Thread 714522986 - /v/ [Archived: 515 hours ago]

Anonymous
7/4/2025, 11:23:40 PM No.714522986
b1d44312-7549-4b36-b4b3-533d64b14103
b1d44312-7549-4b36-b4b3-533d64b14103
md5: f44aa3a80ed20b63391429cb54fdebc5๐Ÿ”
>can't do 3d games
Replies: >>714523797 >>714523831 >>714532775 >>714533112 >>714533952 >>714533994 >>714535157 >>714535262 >>714536090 >>714539881 >>714542443
Anonymous
7/4/2025, 11:26:51 PM No.714523265
crueltysq
crueltysq
md5: 8c3a88c48c1e9c46e62b51a28764a93b๐Ÿ”
godot is the second coming of flash
Replies: >>714525463
Anonymous
7/4/2025, 11:27:21 PM No.714523308
file
file
md5: 40aa23a874e93ca7aed417b7a458b8ae๐Ÿ”
Please look forward to Bombun later this year
Replies: >>714525463 >>714535447 >>714535854 >>714542719
Anonymous
7/4/2025, 11:30:52 PM No.714523613
o3de
o3de
md5: b2f8c26877e1f1b08c247475a7056137๐Ÿ”
>kills godot
Replies: >>714526385
Anonymous
7/4/2025, 11:32:44 PM No.714523797
>>714522986 (OP)
>can't do 3d games
godot sure can do 3d games
it just does them like shit because of how horrifically poor the performance is
so any 3d game coming out of godot won't have any spectacles via what can be done with resources thanks to this
Anonymous
7/4/2025, 11:33:01 PM No.714523831
OH NO
OH NO
md5: bfb50c47a38b022ba88e94b7e4d5c908๐Ÿ”
>>714522986 (OP)
>Godot 3D
*blocks ur path*
Replies: >>714530848 >>714536921
Anonymous
7/4/2025, 11:43:36 PM No.714524774
Godot has lost about 30% of its monthly donations since July 2024. I don't think it has much of a future.
Anonymous
7/4/2025, 11:46:09 PM No.714524996
file
file
md5: 86cc7eb803ece5eb20bfb72cf47f722e๐Ÿ”
>can't do transparency
lol
Replies: >>714527481 >>714534667
Anonymous
7/4/2025, 11:52:25 PM No.714525463
>>714523265
>>714523308
The problem is I want to make a game that doesn't look like it was built for the PS1.
Replies: >>714529706 >>714533193 >>714533581 >>714533867 >>714539754 >>714548890 >>714549048
Anonymous
7/4/2025, 11:54:06 PM No.714525578
is unity my best option to start learning game development or should i be doing something with c++?
Replies: >>714527204 >>714527562 >>714527927 >>714528264 >>714529639
Anonymous
7/5/2025, 12:04:47 AM No.714526385
>>714523613
shill
Anonymous
7/5/2025, 12:14:37 AM No.714527204
>>714525578
code your own engine
Anonymous
7/5/2025, 12:16:08 AM No.714527320
ShrimpGameplayJune25WEBM_thumb.jpg
ShrimpGameplayJune25WEBM_thumb.jpg
md5: ef3af1dad13750b425c9abffa2895f52๐Ÿ”
Fooled me
Replies: >>714527932
Anonymous
7/5/2025, 12:17:55 AM No.714527481
>>714524996
Transparency has been dead in vidya since deferred rendering
Replies: >>714538080
Anonymous
7/5/2025, 12:18:51 AM No.714527562
>>714525578
There's no objectively wrong answer for which engine/language you could use, as long as you're comfortable with the workflow. It's more important that you narrow down the scope of your idea(s) and plan ahead, because the process of working on a ambitious game will likely burn you out eventually.
Anonymous
7/5/2025, 12:23:03 AM No.714527927
>>714525578
>learning
Unity has the most plentiful amount of guides but c++ if you're good at it will get you further but also take way longer
Anonymous
7/5/2025, 12:23:06 AM No.714527932
>>714527320
That screen shaking effect is terrible, anon. If it's your game, remove it immediately. It looks like a glitch.
Anonymous
7/5/2025, 12:27:12 AM No.714528264
>>714525578
Are you new to programming/inexperienced and want to actually learn how to make a game?
Unity
Know what you're doing but not a gamedev? Unreal
Like to LARP as a gamedev because you spent 30 minutes in the editor but don't want to actually make a game?
Godot

2D game (if you're new always start with 3D) or mobile game? Forced to use Unity

In general Unity just works, just learning C# and the absolute basics of Unity APIs is enough to make any game you want
Unreal forces you to code in a specific way and you have to actually learns how the engine works, even then it often simply doesn't accept the way you want to do it
Unreal does have the advantage of being in C++ which is the language used in game development instead of using this weird .NET layer that obfuscates on how Unity actually works
Replies: >>714528621 >>714532863
Anonymous
7/5/2025, 12:32:26 AM No.714528621
>>714528264
I'm not that anon, but is Unity really that good? What's wrong with Godot? I remember downloading Unity a few years ago and thinking it was extremely bloated.
Replies: >>714529875
Anonymous
7/5/2025, 12:46:30 AM No.714529639
>>714525578
>learning game development
What does that mean for you?
Creating a game is not an exact science. It's not like learning how to build a house or something.
Games are entertainment products, and anything you do that has the potential to entertain the average person is valid, no matter how you created that product.
Anonymous
7/5/2025, 12:47:28 AM No.714529706
PVKK
PVKK
md5: 6ed06f446a942f6b914f19ef9dc33840๐Ÿ”
>>714525463
then don't be shit at modelling? do you honestly think this is an engine thing and not a deliberate choice?
Replies: >>714533960
Anonymous
7/5/2025, 12:49:41 AM No.714529875
>>714528621
>is Unity really that good?
I wouldn't call it "good" per se but it's designed to support whatever you want to do with it, which isn't all upside because it results in stuff like the new inputsystem that needs 50 lines of code to make a character move and their UI implementation which we don't talk about
If you like iterative design and unlike most "game devs" actually understand programming and basic design patterns you'll want to use Unity because it doesn't get in your way unlike Unreal

There really isn't a reason not to just use Unity when Unreal requires so much more effort for features that are only relevant in AAA games, the few times where Unity fell short for me it wasn't much effort to change my approach
Do keep in mind you have to Buy Odin Inspector and to a lesser extent Rewired if you're planning on using Unity

>What's wrong with Godot?
Too long to go into but the tldr is that it's a joke run by a guy that doesn't know what he is doing who is essentially running it to have his Discord clique stroke his ego
It really is a non-serious engine focused on catering to wannabe devs from Reddit, Piratesoft viewers basically
As an example their hierarchy looks clean but the second you have a real Scene with a ton of object it's straight up non-functional

