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Thread 714223347

34 posts 16 images /v/
Anonymous No.714223347 >>714223456 >>714223801 >>714223860 >>714223997 >>714226017 >>714227370 >>714230354 >>714234125 >>714235226 >>714235609 >>714235670 >>714235957
RTX is a fucking meme
Anonymous No.714223413
okay
Anonymous No.714223456
>>714223347 (OP)
Its not, its just automation to do the effects
Anonymous No.714223696
pretty clever stuff back then
Anonymous No.714223751 >>714223787 >>714223978 >>714225284 >>714225334 >>714227370 >>714235469
But don't you want to tank performance for similar results that most people won't notice?
Nvidia is such a cancer to gaming.
They introduced ray tracing way too early that it has huge performance hits for minimal visual benefit.
So the games run like shit but it's okay because they also sell you fake frame tech.
The performance hit also is making games with lower resolutions but that's also okay because they also sell upscaling tech too.
Imagine creating huge problems in gaming then selling tech to mitigate the problem you created and spinning it as a features they should want and charging top dollar for it.
An incredible scam that gamers bought hook, line and sinker.
Anonymous No.714223787 >>714231547
>>714223751
The AMDrone cope lmao
Anonymous No.714223801
>>714223347 (OP)
Many of those "reflections" are completely nonsensical if you think about them for more than two seconds.
Anonymous No.714223860 >>714225370
>>714223347 (OP)
>RTX
meanwhile UE4, the last good engine:
Anonymous No.714223935 >>714232070
no RT just pure art direction
Anonymous No.714223978
>>714223751
Create the problem, sell the solution. Oldest trick in the book.
Anonymous No.714223997
>>714223347 (OP)
it's just a way for devs to be lazy with lighting when they're pumping out their franchise slop and for gfx manufacturers to convince people to pay for more expensive cards even though games don't look any better now than they did 5 years ago
Anonymous No.714224285 >>714230152
rtx is cool but love little tricks like these
look at the rims and how the red/yellow spokes "reflect" within the chromed lip of the rim
but it's all just a manually painted texture
Anonymous No.714225284
>>714223751
>They introduced ray tracing way too early
Anything worse than the RTX3080 is completely incapable of running ray tracing in such a way that:
>the image quality is acceptable
>the frame rate is also acceptable

In fact, if you are really demanding, NO Nvidia GPU is capable of running ray tracing in real time in an acceptable manner (my RTX3090 definitely isn't), so your only solution is to generate frames by magic, in addition to running at a much lower native resolution than the final rendering.
Anonymous No.714225334
>>714223751
physics simulation is an incredible force for good and a much bigger step for progress than your tranny imitation of light
Anonymous No.714225370 >>714225686
>>714223860
what game
Anonymous No.714225423
I like it. Got a 5080FE for msrp
Anonymous No.714225686 >>714225883
>>714225370
aperion in steam's search field
Anonymous No.714225883
>>714225686
>f2p card game
nigga what
Anonymous No.714226017
>>714223347 (OP)
None of those reflections make sense. Fake reflections like screenspace also can't reflect anything offscreen like picrel, which is reflecting the billboards from a building offscreen to the left. Also calling raytracing a meme is like calling Doom 3s stencil shadows a meme. Just because your shit PC cant run it doesn't mean it's a meme you retard
Anonymous No.714227370
>>714223751
>>714223347 (OP)
Runs fine on my 5090 nigga. Nvidia has DLSS, framegen, and RTX while AMD is left with proprietary sour grapes technology and multi-cope generation
Anonymous No.714230152
>>714224285
> a manually painted texture
shit is pre-rendered chud
Anonymous No.714230354
>>714223347 (OP)
Is there a "modern engine" version of this?
Where the devs pull a clever move and circumvent their limitations by thinking outside the box? Or is everyone in gamedev low IQ now?
Anonymous No.714231547
>>714223787
Ndrone prosecution complex.
Anonymous No.714232070 >>714233120
>>714223935
are you retarded? you clearly don't know what rt does
Anonymous No.714233120 >>714233663 >>714233948
>>714232070
Bro calm down, not everyone needs a photon-accurate simulation of a light bulb bouncing off Gordon Freeman’s crowbar. You act like RT is some holy grail when 90% of it is indistinguishable from baked lighting in motion. Meanwhile, devs with actual talent are still squeezing magic out of raster with good direction and smart tricks. Just because you dropped your college savings on a 50x0TI doesn’t mean it’s suddenly essential.
Anonymous No.714233663
>>714233120
@grok is this true
Anonymous No.714233948
>>714233120
bro you showed a picture with random lighting and said, "no rt just pure art direction" as if this is in anyway doing the same thing as rt, not only that the lighting in your screenshot looks like absolute shit, light doesn't work that way in real life and this is what rt tries to imitate real life lighting.
Anonymous No.714234125
>>714223347 (OP)
That takes effort and talent
Modern devs can just automate that shit and have the consoomer tank the resulting performance overhead. Its ogre
Anonymous No.714235226
>>714223347 (OP)
yeah but its fake, its not real
Anonymous No.714235469
>>714223751
>Why yes I do have a Radeon gpu, how could you tell?
Anonymous No.714235598
The games that have these features aren't even worth playing
Anonymous No.714235609
>>714223347 (OP)
>all these coping and seething AMDjeets and poorfags ITT
kek
Anonymous No.714235670
>>714223347 (OP)
>same thread
>same pics and videos
When will you hurry up and convince yourself so people outside Brazil don't have to see these posts?
Anonymous No.714235957
>>714223347 (OP)
While THAW's version of Minneapolis looks pretty good for a level from 1999. You can't possibly have that method of lighting work very well if you want to have dynamic lights from something like a car or a flash light on the skater or a day/night cycle.

That is kind of why objects and building textures abruptly load in and out in THUG1, THUG2, and THAW when the time of day changes. Although those levels are specifically meant to be viewed at different times of the day, while Minneapolis was always meant to be viewed at night.