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Thread 714390896

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Anonymous No.714390896 [Report] >>714391016 >>714391283 >>714391401 >>714391570 >>714391745 >>714391828 >>714392114 >>714392319 >>714392518 >>714392643 >>714393051 >>714393171 >>714393584 >>714394393 >>714395915 >>714396538
Im sure that wont deter them from making games in the first place
lets force every small indie studio of online games, who is already under alot of pressure just to produce something decent, to built in self hosting capabilities into their client. I dont know anything about coding but i believe its easy to do anyway!
Anonymous No.714391016 [Report] >>714391078 >>714391207
>>714390896 (OP)
99% percent of games are already compliant
Anonymous No.714391078 [Report] >>714391336 >>714391570 >>714391936
>>714391016
so whats the problem you're trying to solve in the frist place?
Anonymous No.714391085 [Report]
>small indie studio
>lol let's do some online only garbage
they deserved to get raped by this
Anonymous No.714391207 [Report] >>714393637
>>714391016
99% of games dont have self hosting capabilities built into the client, no. And no you cant you take the server binary and double click it on your machine to make it work.
Anonymous No.714391283 [Report] >>714391336 >>714391459
>>714390896 (OP)
Multiplayer games dying was never lawsuit-worthy. Everybody knew immediately that when you buy a multiplayer game it'll die at some point.
The problem is singleplayer games that require always-online DRM and that get deactivated after a while.
Why and how the fuck would an indie dev do that? Absolutely retarded thread.
Anonymous No.714391326 [Report]
THOR BROS DON'T LOOK
ANCIENT TECHNOLOGY
Anonymous No.714391336 [Report]
>>714391078
see >>714391283
then remove yourself from this website forever
Anonymous No.714391401 [Report] >>714391909
>>714390896 (OP)
Literally the norm before you born zoomzoom
Anonymous No.714391419 [Report] >>714391765 >>714391909
There are hundreds of indie games that allow you to host a dedicated server for their silly little game. You can either figure it out or you won't.
Anonymous No.714391459 [Report] >>714391765 >>714391782
>>714391283
the way the movement is written, it would not only apply to singleplayer games with online-DRM verification. It would apply in the way i said.
Anonymous No.714391570 [Report] >>714391909
>>714390896 (OP)
Name 5 popular indie games this will impact.
>>714391078
This is mostly targeted at AAA studios who make single player games tied to live service like Ubisoft does with their single player games.
Anonymous No.714391745 [Report]
>>714390896 (OP)
don't make your earthbound inspired depression sim have to connect to a server then fag
Anonymous No.714391765 [Report]
>>714391459
>>714391419
Anonymous No.714391782 [Report] >>714392052
>>714391459
>can make an entire game and code online capabilities
>but somehow dedicated servers are just... too difficult to implement!!!!!!
dumb fuck
Anonymous No.714391828 [Report]
>>714390896 (OP)
>MUH FREE MARKET
fuck off, take some big state dick and bite the pillow ancaptroon
Anonymous No.714391909 [Report] >>714392062 >>714392173 >>714392970 >>714393185 >>714393483
>>714391401
out of necessity because the internet was dogshit, but its a costly feature to implement.

>>714391419
so they can do it but you are just making video game development more difficult which will ultimately lead to less video games.

>>714391570
>This is mostly targeted at AAA studios
but again it wouldn't just apply to those, the say its written it applies to aboslutely every game
Anonymous No.714391936 [Report]
>>714391078
>the boat is slowly sinking
>>sir, 99% of the boat is fine
>oh yeah? then why are you trying to stop the leak?

Just say it: I am fucking retarded.
Anonymous No.714392052 [Report]
>>714391782
its about modifying & packaging server code to be runnable from the client on a users machine itself, instead of within a specific network infrastructure, you dumbfuck.
Anonymous No.714392062 [Report]
>>714391909
>making video game development more difficult which will ultimately lead to less video games.
If you can't be bothered to implement dedicated servers for your multiplayer slop then yes your game deserves to die. I say the same for AAA games or towards the smallest indie dev. I'm not buying your online only horseshit.
Anonymous No.714392114 [Report]
>>714390896 (OP)
>be indie dev
>make a purely PvP game that will never die
>[alternatively] release tool for hosting a master server based on what you already use
Anonymous No.714392154 [Report]
>THINK ABOUT THE WHOLESOME INDIE DEVS MAKING ONLINE-ONLY EXPERIENCES

