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Thread 714304559

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Anonymous No.714304559 >>714305468 >>714305775 >>714306203 >>714306481 >>714306578 >>714307174 >>714309782 >>714310143 >>714315340 >>714317354 >>714317480 >>714317994 >>714320109 >>714320153 >>714326410 >>714326991 >>714327823
>The entire goal of the game is to... make the game play itself so you don't have to touch it anymore

What's the appeal?
Anonymous No.714305106
>the point of golf is to play the least amount of golf
mind=blown
Anonymous No.714305468 >>714306654
>>714304559 (OP)
But are you capable of making it play itself?
Anonymous No.714305775
>>714304559 (OP)
It's fun
Anonymous No.714306203
>>714304559 (OP)
>point of the game is to dominate it into beating itself
based
Anonymous No.714306337 >>714306789 >>714306986 >>714317917
got the DLC linked up, need it or keep it?
Anonymous No.714306481
>>714304559 (OP)
just...
like...
life.
Anonymous No.714306578
>>714304559 (OP)
the journey
Anonymous No.714306654 >>714322254
>>714305468
Yes
https://mods.factorio.com/mod/recursive-blueprints
Anonymous No.714306789 >>714307031
>>714306337
Have you played vanilla? The dlc is more complicated than the base game. Still worth playing for sure.
Anonymous No.714306986
>>714306337
it’s really good
Anonymous No.714307031 >>714307571 >>714308016 >>714315145 >>714317917
>>714306789
yes, but only once. Took me 40 hours to launch the rocket once, my factory was an absolute spaghetti and I never figured out how to set up the automation robots. Twas fun, but yeah, maybe I should play vanilla some more before jumping on the DLC.
Anonymous No.714307174
>>714304559 (OP)
making a chaotic spaghetti abomination that somehow works
buses are soulless and gay
Anonymous No.714307571
>>714307031
You can technically activate the DLC during a normal run since it acts like a mod. Some recipes might get changed and technologies get shuffled around but it will still work. 90% of the early game is the same besides rockets. They come in at blue science and are far cheaper since you need to launch hundreds of them. Most the other techs are the same besides a few getting moved to other planets or to space.
Anonymous No.714307657
Just like earning income. Just as satisfying.
Anonymous No.714308016 >>714309516
>>714307031
Boot up a railworld save and learn to love trains
Anonymous No.714308112
>so the point of a puzzle game is to solve it? Huh? What then?
Anonymous No.714309516 >>714309740 >>714310398
>>714308016
With a train you can go anywhere
Anonymous No.714309740 >>714310364 >>714327584
>>714309516
Soulless. Roundabouts are peak.
Anonymous No.714309782
>>714304559 (OP)
>What's the appeal?
Autism
Anonymous No.714310143
>>714304559 (OP)
and that's a good thing. Satisfactory has too much "gameplay" so it ends up being boring. I wanna see numbers and go full autism not walk to the other side of the map while fighting and looting shit
Anonymous No.714310364
>>714309740
Show me your elevated roundabout
Anonymous No.714310398 >>714310736 >>714313526
>>714309516
>Introduce new rail mechanics
>There's basically no point in using them because with new buildings and modules everything you will never need to clear the game is compact enough to never need trains
New space use options involving elevated rails are cool, but what's the use for them outside of basic railways on vulcanus and fulgora? Some 1m spm megabase?
Anonymous No.714310736
>>714310398
The only 1mSPM megabase I've seen didn't use trains at all. Unloading them+traffic becomes a huge pain in the ass compared to just using 240i/s stacked belts. No clue why cargo wagons don't get larger inventories based on quality.
Anonymous No.714310751 >>714313437
>still haven't found the perfect-fitting autism gateway game to get into
maybe my autism lies in other directions
Anonymous No.714313437 >>714315315
>>714310751
Play Rimworld
Anonymous No.714313526
>>714310398
Trains are not viable for megabases. The higher throughput you go, the worse trains get. Cargo trains are basically made obsolete by stack inserters and green belts. Their only reason to exist in megabases is light support roles like delivering Calcite to mines.

I'm belting almost 50 stacked belts of stone to my purple science build, if I'd do that with trains I'd need like 20-30 trains unloading simultaneously at any given time with the next train waiting right behind as you can only go a handful of seconds without an unloading train before the belt empties. That would need a train station as big as the build itself, not to mention all the hundreds of interters and two landes in each direction. And that's just for stone, which is a "small" part compared to all the molten iron this shit gobbles up. I've build it between two iron mines, piping one directly while the other one is too far away and needs pumps. Fluid trains are also hardcapped at 9000 fluid/s for loading/unloading with legendary pumps. And lets not forget the 16 stacked belts of plastic either.
Anonymous No.714315145
>>714307031
Space Age is great, but you should beat the basegame in 2.0 first to get yourself back into the flow of things. The expansion has puzzles and challenges made for a community that's become much better at the game over the years - the same way that Dark Souls games (and clones) have become tighter and more difficult because now there's built-in expectation that you're familiar with the genre. Trains are one of the few things that didn't get massively buffed with the new content so if you're interested in doing a fun trainbase I recommend doing a railworld for vanilla 2.0, then swapping to default for SpAge.

