Thread 714260157 - /v/ [Archived: 663 hours ago]

Anonymous
7/2/2025, 12:32:07 PM No.714260157
ss_824940ca39301e3b3675faa7d1b0f144a23f253c.1920x1080
ss_824940ca39301e3b3675faa7d1b0f144a23f253c.1920x1080
md5: 7cf928982bc794268d69778ac1cc93a8🔍
lol lmao serves them right for being literal sellouts
Replies: >>714261028
Anonymous
7/2/2025, 12:39:46 PM No.714260550
At least post whatever the fuck you're talking about.
https://www.rockpapershotgun.com/krafton-suddenly-replace-three-subnautica-2-leads-with-one-of-the-execs-behind-callisto-protocol
>Publishers Krafton have removed multiple senior staff at Subnautica 2 studio Unknown Worlds in a sudden shift that swaps the leadership team for a single head honcho from the studio who made sci-fi horror game The Callisto Protocol.
>It's not clear why.
Replies: >>714260682
Anonymous
7/2/2025, 12:42:51 PM No.714260682
>>714260550
lmfao wokies just can't catch a break.
Anonymous
7/2/2025, 12:49:50 PM No.714261028
1751151194821998
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md5: 253dcbcdb743a7643a717fb261c4f643🔍
>>714260157 (OP)
why is it so hard to make subnautica clones when you got five badzillion woodland survival-crafting copy cats in the wake of their success

below zero is shit and things like abzu are journey clones
Replies: >>714262605
Anonymous
7/2/2025, 1:19:38 PM No.714262605
>>714261028
>why is it so hard to make subnautica clones
Because sound design is the most important part.
And good sound design is hard.
Replies: >>714262780
Anonymous
7/2/2025, 1:22:53 PM No.714262780
>>714262605
i played subnautica in -nosound so idk what you're talking about
Replies: >>714262846
Anonymous
7/2/2025, 1:24:02 PM No.714262846
>>714262780
>i played subnautica in -nosound
Then you missed out on the best part of the game.