BURN
IN
HELL
Anonymous No.714392173 [Report] >>714392290
>>714391909
But it's irrelevant to 99% of games so what is your point? You want us to be upset over some hypothetical indie games this will impact that you can't even name.
Anonymous No.714392290 [Report] >>714396459
>>714392173
>But it's irrelevant to 99% of games so what is your point?
its not irrelevant tho? every online game would have to comply and implement this, in order to avoid a potential lawsuit, which is costly
Anonymous No.714392319 [Report] >>714392457 >>714392601 >>714392672
>>714390896 (OP)
>into their client
Look up "dedicated server software" please.
And no, it was not "too expensive to implement" before, it won't be now. Any negligible costs of creating the software are done up-front during development and are added to the game's budget. GaaS is a scam and I refuse to let people dissuade others from common sense.
Anonymous No.714392440 [Report]
Yes
You should be compelled to develop a better product, considering you're the one trying to sell it, instead of placing the burden on the consumer to accept your faults.
Otherwise you end up with the same issues upscalers and framegen have caused; it was supposed to allow people on weaker hardware to enjoy modern titles, but instead it's just used as an excuse for devs to be lazier and not care what hardware their target audience is running at median.

Producers need to be held to higher standards, and consumers need better protections against getting swindled.
Anonymous No.714392457 [Report] >>714392672
>>714392319
Don't most indie games already use dedicated servers?
Anonymous No.714392518 [Report]
>>714390896 (OP)
Good? The fuck is a small indie studio doing making online only shit? Go die.
Anonymous No.714392601 [Report] >>714392710
>>714392319
Shh anon, don't tell him about how there's still unreal tournament 99 servers up and running cause the devs actually made a good product.
Anonymous No.714392643 [Report]
>>714390896 (OP)
Name 20
Anonymous No.714392672 [Report] >>714392856 >>714393027
>>714392319
>>714392457
"dedicated server software" doesn't mean you can just copy paste it onto your macine and run it retards. The server may still have many network & software dependencies expected to be available in the environemtn it runs. These things would have to be packaged & provided to allow _anyone_ to host it
Anonymous No.714392710 [Report] >>714392780
>>714392601
for me it's 2k4 but any unreal is based nonetheless
Anonymous No.714392780 [Report]
>>714392710
Oh yeah I definitely prefer 2k4 aswell, I was just making a point.
>AS_Convoy instagib
home..
Anonymous No.714392784 [Report] >>714393139 >>714393458
So... why does your small one-man indie project need to phone home every 3 minutes to verify the license is still valid or it will close itself?
Anonymous No.714392804 [Report]
The paid corpo shills never give examples because they know real world examples would debonk their bullshit.
>Lethal Company does not have a master server. The game uses a peer-to-peer (P2P) networking model for hosting lobbies, meaning there isn't a central server that all players connect to. Instead, one player acts as the host, and other players connect directly to that host's machine. This is why you might experience issues with lobby stability if the host's connection is unreliable.
Anonymous No.714392831 [Report] >>714392975 >>714393321
ugly virgin losers who have never written a line of code are actually experts on copyright law and programming
Anonymous No.714392856 [Report]
>>714392672
>you don't get it, the server structure is designed bad ON PURPOSE!
You think you're smarter than everyone else in the room, but really you're playing catch-up.
Anonymous No.714392874 [Report] >>714392970
EVERY SINGLE FUCKING GAME USED TO HAVE DOCUMENTATION ON HOW TO HOST YOUR OWN SERVER.
IS NOT HARD YOU FUCKING UNDERAGE CUNT NIGGER OP.
Anonymous No.714392937 [Report]
>Win
>Jews scream in terror
What causes this?
Anonymous No.714392970 [Report] >>714393150
>>714392874
see >>714391909
>out of necessity because the internet was dogshit, but its a costly feature to implement

