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Thread 714522986

236 posts 62 images /v/
Anonymous No.714522986 [Report] >>714523797 >>714523831 >>714532775 >>714533112 >>714533952 >>714533994 >>714535157 >>714535262 >>714536090 >>714539881 >>714542443
>can't do 3d games
Anonymous No.714523265 [Report] >>714525463
godot is the second coming of flash
Anonymous No.714523308 [Report] >>714525463 >>714535447 >>714535854 >>714542719
Please look forward to Bombun later this year
Anonymous No.714523613 [Report] >>714526385
>kills godot
Anonymous No.714523797 [Report]
>>714522986 (OP)
>can't do 3d games
godot sure can do 3d games
it just does them like shit because of how horrifically poor the performance is
so any 3d game coming out of godot won't have any spectacles via what can be done with resources thanks to this
Anonymous No.714523831 [Report] >>714530848 >>714536921
>>714522986 (OP)
>Godot 3D
*blocks ur path*
Anonymous No.714524774 [Report]
Godot has lost about 30% of its monthly donations since July 2024. I don't think it has much of a future.
Anonymous No.714524996 [Report] >>714527481 >>714534667
>can't do transparency
lol
Anonymous No.714525463 [Report] >>714529706 >>714533193 >>714533581 >>714533867 >>714539754 >>714548890 >>714549048
>>714523265
>>714523308
The problem is I want to make a game that doesn't look like it was built for the PS1.
Anonymous No.714525578 [Report] >>714527204 >>714527562 >>714527927 >>714528264 >>714529639
is unity my best option to start learning game development or should i be doing something with c++?
Anonymous No.714526385 [Report]
>>714523613
shill
Anonymous No.714527204 [Report]
>>714525578
code your own engine
Anonymous No.714527320 [Report] >>714527932
Fooled me
Anonymous No.714527481 [Report] >>714538080
>>714524996
Transparency has been dead in vidya since deferred rendering
Anonymous No.714527562 [Report]
>>714525578
There's no objectively wrong answer for which engine/language you could use, as long as you're comfortable with the workflow. It's more important that you narrow down the scope of your idea(s) and plan ahead, because the process of working on a ambitious game will likely burn you out eventually.
Anonymous No.714527927 [Report]
>>714525578
>learning
Unity has the most plentiful amount of guides but c++ if you're good at it will get you further but also take way longer
Anonymous No.714527932 [Report]
>>714527320
That screen shaking effect is terrible, anon. If it's your game, remove it immediately. It looks like a glitch.
Anonymous No.714528264 [Report] >>714528621 >>714532863
>>714525578
Are you new to programming/inexperienced and want to actually learn how to make a game?
Unity
Know what you're doing but not a gamedev? Unreal
Like to LARP as a gamedev because you spent 30 minutes in the editor but don't want to actually make a game?
Godot

2D game (if you're new always start with 3D) or mobile game? Forced to use Unity

In general Unity just works, just learning C# and the absolute basics of Unity APIs is enough to make any game you want
Unreal forces you to code in a specific way and you have to actually learns how the engine works, even then it often simply doesn't accept the way you want to do it
Unreal does have the advantage of being in C++ which is the language used in game development instead of using this weird .NET layer that obfuscates on how Unity actually works
Anonymous No.714528621 [Report] >>714529875
>>714528264
I'm not that anon, but is Unity really that good? What's wrong with Godot? I remember downloading Unity a few years ago and thinking it was extremely bloated.
Anonymous No.714529639 [Report]
>>714525578
>learning game development
What does that mean for you?
Creating a game is not an exact science. It's not like learning how to build a house or something.
Games are entertainment products, and anything you do that has the potential to entertain the average person is valid, no matter how you created that product.
Anonymous No.714529706 [Report] >>714533960
>>714525463
then don't be shit at modelling? do you honestly think this is an engine thing and not a deliberate choice?
Anonymous No.714529875 [Report] >>714530673 >>714530712 >>714532381 >>714532863 >>714532926 >>714533718
>>714528621
>is Unity really that good?
I wouldn't call it "good" per se but it's designed to support whatever you want to do with it, which isn't all upside because it results in stuff like the new inputsystem that needs 50 lines of code to make a character move and their UI implementation which we don't talk about
If you like iterative design and unlike most "game devs" actually understand programming and basic design patterns you'll want to use Unity because it doesn't get in your way unlike Unreal

