Anonymous No.713972612 [Report]
>>713965915
Alexa, play Proud Mary by Tina Turner
Anonymous No.713972812 [Report] >>713972886
>>713965915
>visit store
>forced to listen to corporate slop
Anonymous No.713972886 [Report]
>>713972812
Uhm ackstually my store plays boomer songs like Lionel Richie or Bonnie Tyler.
Anonymous No.713972963 [Report] >>713976584
>>713965837 (OP)
i've heard death stranding be referred to as a walking simulator on /v/ since its inception, and it's very clear that very few people here have ever played these games to any extent
walking is probably the method of transportation you use least overall
Anonymous No.713973068 [Report] >>713973139
>>713967615
You get a trike, truck, surfboard/coffin, and zip lines
https://youtu.be/HCNmAO6uLdI
Anonymous No.713973139 [Report]
>>713973068
>>713972490
Anonymous No.713973150 [Report] >>713973352
I genuinely wish they put all their focus into traversal. Walking, running, shifting balance, managing weight isn't enough. Let us have climbing, proper swimming, crawling through caves. Drop the combat and vehicles, go all in with getting from A to B but keep something like BT zones.
Anonymous No.713973352 [Report]
>>713973150
>Let us have climbing, proper swimming, crawling through caves
That will be a 15 year dev time
Anonymous No.713973443 [Report]
>>713965915
I thought the first game had a decent licensed soundtrack that usually played at the right time and sometimes felt quite poignant. In Death Stranding 2 so far every single track has fallen flat for me. And he basically just plays then whatever, regardless of context. Problem is that DS2 just feels like the game is going through the motions but without any of the intrigue or atmosphere of lonesomeness that the first game had (he constantly goes back to the ship and has his crew to hang out with and also Dollman), so the music never hits. Also even though Low Roar was basically the same genre as a lot of the music in here, the music just feels incredibly generic and bland for the most part. Also the Caroline Polachek song featured on this ost might be literally her worst song.
Anonymous No.713973671 [Report]
>>713967592
>have an idea for a different game over screen
>tie it to the lore and characters of the game in such a way that the entire world revolves around it
>no one cares
>game is never made
Only Kojima could have pulled this off.
This is the power of strands (networking).
Anonymous No.713973803 [Report] >>713974137
>>713965837 (OP)
Vehicles being abundantly available from the beginning of the game and the lack of challenging terrain ruined Death Stranding 2. They made it too brain dead easy to the point its not fun anymore
Anonymous No.713973813 [Report]
>>713965915
I like some of the tracks but there’s too many indie sounding tracks, something a teenage girl would listen to, mgs 5 had tons of 80s tracks
Anonymous No.713973840 [Report]
>>713968339
No
Anonymous No.713973923 [Report] >>713974112
>>713970882
The only traversal tools are ladders and climbing anchor. They added no new tools for traversal in the sequel. Also the terrain is too flat in 2 and barely ever requires you to actually use tools to get where youre going
Anonymous No.713974096 [Report]
>>713965837 (OP)
why is the shadow of mountain moving?
Anonymous No.713974112 [Report]
>>713973923
To be fair I beat the first one with hardly ever using ladders and ropes. I've actually been carrying ladders with me and placing them wherever as I go.
Anonymous No.713974137 [Report] >>713978285
>>713973803
yea, I always defended death stranding 1 when someone called it a walking sim because walking sim is a derogatory term for games where you literally just press forward the whole time. death stranding 1 wasn't hard, but for the most part you had to be mindful of your steps. in death stranding 2 literally the only obstacles are rivers, everything else is a non issue. and the map is so fucking vehicle centric, whereas in DS1 you pretty much couldn't get to weather station with a vehicle (unless you went from the top of the mountain) and it was deliberately done that way. Kojima pussied out and made his game's core mechanics meaningless with so-called QoL in Death Stranding 2. I'm also 20h in and the story has been a complete nothing burger so far making me wonder why this game even exists
Anonymous No.713975323 [Report]
>>713972530
You cannot simply hold L2 and R2 to stay balanced unless you're carrying a comically small amount of stuff. You have to alternate between the two and you'll go faster if you don't hold the triggers.
Anonymous No.713976006 [Report]
>>713965837 (OP)
>slop stranding 2 is a good game
snoys actually believe this lol
Anonymous No.713976184 [Report] >>713977102
>>713965837 (OP)
Kino
Anonymous No.713976584 [Report]
>>713972963
Makes you really think about the general discourse about this or any other.
Anonymous No.713977102 [Report]
>>713976184
This is peak gameplay.
Anonymous No.713977226 [Report] >>713977381
fixed the webm for you
Anonymous No.713977381 [Report]
>>713977226
ITT: walkening simulations
Anonymous No.713978285 [Report] >>713979884 >>713980046
>>713974137
>whereas in DS1 you pretty much couldn't get to weather station with a vehicle
That was "fixed" in the Director's Cut where they added a road right next to it. Kojima gave up on his hiking simulator vision almost immediately after DS1's release. Everything added in the Director's Cut was to make traversal easier, like you can take floating carriers on ziplines and have a jet pack that negates all chance of falling to your death.
It's no wonder that he took things even further in the sequel with easier to use vehicles that conquer all terrains and a map designed around vehicle use.
Anonymous No.713979884 [Report]
>>713978285
>That was "fixed" in the Director's Cut where they added a road right next to it.
oh really, well that pretty much settles it. i don't know why he would completely pussy out on the gameplay premise and then make a sequel that pretends to have the same meat and bones as the first game anyway. seems like he's just playing himself.
Anonymous No.713979887 [Report]
Death Stranding requires almost no walking. It's a driving simulator.
Anonymous No.713979965 [Report] >>713980059
>>713967703
I mean.... are you implying older games like Half life 1 and 2, god of war 1 etc didin't had walking sections? Even F.E.A.R. has a few
Anonymous No.713980046 [Report] >>713980131 >>713980667
>>713978285
The most OP tools (zip-lines) were in the OG game
Anonymous No.713980059 [Report]
>>713979965
>I mean
kys
Anonymous No.713980131 [Report]
>>713980046
Yeah, but at least you were limited by what you could carry. Director's Cut allows you to take floating carriers on the ziplines making massive deliveries as simple as floating all over the map.
Anonymous No.713980167 [Report] >>713980234 >>713980754
>>713965837 (OP)
Jesus, and they sold this thing twice
Anonymous No.713980234 [Report] >>713980384
>>713980167
thrice even, you had to buy DS1 again if you wanted to played it on PS5.
Anonymous No.713980361 [Report]
>>713968612
huffing kojima's farts
Anonymous No.713980384 [Report] >>713981576
>>713980234
>if you wanted to played it on PS5
Why would you ever want to do that?
Anonymous No.713980667 [Report] >>713980803
>>713980046
that is true, and that was also what "ruined" the game for me. now granted, I did not know it was going to be this way when I started setting up my zip lines, the process of planning out a zipline network was quite fun, only after I had set it up did I really understand that I had basically deleted all gameplay from the game by doing so.