If you want a more in-depth critique there is some shizo with an actual hate website, ignore his ramblings but there is a section with some other people's critiques that is actually worth reading, it's called "blue robot" something
Replies: >>714530673 >>714530712 >>714532381 >>714532863 >>714532926 >>714533718
Anonymous
7/5/2025, 1:01:03 AM No.714530673
>>714529875
The Godot community is creepy and cult-like too.
No, I'm not joining your shitty Discord nor posting on your subr*ddit for simple questions the documentation should have covered.
Replies: >>714533175 >>714536501
Anonymous
7/5/2025, 1:01:39 AM No.714530712
>>714529875
Different anon here, is Unity still good if I just want to make babby's first pixelslop platformer?
Replies: >>714531512 >>714532736 >>714532926
Anonymous
7/5/2025, 1:03:44 AM No.714530848
>>714523831
isnt this fixed now that they are using jolt physics by default?
Anonymous
7/5/2025, 1:12:28 AM No.714531512
>>714530712
Yeah it's perfect for that, I'll always recommend starting with 3D since akin to driving stick, going from 3D -> 2D is a super easy transition but the opposite is a lot harder while it takes the same amount of effort to learn
Anonymous
7/5/2025, 1:23:49 AM No.714532381
>>714529875
I've been using godot for a few years now and I never once interacted with the "community"
I also use C# because fuck GDscript, anyone saying C# is too limited were spoiled by unity and don't use half of its features
Anonymous
7/5/2025, 1:27:29 AM No.714532663
I'm using GML to learn the basics and make some shit, it's comfy but I'll move to a language with static typing soon
Anonymous
7/5/2025, 1:28:15 AM No.714532736
>>714530712
unity is hot fucking dogshit for 2d
Replies: >>714532926
Anonymous
7/5/2025, 1:28:45 AM No.714532775
>>714522986 (OP)
Why do all godot games feel the same
Replies: >>714541493
Anonymous
7/5/2025, 1:29:45 AM No.714532863
>>714529875
>>714528264

ignore this mongoloid he's just mad he got banned on discord for being a republican

how's redot, the "based godot fork" going by the way?
Replies: >>714533016
Anonymous
7/5/2025, 1:30:31 AM No.714532926
>>714532736
>>714530712
Why do all Unity games feel the same

>>714529875
>the new inputsystem that needs 50 lines of code to make a character move
You can tell that system to fuck off and collect raw input. Nothing good ever came from using these """abstracted design patterns""" and they are not mandatory.
Anonymous
7/5/2025, 1:31:46 AM No.714533016
>>714532863
Wait so godot is some kind of tranny game engine or something? Good to know thanks for the warning
Replies: >>714533062 >>714534416
Anonymous
7/5/2025, 1:32:17 AM No.714533062
>>714533016
you weren't going to make a game anyway lol
Replies: >>714533319 >>714533680
Anonymous
7/5/2025, 1:33:03 AM No.714533112
>>714522986 (OP)
What would you use for 3D as an indie developer if not Godot?
Replies: >>714533529 >>714533673 >>714536129
Anonymous
7/5/2025, 1:34:07 AM No.714533175
>>714530673
>The Godot community is creepy and cult-like too.
>No, I'm not joining your shitty Discord nor posting on your subr*ddit for simple questions the documentation should have covered.
I noticed this about Raylib too. I guess it's a given that any kind of "community" in game dev is going to be cult-like. You can of course just use the tools without interacting with the "community" but that becomes difficult when documentation is lacking.
Anonymous
7/5/2025, 1:34:24 AM No.714533193
>>714525463
>current year
>people still think engines dictate art style
Anonymous
7/5/2025, 1:35:21 AM No.714533285
1727307641873366
1727307641873366
md5: e4f117d9c8430afeaa0f2b1e9b663cdb๐Ÿ”
https://files.catbox.moe/oc8dhe.mp4
So this is the power of Godot?
Replies: >>714533616 >>714533769 >>714534814 >>714535061 >>714535094
Anonymous
7/5/2025, 1:35:50 AM No.714533319
>>714533062
No seriously what are you trying to say? That godot is some kind of political tranny thing? That's what it sounds like you're saying.
Replies: >>714533527
Anonymous
7/5/2025, 1:38:39 AM No.714533527
>>714533319
stop pretending to be retarded. You people got a bug up your ass because they banned people from the discord for whining about trannies then went on a 2-week long tirade about how you'd make a "based alternative" to the "evil tranny engine" and then proceeded to not do that, just like you always do when you get something up your ass.

There's literally no way you don't know this unless you only just started using /v/ or have absolutely no association with gamedev at all.

Which is why I say: you won't make a game. This doesn't affect you. All you want to do is virtue signal and posture about your tranny fetish.
Replies: >>714533591 >>714533680
Anonymous
7/5/2025, 1:38:39 AM No.714533529
>>714533112
Why does "indie" have to automatically mean that you don't know how to use DirectX or OpenGL? It doesn't and people have been writing games that way for longer than you've been alive and will continue to do so long after you uh... you know, that thing that you guys do to yourself
Replies: >>714533673 >>714536129
Anonymous
7/5/2025, 1:39:40 AM No.714533581
>>714525463
that's okay you won't make a game so don't worry about it.
Replies: >>714533680
Anonymous
7/5/2025, 1:39:44 AM No.714533591
>>714533527
That's a whole lot of seethe you just typed to say that godot is some kind of political tranny thing, gross
Anonymous
7/5/2025, 1:40:05 AM No.714533616
>>714533285
Nah, it's a Sbitch issue. As seen with Pikmin 3 for the Switch 2.
https://www.youtube.com/watch?v=avEKoFQANaM
Anonymous
7/5/2025, 1:40:41 AM No.714533673
>>714533529
>>714533112
THIS. Be an enginedev. Why make games when you can spend all your time making an engine that does everything worse? More time, more effort, no game! What's not to love?!
Replies: >>714533754 >>714533839 >>714534245 >>714534323 >>714535020 >>714536129 >>714537920
Anonymous
7/5/2025, 1:40:45 AM No.714533680
>>714533581
>>714533527
>>714533062
You have literally never made a game in your ugly miserable life.
Replies: >>714533819
Anonymous
7/5/2025, 1:41:13 AM No.714533718
>>714529875
>As an example their hierarchy looks clean but the second you have a real Scene with a ton of object it's straight up non-functional

This is the main problem with the engine, the node based scene tree makes prototyping extremely fast and easy, but you try to make a real game with tons of detail and you hit a limit to how big it can be pretty much immediately.

It can be done, but you're going to have to write your own shit in C++ from scratch to handle HLODs.
Anonymous
7/5/2025, 1:41:46 AM No.714533754
>>714533673
You're just projecting your own incompetence onto everyone else.

