Thread 713976112 - /v/ [Archived: 723 hours ago]

Anonymous
6/29/2025, 2:02:28 PM No.713976112
1749217190916418
1749217190916418
md5: 04894c0f7b1a7b3d6d29798a6ceb52b8🔍
I forget how incredibly stupid the average gamer is sometimes
Replies: >>713976416 >>713976496 >>713976760 >>713977974 >>713979592 >>713979826 >>713979957 >>713980396 >>713980509 >>713980547 >>713981052 >>713981789 >>713982090 >>713982296 >>713982525 >>713982823 >>713984064 >>713986271
Anonymous
6/29/2025, 2:04:34 PM No.713976239
I've been saying for ages now that modern FromSoft is just Hard Boss Fight Loud Music: The Company
turns out I was right
Replies: >>713983404
Anonymous
6/29/2025, 2:04:42 PM No.713976242
people play singleplayer shit for hype moments and aura bro. if they wanted depth they'd be playing a fighting game.
Replies: >>713981467
Anonymous
6/29/2025, 2:05:54 PM No.713976317
are they wrong
Anonymous
6/29/2025, 2:07:28 PM No.713976416
>>713976112 (OP)
How is this wrong?
Nobody cares about Witch of Hemwick, even though she had some of the most unique mechanics in comparison to most other Soulsbornekiroringcore bosses.
Anonymous
6/29/2025, 2:07:55 PM No.713976437
difficulty is objectively the correct answer though, memorable doesn't objectively mean good, it just means memorable. I'll never forget some parts of Halo 2 on Legendary, not because they were great moments, but because it was absolute total fucking bullshit
Anonymous
6/29/2025, 2:09:11 PM No.713976496
>>713976112 (OP)
>Malenia
>Difficult

Waterfowl's shitty design has done irreparable damage on what people think is a good boss fight.
Replies: >>713976760 >>713977342
Anonymous
6/29/2025, 2:13:57 PM No.713976760
>>713976496
Malenia is a genuinely high-quality and challenging fight regardless of waterfowl.
>>713976112 (OP)
Using Malenia as the icon for 'Difficulty' has likely resulted in people simply choosing the option with Malenia, as she is one of the most iconic bosses From has ever designed. Alongside Radahn, she is the face of Elden Ring, and Elden Ring is the most popular Souls game.
The Nameless King is renowned as well, so it's not surprising that his choice is in second place.
Replies: >>713977486 >>713979676
Anonymous
6/29/2025, 2:24:27 PM No.713977342
>>713976496
What makes a good boss fight that's lacking in Malenia?
Replies: >>713983185
Anonymous
6/29/2025, 2:27:13 PM No.713977486
>>713976760
she's a joke without waterfowl
Anonymous
6/29/2025, 2:32:02 PM No.713977751
For me it's setting > mechanics > difficulty > music
Anonymous
6/29/2025, 2:35:19 PM No.713977974
>>713976112 (OP)
Music 100%.
That's why I still remember almost all Metal Gear Rising: Revengeance bosses but barely any elden ring bosses except for the last ones.
Replies: >>713979335 >>713979830 >>713979864
Anonymous
6/29/2025, 2:59:52 PM No.713979335
>>713977974
This and MGRR music arent even that mechanically complex. What makes people remember a boss is the music and how many times you fought them because that gives a lasting impression. Mechanics on the other hand are often treated like gimmicks that can often times result in tedium because you have to fight a boss a certain way, which the average gamer doesnt like.
Anonymous
6/29/2025, 3:03:57 PM No.713979592
>>713976112 (OP)
SOULSGODS are smarter than you
Anonymous
6/29/2025, 3:05:25 PM No.713979676
>>713976760
Why is she so iconic? Because of difficulty. Why is she difficult? Because of Waterfowl.
Replies: >>713981560
Anonymous
6/29/2025, 3:08:14 PM No.713979826
>>713976112 (OP)
The people who care about mechanical depth are going to be playing pvp games or niche titles that demand them to fully explore a game's systems just to stand a chance. Souls games aren't that.