but ziplines also felt strong in the first game because the game world itself wasn't so convenient. in death strandin 2 it feels like the world was built for Sam's convenience from the getgo. this probably makes ziplines a bit weaker, but it's a solution
Anonymous No.713980680 [Report]
>>713965837 (OP)
Instead of a boring empty map, shit gameplay and ps4 graphics now we have 2 boring empty maps, shit gameplay and ps4 pro graphics, but the best part is that kojima got to meet more celebrities.

We won /v/ros
Anonymous No.713980754 [Report]
>>713980167
And they were both masterpieces

Love Kojima for filtering these low IQ simpletons
Anonymous No.713980803 [Report] >>713980979
>>713980667
You cannot get LLL rank in most of the time sensitive deliveries without a zip line network. They serve their purpose and it's a difficult task to create the network.
Anonymous No.713980979 [Report] >>713981083
>>713980803
The fuck is LLL rank?
Anonymous No.713981083 [Report] >>713981183
>>713980979
League of Legendary Losers
It's for no-life fags who cannot stop playing this stupid fucking game.
Anonymous No.713981183 [Report]
>>713981083
Oh, it's those challenge missions. Yeah, I never did any of those.
Anonymous No.713981576 [Report] >>713981870 >>713983097
>>713980384
For the same reason people bought it again on PC, and then again on Mac. Kojimacultists are insane.
Anonymous No.713981668 [Report] >>713983097
>>713967486
The music can be nice, but the game is just bullshit.
Anonymous No.713981870 [Report] >>713982246
>>713981576
>unironically porting DS to crappy iphones
Absolute madman.
Anonymous No.713982246 [Report]
>>713981870
How does an iPhone even run this game? What the fuck? That shit can barely play Fruit Ninja.
Anonymous No.713983097 [Report] >>713983332
>>713981576
>>713981668
it's so funny how aggressive people who just cannot understand the game get towards people who enjoy its gameplay
Anonymous No.713983332 [Report] >>713983410
>>713983097
>people who enjoy its gameplay
Zero?
You only "enjoy" it because you are a cultist.
Anonymous No.713983410 [Report]
>>713983332
case in point