>>714116629I liked the DLCs. They're each have their own flavor and strengths to pull from, I like how each one benefits a skill that was less used in the base game. Old World Blues made me laugh and always had something fun to do, Honest Hearts was a fun new world to explore with great characters, Lonesome World felt like exploring a hellscape, and Dead Money is like a combination of a heist flick and a SAW horror movie. They each have a few flaws but honestly they're each pretty solid.
I think on a technical level Far Harbor, The Pitt and Point Lookout are comparable too, or even better, than New Vegas DLC (save for individual characters, New Vegas DLC characters are more memorable) but Fallout 3 and 4's other DLCs range from mediocre to just really really lame. Nuka World's raider factions are cool but the raiding mechanics are wonky and less fun and optimal than building your own settlements (itself a janky process), Automaton was fun I guess but the robots are also extremely janky interacting with settlements and it's extremely short, the other DLCs for 4 are just settlement related and while fun feel like a mod they made into a DLC. Like does anyone even remember anything about the Vault DLC? Anyone? Broken Steel is a post game patch to a nonsensical ending, Operation Anchorage is...okay I guess? And Mothership Zeta is not only completely lorebreaking, it's the buggiest part in all of Fallout 3 and not even that interesting. Like, out of all of Fallout's creature designs, you want aliens to look as generic as possible? The abominations are pretty scary though if you can even survive the glitched turrets everywhere.
>>714117276New Vegas is a bit more linear at the start but people forget the game only encourages you to go down a certain path. If you played the game before you can easily be brave and go through the cadazors, supermutants, deathclaws, fiends, and other horrors. It's really fun to do after your first playthrough and makes everything fresh.