Im sure that wont deter them from making games in the first place - /v/ (#714390896) [Archived: 619 hours ago]

Anonymous
7/3/2025, 5:28:16 PM No.714390896
file
file
md5: 2f467cd76d95085e873cc88c82d55940๐Ÿ”
lets force every small indie studio of online games, who is already under alot of pressure just to produce something decent, to built in self hosting capabilities into their client. I dont know anything about coding but i believe its easy to do anyway!
Replies: >>714391016 >>714391283 >>714391401 >>714391570 >>714391745 >>714391828 >>714392114 >>714392319 >>714392518 >>714392643 >>714393051 >>714393171 >>714393584 >>714394393 >>714395915 >>714396538
Anonymous
7/3/2025, 5:29:36 PM No.714391016
>>714390896 (OP)
99% percent of games are already compliant
Replies: >>714391078 >>714391207
Anonymous
7/3/2025, 5:30:15 PM No.714391078
>>714391016
so whats the problem you're trying to solve in the frist place?
Replies: >>714391336 >>714391570 >>714391936
Anonymous
7/3/2025, 5:30:21 PM No.714391085
>small indie studio
>lol let's do some online only garbage
they deserved to get raped by this
Anonymous
7/3/2025, 5:31:42 PM No.714391207
>>714391016
99% of games dont have self hosting capabilities built into the client, no. And no you cant you take the server binary and double click it on your machine to make it work.
Replies: >>714393637
Anonymous
7/3/2025, 5:32:31 PM No.714391283
file
file
md5: 7e86a200a1d28557ff53b430ea8bd8c0๐Ÿ”
>>714390896 (OP)
Multiplayer games dying was never lawsuit-worthy. Everybody knew immediately that when you buy a multiplayer game it'll die at some point.
The problem is singleplayer games that require always-online DRM and that get deactivated after a while.
Why and how the fuck would an indie dev do that? Absolutely retarded thread.
Replies: >>714391336 >>714391459
Anonymous
7/3/2025, 5:32:56 PM No.714391326
Untitled
Untitled
md5: c489ec50e0f03c350021bbfdb75272e1๐Ÿ”
THOR BROS DON'T LOOK
ANCIENT TECHNOLOGY
Anonymous
7/3/2025, 5:33:03 PM No.714391336
>>714391078
see >>714391283
then remove yourself from this website forever
Anonymous
7/3/2025, 5:33:38 PM No.714391401
>>714390896 (OP)
Literally the norm before you born zoomzoom
Replies: >>714391909
Anonymous
7/3/2025, 5:33:48 PM No.714391419
There are hundreds of indie games that allow you to host a dedicated server for their silly little game. You can either figure it out or you won't.
Replies: >>714391765 >>714391909
Anonymous
7/3/2025, 5:34:08 PM No.714391459
>>714391283
the way the movement is written, it would not only apply to singleplayer games with online-DRM verification. It would apply in the way i said.
Replies: >>714391765 >>714391782
Anonymous
7/3/2025, 5:35:17 PM No.714391570
>>714390896 (OP)
Name 5 popular indie games this will impact.
>>714391078
This is mostly targeted at AAA studios who make single player games tied to live service like Ubisoft does with their single player games.
Replies: >>714391909
Anonymous
7/3/2025, 5:36:52 PM No.714391745
>>714390896 (OP)
don't make your earthbound inspired depression sim have to connect to a server then fag
Anonymous
7/3/2025, 5:37:02 PM No.714391765
>>714391459
>>714391419
Anonymous
7/3/2025, 5:37:08 PM No.714391782
>>714391459
>can make an entire game and code online capabilities
>but somehow dedicated servers are just... too difficult to implement!!!!!!
dumb fuck
Replies: >>714392052
Anonymous
7/3/2025, 5:37:40 PM No.714391828
>>714390896 (OP)
>MUH FREE MARKET
fuck off, take some big state dick and bite the pillow ancaptroon
Anonymous
7/3/2025, 5:38:25 PM No.714391909
>>714391401
out of necessity because the internet was dogshit, but its a costly feature to implement.

>>714391419
so they can do it but you are just making video game development more difficult which will ultimately lead to less video games.

>>714391570
>This is mostly targeted at AAA studios
but again it wouldn't just apply to those, the say its written it applies to aboslutely every game
Replies: >>714392062 >>714392173 >>714392970 >>714393185 >>714393483
Anonymous
7/3/2025, 5:38:35 PM No.714391936
>>714391078
>the boat is slowly sinking
>>sir, 99% of the boat is fine
>oh yeah? then why are you trying to stop the leak?