>HOW DID THEY MAKE GAMES BEFORE UNITY WAS INVENTED??? LITERALLY IMPOSSIBLE!!
Absolute retardation.
Replies: >>714533824 >>714536129
Anonymous
7/5/2025, 1:41:57 AM No.714533769
>>714533285
>sonic game is broken
is this supposed to be new information?
Anonymous
7/5/2025, 1:42:36 AM No.714533819
>>714533680
I'm fucking your mom tho, that instantly makes me more successful than your shitty programmer art anime games you have done with your buggy ass engine.
Anonymous
7/5/2025, 1:42:37 AM No.714533824
>>714533754
you don't make games so I wouldn't expect you to understand.
Anonymous
7/5/2025, 1:42:46 AM No.714533839
>>714533673
>no game!
You don't have a game
Replies: >>714533909
Anonymous
7/5/2025, 1:43:09 AM No.714533867
>>714525463
Well that's a you problem.
Anonymous
7/5/2025, 1:43:41 AM No.714533909
>>714533839
>n...no you!
kekaroo
Replies: >>714533990
Anonymous
7/5/2025, 1:44:19 AM No.714533952
>>714522986 (OP)
>Just wait for the new version, sis. It will fix everything, this time for real.
Anonymous
7/5/2025, 1:44:25 AM No.714533960
>>714529706
When I see an engine primarily used by solo devs, with barely any examples 'pushing' the engine to show its weak points, I get suspicious about its capabilities.

Especially an engine that only very recently got shader compilation added as an option.
Replies: >>714534179 >>714534771 >>714536129
Anonymous
7/5/2025, 1:44:50 AM No.714533990
>>714533909
Yes literally you and your nonexistent game lel
Anonymous
7/5/2025, 1:44:53 AM No.714533994
>>714522986 (OP)
godot 5 will fix it
Anonymous
7/5/2025, 1:47:03 AM No.714534179
>>714533960
yeah, I'm working on an open world MMO. I need something that can handle highly realistic, detailed graphics and really push hardware to its limits. Once I get my team together I need something really powerful, so I'm writing my own engine. Godot and Unity are out and Unreal is too limited for what I want to do.
Replies: >>714534523 >>714534526 >>714534565 >>714534573 >>714538005 >>714538035
Anonymous
7/5/2025, 1:47:53 AM No.714534245
>>714533673
Nah this is mostly bullshit. If you don't know anything about graphics programming then sure it's going to take you years to do anything, but you're acting like nobody knows graphics programming which is asinine.

In the first place, writing the underlying system for a specific game that you're making is a lot simpler than writing a general purpose engine and editor like Unity or Unreal. The latter will take you decades but the former has never been easier with all the free info available. It's not the impossible task that stupid internet people pretend it is because their favorite youtuber told them it was. By the way that youtuber is trying to sell you a course.
Replies: >>714534296
Anonymous
7/5/2025, 1:48:35 AM No.714534296
>>714534245
post game
Anonymous
7/5/2025, 1:48:54 AM No.714534323
>>714533673
Post game
Anonymous
7/5/2025, 1:50:03 AM No.714534416
>>714533016
the engine itself is fine, just don't interact with the "community"
you can find answers to most of your questions off google with questions other people already asked, or just figure it out yourself if you know how to code already
and if you can, use C# instead of GDscript regardless or how much people say it isn't fully supported, it works well enough if not better if you know what you're doing
Anonymous
7/5/2025, 1:50:31 AM No.714534459
ive never seen an engineshitter that isn't 2 milliseconds away from a melty. So ez
Anonymous
7/5/2025, 1:50:43 AM No.714534476
img2
img2
md5: 968f9cbd31ea520e485bdcd3ba790ad6๐Ÿ”
I refuse to listen to the opinions of any retard tranny in this thread unless they can prove that they have actually made and shipped a real game. Here's mine. Where's yours?
Replies: >>714535164 >>714538093
Anonymous
7/5/2025, 1:51:17 AM No.714534523
5002da82d2853dba097164d53cd6d76c-imagejpeg
5002da82d2853dba097164d53cd6d76c-imagejpeg
md5: 8b8ca7a7548b69b32da454c6171e28cf๐Ÿ”
>>714534179
>I'm working on an open world MMO. I need something that can handle highly realistic, detailed graphics and really push hardware to its limits.
>Once I get my team together
Yea, you don't sound unhinged at all.
Anonymous
7/5/2025, 1:51:23 AM No.714534526
>>714534179
Precisely. Should license CryEngine.
Anonymous
7/5/2025, 1:51:53 AM No.714534565
>>714534179
i don't think it's realistic for an indie dev to make an open world mmo at all, but yeah, godot definitely can't handle open worlds.
Replies: >>714534619
Anonymous
7/5/2025, 1:52:04 AM No.714534573
>>714534179
most realistic enginedev
Anonymous
7/5/2025, 1:52:37 AM No.714534619
>>714534565
>i don't think it's realistic for an indie dev to make an open world mmo at all,
Prove it, where's your game
Anonymous
7/5/2025, 1:53:18 AM No.714534667
mj
mj
md5: e533133bf9ed7f49de9701832c767f2f๐Ÿ”
>>714524996
Crazy how more games use dithering in 2025 when hardware accelerated blended alphas was one of the SNES and PS1's main selling points.
Anonymous
7/5/2025, 1:54:33 AM No.714534771
-_-
-_-
md5: fdac9ca8fd39942f00026375570b14dc๐Ÿ”
>>714533960
>Especially an engine that only very recently got shader compilation added as an option
And UE5 still doesn't have this fucking feature.
Replies: >>714535098
Anonymous
7/5/2025, 1:55:10 AM No.714534814
>>714533285
this is some sort of fucked up frankenengine situation. i don't know specifics but i'm guessing godot is being used for windowing, input and probably handling rendering for the native sonic colors code. i'm not really sure why the devs didn't just use a stripped down dolphin emulator for the port job.
Anonymous
7/5/2025, 1:56:25 AM No.714534912
I'm sorry but if you don't have any proof that you have ever made a game then your opinion on the matter is virtually worthless. I'm better than all of you. Make sure to get on twitter and put #indiedev #gamedev #screenshotsaturday! Please look forward to all 5 of the likes your post will get by other people who pretend to make games
Replies: >>714535135
Anonymous
7/5/2025, 1:57:52 AM No.714535020
>>714533673
>he says this while SDL and raylib exist
Sounds like a PEBKAC issue
Anonymous
7/5/2025, 1:58:16 AM No.714535061
Sanicsanicsanic
Sanicsanicsanic
md5: 8901e4219882b26f0e0f0b4c40e25af6๐Ÿ”
>>714533285
oh cool, they made a sanic game
Anonymous
7/5/2025, 1:58:47 AM No.714535094
riamu in the poolrooms
riamu in the poolrooms
md5: 6ef4fa5b0d67371d17e189f513114d30๐Ÿ”
>>714533285
Using Godot (the 3.x version no less) was always baffling to me since the original Colors was written use a special version of the Hedgehog Engine specifically designed to run on weaker hardware with easy multiplatform support. Why didn't they just give them the engine code?
Replies: >>714536086
Anonymous
7/5/2025, 1:58:50 AM No.714535098
>>714534771
It did last I looked at it. Since 5.2 at the least.
Anonymous
7/5/2025, 1:59:22 AM No.714535135
>>714534912
I feel like all this trying to derail/kill the thread while posting 0 evidence yourself might have ulterior motives.
Replies: >>714535164
Anonymous
7/5/2025, 1:59:48 AM No.714535157
[THREAT DETECTED]
[THREAT DETECTED]
md5: 58d1a5968cc9ea59b5b66f973b274976๐Ÿ”
>>714522986 (OP)
/our/ guy approved
Replies: >>714535303
Anonymous
7/5/2025, 1:59:55 AM No.714535164
>>714535135
retard >>714534476
Replies: >>714535221
Anonymous
7/5/2025, 2:00:38 AM No.714535221
4bdbc676ec4fdb65c259ec725a810c36c4f1e45e07d59408db0895de070b9b45
>>714535164
You can't be serious.
Replies: >>714535297
Anonymous
7/5/2025, 2:01:16 AM No.714535262
makin_progress_bros_thumb.jpg
makin_progress_bros_thumb.jpg
md5: d7af2220360f01882c96a7e19a1da7db๐Ÿ”
>>714522986 (OP)
I'm making a god hand clone with it and it's doing 3D alright
Replies: >>714535370 >>714535452 >>714536651 >>714538093
Anonymous
7/5/2025, 2:01:37 AM No.714535297
>>714535221
It's still more than what you have
Anonymous
7/5/2025, 2:01:40 AM No.714535303
>>714535157
Wasn't that only pointing out engines that don't basically mandate TAA as the default solution?
Anonymous
7/5/2025, 2:02:39 AM No.714535370
>>714535262
Looks bad. Is that because of the engine or because you don't know what you're doing?
Replies: >>714535410 >>714535773
Anonymous
7/5/2025, 2:03:16 AM No.714535410
>>714535370
post your game

