>>714012924Reign of Chaos is true ludo-kino minus maybe a third of the Scourge campaign (2 of the elves missions and 1 before that really fucking drag, especially if you're playing on hard because you can't airdrop your heroes to steal all the keys with minimal fighting). Night elf campaign would also be mid story-wise (it's just about getting all your units), but it ends with one of literally the best and virtually unreplicated defense RTS missions ever made.
Orc campaign tutorial/demo (with all 5 missions): 8/10
Human Campaign: 9/10
Undead: 6/10 until you get to Elf Mission 3, then it's a 7 or 8 the rest of the way.
Orcs again: 8/10 (Fel orc mission was a 10)
Night Elves: 8 /10 (Last mission a 10)
Would give the entire campaign experience a 9 with how many times I've come back to it. I think it's a 10 if you play on Normal and you still get a challenge out of it.
TFT was maybe 7 at best for the campaign.
Night elves was not great, but it was one of the longest and varied, love Miev. 7/10
TFT's blood elf campaign just ended too soon, feels unfinished, and just started to get good with only TWO missions that let you build naga and elves. 7/10, but with the length, it's a 6.
The last Scourge campaign mission was a tedious slog, but satisfying to beat, especially on hard. Sylvanas' missions were actually kinda better? 7/10.
Orc RPG campaign was either the dopest shit ever (as a kid) or a completely consequence-free repetitive slog, I'm leading in between both as I replay it. 6/10
Only reason people loved TFT was Competitive and Custom games. I wasted so many hours playing Undead Assault II and Azeroth Wars LR.