Just say it: I am fucking retarded.
Anonymous
7/3/2025, 5:39:45 PM No.714392052
>>714391782
its about modifying & packaging server code to be runnable from the client on a users machine itself, instead of within a specific network infrastructure, you dumbfuck.
Anonymous
7/3/2025, 5:39:53 PM No.714392062
>>714391909
>making video game development more difficult which will ultimately lead to less video games.
If you can't be bothered to implement dedicated servers for your multiplayer slop then yes your game deserves to die. I say the same for AAA games or towards the smallest indie dev. I'm not buying your online only horseshit.
Anonymous
7/3/2025, 5:40:19 PM No.714392114
1751549226340837
1751549226340837
md5: ea348fcffae59cb98cd5750a4f74c396๐Ÿ”
>>714390896 (OP)
>be indie dev
>make a purely PvP game that will never die
>[alternatively] release tool for hosting a master server based on what you already use
Anonymous
7/3/2025, 5:40:45 PM No.714392154
1751001606066752
1751001606066752
md5: 91fe22fdc37999ebf4ac922f27c91796๐Ÿ”
>THINK ABOUT THE WHOLESOME INDIE DEVS MAKING ONLINE-ONLY EXPERIENCES

BURN
IN
HELL
Anonymous
7/3/2025, 5:40:55 PM No.714392173
>>714391909
But it's irrelevant to 99% of games so what is your point? You want us to be upset over some hypothetical indie games this will impact that you can't even name.
Replies: >>714392290
Anonymous
7/3/2025, 5:41:51 PM No.714392290
>>714392173
>But it's irrelevant to 99% of games so what is your point?
its not irrelevant tho? every online game would have to comply and implement this, in order to avoid a potential lawsuit, which is costly
Replies: >>714396459
Anonymous
7/3/2025, 5:42:04 PM No.714392319
canny mr incredible
canny mr incredible
md5: 246002c18c1d34eb96b58cb9e34d2924๐Ÿ”
>>714390896 (OP)
>into their client
Look up "dedicated server software" please.
And no, it was not "too expensive to implement" before, it won't be now. Any negligible costs of creating the software are done up-front during development and are added to the game's budget. GaaS is a scam and I refuse to let people dissuade others from common sense.
Replies: >>714392457 >>714392601 >>714392672
Anonymous
7/3/2025, 5:42:49 PM No.714392440
Yes
You should be compelled to develop a better product, considering you're the one trying to sell it, instead of placing the burden on the consumer to accept your faults.
Otherwise you end up with the same issues upscalers and framegen have caused; it was supposed to allow people on weaker hardware to enjoy modern titles, but instead it's just used as an excuse for devs to be lazier and not care what hardware their target audience is running at median.

