>>714342395they play completely different but
>Sekiro demands the player to approach combat and bosses in a very aggressive and proactive way. this is a part that i disagree with when seeing sekiro being discussed
I only played DS1/DS2 but it really felt like the bosses really rewarded you for finding an agressive way to land a lot of hits in, my first time around bell gargoyles i wasnt good at attacking and it felt bloody hard to land many successive hits with something like a longsword, the game isnt meant to be easy to just try to hammer the enemies as its not made for that but rewards you a ton whenever you can land it
As opposed to
>sekirowhich instead just makes it consistently easy to be aggressive and go forward with the ways enemies behave
>ds3enemies are on such a level of rollslop that either you memorize a way to sidestep some key attacks, or everyones' playstyle defaults to reactive rolling -> counter attacking in between enemy attacks in the most generic way possible
If you wanna say the games' combat is different, just say "clashing blades is totally different from souls combat" and leave it at that, but then the other anon is right about a similarity that sekiro has with souls: deliberate combat, weighty/impactful moves, much better sense of poise and damage numbers and shit than its competitors. Which is precisely why souls combat is popular in the first place. Same for the interesting world/map