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Thread 714473646

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Anonymous No.714473646 [Report] >>714473694 >>714474764 >>714475342 >>714475406 >>714475594 >>714476848 >>714481187 >>714481484 >>714481662 >>714481774 >>714484758
So is this game for people with literally no life whatsoever? It's a great game for what it is, and it's a triumph in its immensity, but Christ, the micromanaging that goes on and the sheer volume of it all requires too much and constant attention, at which point you could be doing anything else. It's less of a game and more of a commitment.
Anonymous No.714473694 [Report]
>>714473646 (OP)
Yes
Anonymous No.714474764 [Report]
>>714473646 (OP)
yep
cant wait for when toady adds off-site battles
Anonymous No.714474834 [Report]
>So is this game for people with literally no life whatsoever?

Yes, and that is a good thing OP
Anonymous No.714475342 [Report] >>714476068 >>714476848
>>714473646 (OP)
>is this game for people with literally no life whatsoever?
yes, it is for trannies
real gamers play the 2D version
Anonymous No.714475406 [Report]
>>714473646 (OP)
yes, it filters common people from the beginning
Anonymous No.714475481 [Report] >>714475536 >>714475727 >>714480509
I've been playing song of syx. I think its a much better game than dwarf fortress.
Anonymous No.714475536 [Report]
>>714475481
yes, it is
Anonymous No.714475594 [Report] >>714476269
>>714473646 (OP)
Yes it's pure soul and a game you can play over a decade and still learn more.
Anonymous No.714475727 [Report]
>>714475481
I think it is cool and is doing something of its own. And that is a good thing and is why RW succeded amongst a sea of shitty DF clones back in the day. But you are retarded.
Anonymous No.714476068 [Report] >>714476193 >>714476281 >>714476430 >>714480087
>>714475342
>if u play wit grepheks u are le troon
Zoomer activism is fuckin retarded, I'm just gonna play the better graphics version.
Anonymous No.714476187 [Report] >>714480509
I miss 2012/2013 era DF.
It hit the sweet spot between being playable but also incredibly deep. Especially adventure mode was fun.

I used to be a rimworld hater, used to call it just a worse DF without Z axis.
I have since reformed and now prefer rimworld. DF is going nowhere.

(Ironically, 2012-13 was also when CDDA peaked.)
Anonymous No.714476193 [Report]
>>714476068
This, holy shit @ the tryharding from people desperate to be seen as "le hardcore gamers". Brb I'm gonna go play Zork text adventures from the 80's because "only troons use graphics".
Anonymous No.714476269 [Report] >>714476591
>>714475594
>a game you can play over a decade and still learn more.
kek
none of that matters because your fort is functionally invincible the moment you seal it with a drawbridge
Anonymous No.714476281 [Report]
>>714476068
>better graphics
ASCII is pure art.
Anonymous No.714476430 [Report] >>714480005
>>714476068
Honestly this purist cope gets funnier every year. DF's always had the soul, no one's denying that. But if Toady himself is slapping a UI and tileset on it, crying about "muh ASCII" is just fetishizing suffering at this point. Let people enjoy the damn game without needing to stare at Unicode spaghetti or memorize which alt-key brings up the corpse pile zone menu.
Anonymous No.714476516 [Report]
what happens when they die?
Anonymous No.714476591 [Report] >>714476950
>>714476269
Obviously only true in terms of outside military threats. You still need to produce food and clothes somehow, and keep your population happy and mentally sane. Not to mention if you ever want visitors or migrants, or want to do any form of trade, you need to open those gates to the outside.
Anonymous No.714476848 [Report] >>714478764
>>714473646 (OP)
>Use DFHack to automate most of the tedious bullshit
>Set up manager orders to keep up with productions
>Name your favourite dwarves and check on them time to time
>Focus on large projects and war with goblins
>Pick one dwarf and follow how they spend their day
It's more of a sims for boys than a game for me.
>>714475342
You can turn on the ASCII graphics in the settings on the steam version.
Anonymous No.714476950 [Report] >>714477137 >>714477763
>>714476591
>You still need to produce food and clothes somehow,
a 3x3 plump helmet patch can sustain a population of 50 dorfs
a 3x3 pigtail patch (plump helmets in the other months) provies more than enough cloth
>and keep your population happy and mentally sane
A meeting hall, temple and tavern is more than enough.