Producers need to be held to higher standards, and consumers need better protections against getting swindled.
Anonymous
7/3/2025, 5:42:57 PM No.714392457
>>714392319
Don't most indie games already use dedicated servers?
Replies: >>714392672
Anonymous
7/3/2025, 5:43:24 PM No.714392518
>>714390896 (OP)
Good? The fuck is a small indie studio doing making online only shit? Go die.
Anonymous
7/3/2025, 5:44:00 PM No.714392601
>>714392319
Shh anon, don't tell him about how there's still unreal tournament 99 servers up and running cause the devs actually made a good product.
Replies: >>714392710
Anonymous
7/3/2025, 5:44:24 PM No.714392643
>>714390896 (OP)
Name 20
Anonymous
7/3/2025, 5:44:37 PM No.714392672
>>714392319
>>714392457
"dedicated server software" doesn't mean you can just copy paste it onto your macine and run it retards. The server may still have many network & software dependencies expected to be available in the environemtn it runs. These things would have to be packaged & provided to allow _anyone_ to host it
Replies: >>714392856 >>714393027
Anonymous
7/3/2025, 5:44:54 PM No.714392710
>>714392601
for me it's 2k4 but any unreal is based nonetheless
Replies: >>714392780
Anonymous
7/3/2025, 5:45:28 PM No.714392780
>>714392710
Oh yeah I definitely prefer 2k4 aswell, I was just making a point.
>AS_Convoy instagib
home..
Anonymous
7/3/2025, 5:45:30 PM No.714392784
So... why does your small one-man indie project need to phone home every 3 minutes to verify the license is still valid or it will close itself?
Replies: >>714393139 >>714393458
Anonymous
7/3/2025, 5:45:42 PM No.714392804
The paid corpo shills never give examples because they know real world examples would debonk their bullshit.
>Lethal Company does not have a master server. The game uses a peer-to-peer (P2P) networking model for hosting lobbies, meaning there isn't a central server that all players connect to. Instead, one player acts as the host, and other players connect directly to that host's machine. This is why you might experience issues with lobby stability if the host's connection is unreliable.
Anonymous
7/3/2025, 5:45:57 PM No.714392831
ugly virgin losers who have never written a line of code are actually experts on copyright law and programming
Replies: >>714392975 >>714393321
Anonymous
7/3/2025, 5:46:05 PM No.714392856
>>714392672
>you don't get it, the server structure is designed bad ON PURPOSE!
You think you're smarter than everyone else in the room, but really you're playing catch-up.
Anonymous
7/3/2025, 5:46:13 PM No.714392874
file
file
md5: b8617ddd8aa634a7d7233674094e5a04๐Ÿ”
EVERY SINGLE FUCKING GAME USED TO HAVE DOCUMENTATION ON HOW TO HOST YOUR OWN SERVER.
IS NOT HARD YOU FUCKING UNDERAGE CUNT NIGGER OP.
Replies: >>714392970
Anonymous
7/3/2025, 5:46:44 PM No.714392937
stopkillinggames
stopkillinggames
md5: 3670b8a3ffa00f9d72417dfdfb24ecec๐Ÿ”
>Win
>Jews scream in terror
What causes this?
Anonymous
7/3/2025, 5:47:06 PM No.714392970
>>714392874
see >>714391909
>out of necessity because the internet was dogshit, but its a costly feature to implement

it costs dev time to allow self-hosting as opposed to not
Replies: >>714393150
Anonymous
7/3/2025, 5:47:08 PM No.714392975
h3f76cb3744z
h3f76cb3744z
md5: f9cc6ba4a608111404778911f7d0de04๐Ÿ”
>>714392831
>t.
Anonymous
7/3/2025, 5:47:31 PM No.714393027
>>714392672
I think dedicated servers ussually means that anyone can run a server. The only problem would be the master server.
Replies: >>714393219 >>714393338
Anonymous
7/3/2025, 5:47:53 PM No.714393051
>>714390896 (OP)
Disingenuous post, indie devs aren't the ones making live service slop, and if they are, they deserve to die anyway lol
Replies: >>714393391
Anonymous
7/3/2025, 5:48:32 PM No.714393139
>>714392784
Stop asking silly questions goy.
Replies: >>714393458
Anonymous
7/3/2025, 5:48:42 PM No.714393150
>>714392970
it takes even more dev time than that to add online MTX support to fucking assassin's creed of all games in the first place
GaaS is usury and you're a fucking moron for defending this even inadvertently
Anonymous
7/3/2025, 5:48:52 PM No.714393171
>>714390896 (OP)
Small indie games are the least affected by this because they aren't using massive bloated architecture like AAA.
Replies: >>714393391
Anonymous
7/3/2025, 5:49:02 PM No.714393185
>>714391909
>just making video game development more difficult
Making multiplayer is difficult, if you can handle that, then making dedicated server is non-issue. It's even more natural way of play.
All the online-only shit are artifitial contrivances.
Anonymous
7/3/2025, 5:49:19 PM No.714393219
>>714393027
thats not really true a dedicated server is just a non-virtual server. I guess what you mean is something like having your server code be written so it can be ran universally, but this is absolutely not the case for most games. It takes more efford to write a server so that it is universally runnable in any environment as oppose to a specific one.
Replies: >>714393623
Anonymous
7/3/2025, 5:50:09 PM No.714393321
>>714392831
I have played online video games for decades. All games use either P2P or dedicated servers. Its only until fairly recently that big GAAS games have made it so that all the servers are run by the corporation.
Anonymous
7/3/2025, 5:50:16 PM No.714393338
>>714393027
Any sort of server-server communication should be configurable for end users hosting their own.
Only an absolute retard would hardcode infrastructure server addresses and DNS names into the config.
The tech is already there, just release the software that thr company is already using and let the players figure the rest out.
Anonymous
7/3/2025, 5:50:40 PM No.714393391
>>714393051
>indie devs aren't the ones making live service slop
yet the law would apply to them all the same, hence why its bad

>>714393171
its a cost nontheless and it feels weird we're forcing this upon game devs now when it used to be completely free to make games.
Replies: >>714393640 >>714393838
Anonymous
7/3/2025, 5:51:13 PM No.714393458
>>714392784
>>714393139
name two small one-man indie projects that do this, so we can add them to the "at-risk" list of dead games
another two games in the cause we fight for
Anonymous
7/3/2025, 5:51:28 PM No.714393483
>>714391909
>so they can do it but you are just making video game development more difficult which will ultimately lead to less video games.

