>>7144934232/2
So instead of needing Minmatar Frigate I to fly it, you need to learn Minmatar Frigate III just to be able to learn Minmatar Destroyer I, and so on and so forth. As the complexity of your ship increases, with bigger weapons, more powerful propulsion, higher-capacity energy reserves, even stronger sensors, even stronger armor and shield mods, etc, you need more skills to learn and pilot effectively. This can lead to weeks, months, and even years of time dedicated to learning to fly and use the biggest ships out there.
For you to learn how to pilot a Titan, the biggest fleet-ship in the game, you need at the very least 2.75 years sunk into letting your character learn all of the modules and subsystems, weapons, engineering, logistical, drone/fighter/bomber skills, and everything else.
Now, all of these skills CAN BE LEARNED without even being logged on to the game. The skill learning progression continues regardless of what you do. If it takes you a month and a half to learn the next level of skill you need for a new ship, you just set your character to learn it, and you can never log in for the rest of the time until that skill is learned, then log back in and TADA it's all done.
Now, extrapolate that shit to every single facet of what you think an economy would need to have. You need to learn all those skills too. And they all take time as well.
Complex != good. It's just very fucking convoluted and time-consuming and there is so much shit that you need to absorb before you even begin to understand how things work.
EVE Online is NOT a good game, but it's a good game for some people.