There really isn't a reason not to just use Unity when Unreal requires so much more effort for features that are only relevant in AAA games, the few times where Unity fell short for me it wasn't much effort to change my approach
Do keep in mind you have to Buy Odin Inspector and to a lesser extent Rewired if you're planning on using Unity

>What's wrong with Godot?
Too long to go into but the tldr is that it's a joke run by a guy that doesn't know what he is doing who is essentially running it to have his Discord clique stroke his ego
It really is a non-serious engine focused on catering to wannabe devs from Reddit, Piratesoft viewers basically
As an example their hierarchy looks clean but the second you have a real Scene with a ton of object it's straight up non-functional

If you want a more in-depth critique there is some shizo with an actual hate website, ignore his ramblings but there is a section with some other people's critiques that is actually worth reading, it's called "blue robot" something
Anonymous No.714530673 [Report] >>714533175 >>714536501
>>714529875
The Godot community is creepy and cult-like too.
No, I'm not joining your shitty Discord nor posting on your subr*ddit for simple questions the documentation should have covered.
Anonymous No.714530712 [Report] >>714531512 >>714532736 >>714532926
>>714529875
Different anon here, is Unity still good if I just want to make babby's first pixelslop platformer?
Anonymous No.714530848 [Report]
>>714523831
isnt this fixed now that they are using jolt physics by default?
Anonymous No.714531512 [Report]
>>714530712
Yeah it's perfect for that, I'll always recommend starting with 3D since akin to driving stick, going from 3D -> 2D is a super easy transition but the opposite is a lot harder while it takes the same amount of effort to learn
Anonymous No.714532381 [Report]
>>714529875
I've been using godot for a few years now and I never once interacted with the "community"
I also use C# because fuck GDscript, anyone saying C# is too limited were spoiled by unity and don't use half of its features
Anonymous No.714532663 [Report]
I'm using GML to learn the basics and make some shit, it's comfy but I'll move to a language with static typing soon
Anonymous No.714532736 [Report] >>714532926
>>714530712
unity is hot fucking dogshit for 2d
Anonymous No.714532775 [Report] >>714541493
>>714522986 (OP)
Why do all godot games feel the same
Anonymous No.714532863 [Report] >>714533016
>>714529875
>>714528264

ignore this mongoloid he's just mad he got banned on discord for being a republican

how's redot, the "based godot fork" going by the way?
Anonymous No.714532926 [Report]
>>714532736
>>714530712
Why do all Unity games feel the same

>>714529875
>the new inputsystem that needs 50 lines of code to make a character move
You can tell that system to fuck off and collect raw input. Nothing good ever came from using these """abstracted design patterns""" and they are not mandatory.
Anonymous No.714533016 [Report] >>714533062 >>714534416
>>714532863
Wait so godot is some kind of tranny game engine or something? Good to know thanks for the warning
Anonymous No.714533062 [Report] >>714533319 >>714533680
>>714533016
you weren't going to make a game anyway lol
Anonymous No.714533112 [Report] >>714533529 >>714533673 >>714536129
>>714522986 (OP)
What would you use for 3D as an indie developer if not Godot?
Anonymous No.714533175 [Report]
>>714530673
>The Godot community is creepy and cult-like too.
>No, I'm not joining your shitty Discord nor posting on your subr*ddit for simple questions the documentation should have covered.
I noticed this about Raylib too. I guess it's a given that any kind of "community" in game dev is going to be cult-like. You can of course just use the tools without interacting with the "community" but that becomes difficult when documentation is lacking.
Anonymous No.714533193 [Report]
>>714525463
>current year
>people still think engines dictate art style
Anonymous No.714533285 [Report] >>714533616 >>714533769 >>714534814 >>714535061 >>714535094
https://files.catbox.moe/oc8dhe.mp4
So this is the power of Godot?
Anonymous No.714533319 [Report] >>714533527
>>714533062
No seriously what are you trying to say? That godot is some kind of political tranny thing? That's what it sounds like you're saying.
Anonymous No.714533527 [Report] >>714533591 >>714533680
>>714533319
stop pretending to be retarded. You people got a bug up your ass because they banned people from the discord for whining about trannies then went on a 2-week long tirade about how you'd make a "based alternative" to the "evil tranny engine" and then proceeded to not do that, just like you always do when you get something up your ass.