I didnt support this gay cause at all but maybe I will.

We don't need 200 games shat out everyday.
Replies: >>714393582
Anonymous
7/3/2025, 5:52:22 PM No.714393582
>>714393483
why? one of those 200 games might be great
many dogshit indie games have turned out to be top tier vidya
Replies: >>714395114
Anonymous
7/3/2025, 5:52:23 PM No.714393584
>>714390896 (OP)
>indie studio
>live service online games
Your script is getting kinda bungled up there.
Anonymous
7/3/2025, 5:52:44 PM No.714393623
1749557804745881
1749557804745881
md5: 5145f12dc37118071fd93d935db7f89c๐Ÿ”
>>714393219
>efford
Replies: >>714393693
Anonymous
7/3/2025, 5:52:48 PM No.714393637
>>714391207
Uh, no buddy. 99% of games have some form of singleplayer mode to make them at least somewhat playable offline.
Replies: >>714393852
Anonymous
7/3/2025, 5:52:49 PM No.714393640
>>714393391
I want everyone making live service slop to be executed, not just lose their jobs
Anonymous
7/3/2025, 5:53:23 PM No.714393693
>>714393623
how many languages can you speak, burger?
Replies: >>714393882 >>714394151
Anonymous
7/3/2025, 5:54:26 PM No.714393838
>>714393391
If youre genuinely concerned about this and are making a gaas game, you've already made the server software so (you) could host an official server.
Literally just give other people the keys to that server client when you're done.
And maybe dont make a gaas game with official servers only, since as an indie you are very unlikely to be able to foot the continuous maintenence costs anyway.
Anonymous
7/3/2025, 5:54:33 PM No.714393852
>>714393637
if that were true then what would the point of the initiative be? it literally argues that most online games dont provide a way to self host after it shuts down and thats why we need this law

