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Thread 714111887

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Anonymous No.714111887 >>714112302 >>714116440 >>714116738 >>714118113 >>714118351 >>714118741 >>714118802
Anno Domini 2025...i am entirely forgotten
Anonymous No.714112302 >>714112757 >>714114489 >>714117249 >>714117727 >>714118364
>>714111887 (OP)
Game so bad even modders abandoned it
Anonymous No.714112757 >>714113131 >>714117192
>>714112302
I tried modding it but there's no documentation so you basically have to reverse engineer everything to figure out how to use it. I got to thinking why waste time trying to figure this shit out when I could just learn unreal or something
Anonymous No.714113131
>>714112757
Brought to you by Emil "we don't write documentation" Fagarilo
Anonymous No.714113838 >>714114252 >>714114338 >>714115548
>Play starfield
>It's shit
>Keep playing because want to see if any of its not shit
>Crimson Fleet storyline is shit
>Terrormorph storyline is shit
>It's all just boring shit
I hate this game, but I feel bad for it more than that.
Because in my time playing the game, I saw it, I saw the game they thought they were making, the game they failed.
It would have been good. Fuck you todd, fuck you emil, and fuck every suhkdeep who they shoveled this into the hands of.
Anonymous No.714114252 >>714117654
>>714113838
I fell for /sfg/ claiming it gets better and kept playing to the end. Fuck those gas lighting cunts.
Anonymous No.714114307
the modding scene dying was the final nail in teh coffin, and that happened within 9 months of release
Anonymous No.714114338 >>714114990
>>714113838
>Starfield had potential to be good
Nah man. It was fucked up from the get-go. Bethesda took THE one thing they actually did pretty well, which is world design, and threw it out of the window for meme 500m fishbowl fake shit. It failed before a line of code was written.
Anonymous No.714114478 >>714114990
>Yeah the game is empty but you can BUILD SHIT!
This mechanic ruin Bethesda, it started with Fallout 4, returned in F76, and killed Starfield.
Anonymous No.714114489 >>714114685
>>714112302
That's how you know things are truly bad. Fallout 3 and 4 are awful and people made mods out the ass for those games. If not even they can stomach Starfield, that's a damning indictment.
Anonymous No.714114685 >>714114827
>>714114489
Fallout 3 is rancid dogshit. 4 is mid at worst.
You can have a lot of autistic fun with 4, but its in despite itself usually.
>Turn entire drive-in into a creature fighting pit
>Legendary L100 albino deathclaws vs Legendary Mirelurk kings
Much sushi was had that day.
Anonymous No.714114827
>>714114685
You know thinking about it more, if F4s building worked like Satisfactory, just fuckit build anything anywhere, who cares, it'd be amazing.
But no.
Here's your shithovels, put down your tatos for the braindead NPCs.
Anonymous No.714114845
The game would be a bit more fun if it had Minecraft level of proc gen terrain, random mountain shapes, pits, caves.
Anonymous No.714114990
>>714114478
>killed Starfield
see >>714114338
To play the devil's advocate building mods have been very popular with previous games going as far back as F3 even? So it's not entirely stupid of them to introduce them to their games, though it's very clear that it's a separate system that they can't really blend well into typical bethesda gameplay.
Anonymous No.714115548 >>714115705
>>714113838
and the best part is you paid $100 for it
Anonymous No.714115671
A great example where quantity doesn't equal quality.
Anonymous No.714115705
>>714115548
>ahahaha you got sca
game pass.
Anonymous No.714115760 >>714115824 >>714115987 >>714122558
Why is it still so expensive? If the game wasn't selling it would think they would give a discount by now. This tells me is still selling quite well
Anonymous No.714115824 >>714116096
>>714115760
It's on game pass. Anyone dumb enough to still buy it, especially on steam, will pay full price since they're clearly retarded.
Anonymous No.714115987 >>714116071
>>714115760
yes sar thousands of copies of sarfield are selling
Anonymous No.714116071 >>714116318
>>714115987
>There are dozens of us.
>DOZENS!!!
Anonymous No.714116096
>>714115824
Oh, so that's why. Kek
Makes sense now.
Anonymous No.714116318
>>714116071
nice one
Anonymous No.714116440 >>714116643 >>714116839 >>714119051 >>714120369
>>714111887 (OP)
i wonder why
Anonymous No.714116643
>>714116440
This is why devs should actually play their own games more often, to realize if it's shit or not.
Anonymous No.714116738 >>714116914
>>714111887 (OP)
>Todd thought he cooked with Starfield
Anonymous No.714116839
>>714116440
procgen wastelands with a small pool of custom points of interest is such a terrible idea, wtf were they thinking
Anonymous No.714116914
>>714116738
He cooked shit
Anonymous No.714117192
>>714112757
i tried to get into script extender modding with oblivion remastered recently too.
this is the most obscure shit i've ever seen. 0 doc anywhere, 0 tutorials anywhere on the internet, the creator only provides a source and it seems he's expecting everyone to just reverse engineer his code to do anything.
it's a mystery to me how other people manage to create SE mods
Anonymous No.714117249
>>714112302
Yah, no shit. It has dog shit world building that nobody cares about. Even if Fallout 5 and TES 6 are way worse than Starfield from a gameplay and writing persepective, the World Building and IP will carry those games alone as modders add to it.