Survival is EXTREMELY easy in DF. You can even prosper and built a huge multi story fort with all kinds of industries as a full isolationist. If you can build magma furnaces and have access to sand you can craft inifnite glass products and build with glass blocks too.
Anonymous No.714477137 [Report] >>714478262
>>714476950
I don't get it, so what? It's possible to be an isolationist, okay, how does that make the rest of the game irrelevant?
>It's easy to survive if you play this specific way
Yes it's a sandbox, what do you expect? Massive unstoppable demon armies to invade the moment you strike the earth?
Anonymous No.714477763 [Report] >>714478262
>>714476950
>This sandbox game is really easy if you play it like a tutorial mission of Pharaoh
No shit. It is a role playing game, try to remember you are equipped with an imagination and create a setting for you dwarves that brings challenges with it.
Anonymous No.714478262 [Report] >>714478692 >>714479156
>>714477763
>>714477137
Just saying the game ain't as hard as the fanbase makes it out to be.
It's complex and you can do a lot of shit but just building a fort that thrives is easy.
Anonymous No.714478475 [Report] >>714479925 >>714484571
The truth is that DF is fun until you figure out how to play it, at which point you realise that everything is trivially easy and there's no challenge whatsoever
Anonymous No.714478546 [Report]
>Start new fortress
>blink
>I've been playing for 11 hours
Anyone else like this?
Anonymous No.714478596 [Report] >>714479231 >>714481267
Is FPS death still a problem? I remember is being my main run killer when the steam version was still being worked on.
Anonymous No.714478692 [Report]
>>714478262
Yeah, the aspect of the game being hard was mostly and accessibility issue from the graphics and key bindings learning curve from before the steam version. Now with the UX being accessible without level 4 autism really changes the challenge from how to play the game to how to make the game challenging for yourself. The code being updated over the years also helps since there is less weird shit like catspolions happening on the regular.
Anonymous No.714478764 [Report] >>714478837 >>714479001
>>714476848
>DFHack
does that manage all the roles/jobs? I remember trying to play and every migration wave trying to manage each dwarf was just impossible
Anonymous No.714478837 [Report]
>>714478764
NTA but I used dwarf Therapist for that. Makes assigning jobs very easy. idk if the UI version is better now.
Anonymous No.714479001 [Report]
>>714478764
https://docs.dfhack.org/en/stable/docs/tools/labormanager.html

I have not used labor manager that much, but it seems to be in there.
Anonymous No.714479156 [Report] >>714479485
>>714478262
>Just saying the game ain't as hard as the fanbase makes it out to be.
>It's complex and you can do a lot of shit but just building a fort that thrives is easy.
>ain't as hard as the fanbase makes it out to be.

Lol, lmao even.
Everyone who plays the game since 2010 has been saying that DF was complex simulation gaem, but not as hard as it as people who never played the game pretended to be. Besides, every single minutia of the game has been documented to hell, and info about every exploit and cheese is easily avaliable at the wiki, unlike in 2008 when the the game was still new and nobody knew how to play, and would make memes out of it's stupid hijinks on SA and here.

It's nobody fault that you form your opnions and expectations based on third-hand accounts and memes from 2008.
Anonymous No.714479231 [Report]
>>714478596
no
Anonymous No.714479485 [Report]
>>714479156
>Lol, lmao even.
ach?