youre contradicting yourself you see
Replies: >>714394307
Anonymous
7/3/2025, 5:54:46 PM No.714393882
>>714393693
English is my second language.
Replies: >>714394005
Anonymous
7/3/2025, 5:55:38 PM No.714393960
IMG_7442
IMG_7442
md5: bd9085b85c62058a55fa50e452ffb50f๐Ÿ”
Why would they even need โ€œdedicated serversโ€? Why not just make a local multiplayer component like the good old days?
Replies: >>714394187 >>714394203
Anonymous
7/3/2025, 5:56:02 PM No.714394005
>>714393882
and Swahili is your first i bet, nigger?
Replies: >>714394151
Anonymous
7/3/2025, 5:56:28 PM No.714394048
1728033370024188
1728033370024188
md5: a6fc7ec30df57ccf498d0a77f79c891f๐Ÿ”
surely microservice architecture based on proprietary software can be easily refactored into a neat little package for user servers and it won't cost much
Replies: >>714394161 >>714396073
Anonymous
7/3/2025, 5:57:26 PM No.714394150
Wait I am not a coder but does this mean that master servers mainly exist as DRM?
>Yes, Minecraft does utilize a master server, primarily for authentication and managing user accounts. When a player connects to a server, the game checks with the master server to verify the player's account and prevent unauthorized access. This system is part of Minecraft's DRM (Digital Rights Management) and ensures that only legitimate players can join servers that require account validation.
Replies: >>714394372 >>714394538 >>714394729 >>714397112 >>714397272
Anonymous
7/3/2025, 5:57:25 PM No.714394151
the drink
the drink
md5: 31daa04b0a4a3fc7a0c7bed062a4feef๐Ÿ”
>>714393693
L + Ratio + Hindi is shit + You're brown + English website + English planet
>>714394005
If English is your primary language that's even worse lmfao you got schooled by a literal ESL today
Anonymous
7/3/2025, 5:57:29 PM No.714394161
>>714394048
you and your buddies can figure it out :^)
Anonymous
7/3/2025, 5:57:42 PM No.714394187
>>714393960
well its 2 different features you see, a server running on their servers & a server being hostable from the client
Anonymous
7/3/2025, 5:57:51 PM No.714394203
>>714393960
You run dedicated server, and everybody in your LAN can join, it's same thing. It is LAN component, only difference is that dedicated server.exe is merged with game.exe.
Replies: >>714394314
Anonymous
7/3/2025, 5:58:55 PM No.714394307
>>714393852
>if that were true then what would the point of the initiative be?
To stop the 1% that donโ€™t, are you deaf?
> it literally argues that most online games dont provide a way to self host after it shuts down and thats why we need this law
They donโ€™t. Itโ€™s almost like new games donโ€™t support offline play the way old games didโ€ฆ
Replies: >>714394448
Anonymous
7/3/2025, 5:59:00 PM No.714394314
>>714394203
>just copy paste the server.exe file lol
tell me you dont know what the fuck you're talking about without telling me
Anonymous
7/3/2025, 5:59:25 PM No.714394372
>>714394150
Yes.
Muh piracy, but really they have to make you visit microtransaction store and keep you hooked on battlepass bullshit.
Anonymous
7/3/2025, 5:59:36 PM No.714394393
>>714390896 (OP)
>every small indie studio of online games
oh no! not small indie studios of online games!!
Anonymous
7/3/2025, 6:00:09 PM No.714394448
>>714394307
>>it literally argues that most online games dont provide a way to self host after
>They donโ€™t.
you just said 99% of games do? are you senile?
Anonymous
7/3/2025, 6:01:06 PM No.714394538
jewpost
jewpost
md5: a9a93d7a88d8e556564abcf6e77f5cd4๐Ÿ”
>>714394150
Yes, they have global control over both the main game information and all ins and outs for currency exchange to dissuade any attempts at RMT or account selling
They do it all for the nookie- I mean money
Anonymous
7/3/2025, 6:02:47 PM No.714394729
>>714394150
in some cases, but the problem is this initiative isn't just about those cases. It affects literally every online games, even ones without DRM. It requires all online games to provide self hosting features which takes dev time & i think is not right. Making games should be free.
Anonymous
7/3/2025, 6:06:08 PM No.714395114
>>714393582
And none of them were online only shit, and any online multiplayer that does get added to indies is peer to peer.
Anonymous
7/3/2025, 6:06:24 PM No.714395141
kill
kill
md5: e39bd21629874673b4d0966293094d99๐Ÿ”
ITT: Terminal contrarians farming the easiest (You)s on the entire website and a few legitimate kikes seething that they have to pay one extra jeet a couple extra paychecks to make sure the game they're inevitably going to sunset will be playable in one form or another after EOS.
Replies: >>714396064
Anonymous
7/3/2025, 6:14:54 PM No.714395915
>>714390896 (OP)
Bro 10 man studios were doing this in the 90s
Anonymous
7/3/2025, 6:16:32 PM No.714396064
>>714395141
that's every /v/ thread though
Anonymous
7/3/2025, 6:16:36 PM No.714396073
>>714394048
Your problem, not mine. Learn to code.
Anonymous
7/3/2025, 6:20:27 PM No.714396459
>>714392290
It's irrelevant because 99% indie games are not affected. Only AAA games are.
Anonymous
7/3/2025, 6:21:10 PM No.714396538
>>714390896 (OP)
One edge case type of developer (indie games are overwhelmingly making single player games that are already compliant) getting a new hoop to jump through is a small price to pay for every big dev who could effortlessly do this shit and chooses not to being slapped in the face.
Replies: >>714396657
Anonymous
7/3/2025, 6:22:29 PM No.714396657
>>714396538
How many indie games are like this anyway? I can't think of many big name indie games that are online only.
Anonymous
7/3/2025, 6:26:51 PM No.714397112
>>714394150
Yes. That's been the real crux of the issue. If they give out the ability to host your own servers, someone could figure out how to modify the server, which would allow illegitimate copies to connect. And allow them to mod in new content which would reduce profits from things like MTX-based skins.
Anonymous
7/3/2025, 6:28:22 PM No.714397272
>>714394150
Master servers have valid uses in any game that wants to carry progress over between game sessions/between servers without allowing the user to trivially edit a file on their computer. If that's not being done (so any single-player game, and many multiplayer ones), it's just DRM.