Anonymous
6/30/2025, 12:32:34 AM No.714027090
Nothing worse than a game that's not hard but the death comes from things you don't know would happen. Dying to a fish that's just part of the background is lame because the only reason you died to it was not knowing. Same goes for dark souls. Not knowing the dragon has a super super combo isn't good design. Good design is super mario wonder where you can see the obstacle coming and you can react to it and if you're good enough you can win first try
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