There's literally no way you don't know this unless you only just started using /v/ or have absolutely no association with gamedev at all.

Which is why I say: you won't make a game. This doesn't affect you. All you want to do is virtue signal and posture about your tranny fetish.
Anonymous No.714533529 [Report] >>714533673 >>714536129
>>714533112
Why does "indie" have to automatically mean that you don't know how to use DirectX or OpenGL? It doesn't and people have been writing games that way for longer than you've been alive and will continue to do so long after you uh... you know, that thing that you guys do to yourself
Anonymous No.714533581 [Report] >>714533680
>>714525463
that's okay you won't make a game so don't worry about it.
Anonymous No.714533591 [Report]
>>714533527
That's a whole lot of seethe you just typed to say that godot is some kind of political tranny thing, gross
Anonymous No.714533616 [Report]
>>714533285
Nah, it's a Sbitch issue. As seen with Pikmin 3 for the Switch 2.
https://www.youtube.com/watch?v=avEKoFQANaM
Anonymous No.714533673 [Report] >>714533754 >>714533839 >>714534245 >>714534323 >>714535020 >>714536129 >>714537920
>>714533529
>>714533112
THIS. Be an enginedev. Why make games when you can spend all your time making an engine that does everything worse? More time, more effort, no game! What's not to love?!
Anonymous No.714533680 [Report] >>714533819
>>714533581
>>714533527
>>714533062
You have literally never made a game in your ugly miserable life.
Anonymous No.714533718 [Report]
>>714529875
>As an example their hierarchy looks clean but the second you have a real Scene with a ton of object it's straight up non-functional

This is the main problem with the engine, the node based scene tree makes prototyping extremely fast and easy, but you try to make a real game with tons of detail and you hit a limit to how big it can be pretty much immediately.

It can be done, but you're going to have to write your own shit in C++ from scratch to handle HLODs.
Anonymous No.714533754 [Report] >>714533824 >>714536129
>>714533673
You're just projecting your own incompetence onto everyone else.

>HOW DID THEY MAKE GAMES BEFORE UNITY WAS INVENTED??? LITERALLY IMPOSSIBLE!!
Absolute retardation.
Anonymous No.714533769 [Report]
>>714533285
>sonic game is broken
is this supposed to be new information?
Anonymous No.714533819 [Report]
>>714533680
I'm fucking your mom tho, that instantly makes me more successful than your shitty programmer art anime games you have done with your buggy ass engine.
Anonymous No.714533824 [Report]
>>714533754
you don't make games so I wouldn't expect you to understand.
Anonymous No.714533839 [Report] >>714533909
>>714533673
>no game!
You don't have a game
Anonymous No.714533867 [Report]
>>714525463
Well that's a you problem.
Anonymous No.714533909 [Report] >>714533990
>>714533839
>n...no you!
kekaroo
Anonymous No.714533952 [Report]
>>714522986 (OP)
>Just wait for the new version, sis. It will fix everything, this time for real.
Anonymous No.714533960 [Report] >>714534179 >>714534771 >>714536129
>>714529706
When I see an engine primarily used by solo devs, with barely any examples 'pushing' the engine to show its weak points, I get suspicious about its capabilities.

Especially an engine that only very recently got shader compilation added as an option.
Anonymous No.714533990 [Report]
>>714533909
Yes literally you and your nonexistent game lel
Anonymous No.714533994 [Report]
>>714522986 (OP)
godot 5 will fix it
Anonymous No.714534179 [Report] >>714534523 >>714534526 >>714534565 >>714534573 >>714538005 >>714538035
>>714533960
yeah, I'm working on an open world MMO. I need something that can handle highly realistic, detailed graphics and really push hardware to its limits. Once I get my team together I need something really powerful, so I'm writing my own engine. Godot and Unity are out and Unreal is too limited for what I want to do.
Anonymous No.714534245 [Report] >>714534296
>>714533673
Nah this is mostly bullshit. If you don't know anything about graphics programming then sure it's going to take you years to do anything, but you're acting like nobody knows graphics programming which is asinine.