it costs dev time to allow self-hosting as opposed to not
Anonymous No.714392975 [Report]
>>714392831
>t.
Anonymous No.714393027 [Report] >>714393219 >>714393338
>>714392672
I think dedicated servers ussually means that anyone can run a server. The only problem would be the master server.
Anonymous No.714393051 [Report] >>714393391
>>714390896 (OP)
Disingenuous post, indie devs aren't the ones making live service slop, and if they are, they deserve to die anyway lol
Anonymous No.714393139 [Report] >>714393458
>>714392784
Stop asking silly questions goy.
Anonymous No.714393150 [Report]
>>714392970
it takes even more dev time than that to add online MTX support to fucking assassin's creed of all games in the first place
GaaS is usury and you're a fucking moron for defending this even inadvertently
Anonymous No.714393171 [Report] >>714393391
>>714390896 (OP)
Small indie games are the least affected by this because they aren't using massive bloated architecture like AAA.
Anonymous No.714393185 [Report]
>>714391909
>just making video game development more difficult
Making multiplayer is difficult, if you can handle that, then making dedicated server is non-issue. It's even more natural way of play.
All the online-only shit are artifitial contrivances.
Anonymous No.714393219 [Report] >>714393623
>>714393027
thats not really true a dedicated server is just a non-virtual server. I guess what you mean is something like having your server code be written so it can be ran universally, but this is absolutely not the case for most games. It takes more efford to write a server so that it is universally runnable in any environment as oppose to a specific one.
Anonymous No.714393321 [Report]
>>714392831
I have played online video games for decades. All games use either P2P or dedicated servers. Its only until fairly recently that big GAAS games have made it so that all the servers are run by the corporation.
Anonymous No.714393338 [Report]
>>714393027
Any sort of server-server communication should be configurable for end users hosting their own.
Only an absolute retard would hardcode infrastructure server addresses and DNS names into the config.
The tech is already there, just release the software that thr company is already using and let the players figure the rest out.
Anonymous No.714393391 [Report] >>714393640 >>714393838
>>714393051
>indie devs aren't the ones making live service slop
yet the law would apply to them all the same, hence why its bad

>>714393171
its a cost nontheless and it feels weird we're forcing this upon game devs now when it used to be completely free to make games.
Anonymous No.714393458 [Report]
>>714392784
>>714393139
name two small one-man indie projects that do this, so we can add them to the "at-risk" list of dead games
another two games in the cause we fight for
Anonymous No.714393483 [Report] >>714393582
>>714391909
>so they can do it but you are just making video game development more difficult which will ultimately lead to less video games.

I didnt support this gay cause at all but maybe I will.

We don't need 200 games shat out everyday.
Anonymous No.714393582 [Report] >>714395114
>>714393483
why? one of those 200 games might be great
many dogshit indie games have turned out to be top tier vidya
Anonymous No.714393584 [Report]
>>714390896 (OP)
>indie studio
>live service online games
Your script is getting kinda bungled up there.
Anonymous No.714393623 [Report] >>714393693
>>714393219
>efford
Anonymous No.714393637 [Report] >>714393852
>>714391207
Uh, no buddy. 99% of games have some form of singleplayer mode to make them at least somewhat playable offline.
Anonymous No.714393640 [Report]
>>714393391
I want everyone making live service slop to be executed, not just lose their jobs
Anonymous No.714393693 [Report] >>714393882 >>714394151
>>714393623
how many languages can you speak, burger?
Anonymous No.714393838 [Report]
>>714393391
If youre genuinely concerned about this and are making a gaas game, you've already made the server software so (you) could host an official server.
Literally just give other people the keys to that server client when you're done.
And maybe dont make a gaas game with official servers only, since as an indie you are very unlikely to be able to foot the continuous maintenence costs anyway.
Anonymous No.714393852 [Report] >>714394307
>>714393637
if that were true then what would the point of the initiative be? it literally argues that most online games dont provide a way to self host after it shuts down and thats why we need this law