>Everyone who plays the game since 2010 has been saying that DF was complex simulation gaem, but not as hard as it as people who never played the game pretended to be
As someone who has been on the bay12 forums in 2012 I can comfortably call bullshit. Players absolutely said it was hard around that time .
>It's nobody fault that you form your opnions and expectations based on third-hand accounts and memes from 2008.
Are you retarded? Where did I was the game was hard?
You're looking for a fight then ask your drunk dad.
Anonymous No.714479879 [Report] >>714479958
the difficulty does always rise over time even without setting serious challenges. accidents and chimpouts are inevitable.
Anonymous No.714479925 [Report]
>>714478475
Yeah, this is true. After you understand how to keep things from catching fire and going to shit (which isn't that hard), you have to make your own fun creating personal objectives. I did have a lot of fun with one run in particular where I had this whole little expedition enclave of my Dwarf Fort that lived in perpetual strife in a cavern as monsters spawned in and harassed them. There was a gathering well between that spot and my main fortress where all the Tiger People I had bought congregated and mingled with my dwarves.
Anonymous No.714479958 [Report]
>>714479879
Ever since tantrum spirals aren't a concern anymore you can always bounce back from shit like this though.
Anonymous No.714480005 [Report]
>>714476430
>toady himself
toady has barely any direct involvement with the steam release its largely in the hands of that german tranny he hired off the forums
Anonymous No.714480073 [Report] >>714481383
dev should focus on adventure mod instead of other filler
Anonymous No.714480087 [Report] >>714480243
>>714476068
its not that though even in the DF community ascii only purists with no tilesets are laughed at the problem is the steam version is awful
Anonymous No.714480243 [Report]
>>714480087
>even in the DF community ascii only purists with no tilesets are laughed a
glad I stopped playing then. sounds cancer as fuck.
t. ascii only purist
Anonymous No.714480308 [Report]
>le no life XD
>le autistic
FRFR NO CAP
Anonymous No.714480509 [Report] >>714480627
>>714475481
>>714476187
the running theme among the successful spiritual successors to dorfort appears to be actually finishing ideas instead of just adding a half finished idea and moving on to spend 90% of your dev time tinkering with background details that amount to slightly more variety in flavor text over the next 10 years
Anonymous No.714480627 [Report] >>714480680 >>714481158
>>714480509
Yeah. DF has way too many either half assed systems or systems that even after fully implemented have only a miniscule impact on gameplay while obvious shit like a magic system is still "le long wait" away forever.
Anonymous No.714480680 [Report] >>714480886 >>714481074 >>714481158
>>714480627
dorfs and magic should not go together anyway
Anonymous No.714480886 [Report] >>714480970
>>714480680
Dwarven artifacts having magic powers with runes and shit is an age old fantasy trope, what are you on about?
Anonymous No.714480970 [Report] >>714481143
>>714480886
any sufficiently advanced dwarven craftsmanship is indistinguishable from magic
Anonymous No.714481074 [Report]
>>714480680
Low tier bait
Anonymous No.714481143 [Report]
>>714480970
Then toady should make dwarves be able to make sufficiently advanced artifacts instead of implementing blood types of some random ant species.
Anonymous No.714481158 [Report]
>>714480627
>>714480680
runic item crafting a la warhammer where certain very powerful runs require very specific materials, techniques, and even astronomical timing could be kino but since this is the game where you could (and can probably still) dig out the ceiling above a tile to expose it to sunlight and then cover it up while the exposed tile counts as sunlit to give you an indoor farm I'm not holding my breath
Anonymous No.714481187 [Report]
>>714473646 (OP)
It's hard to learn how to play, but you only have to learn once then it's comfy. I got good like 10 years ago now it's just a comfy stress free game I can play whenever I want because I have all the knowledge already. Yeah it's intimidating to learn from scratch but truly there's no commitment or stress once you already know all the quirks. This is a forever game for me I'll play until I die
Anonymous No.714481267 [Report]
>>714478596
yes and if always will be
Anonymous No.714481303 [Report]
>Game's easy