In the first place, writing the underlying system for a specific game that you're making is a lot simpler than writing a general purpose engine and editor like Unity or Unreal. The latter will take you decades but the former has never been easier with all the free info available. It's not the impossible task that stupid internet people pretend it is because their favorite youtuber told them it was. By the way that youtuber is trying to sell you a course.
Anonymous No.714534296 [Report]
>>714534245
post game
Anonymous No.714534323 [Report]
>>714533673
Post game
Anonymous No.714534416 [Report]
>>714533016
the engine itself is fine, just don't interact with the "community"
you can find answers to most of your questions off google with questions other people already asked, or just figure it out yourself if you know how to code already
and if you can, use C# instead of GDscript regardless or how much people say it isn't fully supported, it works well enough if not better if you know what you're doing
Anonymous No.714534459 [Report]
ive never seen an engineshitter that isn't 2 milliseconds away from a melty. So ez
Anonymous No.714534476 [Report] >>714535164 >>714538093
I refuse to listen to the opinions of any retard tranny in this thread unless they can prove that they have actually made and shipped a real game. Here's mine. Where's yours?
Anonymous No.714534523 [Report]
>>714534179
>I'm working on an open world MMO. I need something that can handle highly realistic, detailed graphics and really push hardware to its limits.
>Once I get my team together
Yea, you don't sound unhinged at all.
Anonymous No.714534526 [Report]
>>714534179
Precisely. Should license CryEngine.
Anonymous No.714534565 [Report] >>714534619
>>714534179
i don't think it's realistic for an indie dev to make an open world mmo at all, but yeah, godot definitely can't handle open worlds.
Anonymous No.714534573 [Report]
>>714534179
most realistic enginedev
Anonymous No.714534619 [Report]
>>714534565
>i don't think it's realistic for an indie dev to make an open world mmo at all,
Prove it, where's your game
Anonymous No.714534667 [Report]
>>714524996
Crazy how more games use dithering in 2025 when hardware accelerated blended alphas was one of the SNES and PS1's main selling points.
Anonymous No.714534771 [Report] >>714535098
>>714533960
>Especially an engine that only very recently got shader compilation added as an option
And UE5 still doesn't have this fucking feature.
Anonymous No.714534814 [Report]
>>714533285
this is some sort of fucked up frankenengine situation. i don't know specifics but i'm guessing godot is being used for windowing, input and probably handling rendering for the native sonic colors code. i'm not really sure why the devs didn't just use a stripped down dolphin emulator for the port job.
Anonymous No.714534912 [Report] >>714535135
I'm sorry but if you don't have any proof that you have ever made a game then your opinion on the matter is virtually worthless. I'm better than all of you. Make sure to get on twitter and put #indiedev #gamedev #screenshotsaturday! Please look forward to all 5 of the likes your post will get by other people who pretend to make games
Anonymous No.714535020 [Report]
>>714533673
>he says this while SDL and raylib exist
Sounds like a PEBKAC issue
Anonymous No.714535061 [Report]
>>714533285
oh cool, they made a sanic game
Anonymous No.714535094 [Report] >>714536086
>>714533285
Using Godot (the 3.x version no less) was always baffling to me since the original Colors was written use a special version of the Hedgehog Engine specifically designed to run on weaker hardware with easy multiplatform support. Why didn't they just give them the engine code?
Anonymous No.714535098 [Report]
>>714534771
It did last I looked at it. Since 5.2 at the least.
Anonymous No.714535135 [Report] >>714535164
>>714534912
I feel like all this trying to derail/kill the thread while posting 0 evidence yourself might have ulterior motives.
Anonymous No.714535157 [Report] >>714535303
>>714522986 (OP)
/our/ guy approved
Anonymous No.714535164 [Report] >>714535221
>>714535135
retard >>714534476
Anonymous No.714535221 [Report] >>714535297
>>714535164
You can't be serious.
Anonymous No.714535262 [Report] >>714535370 >>714535452 >>714536651 >>714538093
>>714522986 (OP)
I'm making a god hand clone with it and it's doing 3D alright
Anonymous No.714535297 [Report]
>>714535221
It's still more than what you have
Anonymous No.714535303 [Report]
>>714535157
Wasn't that only pointing out engines that don't basically mandate TAA as the default solution?
Anonymous No.714535370 [Report] >>714535410 >>714535773
>>714535262
Looks bad. Is that because of the engine or because you don't know what you're doing?
Anonymous No.714535410 [Report] >>714535669
>>714535370
post your game