Anonymous
6/29/2025, 3:08:19 PM No.713979830
>>713977974
STANDING HERE
I REALIZE
YOU ARE JUST LIKE ME
TRYING TO MAKE HISTORY
Anonymous
6/29/2025, 3:08:56 PM No.713979864
>>713977974
kinda not 100% and also elden shart has a lot of reused bosses compared to concentrated experience of mgr
also you still gotta acknowledge the mechanics of mgr bosses, for example you probably remember monsoon because you have to spam parries or sundowner with his shields
Anonymous
6/29/2025, 3:10:27 PM No.713979957
duly noted
duly noted
md5: 12a89b858a6d376c09b9d239d8c69a00🔍
>>713976112 (OP)
Name 5 memorable bosses based on their mechanics alone. Guarantee the other 3 choices are why they are memorable.
Replies: >>713982313
Anonymous
6/29/2025, 3:17:25 PM No.713980396
>>713976112 (OP)
What the hell is "mechanics" referring to here and how do you separate it from difficulty? 98% of Fromsoft bosses are just "roll/parry when it attacks and then hit back a couple of times", mechanically they're all practically identical. The rare times they do some kind of gimmick boss it's almost universally hated.
Anonymous
6/29/2025, 3:19:06 PM No.713980509
>>713976112 (OP)
Difficulty is right, but I would say it works better specifically when it's a huge spike compared to what came before. All the bosses I remember from various vidya follow this pattern and made an impact specifically because they teach you how to play properly.
Music is also a good answer, but it will feel like a waste if the boss in question goes down too easily. Anons here mention things like MGR, but then the memorable part is the music itself, not the boss fight attached to it.
Replies: >>713980709 >>713982362
Anonymous
6/29/2025, 3:19:54 PM No.713980547
>>713976112 (OP)
Difficulty is just the sum of mechanics
Replies: >>713981361 >>713981937
Anonymous
6/29/2025, 3:22:37 PM No.713980709
>>713980509
The final boss of MGR would still be memorable without music. Though that doesn't go for most of them
Replies: >>713980907
Anonymous
6/29/2025, 3:26:26 PM No.713980907
>>713980709
Only Monsoon and Armstrong imo. The former is also a difficulty spike so there's that, the latter just has a cool intro.
Anonymous
6/29/2025, 3:28:40 PM No.713981052
hq720
hq720
md5: 603ace7792ee7cc7d27972011301d84e🔍
>>713976112 (OP)
Um, yeah?
Replies: >>713981383
Anonymous
6/29/2025, 3:30:17 PM No.713981163
this board is just stealing tweets word for word now its embarrassing
Anonymous
6/29/2025, 3:33:14 PM No.713981361
>>713980547
Not quite.
Shmups for instance are mechanically straightforward but their stages and bosses can be excessively brutal.
Anonymous
6/29/2025, 3:33:34 PM No.713981383
1735832585553466
1735832585553466
md5: 6b4c1f40e47b6dc9ced1e35c50ad5ba1🔍
>>713981052
I love that sword stance, does it have a name?
It's probably not very useful to point away from the opponent
Replies: >>713981445
Anonymous
6/29/2025, 3:34:30 PM No.713981445
>>713981383
The "I'm going to kick your fucking ass" stance.
Anonymous
6/29/2025, 3:34:51 PM No.713981467
>>713976242
>modern fighting games
>depth
Anonymous
6/29/2025, 3:36:04 PM No.713981560
>>713979676
>Why is she difficult?
because she randomly activates hyperarmor frame 1 on certain animations with no rhyme or reason
Anonymous
6/29/2025, 3:39:22 PM No.713981789
>>713976112 (OP)
Retard. Mechanics can make for a good boss fight, but it's not what will make you remember them. Music is one of the easiest things to remember, and so having that associated with a boss fight can make it unforgettable. I'm surprised setting was scored that low though.
Anonymous
6/29/2025, 3:41:17 PM No.713981937
>>713980547
>boss fight is just a red screen but you have to click the screen when it turns green within 20ms or you die
>clicking when it's red also causes you to die
>this is extremely difficult, despite being so simple
Anonymous
6/29/2025, 3:42:22 PM No.713982012
1742510960346670
1742510960346670
md5: fe3898adbcbe4f1b3a45c184324d09fc🔍
What is boss fights arent memorable because they are hard, but they are hard because they are memorable?
