>>714201723>But the mystery of how it all worked was funyes and no. the game could have at least told players that a happy digimon is a long-lived digimon, explained that the reels are worth using despite being rigged, included a poster with elemental affinities and another one with what a care mistake is, etc.
and then there are some flagrant mechanics flaws (all fights count as 1 no matter the enemy count and their evolutionary stage so just keep genociding modokibetamon, the evo priority algorithm is kinda fucked thanks to overlapping evos, chances to learn a tech can be as low as 5% or 0% if the element is your mon's secondar-y or tertiary specialty, etc.)