Edit: huh... 2 hours and no response... I guess he left
Anonymous No.714535447 [Report]
>>714523308
Are you a dev for it?
Anonymous No.714535450 [Report] >>714535512 >>714535565 >>714535934
Road to Vostok guy switched to Godot, looks 3D to me
Anonymous No.714535452 [Report] >>714535509 >>714535773
>>714535262
If you ever get farther along in the project into something actually releasable, please be sure to add an option for me to shift the camera left/right some. Your example there has your dude blocking the view of the mob to easily read the enemies attacks.
Anonymous No.714535509 [Report]
>>714535452
>all the passive aggressiveness
who shit in your cereal anon
Anonymous No.714535512 [Report] >>714535550 >>714535564
>>714535450
Looks like an early PS2 game
Anonymous No.714535550 [Report]
>>714535512
zoomies have never seen a ps2 have you?
Anonymous No.714535564 [Report] >>714548890
>>714535512
you clearly don't remember what PS2 games looked like
if you said PS3 it would be more believable
Anonymous No.714535565 [Report]
>>714535450
>360-era graphics without 50 filters laid on top
Not bad looking. Reminds me of how clean STALKER1 looks.
Anonymous No.714535595 [Report] >>714535646 >>714535758 >>714535910
What if my PC is a toaster? I used Godot to create a very simple platform game with a few minigames and didn't encounter any issues. Is Unity toaster-friendly?
Anonymous No.714535646 [Report]
>>714535595
Yeah but use the built in renderer not HDRP
Anonymous No.714535669 [Report] >>714535714 >>714535773
>>714535410
hes not wrong it looks awful, being an amateur doesn't excuse that
Anonymous No.714535714 [Report]
>>714535669
>second post
>still no elaboration
Anonymous No.714535758 [Report]
>>714535595
Godot has an OpenGL fallback, although it's getting no fucking love relative to Vulkan these days. Still more than enough for simple shit though if you don't care about fancy shaders.
Anonymous No.714535773 [Report] >>714536031
>>714535669
>>714535452
>>714535370
Fygoon you're not fooling anybody. Don't you have your shitty crocodile game to think about?
Anonymous No.714535854 [Report]
>>714523308
It looks like shit, roblox tier
Anonymous No.714535910 [Report]
>>714535595
Unity is the #1 engine for mobile games.
Anonymous No.714535927 [Report] >>714535992
what do i use for an SMT clone
Anonymous No.714535928 [Report] >>714536024 >>714536195 >>714537119 >>714537920 >>714538093 >>714538725 >>714539981 >>714540281 >>714546510
I think I'm better than everyone here. No it's not 3d but neither is yours or the one guy who posted the janky 3d fighting game ITT which looks worse than my game
Anonymous No.714535934 [Report] >>714536159
>>714535450
Have you played it? The levels are about the size of a parking lot. Any bigger and godot would shit the bed because it has no built in method for streaming assets in.
Anonymous No.714535992 [Report] >>714536063
>>714535927
>using an engine for a simple game

