>>714082373>It's losing players dailyOh boy, Steam metrics autism, my favorite.
First off, all fighting game metrics are abysmal by any other genre's standard. Street Fighter 6's metrics are due to Japan, while Tekken 8 and Strive (the two most popular, non-Street Fighter fighting games) have more reasonable metrics of 6,000 and 2,000 daily peak players, respectively. RoA2 hovers around 600-1,000, which is damn good for an indie fighting game that wasn't shilled like NASB or MVS. Second, metrics are fucking retarded. They have nothing to do with whether a game is good, and too many people don't know the difference between correlation and causation. RoA2 is a good game and it has a healthy future. Every single one of the following is going to attract new or returning players:
>free, new characters every 3 months>major tournaments (especially Evo)>console release (especially if there's cross-play)>story mode>side modes>Steam workshop support>monthly eventsRoA1 is STILL alive after 9 years. RoA2 will be fine, but people just want to prognosticate doom for any game that isn't some flavor-of-the-month garbage that gets 100,000 players. The game will obviously never compete with Smash (nor should it), but It's already financially successful and stable.
I'm so sick of /v/irgins obsessing over fucking Steam player counts. It doesn't even have anything to do with this game specifically, just games in general.