Edit: huh... 2 hours and no response... I guess he left
Replies: >>714535669
Anonymous
7/5/2025, 2:03:38 AM No.714535447
>>714523308
Are you a dev for it?
Anonymous
7/5/2025, 2:03:38 AM No.714535450
vostok
vostok
md5: 6b7d88af7aa43de7a7c761f0fb392379๐Ÿ”
Road to Vostok guy switched to Godot, looks 3D to me
Replies: >>714535512 >>714535565 >>714535934
Anonymous
7/5/2025, 2:03:40 AM No.714535452
>>714535262
If you ever get farther along in the project into something actually releasable, please be sure to add an option for me to shift the camera left/right some. Your example there has your dude blocking the view of the mob to easily read the enemies attacks.
Replies: >>714535509 >>714535773
Anonymous
7/5/2025, 2:04:31 AM No.714535509
>>714535452
>all the passive aggressiveness
who shit in your cereal anon
Anonymous
7/5/2025, 2:04:34 AM No.714535512
>>714535450
Looks like an early PS2 game
Replies: >>714535550 >>714535564
Anonymous
7/5/2025, 2:05:06 AM No.714535550
>>714535512
zoomies have never seen a ps2 have you?
Anonymous
7/5/2025, 2:05:17 AM No.714535564
>>714535512
you clearly don't remember what PS2 games looked like
if you said PS3 it would be more believable
Replies: >>714548890
Anonymous
7/5/2025, 2:05:17 AM No.714535565
>>714535450
>360-era graphics without 50 filters laid on top
Not bad looking. Reminds me of how clean STALKER1 looks.
Anonymous
7/5/2025, 2:05:48 AM No.714535595
What if my PC is a toaster? I used Godot to create a very simple platform game with a few minigames and didn't encounter any issues. Is Unity toaster-friendly?
Replies: >>714535646 >>714535758 >>714535910
Anonymous
7/5/2025, 2:06:35 AM No.714535646
>>714535595
Yeah but use the built in renderer not HDRP
Anonymous
7/5/2025, 2:06:59 AM No.714535669
>>714535410
hes not wrong it looks awful, being an amateur doesn't excuse that
Replies: >>714535714 >>714535773
Anonymous
7/5/2025, 2:07:47 AM No.714535714
file
file
md5: 11bdd6b89685ebda676abf8925757c43๐Ÿ”
>>714535669
>second post
>still no elaboration
Anonymous
7/5/2025, 2:08:19 AM No.714535758
>>714535595
Godot has an OpenGL fallback, although it's getting no fucking love relative to Vulkan these days. Still more than enough for simple shit though if you don't care about fancy shaders.
Anonymous
7/5/2025, 2:08:31 AM No.714535773
>>714535669
>>714535452
>>714535370
Fygoon you're not fooling anybody. Don't you have your shitty crocodile game to think about?
Replies: >>714536031
Anonymous
7/5/2025, 2:09:33 AM No.714535854
>>714523308
It looks like shit, roblox tier
Anonymous
7/5/2025, 2:10:18 AM No.714535910
>>714535595
Unity is the #1 engine for mobile games.
Anonymous
7/5/2025, 2:10:33 AM No.714535927
what do i use for an SMT clone
Replies: >>714535992
Anonymous
7/5/2025, 2:10:33 AM No.714535928
output_thumb.jpg
output_thumb.jpg
md5: 36055a3d6a71857bf82b11d93a96c490๐Ÿ”
I think I'm better than everyone here. No it's not 3d but neither is yours or the one guy who posted the janky 3d fighting game ITT which looks worse than my game
Replies: >>714536024 >>714536195 >>714537119 >>714537920 >>714538093 >>714538725 >>714539981 >>714540281 >>714546510
Anonymous
7/5/2025, 2:10:38 AM No.714535934
>>714535450
Have you played it? The levels are about the size of a parking lot. Any bigger and godot would shit the bed because it has no built in method for streaming assets in.
Replies: >>714536159
Anonymous
7/5/2025, 2:11:13 AM No.714535992
>>714535927
>using an engine for a simple game