C++. Write your own damn engine you lazy fuck. NGMI
Anonymous No.714536024 [Report]
>>714535928
This is the power of engine dev by the way
Anonymous No.714536031 [Report]
>>714535773
whatever you say schizo nigger
Anonymous No.714536063 [Report] >>714536104
>>714535992
If you were serious about that you would be recommending a framework. You're just shittalking.
Anonymous No.714536086 [Report]
>>714535094
>Why didn't they just give them the engine code?
Because SEGA hired Blind Squirrel Games to do it and they're notorious for making kind of shitty ports. Realistically they just didn't want to bother updating the Wii branch of the Hedgehog Engine to the PC one that Generations uses and did GODOT instead. These guys are the ones responsible for the crash happy Bioshock 2 Remaster.
Anonymous No.714536090 [Report] >>714536517 >>714536554 >>714536563 >>714536935
>>714522986 (OP)
You literally can't port Godot games to consoles unless you pay the Godot company to port it for you. There are no tools available to do it yourself. They only offer console ports as a service that you must pay them for.
Anonymous No.714536104 [Report]
>>714536063
if you need a fucking framework for a simple game you are seriously ngmi.
Anonymous No.714536129 [Report] >>714536195 >>714536237 >>714538557
>>714533112
>>714533529
>>714533673
>>714533754
>>714533960
People should really examine their definition of "engine"
Historically devs would just use a fat stack of libraries, and make some tools to speed things up to cover their bases.
The "engines" everyone specifies just save time from having to do that step, at the cost of performance via extra code meant to make it more general purpose made without purpose.
Olde studios would also build up libraries/improve them from game to game which is where the proprietary "engine" comes from, and why the RTS genre has so few developers as "engines" aren't performant enough to cover what they do with their "engines"
So If you want to enginedev you just glue a bunch of libraries that cover the things you don't feel like doing, and make your own for things you do feel like doing, it isn't done from nothing normally.
Anonymous No.714536159 [Report] >>714536550
>>714535934
>have you played it
no because its not out yet
Anonymous No.714536195 [Report]
>>714536129
Didn't read you're coping check out my engine dev game though >>714535928
What do you think??? Not so impossible now right?
Anonymous No.714536237 [Report] >>714536482
>>714536129
This is why enginedevs tend to be more successful than shitdevs. We actually know what we're doing. I want something, I build it. And I guarantee that when my engine is done it'll run circles around anything off the shelf.
Anonymous No.714536281 [Report]
I hope your eyes have been opened. That is why you don't mess with engine devs by the way.
Anonymous No.714536356 [Report]
I'd probably be more interested in Godot if it had a software rasterizater for 3d graphics.
Anonymous No.714536482 [Report] >>714536752 >>714536771
>>714536237
I don't think you're automatically guaranteed to be successful just because you decide to try and make your own engine (most people who try it give up and go back to unity or whatevs)

But there is something about the independent mindset of people who actually do it and stick with it. They don't have to wait for their favorite content creator to make a youtube tutorial, they go and find the answers for themselves. Or if some component or tool they need is either lacking or doesn't exist they build it for themselves. Lots of really smart people that know a lot more than me but I'm still way more impressed by the systems they manage to architect than I am by some guy who made an Unreal asset flip.
Anonymous No.714536501 [Report]
>>714530673
>cult-like too.
I searched some things to see what you're talking about, and there are even conspiracy theories that people with a cult mentality have infiltrated Unity to destroy it from within.

https://web.archive.org/web/20231103135141/https://www.reddit.com/r/WaitingForBlueRobot/comments/17mveno/investigation_are_godot_advocates_infiltrating/
Anonymous No.714536517 [Report]
>>714536090
Not hearing any downsides
Anonymous No.714536550 [Report] >>714536621
>>714536159
>no because its not out yet

