>>714227027 (OP) Well, Game Maker Studio has drag and drop game building, which makes things more visually easier, but you still have to understand conditional logic if you want to make anything beyond the bare minimum.
>>714227027 (OP) Find a game that's easy to mod and slowly start turning it into your dream game, that's what I've been doing
Anonymous
7/2/2025, 4:19:19 AM No.714234191
>>714227027 (OP) Like, without learning? How can you even "make" the game then? It's like asking if you could make your dream painting without learning how to paint first.
Anonymous
7/2/2025, 4:55:38 AM No.714236403
>>714227195 the single biggest predictor for success is who your family knows. It doesn't matter how talented you are if the people at the top have pulled up all the ladders and locked all the doors before you could get up there.
Anonymous
7/2/2025, 4:59:44 AM No.714236602
>>714227027 (OP) Unreal engine devs don't even know how to code. they just drag and drop modular shit.
Anonymous
7/2/2025, 5:07:07 AM No.714237001
>>714229736 I use gamemaker and I can't imagine how terrible my game would be if I was using the shallow built in modular shit instead of my own custom code. the engine already restricts my access to certain aspects of the input and render pipelines. I have to code my own workarounds.
>>714227027 (OP) Tip for shitters who can't code but claim they have a great idea--open up a text document and explain the game, concept, gameplay, everything, enough to fill a full single-spaced page, if not five or six like pic related is.
If you can't do that, your idea is completely undeveloped and will never, ever happen.