C++. Write your own damn engine you lazy fuck. NGMI
Replies: >>714536063
Anonymous
7/5/2025, 2:11:37 AM No.714536024
>>714535928
This is the power of engine dev by the way
Anonymous
7/5/2025, 2:11:41 AM No.714536031
Untitled
Untitled
md5: 26d47bd0e435ebd0c91d6af8066425e1๐Ÿ”
>>714535773
whatever you say schizo nigger
Anonymous
7/5/2025, 2:12:05 AM No.714536063
>>714535992
If you were serious about that you would be recommending a framework. You're just shittalking.
Replies: >>714536104
Anonymous
7/5/2025, 2:12:22 AM No.714536086
>>714535094
>Why didn't they just give them the engine code?
Because SEGA hired Blind Squirrel Games to do it and they're notorious for making kind of shitty ports. Realistically they just didn't want to bother updating the Wii branch of the Hedgehog Engine to the PC one that Generations uses and did GODOT instead. These guys are the ones responsible for the crash happy Bioshock 2 Remaster.
Anonymous
7/5/2025, 2:12:24 AM No.714536090
1726281488745514
1726281488745514
md5: 70cbeeb8d1463bafe0342519124d32ab๐Ÿ”
>>714522986 (OP)
You literally can't port Godot games to consoles unless you pay the Godot company to port it for you. There are no tools available to do it yourself. They only offer console ports as a service that you must pay them for.
Replies: >>714536517 >>714536554 >>714536563 >>714536935
Anonymous
7/5/2025, 2:12:37 AM No.714536104
>>714536063
if you need a fucking framework for a simple game you are seriously ngmi.
Anonymous
7/5/2025, 2:12:56 AM No.714536129
>>714533112
>>714533529
>>714533673
>>714533754
>>714533960
People should really examine their definition of "engine"
Historically devs would just use a fat stack of libraries, and make some tools to speed things up to cover their bases.
The "engines" everyone specifies just save time from having to do that step, at the cost of performance via extra code meant to make it more general purpose made without purpose.
Olde studios would also build up libraries/improve them from game to game which is where the proprietary "engine" comes from, and why the RTS genre has so few developers as "engines" aren't performant enough to cover what they do with their "engines"
So If you want to enginedev you just glue a bunch of libraries that cover the things you don't feel like doing, and make your own for things you do feel like doing, it isn't done from nothing normally.
Replies: >>714536195 >>714536237 >>714538557
Anonymous
7/5/2025, 2:13:25 AM No.714536159
>>714535934
>have you played it
no because its not out yet
Replies: >>714536550
Anonymous
7/5/2025, 2:13:56 AM No.714536195
>>714536129
Didn't read you're coping check out my engine dev game though >>714535928
What do you think??? Not so impossible now right?
Anonymous
7/5/2025, 2:14:25 AM No.714536237
>>714536129
This is why enginedevs tend to be more successful than shitdevs. We actually know what we're doing. I want something, I build it. And I guarantee that when my engine is done it'll run circles around anything off the shelf.
Replies: >>714536482
Anonymous
7/5/2025, 2:14:59 AM No.714536281
1742263468470749
1742263468470749
md5: e00696665f855647639b23792fba2980๐Ÿ”
I hope your eyes have been opened. That is why you don't mess with engine devs by the way.
Anonymous
7/5/2025, 2:16:06 AM No.714536356
I'd probably be more interested in Godot if it had a software rasterizater for 3d graphics.
Anonymous
7/5/2025, 2:17:50 AM No.714536482
>>714536237
I don't think you're automatically guaranteed to be successful just because you decide to try and make your own engine (most people who try it give up and go back to unity or whatevs)

But there is something about the independent mindset of people who actually do it and stick with it. They don't have to wait for their favorite content creator to make a youtube tutorial, they go and find the answers for themselves. Or if some component or tool they need is either lacking or doesn't exist they build it for themselves. Lots of really smart people that know a lot more than me but I'm still way more impressed by the systems they manage to architect than I am by some guy who made an Unreal asset flip.
Replies: >>714536752 >>714536771
Anonymous
7/5/2025, 2:18:06 AM No.714536501
>>714530673
>cult-like too.
I searched some things to see what you're talking about, and there are even conspiracy theories that people with a cult mentality have infiltrated Unity to destroy it from within.

https://web.archive.org/web/20231103135141/https://www.reddit.com/r/WaitingForBlueRobot/comments/17mveno/investigation_are_godot_advocates_infiltrating/
Anonymous
7/5/2025, 2:18:24 AM No.714536517
>>714536090
Not hearing any downsides
Anonymous
7/5/2025, 2:18:55 AM No.714536550
>>714536159
>no because its not out yet

You can download it for free on steam....
Replies: >>714536621
Anonymous
7/5/2025, 2:18:57 AM No.714536554
>>714536090
you need a devkit to port games to consoles
Anonymous
7/5/2025, 2:19:01 AM No.714536563
>>714536090
Can't you just port it yourself? (Ignoring whether or not you know how to do that)
Replies: >>714536632 >>714536764
Anonymous
7/5/2025, 2:19:55 AM No.714536621
>>714536550
Thas a demo buddy
Replies: >>714537516
Anonymous
7/5/2025, 2:20:05 AM No.714536632
>>714536563
no because godot is open source but the parts of the engine that connect to the devkits can't be open source, so those parts have to be closed source and go through a service. This guy just doesn't understand what he's talking about
Replies: >>714537146
Anonymous
7/5/2025, 2:20:17 AM No.714536651
>>714535262
Keep up the good work anon. The world needs more God Hand.
Replies: >>714537340
Anonymous
7/5/2025, 2:21:39 AM No.714536752
>>714536482
I like the Animal Well (also wrote his own engine). I thought he was just the dumb meme Dunkey guy but I was listening to some podcasts and he's really chill. He has a lot of informed opinions about the craft and seems to genuinely enjoy it, which I respect.
Anonymous
7/5/2025, 2:21:45 AM No.714536764
>>714536563
you can for switch games. playstation and xbox have no open source porting options, and godot's whole thing is about being FOSS.
Anonymous
7/5/2025, 2:21:47 AM No.714536771
>>714536482
Generally people doing that are more successful since they can leverage the spectacle of the extra resources.
But people have this vision that enginedevs are making everything from scratch normally, when in fact they just cram in something like bgfx for rendering, alongside of sdl2.
(Or they just use a framework which allows you to leverage the same advantage normally)
Replies: >>714536927
Anonymous
7/5/2025, 2:23:30 AM No.714536896
1723817305862330
1723817305862330
md5: 773f03de86f25990e8c2e6257e1d9d50๐Ÿ”
All the best and most popular indie games (with the exception of Cave Story) used prebuilt engines that, according to failures on /v/, are supposedly poorly made and can't do anything. Never listen to the fucking brown NEET retards on this board when it comes to gamedev.
Replies: >>714537036 >>714537119 >>714537368
Anonymous
7/5/2025, 2:23:53 AM No.714536921
>>714523831
Unity doesn't have a built in solution for stairs either, and people still use that crap
Anonymous
7/5/2025, 2:23:55 AM No.714536927
>>714536771
True, and there is also the aspect I think that when people hear "engine" they think you're literally making Unity which is totally different from making the underlying structure for your own unique game. It's a fundamental misunderstanding of what an "engine" is.
Anonymous
7/5/2025, 2:24:02 AM No.714536935
>>714536090
godot doesn't port games, 3rd party companies do. one of them is a big donor to godot engine because their entire business is porting godot games to consoles.
Replies: >>714537669
Anonymous
7/5/2025, 2:25:20 AM No.714537036
>>714536896
Idk I don't see you making the most popular indie games with your prebuilt engines so where is it?
Anonymous
7/5/2025, 2:26:20 AM No.714537119
>>714536896
Okay but check this out >>714535928
Now where's your game? You are brown.
Anonymous
7/5/2025, 2:26:43 AM No.714537146
>>714536632
>says I don't know what I'm talking about
>admits that it has to go through a service like I said
k
Anonymous
7/5/2025, 2:26:44 AM No.714537147
>can't do console games with Godot
>the 'recommended' solution is paying one specific company to do it for you who takes a fair cut
Replies: >>714537218
Anonymous
7/5/2025, 2:27:38 AM No.714537218
>>714537147
Not a bad deal all things considered. Lots of people in the industry pay specialists for console ports.
Replies: >>714539232
Anonymous
7/5/2025, 2:29:28 AM No.714537340
>>714536651
Thanks anon, it's a slow process but I'm confident about it
Replies: >>714539365
Anonymous
7/5/2025, 2:29:44 AM No.714537368
>>714536896
Indie games generally have a very low bar set for them though. The most legendary indie game is still Undertale and no one has really tried to top it yet because everyone else in the indie space is trying to make cheap forgettable arcade shit or 3d mascot platformers.
Anonymous
7/5/2025, 2:30:14 AM No.714537405
file
file
md5: 1fbe6dd935a1bc1bb88b3bb8e0402c36๐Ÿ”
correct me if i'm wrong, but don't you have to pay unity to port to consoles?
Replies: >>714537542 >>714539562
Anonymous
7/5/2025, 2:30:38 AM No.714537438
Ill use whatever is free and has a ton of tutorials on youtube. Godot works for me
Replies: >>714537519
Anonymous
7/5/2025, 2:31:48 AM No.714537516
>>714536621
Uh-huh, keep telling yourself that. What you see is what you get.
Anonymous
7/5/2025, 2:31:49 AM No.714537519
>>714537438
Good mindset however I think unity has more resources, not that it matters if you're just getting started and probably aren't going to make anything amazing right away
Anonymous
7/5/2025, 2:32:04 AM No.714537542
>>714537405
Yes. You also have to deal with Sony/Microsoft/Nintendo directly to get dev tools, which is a pain in the fucking arse.
Replies: >>714537716
Anonymous
7/5/2025, 2:33:57 AM No.714537669
>>714536935
>one of them is a big donor to godot engine because their entire business is porting godot games to consoles