Interplanetary rockets take the place of trains as the big item transporting logistics system and you get to do more creative design work on those than you ever could with trains, so don't feel too bad (unless you're a genuine train autist)
Anonymous No.714315315
>>714313437
dlc next week
Anonymous No.714315340
>>714304559 (OP)
The game asked you a question: Can (you) make the game play itself so you don't have to touch it anymore?
Well, anon?
Anonymous No.714316991
It fulfills the masculine urge to dominate wildlife of a foreign land and pave paradise with highly polluting, overengineered heavy industry. What's not to like?
Anonymous No.714317354
>>714304559 (OP)
>What's the appeal?
To actually figure out how to get to the part where the game plays itself
Anonymous No.714317480 >>714318696 >>714320575
>>714304559 (OP)
I like factorio, I've spent 400 hours in it, but I feel it's too tedious. You basically need to use one of the calculators people made for the game for pretty much every single thing. It's not really hard, just tedious.
What's the point.
Anonymous No.714317659
organizing shit and reaching peak efficiency
Anonymous No.714317917
>>714307031
>>714306337
The DLC is great. The new planets are set up as challenges for people who have mastered the first planet. It's faster and easier to get into space now but once you're there, each new world does things differently. Automate as much of the first planet as you can before you leave because you won't be back for a long while. You can operate robots remotely from other worlds.
Anonymous No.714317994
>>714304559 (OP)
I got bored shitless. This is one of those "TEE HEE LOOK AT ME MA' I'M LE AUTISTIC!" types of games.
I thought that bugs would be a challenge but they are really not. Just play some RTS with base building. This game is boring as shit.
Anonymous No.714318696 >>714319148
>>714317480
its OK to make inefficient builds. latest update did make it a bit easier to more generally get an idea of how much a group of machines inputs and outputs so you can plan belts better. part of the game is finding ways to more efficiently or elegantly solve problems
Anonymous No.714319148 >>714319595 >>714319659
>>714318696
>latest update did make it a bit easier to more generally get an idea of how much a group of machines inputs and outputs so you can plan belts better
interesting, could you give an example?
Anonymous No.714319595 >>714320917
>>714319148
NTA but I assume what he's referring to is if you mouse over a building, it will tell you how many items/sec it processes in the tooltip. So an assembler making copper cable would tell you something like 1 copper plate/second -> 2 copper cable/second. You can use those rates to understand how many of each building you want for certain levels of production
Anonymous No.714319659 >>714319862 >>714320917
>>714319148
Nta but every machine now tells you how many materials it needs in order to get a product in x amount of time

>You need 1 of X and one of Y to make 0.5 Z every 5 secs
>So if you want to have 4 Z a sec you are going to use 8 machines and 16X and 16Y, so you need two constant yellow belts of X and Y and such

Its a lot more readable to see how much you need and how much you make that having to do math in the production graph
Anonymous No.714319862 >>714321509
>>714319659
>And i fucked up my own math in the example FUCK
Anonymous No.714320109 >>714321509 >>714325152
>>714304559 (OP)
Finally beat Spage bros, had to put the game down for a long time since I burned out, but came back a week ago and ripped out the last 20 hours of the playthrough. Was multiplayer at first but everyone eventually dropped it, bummer :(.
Anonymous No.714320153
>>714304559 (OP)
>What's the appeal?
making the game play itself
Anonymous No.714320575
>>714317480
Not only do you not need perfect ratios, but perfect ratios are not always the most efficient for every use case. Treating ratios as law will prevent you from ascending to truly big brain builds.
Anonymous No.714320749
how many chem plants should I make for my bus
Anonymous No.714320854 >>714321405 >>714321509
The end game is kind of lame, there is no point in continuing to build when there is nothing to actually accomplish.
Anonymous No.714320917 >>714321585
>>714319595
>>714319659
ah, yeah, still feels tedious though. Maybe I'm just retarded:(
Anonymous No.714321405
>>714320854
Build a megabase or try to get to the shattered planet. That or there's a multitude of mods you can install to make your next playthrough different however you want.
Anonymous No.714321509 >>714322564
>>714319862
>do math, put down machines
>math was wrong, machines not working properly
>add more machines
>problem solved
For me that's a big part of the fun. When you start getting into modules, beacons, and infinite resources the "perfect ratios" become fuzzier anyways, so you're better off making a clean (expandable) solution that works than sitting around thinking up a build that is only perfect for now anyways.

