>>714204217>Maybe games oughta do what some tv-shows do,Even TV shows often fuck that up when the run-time exceeds like 2-3 years, and those things have a far faster production cycle than games. At least usually.
Remember Lost? Or hell, Game of Thrones?
With games, there is the whole "keeping up with tech" on TOP of retaining relevance as a franchise (e.g. hoping your word does not start to bore people), which makes the process even harder than it is with TV shows or other more passive media.
And again, as much as I find the concept of creating consistent and coherent fictional worlds fascinating, usually I end up enjoying most of them due to one, maybe two works tops, and the rest... I honestly could do without.
Like TES, which is one of my favorite fantasy worlds. Except... I feel like I would have lost exactly NOTHING if Oblivion was never made. Hell, 95% of Skyrim could have been skipped too. Ultimately, it's really about Morr being so damn great and giving me reason to get sucked up into the whole world-building, than it being about the world-building so good that it carries other experiences.
And then you have the exact opposite, with games like Gothic, where the lore can suck a big fat dick for all I care but its still one of my all-time favorite games ever. Again, because cool lore can (but does not have to) enhance a suggestive overal experience, but that is the limit of its magic.
>C'mon, don't you think everything with the blight, archdemons and the grey wardens are cool?I genuinely don't. But again: that is a me problem. I'm genuinely just tired of these tropes. There is nothing to them. Copies of copies of copies of something that once was a symbol representing something interesting but... what ever made them interesting was washed out in the endless cycle of copying.
Yeah, I'm very, very snobby when it comes to fantastic fiction. It's kinda my day job, actually.