>>714230093I prefer parrying with a weapon to work like parrying with a weapon, intercepting the enemies attack by delivering my own. "Chambering" in Mount and Blade is a good example. I've never liked the
>push button at the exact second you see the indicator to play an animationStyle of parrying. Same with rolling, I prefer to be always maintain permanence rather than phase out of reality for part of the animation. I think rolling through attacks with iframes looks silly.
All that said, I don't go around griping about how it "ruined" anything, I prefer games to lean towards simulation and make choices based on that. It's better than seething because you hate the current FotM and your FOMO is causing your asshole to ache.