>>713980046that is true, and that was also what "ruined" the game for me. now granted, I did not know it was going to be this way when I started setting up my zip lines, the process of planning out a zipline network was quite fun, only after I had set it up did I really understand that I had basically deleted all gameplay from the game by doing so.
but ziplines also felt strong in the first game because the game world itself wasn't so convenient. in death strandin 2 it feels like the world was built for Sam's convenience from the getgo. this probably makes ziplines a bit weaker, but it's a solution