Okay show me your 100+ year old Mountain Home with 300 pop Haunted Surroundings Glacier embark save file with every dwarf happinessmaxxed. I'll wait.
Anonymous No.714481383 [Report]
>>714480073
Adventure mode is 100% filler though. Dwarf Fortress is fortress mode.
Anonymous No.714481484 [Report]
>>714473646 (OP)
>constant micromanaging
it's basically an idle game though
Anonymous No.714481662 [Report] >>714481773 >>714481864 >>714482101
>>714473646 (OP)
>go on /vg/
>search dwarf fortress
>rimworld thread is the result
>tells you to fuck off
That board gets more grim by the day
Anonymous No.714481773 [Report]
>>714481662
I think it's the general internet influx of third world retards in the last few years, they get filtered by a true hardcore game like DF.
Anonymous No.714481774 [Report]
>>714473646 (OP)
>tranny blmtress
Anonymous No.714481864 [Report] >>714481937 >>714482369 >>714482887
>>714481662
maybe if dorfposters weren't literal schizos spamming their garbage OCs in /rwg/, they wouldn't be so hated
Anonymous No.714481937 [Report] >>714481993 >>714482225
>>714481864
Fuck you schizophrenia is a superpower. Those spammers sound based.
Anonymous No.714481993 [Report] >>714482039
>>714481937
then go join them in /dfg/ on /vst/
Anonymous No.714481994 [Report]
What micromanagement? If anything, there's too little management to do after like couple hours of gameplay. Once you set up your fortress and made big enough stockpiles and enough bedrooms it's just runs by itself mostly. I always get bored and quit after several hours, because you just don't have much to do. And I always embark near goblin fortresses, in a peaceful area the game is just a snore fest
Anonymous No.714482039 [Report]
>>714481993
No thank you
Anonymous No.714482101 [Report] >>714482234 >>714482708
>>714481662
df managed to stagnate so long /vg/ stopped giving a shit and then the only posters for it left were either shitstirrers or steam release trannies
while the value and creativity of the content is dubious rimworld at least gets actual updates; though from what I remember the rimworld general is half ironic erp faggotry and half unironic erp faggotry so its not much better
if I want to talk about rimworld I have a much better time watching for threads on /v/ or even /vst/
there's a dorf thread on /vst/ but I couldn't tell you about it because I never go there
Anonymous No.714482225 [Report]
>>714481937
this is true, preach it schizster
Anonymous No.714482234 [Report] >>714482467
>>714482101
i love it but rimworld ceases to be a game pretty quickly cause it runs like shit
Anonymous No.714482369 [Report] >>714482702
>>714481864
As opposed to a bunch of sad autists playing gay dress up with their ugly anime mods?
Anonymous No.714482467 [Report] >>714482534
>>714482234
hopefully the multithreading in the update really unfucks how shittily the game loads and runs
I've heard good things. several mods that improved loading structure just state they aren't updating for 1.6 because they don't feel like its needed anymore but I'm going to reserve judgement for when I rip it all from gog in a week or so
Anonymous No.714482534 [Report]
>>714482467
i dont think the multithreading fixes anything mods hadn't already basically disabled for performance.
Anonymous No.714482702 [Report] >>714482759
>>714482369
I don't need to insult you, your game is so dead the general couldn't even survive on /vg/ anymore, the Steam release really showed how shallow the game really is
Anonymous No.714482708 [Report] >>714483417
>>714482101
The only takeway from this should be that you avoid /vg/ at all costs.
It's been years since I've been there but every general I visited was a total cesspit of spammers, namefags and so on.
Imageboards just aren't built for trying to hamfist a forum into them. The fact that 50% of posts are sanctioned bot posts just to keep the general afloat should tell you everything.
Anonymous No.714482759 [Report] >>714482826
>>714482702
/vg/ is a radioactive cesspool for porn addicts and the mentally ill and says absolutely nothing about a game being good / bad.
Anonymous No.714482826 [Report] >>714482868
>>714482759
a radioactive cesspool for porn addicts and the mentally ill
thought you were talking about /v/ for a second here
Anonymous No.714482868 [Report]
>>714482826
They are our child after all, like father like son
Anonymous No.714482887 [Report] >>714483623
>>714481864
>maybe if dorfposters weren't literal schizos spamming their garbage OCs in /rwg/

It's literaly one mentaly ill guy who was been obsessed with destroying /dfg/ and/or merging both generals by samefagging, flaming and spamming his garbage wherever he can. He has been doing this shit for god knows how many years, even got a ban on sight status from the jannies.
If someone brings DF in /rwg/ there is a 95% chance it is him.