Nobody cares becuase TES and Fallout are S tier IPs that people love despite how much Bethesda tries to drag them through the mud. Similar to 40k and GW, or DnD and WotC.
Anonymous No.714117654
>>714114252
>you know remember the "it gets good 30 hours in/when you beat the story" shilling
Anonymous No.714117727
>>714112302
not long after Starfield released i immediately told /v/ that unlike Skyrim modding, Starfield modding would die off because the game is thoroughly unappealing both as an experience and a modding platform. didn't take long until i got proven right
Anonymous No.714118113
>>714111887 (OP)
That's cool, but remember Avowed?
Anonymous No.714118351
>>714111887 (OP)
I was wondering why no one did cool weapon and quest mods for this game but then I saw the creation club and how even the smallest things get put on their which costs money
And I sure as hell won't pay a cent
Shame because I liked Starfield's art direction and style but hated the procedurally generated content and story quests
At least the gameplay was easily fixed by some mods that make weapons and AI more lethal
Ryujin Industries best faction
Anonymous No.714118364
>>714112302
I dont think it was thaat bad(never played it tho)
it's just modder have no reason to move to a never game
if it's not popular than it's even more unlikely
Anonymous No.714118741 >>714118952 >>714119098
>>714111887 (OP)
I wish scifi writers understood scale better.
You don't need 1000 planets to explore, because the solar system alone is fucking massive. If you're going for NASApunk, just bullshit some reason why some moons and large asteroids are habitable and go from there.
No need to procgen thousands of worthless locations.
Anonymous No.714118802
>>714111887 (OP)
Well it was extremely forgettable.
Anonymous No.714118952
>>714118741
>You don't need 1000 planets to explore,
I need to go to sleep before I forget what a toilet is for, apparently.
Anonymous No.714119051
>>714116440
took me two viewings to realize it's two separate landmarks
jesus christ
Anonymous No.714119098
>>714118741
>You don't need 1000 planets to explore
This totally seems like a non-gamer idea btw
Non gamer: we'll have 1000 planets to explore, woah!
Any gamer will immediately know that those 1000 planets will be 99% the same and therefore boring as fuck
Anonymous No.714119134
It was such a blatant waste of time. Bethesda, and Todd especially really wanted Starfield to be the next big thing that stood toe to toe with Fallout and Elder Scrolls.
I didn't buy it, I pirated a copy of the game and played for about 2-3 hours before putting it down because it was so boring.
The story had no urgency.
The gunplay was alright nothing special, definitely an improvement from Fallout 4
The UI was terrible
And I'm not kidding you literally had wait through 6-10 loading screens per quest because every mission revolves around the player entering and leaving spaceships, facilities, planets and on top of that there were MORE interior loading screens because buildings had different sections.

I really wanted this game to be decent since its a early preview into what quality TES VI would be but lets face it
bethesda are screwed. no reason why they've pushed back elder scrolls for as long as they have, they probably know the writings on the wall and the next elder scrolls is going to be shit.
Anonymous No.714119352
>be asshole space pirate
>game goes "noo you can't do that! The main quest and characters!"
Anonymous No.714119519 >>714119761 >>714120681
I honestly hope this game taught Bethesda and Todd a lesson on how not to make a game. And any other dev that played it.
Anonymous No.714119761
>>714119519
>taught Bethesda and Todd a lesson on how not to make a game
I thought 20+ years-in-the-industry veterans don't need lessons like that?
Anonymous No.714120369
>>714116440
Jesus christ. I knew the repetition on POIs was bad, but they didn't even put in safeguards to stop two identical ones from spawning in the same fucking worldspace?
Anonymous No.714120681 >>714120826 >>714121042
>>714119519
lol no.
They ignored mostly all the valid criticism Fallout 4 received which directly fucked starfield.
bad writing, bad RPG elements, bad designs, bad factions
the only thing bethesda accepted was not going forward with the voiced protag and even that didn't save the game's dialogue from sucking complete ass. starfield feels like an entire universe operating on institute logic, yknow the worst aspect of fallout 4
Anonymous No.714120826 >>714121049 >>714121173 >>714121718
>>714120681
>bad writing
it always surprises me, are good writers that rare? that expensive? Or do good writers refuse to write for video games?
Anonymous No.714121013
I didn't even bother irating this. Is it that trash?
Anonymous No.714121042
>>714120681
>the only thing bethesda accepted was not going forward with the voiced protag
and even that almost made it into the game lmao
Anonymous No.714121049
>>714120826
a lot of people go to school for that and they come out thinking they're good at it
when they cant get jobs working in more respectable industries they opt for video game writing
video games usually get some extremely disgusting low quality retards
Anonymous No.714121173 >>714122323
>>714120826
Good writing needs fangs. Corporate slops plays too safe to allow good writing to flourish. I found the writing in Expedition 33 to be refreshing, because it feels very natural.
Anonymous No.714121718
>>714120826
imo it's an issue of lacking both life experience and good fiction to be inspired by.
They don't have any grasp of the world outside their curated bubble, and the most they can be expected to have read are young adult books, or the thinly disguised porn masquerading as young adult books.
Anonymous No.714121886
The only part I like was landing on mars. Because I'm a sucker for that dusty red planet and industrial aesthetics in media.
Anonymous No.714122323
>>714121173
This too.
99% of writers within video games are hipster liberal retards poisoned by internet clout and politics. they're unwilling to write anything that could be interpreted as "problematic".
I mean starfield is such a good example of this that its completely sterile. You cant be anymore immoral than what the writer considers acceptable for a bad guy.

Its such a fucking joke. Look at the way Bethesda write the enclave in modern fallout now, they're not just remnants of old america who also happen to be very totalitarian and conservative
the enclave are straight up nazi's now lol. complexity is dead
Anonymous No.714122558
>>714115760
Likely they are waiting for the PS release before doing a large discount in Fall.