>>714320109
I've started playing 2 man multiplayer recently and it's very fun but hard to find lots of hours that work for us. I can only imagine needing to wrangle more people for a 300+ hour game. Factorio is a great game for sitting quietly and solving math problems, it's a different vibe when you're on mic with others - it turns me into an intentional spaghetti goblin delighting in showing off buillshit builds I made that DO work, so you're not allowed to criticize it.

>>714320854
Install some mods, nigga. If you play pY you don't need to worry about endgame because you'll never even fucking get there.
Anonymous No.714321585 >>714321913
>>714320917
One thing that might help you is making more expandable/tileable designs. Instead of tangling up all of your buildings like that, just make one big line for green circuits, one big line for red circuits, etc. then run the resources down a main bus to wherever they need to go.

As an example, here is a small green circuit build (it's in Krastorio so the resources are different, you can see wood on the conveyor there). If I ever see that I don't have enough green circuits, I can easily just copy/paste more of these little modules down along the line and extend the conveyor belts. So instead of trying to calculate exactly what production you need for your entire factory, you just expand whatever you need at the time
Anonymous No.714321913 >>714324176
>>714321585
Now that I post that and actually look at my buildings, I see that I got the ratio of copper wire to green circuit assemblers exactly backwards.
Anonymous No.714322254
>>714306654
>copying blueprints from online
you didnt beat the game
Anonymous No.714322564
>>714321509
>it's hard to find lots of hours that work for us
Tell me about it, it was only 3 (including me) and there were many times there were less than 3 of us. I had to stop playing for like a week since I wanted to wait for everyone to be on for the first trip to Vulcanus. Thankfully I have a server PC so I was just able to keep it running in case anyone else decided to get on, but I don't think anyone ever did.
Anonymous No.714322615 >>714323054 >>714328696
Are there any games similar to factorio that you can beat without crippling levels of autism? I think factorio is great I'm just far too retarded ever beat it.
Anonymous No.714322683 >>714322719
what is throughput?
Anonymous No.714322719 >>714322963
>>714322683
how much shit you're putting through per second
Anonymous No.714322963 >>714323098
>>714322719
is low throughput like the bore of your urethra not being big enough to move all the piss in your bladder
Anonymous No.714323054
>>714322615
Its not out yet but for what i have seen Star Birds looks to be bite size factorio, you can also try Magnus opum for a similar sit down, think and have fun doing it kind of game
Anonymous No.714323098 >>714323331
>>714322963
yeah in that case your urethra would be limiting your throughput, so you would want to jam something up in there to widen it up
Anonymous No.714323331 >>714323470
>>714323098
so more/faster belts or trains?
Anonymous No.714323470
>>714323331
oh yeah I guess if you're speaking metaphorically
Anonymous No.714324176 >>714324636 >>714324940
>>714321913
People actually look at ratios? I just put rows of assemblers down and build up the inputs if I need more of something. I've managed multiple 10-20 hour runs like this.
Anonymous No.714324636
>>714324176
Yeah sure, one assembler makes 2 copper cable/sec in this mod and each circuit assembler uses 1 cable/sec, so it only makes sense to have 1 copper cable assembler for 2 circuit assemblers. I just read it backwards. For modules like this that are designed for producing a specific resource like this, it only makes sense. The reason I'm doing it like this is because it's not space efficient to put cables on the bus, as they take up twice as much room (and thus have half the throughput) compared to just putting copper plates on the bus and making the cables on site
Anonymous No.714324940
>>714324176
Its fine to do it like that at first. I mostly look at them to see if i can get away with direct insertion or after 1-2 planets when i will need to get more rockets off in a shorter time and production will need to be closer to consumption, then again i put science on a box before the labs at the start so maybe dont listen to me
Anonymous No.714325152 >>714325236
>>714320109
How did you reach interstellar space with that ship?
>No rocket turrets
>No railguns
Anonymous No.714325236 >>714327462
>>714325152
It's a dev picture lol, I was also confused when I saw it.
Anonymous No.714325896
I like the early game of Factorio before it turns into pure autism.
Anonymous No.714326410
>>714304559 (OP)
>no sale
yeah I'm never buying this game
Anonymous No.714326991
>>714304559 (OP)
very rare game that's full of programming challenges instead of reflex or muscle memory challenges
Anonymous No.714327462 >>714327617
>>714325236
So he's using a dev ship to cheat...
Anonymous No.714327584
>>714309740
Roundabouts are soulless cancer.
Anonymous No.714327617
>>714327462
he didn't beat the game.
Anonymous No.714327740
Once I got to trains it seemed like it was going to get extra tedious.

So I made a map with deposits rich and large enough that I'd never need trains and it was fun.
Anonymous No.714327823
>>714304559 (OP)
It's a puzzle game where your previous "clever solutions" become the puzzles you have to solve later
Anonymous No.714328696
>>714322615
Satisfactory seems like it'd be right up your alley.
Anonymous No.714329304
wake me up when SE is updated to seamlessly work with Spage