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Thread 714260157

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Anonymous No.714260157 [Report] >>714261028
lol lmao serves them right for being literal sellouts
Anonymous No.714260550 [Report] >>714260682
At least post whatever the fuck you're talking about.
https://www.rockpapershotgun.com/krafton-suddenly-replace-three-subnautica-2-leads-with-one-of-the-execs-behind-callisto-protocol
>Publishers Krafton have removed multiple senior staff at Subnautica 2 studio Unknown Worlds in a sudden shift that swaps the leadership team for a single head honcho from the studio who made sci-fi horror game The Callisto Protocol.
>It's not clear why.
Anonymous No.714260682 [Report]
>>714260550
lmfao wokies just can't catch a break.
Anonymous No.714261028 [Report] >>714262605
>>714260157 (OP)
why is it so hard to make subnautica clones when you got five badzillion woodland survival-crafting copy cats in the wake of their success

below zero is shit and things like abzu are journey clones
Anonymous No.714262605 [Report] >>714262780
>>714261028
>why is it so hard to make subnautica clones
Because sound design is the most important part.
And good sound design is hard.
Anonymous No.714262780 [Report] >>714262846
>>714262605
i played subnautica in -nosound so idk what you're talking about
Anonymous No.714262846 [Report]
>>714262780
>i played subnautica in -nosound
Then you missed out on the best part of the game.