Think about it, if you were the dev, would you not make the boss fights you put more work into harder to make sure the player experiences it for longer?
Replies: >>713982343 >>713982442
Anonymous
6/29/2025, 3:43:05 PM No.713982053
all the people who voted in this poll would get blown the fuck out by Vergil 3 on DMD mode and wouldn't be able to beat mission 1 on Master Ninja in Nina Gaiden Sigma
Anonymous
6/29/2025, 3:43:34 PM No.713982090
>>713976112 (OP)
Right? It's the cutscenes.
Anonymous
6/29/2025, 3:45:21 PM No.713982214
Hard bosses are old news, skippable bosses are the new rage.
Anonymous
6/29/2025, 3:46:41 PM No.713982296
>>713976112 (OP)
what a dumb poll, its every one of those things combined
Anonymous
6/29/2025, 3:46:56 PM No.713982313
>>713979957
A lot of MMO bosses boil down to a mechanic gimmick, I'll always remember stuff like Siegecrafter Blackfuse since I played a hunter and had to do that fucking belt every time.
Anonymous
6/29/2025, 3:47:18 PM No.713982343
>>713982012
Thanks to From and their amateur hour boss balancing all you need to do is make something hard and people will defend it to the death. No matter WHAT you do, difficulty is a guaranteed way you shield your design choices from criticism because "skill issue" is always the default response. Design doesn't matter anymore. Just make your boss hard and people will defend it with their lives.
Anonymous
6/29/2025, 3:47:35 PM No.713982362
>>713980509
I think music is the biggest factor imo. People remember Jetstream Sam not only because of his cool factor and personality but because the fucking intro of the music immediately blasts you with you
https://youtu.be/FhHeGZoWl0g?si=okjHCLD5fQUlw6ek
The fight itself is nothing special. Both of you just mash attack on each other until the other drops dead.
Replies: >>713982697
Anonymous
6/29/2025, 3:48:40 PM No.713982442
>>713982012
I would certainly try to make fights with important characters difficult to communicate the message through gameplay.
Anonymous
6/29/2025, 3:49:57 PM No.713982525
>>713976112 (OP)
I saw this poll too, bunch of braindead fags
Anonymous
6/29/2025, 3:50:45 PM No.713982574
crop
crop
md5: b4fb284bfd813f09c64fa22c5030d9de🔍
>What makes a boss fight unforgettable?
Anonymous
6/29/2025, 3:52:44 PM No.713982697
>>713982362
I remember the music sure, but I don't think the boss fight itself is memorable.
Anonymous
6/29/2025, 3:54:37 PM No.713982823
>>713976112 (OP)
Good gimmicks.
Anonymous
6/29/2025, 3:59:54 PM No.713983185
>>713977342
Her second phase is kind of bad due to her using 2 moves way too often. Given that's half the fight, it's a bit disappointing. 1st phase is quite heavily tarnished by Waterfowl but other than that I think it's pretty good.
Anonymous
6/29/2025, 4:03:04 PM No.713983404
>>713976239
Only post-BB.
Anonymous
6/29/2025, 4:12:27 PM No.713984064
he
he
md5: f11aa98783660b0490a3cd8932d61e6f🔍
>>713976112 (OP)
They're absolutely fucking correct.

Look at Metal Gear Rising a minute, most people don't even get to experience all of the mechanics in Sundowner's fight.
Hell, most people don't engage with any of the bosses mechanics for that matter. I don't know how many playthroughs into that game it took me to find out Monsoon was weak to EMP effects.
Now look at stuff like Deltarune. People are blowing their nuts over the knight because of how hard it is even if it doesn't differ mechanically from anything seen in Undertale over a decade ago. It's only been like a month and Jackenstein only lives on in meme magic.
Anonymous
6/29/2025, 4:38:37 PM No.713986271
>>713976112 (OP)
lmao
Also design isn't even an option. Double lmao.