>>714522673>shitty snowboard sectionsskill issue
>shitty SHMUP sectionsskill issue
>shitty labirynth sectionskill issue
>they made the levels too long so they had to put checkpoints everywhere, and they completely restore your weapons, making managing weapon energy pointlessmm8 actually utilizes the weapons in regular levels unlike prior games where you stick with the buster 99% of the time, farming weapon energy in later levels in prior games just to pass a roadblock isn't a challenge, just boring
>too many frames of animation that make movement feel sluggish and delayedthis is an issue of controls, not graphics. I'd argue SOTN or MMZX has even more frames of animation yet control better
>stupid setpieces to show off the graphics that serve no actual purpose, like all the times they drop dozens of Metalls on the screen at oncethey've been doing this since NES really, "look at this boss covering the whole screen! look at this egg exploding into a million birds!"
>dogshit graphics in Clown Man stage getting in the way of the platformingsounds like a skill issue again
>retarded Rush Bike that's not useful anywhereagreed but like 90% of weapons and tools in the series are not useful anywhere outside of boss weaknesses or forced use. like yay who loves rush marine or item-3 or hyper bomb
>buster upgrades bloatthey're a crutch for beginners anyway and not necessary to buy to beat the game
>no in depth weakness system like literally every other MM game, all the weapons do the same damage to every enemy, making something like the fame sword completely worthless since it has shit rangethat's just simply wrong. like some big enemies might take 6 buster shots to kill, or 3 thunder claws and water balloons, or just 1 swing from the flame sword because the sword ticks damage like 30 times per second of contact, then there's like flaming metools for example that die from 1 water balloon but take multiple hits if using other weapons. did you even play the game?