You can download it for free on steam....
Anonymous No.714536554 [Report]
>>714536090
you need a devkit to port games to consoles
Anonymous No.714536563 [Report] >>714536632 >>714536764
>>714536090
Can't you just port it yourself? (Ignoring whether or not you know how to do that)
Anonymous No.714536621 [Report] >>714537516
>>714536550
Thas a demo buddy
Anonymous No.714536632 [Report] >>714537146
>>714536563
no because godot is open source but the parts of the engine that connect to the devkits can't be open source, so those parts have to be closed source and go through a service. This guy just doesn't understand what he's talking about
Anonymous No.714536651 [Report] >>714537340
>>714535262
Keep up the good work anon. The world needs more God Hand.
Anonymous No.714536752 [Report]
>>714536482
I like the Animal Well (also wrote his own engine). I thought he was just the dumb meme Dunkey guy but I was listening to some podcasts and he's really chill. He has a lot of informed opinions about the craft and seems to genuinely enjoy it, which I respect.
Anonymous No.714536764 [Report]
>>714536563
you can for switch games. playstation and xbox have no open source porting options, and godot's whole thing is about being FOSS.
Anonymous No.714536771 [Report] >>714536927
>>714536482
Generally people doing that are more successful since they can leverage the spectacle of the extra resources.
But people have this vision that enginedevs are making everything from scratch normally, when in fact they just cram in something like bgfx for rendering, alongside of sdl2.
(Or they just use a framework which allows you to leverage the same advantage normally)
Anonymous No.714536896 [Report] >>714537036 >>714537119 >>714537368
All the best and most popular indie games (with the exception of Cave Story) used prebuilt engines that, according to failures on /v/, are supposedly poorly made and can't do anything. Never listen to the fucking brown NEET retards on this board when it comes to gamedev.
Anonymous No.714536921 [Report]
>>714523831
Unity doesn't have a built in solution for stairs either, and people still use that crap
Anonymous No.714536927 [Report]
>>714536771
True, and there is also the aspect I think that when people hear "engine" they think you're literally making Unity which is totally different from making the underlying structure for your own unique game. It's a fundamental misunderstanding of what an "engine" is.
Anonymous No.714536935 [Report] >>714537669
>>714536090
godot doesn't port games, 3rd party companies do. one of them is a big donor to godot engine because their entire business is porting godot games to consoles.
Anonymous No.714537036 [Report]
>>714536896
Idk I don't see you making the most popular indie games with your prebuilt engines so where is it?
Anonymous No.714537119 [Report]
>>714536896
Okay but check this out >>714535928
Now where's your game? You are brown.
Anonymous No.714537146 [Report]
>>714536632
>says I don't know what I'm talking about
>admits that it has to go through a service like I said
k
Anonymous No.714537147 [Report] >>714537218
>can't do console games with Godot
>the 'recommended' solution is paying one specific company to do it for you who takes a fair cut
Anonymous No.714537218 [Report] >>714539232
>>714537147
Not a bad deal all things considered. Lots of people in the industry pay specialists for console ports.
Anonymous No.714537340 [Report] >>714539365
>>714536651
Thanks anon, it's a slow process but I'm confident about it
Anonymous No.714537368 [Report]
>>714536896
Indie games generally have a very low bar set for them though. The most legendary indie game is still Undertale and no one has really tried to top it yet because everyone else in the indie space is trying to make cheap forgettable arcade shit or 3d mascot platformers.
Anonymous No.714537405 [Report] >>714537542 >>714539562
correct me if i'm wrong, but don't you have to pay unity to port to consoles?
Anonymous No.714537438 [Report] >>714537519
Ill use whatever is free and has a ton of tutorials on youtube. Godot works for me
Anonymous No.714537516 [Report]
>>714536621
Uh-huh, keep telling yourself that. What you see is what you get.
Anonymous No.714537519 [Report]
>>714537438
Good mindset however I think unity has more resources, not that it matters if you're just getting started and probably aren't going to make anything amazing right away
Anonymous No.714537542 [Report] >>714537716
>>714537405
Yes. You also have to deal with Sony/Microsoft/Nintendo directly to get dev tools, which is a pain in the fucking arse.
Anonymous No.714537669 [Report]
>>714536935
>one of them is a big donor to godot engine because their entire business is porting godot games to consoles

That business is made by the people who made godot, that's why they 'donate' to godot, by paying themselves to work on godot.
Anonymous No.714537714 [Report]
There aren't really any good indie games though. No you aren't going to make the first good indie game. The best indie game is probably one of the Touhou games and those games are unremarkable
Anonymous No.714537716 [Report]
>>714537542
same deal if you choose to port to switch yourself using godot, the first step is getting the SDK from nintendo.
Anonymous No.714537826 [Report]
You guys talk so much shit but I see what you guys post in the /v/ game dev threads. Not a single one of you has any credibility to be talking down to anyone else lol
Anonymous No.714537920 [Report]
>>714533673
Hi. I made this without unity or unreal or godot >>714535928
Looks like you were wrong, it's not really all that hard after all. Maybe you're just stupid?
Anonymous No.714537945 [Report] >>714538160 >>714538242
I remember using Godot for a small project because, when I started it, Unity had gained a bad reputation due to decisions made by one of its owners. What happened with that controversy?
Anonymous No.714538005 [Report]
>>714534179
No one is going to play your game.
Online games are a market of 1, because no one will abandon all the shit they bought and their "friends" to go play a game no one plays.
You only can get any chance when the "main game" fucks up so hard people leave it for something else.
And there's like 100 games trying to be the "something else".
Anonymous No.714538035 [Report] >>714538178
>>714534179
Classic.
Everyone not getting the irony of the old "I'm a solo dev and I wanna make an MMO" is getting filtered.
Long live the gamedev-net forums
Anonymous No.714538080 [Report]
>>714527481
Godot is forward rendered
Anonymous No.714538093 [Report] >>714538547 >>714538807
>>714535928
>>714535262
>>714534476
>These are the people talking shit to you ITT
How can you survive the cognitive dissonance of pretending to be better than everyone else while having results this bad?
Anonymous No.714538160 [Report]
>>714537945
once they realized that small indie devs don't actually need unity when they started abandoning it en masse they backtracked hard on all the shit pissing everyone off.
Anonymous No.714538178 [Report]
>>714538035
I just don't know, i been approached so many times by the "what you're doing is SHIT next to my MMO. do it for me for free and we share the profits" type that i just don't know if it's a joke or he's serious.
Anonymous No.714538242 [Report]
>>714537945
They had to back peddle and the CEO stepped down

