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Thread 714362718

44 posts 16 images /v/
Anonymous No.714362718 [Report] >>714367536 >>714369213 >>714380537 >>714381041 >>714384893 >>714385523 >>714392548 >>714394270 >>714396485
>No longer scared of vidya horror because all the "unknown" has just become silly deformed monsters
Anonymous No.714362784 [Report]
that's why psychological horror is true horror
Anonymous No.714362914 [Report] >>714374256
>play horror game
>the only thing I'm actually tense about is getting jumpscared
>get jumpscared a few times
>tension releases, stop caring, game becomes boring

alternatively
>play survival horror game
>it's theoretically possible to softlock your game by running out of healing items / ammo
>become paralysed and stop playing

Horror games just ain't for me.
Anonymous No.714362931 [Report]
Play Soma
Anonymous No.714363031 [Report]
transistors, they're not talking about troonhoo
Anonymous No.714363856 [Report] >>714366390 >>714367809
Fuck the backrooms
fuck lethal company
fuck FNAF
fuck Poppy Playtime
fuck all of it
Anonymous No.714366390 [Report]
>>714363856
the scariest part of lethal company is not the creatures in the dark but the fact that if you die you might lose your paycheck
Anonymous No.714367536 [Report] >>714367775
>>714362718 (OP)
/v/hu thread
anyways, i want a good horror thread, so give me some horror games that have scared you. please and thank you.
Anonymous No.714367613 [Report]
FUARK
Anonymous No.714367775 [Report]
>>714367536
Outer Wilds
Anonymous No.714367809 [Report]
>>714363856
>lethal company
That's a comedy game
Anonymous No.714368897 [Report]
horror died when they stopped putting cute girls in them.
Anonymous No.714369213 [Report] >>714380785
>>714362718 (OP)
>talking about horror games
>posts remilia
this reminds me that there's that SDM h-game where you play as futa remi and get raped by the staff but I never found a free download for it
Anonymous No.714370853 [Report]
>Modern horror
>all Anal-log mascot backrooms slop
Anonymous No.714371758 [Report]
trevor henderson SUCKS
Anonymous No.714374256 [Report]
>>714362914
For me, horror mainly comes from the fear of the unknown. But once I understand the monster, I'm no longer afraid, I'm just on the task of avoiding it. In a good horror game, both sides of this are fun.
Anonymous No.714376205 [Report]
I love /v/hus!
Anonymous No.714380372 [Report]
whaaaaaat you dont find huggy wuggy scary and jumbo josh doesnt frighten you why arent you scared glory to the CCP
Anonymous No.714380537 [Report]
>>714362718 (OP)
fuck your /v/hu thread.
the trick for horror games is to keep the unknown, unknown.
and to keep it this way for as long as you feasibly can.
the problem is that fnaf threw this concept away by revealing the horror right out the gate, and keeping the horror as the front and center the whole time.
this works for a bit of cheap tension in the first hour or so but it quickly loses its potency.
Anonymous No.714380785 [Report]
>>714369213
Wait is it already out?
Anonymous No.714380954 [Report] >>714381060 >>714382908
What makes a monster design good?
Anonymous No.714381041 [Report] >>714381241 >>714381413
>>714362718 (OP)
I dont know why i find the backrooms really really scary, it could happen at any moment, i could just noclip right now, i think thats the reason why i find it so scary its completely random and i have no control over it.
Anonymous No.714381060 [Report] >>714382908
>>714380954
doesn't look stupid, plasticy, goofy, or low quality.
Anonymous No.714381241 [Report]
>>714381041
You can replace the backrooms with shitting your pants and it's actually more accurate to your brain damaged existence.
Anonymous No.714381413 [Report]
>>714381041
How do I noclip???
Anonymous No.714382908 [Report]
>>714380954
>Fits within the context and tone of the story
>Has consistency in it's strength and "rules" that the plot establishes for it
>Leaves enough space in it's design for your mind to fill up with what you think is scary
And then obvious shit like >>714381060 and make sure it actually does things and plays a part in whatever the fuck is going on.
Anonymous No.714384392 [Report]
God I want to scare Remi into shitting her cute diapey
Anonymous No.714384730 [Report]
I'm the new diapeyhu!!!!
Anonymous No.714384893 [Report]
>>714362718 (OP)
https://www.youtube.com/watch?v=4kHMmsyMBcc
Anonymous No.714385270 [Report]
Welcome to the diaper stealth general
Anonymous No.714385523 [Report]
>>714362718 (OP)
Scariest videogames i ever played were Thief 1 and Thief 2.
Anonymous No.714385673 [Report]
*gurgle* oof the diaper has c-catched up to me guys and Im trapped and betrayed so I guess the concious Meira doll will do for now *BRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP*
Anonymous No.714386027 [Report]
Aaaaaaah that feels better, tee hee the Meirda doll is covered in poopy!
Anonymous No.714386981 [Report]
Koisneed's SUCK and FUCK
LAUGH
Anonymous No.714388362 [Report]
BRRRRRRRRRRRRRRRRPPPPPPPPPPPPPAAAAAAAAA
Anonymous No.714392548 [Report]
>>714362718 (OP)
The unknown is not Video Games.
Anonymous No.714393736 [Report]
I am going insanae
Anonymous No.714394270 [Report]
>>714362718 (OP)
>horror game where its literally impossible to actually see the monster that's hunting you
>whenever the monster would come into your line of sight your character will automatically turn in the other direction, giving you only a vague idea of what's chasing you
>have to rely on sound and environmental clues to determine where it is
>death comes almost instantly before cutting to silent black
Would such a game be possible to make and have actually be scary?
Anonymous No.714394573 [Report] >>714395640 >>714396435
Draw?
Anonymous No.714395640 [Report]
>>714394573
Alice reading the bible
Anonymous No.714395974 [Report]
Honestly the main issue I have with horror games in general is that there's too much emphasis on making the enemies presence as well known as possible. They've always got to announce their presence with a loud roar, there's loud musical cues when they show up, and their entrance is made as grandiose as possible with them crashing through something whether it be a door, window, or even a wall. The last time I was genuinely spooked was probably playing Happy Time Circus 2 and that's mostly because of how quiet enemies generally were. For most of the enemies their alert noises were relatively quiet and they were generally designed to sneak up on you (for example, the possessed balloons moved slowly and were generally accompanied by regular balloons, clown ghosts could noclip through walls and would periodically turn completely black except for their eyes, and bouncing skulls are pretty small and can sometimes be hard to spot until they're nibbling on your ankles).
Shit like that is what I'd like to see more of in horror games, enemies that constantly have you on edge looking over your shoulder for shit sneaking up on you instead of just waiting for something to pop out loudly at you.
Anonymous No.714396435 [Report]
>>714394573
Clownpiss celebrating the 4th of July
Anonymous No.714396485 [Report]
>>714362718 (OP)
Personally, VTMB's Oceanview hotel remains the most effective horror I've experienced in a video game. Anyone have any experiences which topped that?
Anonymous No.714396645 [Report]
Meira balls