That business is made by the people who made godot, that's why they 'donate' to godot, by paying themselves to work on godot.
Anonymous
7/5/2025, 2:34:26 AM No.714537714
There aren't really any good indie games though. No you aren't going to make the first good indie game. The best indie game is probably one of the Touhou games and those games are unremarkable
Anonymous
7/5/2025, 2:34:29 AM No.714537716
>>714537542
same deal if you choose to port to switch yourself using godot, the first step is getting the SDK from nintendo.
Anonymous
7/5/2025, 2:35:57 AM No.714537826
You guys talk so much shit but I see what you guys post in the /v/ game dev threads. Not a single one of you has any credibility to be talking down to anyone else lol
Anonymous
7/5/2025, 2:37:02 AM No.714537920
>>714533673
Hi. I made this without unity or unreal or godot >>714535928
Looks like you were wrong, it's not really all that hard after all. Maybe you're just stupid?
Anonymous
7/5/2025, 2:37:17 AM No.714537945
I remember using Godot for a small project because, when I started it, Unity had gained a bad reputation due to decisions made by one of its owners. What happened with that controversy?
Replies: >>714538160 >>714538242
Anonymous
7/5/2025, 2:38:09 AM No.714538005
>>714534179
No one is going to play your game.
Online games are a market of 1, because no one will abandon all the shit they bought and their "friends" to go play a game no one plays.
You only can get any chance when the "main game" fucks up so hard people leave it for something else.
And there's like 100 games trying to be the "something else".
Anonymous
7/5/2025, 2:38:37 AM No.714538035
>>714534179
Classic.
Everyone not getting the irony of the old "I'm a solo dev and I wanna make an MMO" is getting filtered.
Long live the gamedev-net forums
Replies: >>714538178
Anonymous
7/5/2025, 2:39:07 AM No.714538080
>>714527481
Godot is forward rendered
Anonymous
7/5/2025, 2:39:15 AM No.714538093
>>714535928
>>714535262
>>714534476
>These are the people talking shit to you ITT
How can you survive the cognitive dissonance of pretending to be better than everyone else while having results this bad?
Replies: >>714538547 >>714538807
Anonymous
7/5/2025, 2:40:09 AM No.714538160
>>714537945
once they realized that small indie devs don't actually need unity when they started abandoning it en masse they backtracked hard on all the shit pissing everyone off.
Anonymous
7/5/2025, 2:40:21 AM No.714538178
>>714538035
I just don't know, i been approached so many times by the "what you're doing is SHIT next to my MMO. do it for me for free and we share the profits" type that i just don't know if it's a joke or he's serious.
Anonymous
7/5/2025, 2:41:20 AM No.714538242
>>714537945
They had to back peddle and the CEO stepped down

Just another reason to either use open source solutions with permissible licenses like Godot or roll your own tech. You literally never needed these large corporations
Anonymous
7/5/2025, 2:41:38 AM No.714538264
Godot has horrible 3D performance. I downloaded the Morgan's Skate Club Demo (https://spacedimsum.itch.io/morgansskateclub) and I run at like 12 frames per second. And that's after I turned down the resolution to about 360p.
Replies: >>714538349 >>714538653
Anonymous
7/5/2025, 2:42:55 AM No.714538349
>>714538264
The performance is actually pretty good IF you don't use it's godawful slow ambient light solution.
I made and published a game on it that ran at 60 FPS on my geforce 9800gt.
Anonymous
7/5/2025, 2:44:15 AM No.714538424
From what I've seen, Godot users seem more like pyramid scheme investors than cultists.
The fact that they are so defensive is more because they have invested time and money in projects made in Godot, and they fear that criticism, even when pertinent, will cause the engine to lose support and users, which could at some point render their project obsolete.
It's more of a sunk cost fallacy case than religion, in my opinion.
Replies: >>714538671 >>714538831
Anonymous
7/5/2025, 2:46:03 AM No.714538547
>>714538093
where's your game bro
Edit: huh? I think he left
Replies: >>714538725
Anonymous
7/5/2025, 2:46:10 AM No.714538557
>>714536129
Well I think it all comes down to personal preference. Yes it is half true that a newbie will probably spend a decade trying to write an engine before he even gets to start making the game. However before I even got into games I got a standard comp sci education in uni and took courses on things like machine architecture, graphics programming, data structures, and a lot of fundamentals. My group's final capstone project was a local network multiplayer game. Since then I have tried using Unity for my own stuff but it never clicked with me so I can never comfortable switch to using something like Unity.