Props for him for mindbreaking some rimjobbers into being ultra baby mad about DF however.
Anonymous No.714483417 [Report] >>714483751
>>714482708
/vg/ is only usable for generals about video games you actually have to play and as much as I enjoy it I have to say that neither rimworld or df really qualify but neither do 90% of the generals on the board
/vtg/ was fun while it lasted but fatshark being fatshark meant that the game getting a meaningful update once every couple years meant it was destined to die and get absorbed into the coop games general which is just a giant graveyard
/domg/ is probably the general that spends the most of its time actually talking about the game because its so involved and the multiplayer play by mail aspect works very well in an imageboard setting
/aceg/ is either talking about the games (mainly scraping the internet for any ace combat news at all) and otherwise general plane autism but the shitflinging is few and far between
/twg/ has lots of discussion and campaign posting because of the minutiae involved similar to /domg/ but it does have a good bit of faggotry going on because of how much reddit has latched onto warhammer in recent years but its not really their fault
if anything the warhammer games saved /twg/ because it was basically on life support beforehand but the unit and mechanic variety makes for good discussion
Anonymous No.714483623 [Report] >>714483716 >>714483779
>>714482887
ngl that guy sounds fuckin based lol. I never go to /vg/, I'm mostly here and on /vr/ for older games.
Anonymous No.714483716 [Report] >>714483753 >>714484014
>>714483623
>deliberate destruction of an estabilished community for extremely petty reasons is based
you must be brown
Anonymous No.714483751 [Report]
>>714483417
IDK, I only made bad experiences. Remember For Honor, this wierd 3D fighting game with Vikings vs Samurai vs Knights?
There was a general about this game just as the game released so gameplay dicsussion should've been front and center but shizos immediately managed to derail every single of those threads after only a few hours.
I also remember the titanfall2 general being basically the same. Just a few namefags circlejerking and talking about anything but the game.
Then DQXI released I hit up the DQ general and there it was the same. I am 100% convinced that /vg/ is a daycare for people who yean for social connection but are too autistic/retarded for chat rooms/discords/forums so they get their faux social interactions on niche 4chan generals. The video aspect is completely irrelevant to them, they just want a group of regulars to talk to.
Anonymous No.714483753 [Report]
>>714483716
i think you might be too new to understand what based means
Anonymous No.714483779 [Report]
>>714483623
he is literally in the thread right now and has effectively derailed it, he is a menace
Anonymous No.714484014 [Report]
>>714483716
yeah i do think that's pretty based actually. Sounds like something a supervillain would busy himself with
Anonymous No.714484571 [Report] >>714485127
>>714478475
It's easy to think that until contagious skin-rot eats all your dwarves. Or a steel forgotten-beast just shits on your strongest armies without a care in the world. Or you accidentaly unleash like 50 demons and die instantly, and so on.
Sure they all have pretty easy solutions, but they're GOING to surprise you and fuck you up.
Anonymous No.714484758 [Report]
>>714473646 (OP)
when I played it 10 years ago (the ascii version) in highschool some girl sat next to me and started asking questions about what Im playing. Now I have a gf and I still play it. No life my ass youre just a retarded brownoid
Anonymous No.714485127 [Report] >>714485359
>>714484571
What's the actual skill expression in DF? Asking as a noob.
Just be ready for every event/ have a contigency for evyerthing?
To me it seems that some events/encounters just wipe your fort if you're unlucky OR you go hyper isolationist mode and prevent bad things from happening in the first place.
Anonymous No.714485359 [Report] >>714485525
>>714485127
Depends on the map you spawn at, the game's difficulty is heavily dependent on what races are near you, and what environment you wish to be at.
>Spawns at saltwater lakes
>Dwarfs eaten by giant saltwater crocodiles in the first minute lol
>Spawns at 'good' zone, unicorns murder everyone
>Spawn near necromancer, swarm of nearly unkillable horrors swarm you quickly
>Spawn in the middle of buttfuck nowhere
>Left alone forever and never see a single threat
If you don't compartmentalize your fortress or lock it down, threats can and will clear out your fort.
You want to raise an army of a couple dozen masters of combat who will be able to seriously fuck up anything short of literal kaiju-sized demons who spit fire and acid.
Anonymous No.714485525 [Report] >>714485651 >>714485729 >>714486610
>>714485359
>If you don't compartmentalize your fortress or lock it down, threats can and will clear out your fort.
>You want to raise an army of a couple dozen masters of combat who will be able to seriously fuck up anything short of literal kaiju-sized demons who spit fire and acid.
But is that actually hard to accomplish or just something you need to know how to do?
From my limited experience you can isolate for several ingame years, train up your military to be demi gods and then unleash them onto the world. I only ever played on very tame biomes though.
The times my fort got fucked up is when I dug too deep and some shit from below made its way all the way up from the edge of the caves.
Anonymous No.714485574 [Report]
I have a dorf game with a passive megabeast in a temple, it does not move, it is thousands of years old, it gets bad mood because it cannot practise it's religion
I wish I could interact with it
Anonymous No.714485651 [Report]
>>714485525
NTA but you can effectively "beat" the game by making sure your fort is inaccessible with drawbridges, but that's no fun
Anonymous No.714485729 [Report] >>714486002
>>714485525
>But is that actually hard to accomplish or just something you need to know how to do?
Bit of both, Dwarf Fortress rewards intuition, if it makes logical sense defensively IRL, it probably works in DF.
>Okay I'll build walls to defend!
Enemies can and WILL climb
>Okay, an overhang!
Some can fly BTW
>A roof!
Very good!
Anonymous No.714486002 [Report] >>714486118
>>714485729
I read the patch notes recently and while I haven't had time to try it yet, apparently enemies will now walk up to fortifications and attempt to fire through them, while defenders who are equipped with range weapons will do the same, and it also seems the ranged combat AI was improved to where rangers will actively try to keep a distance and shoot, and retreat for more ammo instead of closing in for melee and essentially getting themselves killed. Sounds super exciting though, my first vision of Dwarf defense was always to heavily rely on Crossbows and Fortifications but it was always tricky to get to work so this should alleviate that in theory.
Anonymous No.714486118 [Report]
>>714486002
>enemies will now walk up to fortifications and attempt to fire through them
That's why you build them on towers where enemies cannot easily reach. Like a real defensive system would.
Anonymous No.714486610 [Report]
>>714485525
its more of a knowledge and systems expertise check which is about as much of a skill measurement as you can have in this game
if toady is alive in 15 years maybe he'll finally add some more meaningful threat generation that requires a response instead being able to shut all doors or lure them into a drowning chamber for most things