youre contradicting yourself you see
Anonymous No.714393882 [Report] >>714394005
>>714393693
English is my second language.
Anonymous No.714393960 [Report] >>714394187 >>714394203
Why would they even need “dedicated servers”? Why not just make a local multiplayer component like the good old days?
Anonymous No.714394005 [Report] >>714394151
>>714393882
and Swahili is your first i bet, nigger?
Anonymous No.714394048 [Report] >>714394161 >>714396073
surely microservice architecture based on proprietary software can be easily refactored into a neat little package for user servers and it won't cost much
Anonymous No.714394150 [Report] >>714394372 >>714394538 >>714394729 >>714397112 >>714397272
Wait I am not a coder but does this mean that master servers mainly exist as DRM?
>Yes, Minecraft does utilize a master server, primarily for authentication and managing user accounts. When a player connects to a server, the game checks with the master server to verify the player's account and prevent unauthorized access. This system is part of Minecraft's DRM (Digital Rights Management) and ensures that only legitimate players can join servers that require account validation.
Anonymous No.714394151 [Report]
>>714393693
L + Ratio + Hindi is shit + You're brown + English website + English planet
>>714394005
If English is your primary language that's even worse lmfao you got schooled by a literal ESL today
Anonymous No.714394161 [Report]
>>714394048
you and your buddies can figure it out :^)
Anonymous No.714394187 [Report]
>>714393960
well its 2 different features you see, a server running on their servers & a server being hostable from the client
Anonymous No.714394203 [Report] >>714394314
>>714393960
You run dedicated server, and everybody in your LAN can join, it's same thing. It is LAN component, only difference is that dedicated server.exe is merged with game.exe.
Anonymous No.714394307 [Report] >>714394448
>>714393852
>if that were true then what would the point of the initiative be?
To stop the 1% that don’t, are you deaf?
> it literally argues that most online games dont provide a way to self host after it shuts down and thats why we need this law
They don’t. It’s almost like new games don’t support offline play the way old games did…
Anonymous No.714394314 [Report]
>>714394203
>just copy paste the server.exe file lol
tell me you dont know what the fuck you're talking about without telling me
Anonymous No.714394372 [Report]
>>714394150
Yes.
Muh piracy, but really they have to make you visit microtransaction store and keep you hooked on battlepass bullshit.
Anonymous No.714394393 [Report]
>>714390896 (OP)
>every small indie studio of online games
oh no! not small indie studios of online games!!
Anonymous No.714394448 [Report]
>>714394307
>>it literally argues that most online games dont provide a way to self host after
>They don’t.
you just said 99% of games do? are you senile?
Anonymous No.714394538 [Report]
>>714394150
Yes, they have global control over both the main game information and all ins and outs for currency exchange to dissuade any attempts at RMT or account selling
They do it all for the nookie- I mean money
Anonymous No.714394729 [Report]
>>714394150
in some cases, but the problem is this initiative isn't just about those cases. It affects literally every online games, even ones without DRM. It requires all online games to provide self hosting features which takes dev time & i think is not right. Making games should be free.
Anonymous No.714395114 [Report]
>>714393582
And none of them were online only shit, and any online multiplayer that does get added to indies is peer to peer.
Anonymous No.714395141 [Report] >>714396064
ITT: Terminal contrarians farming the easiest (You)s on the entire website and a few legitimate kikes seething that they have to pay one extra jeet a couple extra paychecks to make sure the game they're inevitably going to sunset will be playable in one form or another after EOS.
Anonymous No.714395915 [Report]
>>714390896 (OP)
Bro 10 man studios were doing this in the 90s
Anonymous No.714396064 [Report]
>>714395141
that's every /v/ thread though
Anonymous No.714396073 [Report]
>>714394048
Your problem, not mine. Learn to code.
Anonymous No.714396459 [Report]
>>714392290
It's irrelevant because 99% indie games are not affected. Only AAA games are.
Anonymous No.714396538 [Report] >>714396657
>>714390896 (OP)
One edge case type of developer (indie games are overwhelmingly making single player games that are already compliant) getting a new hoop to jump through is a small price to pay for every big dev who could effortlessly do this shit and chooses not to being slapped in the face.
Anonymous No.714396657 [Report]
>>714396538
How many indie games are like this anyway? I can't think of many big name indie games that are online only.
Anonymous No.714397112 [Report]
>>714394150
Yes. That's been the real crux of the issue. If they give out the ability to host your own servers, someone could figure out how to modify the server, which would allow illegitimate copies to connect. And allow them to mod in new content which would reduce profits from things like MTX-based skins.
Anonymous No.714397272 [Report]
>>714394150
Master servers have valid uses in any game that wants to carry progress over between game sessions/between servers without allowing the user to trivially edit a file on their computer. If that's not being done (so any single-player game, and many multiplayer ones), it's just DRM.