I simply don't need Unity or Godot. Not that there's anything wrong with you if you do need it. Nobody knows everything.
Anonymous
7/5/2025, 2:47:40 AM No.714538653
>>714538264
Anon you linked an itchio project. That is a shovelware site used by tech illiterate retards. You can point to any poorly optimized game on there and say it's the engine's fault but in reality it's the creator of the project just following shitty youtube tutorials not knowing what they're doing
Anonymous
7/5/2025, 2:48:04 AM No.714538671
>>714538424
i'm not an ardent defender of godot, especially when it comes to 3d, i'd advise indie devs to use unity if they're planning to make anything more complex than your typical solodev psx style game. but i am hoping it continues to get funding so it hopefully gets its blender moment in the future.
Replies: >>714538797
Anonymous
7/5/2025, 2:48:45 AM No.714538725
>>714538547
You showed him hah fuck him. Hey check out my game what do you think? >>714535928
Are you a fellow engine dev too?
Replies: >>714538807
Anonymous
7/5/2025, 2:49:46 AM No.714538797
>>714538671
>typical solodev psx style game
>could never run on real psx hardware because it's so poorly optimized
Replies: >>714539579
Anonymous
7/5/2025, 2:49:56 AM No.714538807
>>714538725
>>714538093
post game
Replies: >>714539981
Anonymous
7/5/2025, 2:50:15 AM No.714538831
>>714538424
I just want godot to be good because its open source and simple to use, the issue is juan himself and his cabal, and anyone that forks the engine isn't competent enough to actually update it frequently with features people actually need
blazium and redot just went nowhere and are just godot but with different color themes
Replies: >>714542553
Anonymous
7/5/2025, 2:54:45 AM No.714539192
Only fags left holding the unity bags are indies too deep in their projects/games.
Triple A fags all psyched themesleves to learn the Unreal Wayโ„ข
I migrated all my shit from unity to godot because it's the only thing that has a future in open source grounds like old unity used to have.
Replies: >>714539305 >>714539363
Anonymous
7/5/2025, 2:55:21 AM No.714539232
>>714537218
I just can't see myself handing that much control over to another studio, especially if I have certain standards I want met, which may require me to adjust some of the assets (eg. reduce drawcall card, or simplify the scene).
Anonymous
7/5/2025, 2:56:17 AM No.714539305
>>714539192
I use unreal and I couldnt be happier dawg
Replies: >>714539357
Anonymous
7/5/2025, 2:56:18 AM No.714539306
is this the gamedev thread?
Replies: >>714539634
Anonymous
7/5/2025, 2:57:07 AM No.714539357
>>714539305
show me your blurry taa implentation and dithering dawg
Replies: >>714539454 >>714539465
Anonymous
7/5/2025, 2:57:18 AM No.714539363
>>714539192
Raylib is breddy good too and has a growing commmhjity thatโ€™s similarly friendly and helpful
Anonymous
7/5/2025, 2:57:18 AM No.714539365
>>714537340
Post in the gamedev thread when it shows up here we could use more solodevs who are actually working on something.
Anonymous
7/5/2025, 2:57:48 AM No.714539403
SlopeRun_thumb.jpg
SlopeRun_thumb.jpg
md5: 79561cc454b38ed1caa7cd3f3ce93a93๐Ÿ”
I'm making a 3D platfemormer game in Godot, and I don't think it's that bad.
Replies: >>714541353 >>714546617
Anonymous
7/5/2025, 2:58:35 AM No.714539454
>>714539357
Show me your itchio shovelware gigachad
Anonymous
7/5/2025, 2:58:48 AM No.714539465
>>714539357
Disabled and unused retardio, cause only a faggot like you would day taa and dithering like those buzzwords to you mean anything
Replies: >>714539513
Anonymous
7/5/2025, 2:59:19 AM No.714539513
>>714539465
>buzzwords
kekbur
Anonymous
7/5/2025, 3:00:12 AM No.714539562
>>714537405
All game engines need extra licenses to port to console because the console SDKs are not open source.
Anonymous
7/5/2025, 3:00:30 AM No.714539579
>>714538797
It's mostly the part where they put shit like realtime shadows and bump map and a gazillion triangles.
"PS1 dev" means "we downloaded the texture warping filter and modeled everything poorly".
I seem a "playstation game competition" where literally none of the games in it looked like playstation, and neither did the menu to select between em.
Replies: >>714539865
Anonymous
7/5/2025, 3:01:10 AM No.714539634
>>714539306
yeah just mind the schizo
Anonymous
7/5/2025, 3:01:34 AM No.714539667
Is it still possible to license UE1/2 for commercial use?
Replies: >>714539726
Anonymous
7/5/2025, 3:02:28 AM No.714539726
>>714539667
Anon, Deux Ex runs on Unreal 1 and it can't even calculate headshots correctly.
Replies: >>714541258
Anonymous
7/5/2025, 3:02:48 AM No.714539754
>>714525463
You don't need more
Anonymous
7/5/2025, 3:03:40 AM No.714539818
average webdev
average webdev
md5: ebcbbb4a6c81dd8744fbd350f3584664๐Ÿ”
Average gamedev
Replies: >>714540073 >>714541130 >>714552161
Anonymous
7/5/2025, 3:04:11 AM No.714539865
>>714539579
most zoomers/alphas making those games have probably never played an actual ps1 game before. that was something that was also easy to tell in analog horror, whether or not the person was around when analog media like VHS tapes were common.
Anonymous
7/5/2025, 3:04:20 AM No.714539881
>>714522986 (OP)
I saw some cool stuff made in GB Studio last thread. What do you guys think about it?
Replies: >>714539930 >>714540668
Anonymous
7/5/2025, 3:04:53 AM No.714539930
>>714539881
At least there's some actual limits (the gameboy hardware).
Replies: >>714540514 >>714540668
Anonymous
7/5/2025, 3:05:31 AM No.714539981
>>714538807
Here man check it out >>714535928
Are you a fellow engine dev too or are you another hater crab?

A wise man once said, โ€œA rising tide raises all ships in the harbor.โ€ There is no need for negativity because it doesnโ€™t accomplish anything or help you at all. Be good to your soul by being good to others and it will in turn nourish your spirit.
Anonymous
7/5/2025, 3:06:31 AM No.714540068
Real thread here
>>>714539919
Replies: >>714540123
Anonymous
7/5/2025, 3:06:34 AM No.714540073
>>714539818
You donโ€™t need more
Anonymous
7/5/2025, 3:07:15 AM No.714540123
>>714540068
thanks
Anonymous
7/5/2025, 3:09:33 AM No.714540281
upenstuff
upenstuff
md5: 9222aeb891220a82effbbf9b0b9f48e4๐Ÿ”
>>714535928
If by "better", you mean doing the most low level shit, i probably got you beat, as the only code i didn't do is the disk ROM.
Replies: >>714540438
Anonymous
7/5/2025, 3:11:56 AM No.714540438
>>714540281
I kneel
>makefile
Unbelievably based
Anonymous
7/5/2025, 3:13:07 AM No.714540514
>>714539930
I figured that that was just a cool novelty and people were making much bigger games given the webms posted. That's still pretty neat.
Replies: >>714540668 >>714540712
Anonymous
7/5/2025, 3:15:28 AM No.714540668
>>714539881
>>714539930
>>714540514
Speaking of, you guys ever try GBA programming? One of the most interesting systems I ever programmed for. When I tried a couple years ago there was no GBA equivalent to GB Studio, it was all from scratch. Thereโ€™s a very detailed tutorial/ resource I found which made it easy to get into.
Replies: >>714540789
Anonymous
7/5/2025, 3:15:56 AM No.714540712
>>714540514
Nah, it's "the real deal", forcing you to make a game that actually run on the gameboy, limited by the memory size and CPU speed and all that.
Anonymous
7/5/2025, 3:16:57 AM No.714540789
>>714540668
GBA in unironically the best place to learn C.
The hardware is beautifully organized.
Anonymous
7/5/2025, 3:22:07 AM No.714541130
>>714539818
if the code works then whats the issue?

i look like this and code games like this
Anonymous
7/5/2025, 3:22:46 AM No.714541173
1749412940175765
1749412940175765
md5: 563d04c3e798bffe9addcfe884ffb8b9๐Ÿ”
>Never touched gamedev before
>Never written code
>Spend 1 month slamming shit together
>It ends up being shit and I'm discouraged from even trying
Replies: >>714541565 >>714541651
Anonymous
7/5/2025, 3:23:57 AM No.714541258
>>714539726
Deus Ex is pretty infamous for everything involving its AI and gunplay being ass.
Anonymous
7/5/2025, 3:24:58 AM No.714541353
>>714539403
shoot that's pretty cool anon
Anonymous
7/5/2025, 3:26:54 AM No.714541493
>>714532775
like nortubel?
Anonymous
7/5/2025, 3:27:49 AM No.714541565
>>714541173
Now spend another month going back and learning it properly. You will feel better.
Replies: >>714542118
Anonymous
7/5/2025, 3:29:04 AM No.714541651
>>714541173
Don't do big shit.
Do shitposts first, a lot of shitposts, with each having a new aspect you want to learn.

It's literally a JRPG shit.
Replies: >>714542118
Anonymous
7/5/2025, 3:36:01 AM No.714542118
>>714541651
>>714541565
Forgot to link vid of the dogshit for context:
https://streamable.com/7w8nrp
Replies: >>714542807
Anonymous
7/5/2025, 3:40:58 AM No.714542443
>>714522986 (OP)
It's got a lot of weird quirks, but I guess all 3D pipelines do. I don't know why GLB still eats half my deform keys when every optimization import/export is turned off and it displays correctly in the import menu itself. Being less of a pain to just set a material override with your UVs instead of trying to wrangle that fuckass import to stop compressing my shit. That kinda beeswax.

Not looking forward to learning Godot's shaderlang, even though you kinda need to because it can't import visual systems worth a damn.
Replies: >>714542537 >>714542552
Anonymous
7/5/2025, 3:42:14 AM No.714542537
>>714542443
I'm probably just spoiled with Blender, but fuck I wish I could just use its shader editors in Godot.
Anonymous
7/5/2025, 3:42:25 AM No.714542552
>>714542443
doesn't godot have its own visual shader thingy?
also they are finally adding stencil support in 4.5
Replies: >>714542676
Anonymous
7/5/2025, 3:42:24 AM No.714542553
1739600937149246
1739600937149246
md5: 2ec69aa33fba9e42bc3bcb76dc1d7ccb๐Ÿ”
>>714538831
>Find picrel
>Dev got harassed off discord and godot release cancelled
Many such cases, it seems.
https://www.youtube.com/watch?v=TkPs0EsCt7E
Replies: >>714543619 >>714546291
Anonymous
7/5/2025, 3:44:07 AM No.714542676
>>714542552
Probably, haven't looked into it seriously because I'm procrastinating - like the other anon said, wish it could just import Blender shader configs.
Anonymous
7/5/2025, 3:44:45 AM No.714542719
>>714523308
She looks like she fucks human men
Replies: >>714548020 >>714552332
Anonymous
7/5/2025, 3:46:17 AM No.714542807
>>714542118
You have a problem of "i give up easily".
My first game was basically > and < shoots - at each other in MSX BASIC.
Scale down a bit, try new things, make mistakes, get messy.
Replies: >>714543384
Anonymous
7/5/2025, 3:54:40 AM No.714543384
>>714542807
Yeah, I've been feeling the urge to get back to this and try to make something completely different.
Maybe a simple point-and-click game
Replies: >>714544287
Anonymous
7/5/2025, 3:58:06 AM No.714543619
>>714542553
This is what happens with your community is full of trannies.
Anonymous
7/5/2025, 4:08:54 AM No.714544287
>>714543384
Go ahead, have fun.
Game dev is actually an autism simulator game like minecraft or shenzen I/O
Replies: >>714545645
Anonymous
7/5/2025, 4:31:03 AM No.714545645
>>714544287
I just wanna make another quirky indie rpg desu senpai.
Anonymous
7/5/2025, 4:41:35 AM No.714546291
>>714542553
The problem is that he forked Godot to make his own branch called Jenova which had first class C++ support. Of course this didn't sit well with Godotrannies who think anyone who forks their engine is a magachud grifter like the Redotards. They're also probably rustrannies which are all insane cultists and will send code assassins to your house if you aren't literally converting your entire codebase to Rust.
Anonymous
7/5/2025, 4:45:36 AM No.714546510
>>714535928
my game mogs yours to fuck. try again nigger!
Replies: >>714553919
Anonymous
7/5/2025, 4:47:06 AM No.714546617
>>714539403
why is mario doing a sanic?
Anonymous
7/5/2025, 4:47:14 AM No.714546621
Thoughts on this Godot game coming out?

https://store.steampowered.com/app/1581100/Bittersweet_Birthday/
Replies: >>714548309 >>714548642 >>714550031
Anonymous
7/5/2025, 5:09:05 AM No.714548020
>>714542719
trueeeee
Anonymous
7/5/2025, 5:13:00 AM No.714548309
>>714546621
Buy an ad
Anonymous
7/5/2025, 5:17:59 AM No.714548642
>>714546621
Not my type of game, but it has charisma.
Anonymous
7/5/2025, 5:22:37 AM No.714548890
>>714525463
>choose the wrong tool
>blame the tool for it
Use Unreal or Unity.
>>714535564
>you clearly don't remember what PS2 games looked like
These people have never played a single PS2 game, Anon. They are too young for that. They only use it as an insult.
Anonymous
7/5/2025, 5:25:06 AM No.714549048
>>714525463
you should worry about having fun gameplay before you try to do graphics
Replies: >>714549485
Anonymous
7/5/2025, 5:32:22 AM No.714549485
>>714549048
>this kills the dev
Anonymous
7/5/2025, 5:41:19 AM No.714550031
>>714546621
Good art and gameplay idea, but the trailer has a furfag character saying "it hits different" and the presence of zoomerspeak immediately makes me discard it out of principle, better luck next time bro
Anonymous
7/5/2025, 6:15:41 AM No.714552161
>>714539818
this can't be real
you just typed in nonsense in vscode and pasted in some random indian guy
Anonymous
7/5/2025, 6:18:48 AM No.714552332
>>714542719
She canonically does.
Replies: >>714552989
Anonymous
7/5/2025, 6:29:47 AM No.714552989
>>714552332
good, me next
Anonymous
7/5/2025, 6:47:21 AM No.714553919
>>714546510
>mogs
You type like a faggot so opinion discarded hah also post your shitty game fagman