Just another reason to either use open source solutions with permissible licenses like Godot or roll your own tech. You literally never needed these large corporations
Anonymous No.714538264 [Report] >>714538349 >>714538653
Godot has horrible 3D performance. I downloaded the Morgan's Skate Club Demo (https://spacedimsum.itch.io/morgansskateclub) and I run at like 12 frames per second. And that's after I turned down the resolution to about 360p.
Anonymous No.714538349 [Report]
>>714538264
The performance is actually pretty good IF you don't use it's godawful slow ambient light solution.
I made and published a game on it that ran at 60 FPS on my geforce 9800gt.
Anonymous No.714538424 [Report] >>714538671 >>714538831
From what I've seen, Godot users seem more like pyramid scheme investors than cultists.
The fact that they are so defensive is more because they have invested time and money in projects made in Godot, and they fear that criticism, even when pertinent, will cause the engine to lose support and users, which could at some point render their project obsolete.
It's more of a sunk cost fallacy case than religion, in my opinion.
Anonymous No.714538547 [Report] >>714538725
>>714538093
where's your game bro
Edit: huh? I think he left
Anonymous No.714538557 [Report]
>>714536129
Well I think it all comes down to personal preference. Yes it is half true that a newbie will probably spend a decade trying to write an engine before he even gets to start making the game. However before I even got into games I got a standard comp sci education in uni and took courses on things like machine architecture, graphics programming, data structures, and a lot of fundamentals. My group's final capstone project was a local network multiplayer game. Since then I have tried using Unity for my own stuff but it never clicked with me so I can never comfortable switch to using something like Unity.

I simply don't need Unity or Godot. Not that there's anything wrong with you if you do need it. Nobody knows everything.
Anonymous No.714538653 [Report]
>>714538264
Anon you linked an itchio project. That is a shovelware site used by tech illiterate retards. You can point to any poorly optimized game on there and say it's the engine's fault but in reality it's the creator of the project just following shitty youtube tutorials not knowing what they're doing
Anonymous No.714538671 [Report] >>714538797
>>714538424
i'm not an ardent defender of godot, especially when it comes to 3d, i'd advise indie devs to use unity if they're planning to make anything more complex than your typical solodev psx style game. but i am hoping it continues to get funding so it hopefully gets its blender moment in the future.
Anonymous No.714538725 [Report] >>714538807
>>714538547
You showed him hah fuck him. Hey check out my game what do you think? >>714535928
Are you a fellow engine dev too?
Anonymous No.714538797 [Report] >>714539579
>>714538671
>typical solodev psx style game
>could never run on real psx hardware because it's so poorly optimized
Anonymous No.714538807 [Report] >>714539981
>>714538725
>>714538093
post game
Anonymous No.714538831 [Report] >>714542553
>>714538424
I just want godot to be good because its open source and simple to use, the issue is juan himself and his cabal, and anyone that forks the engine isn't competent enough to actually update it frequently with features people actually need
blazium and redot just went nowhere and are just godot but with different color themes
Anonymous No.714539192 [Report] >>714539305 >>714539363
Only fags left holding the unity bags are indies too deep in their projects/games.
Triple A fags all psyched themesleves to learn the Unreal Way™
I migrated all my shit from unity to godot because it's the only thing that has a future in open source grounds like old unity used to have.
Anonymous No.714539232 [Report]
>>714537218
I just can't see myself handing that much control over to another studio, especially if I have certain standards I want met, which may require me to adjust some of the assets (eg. reduce drawcall card, or simplify the scene).
Anonymous No.714539305 [Report] >>714539357
>>714539192
I use unreal and I couldnt be happier dawg
Anonymous No.714539306 [Report] >>714539634
is this the gamedev thread?
Anonymous No.714539357 [Report] >>714539454 >>714539465
>>714539305
show me your blurry taa implentation and dithering dawg
Anonymous No.714539363 [Report]
>>714539192
Raylib is breddy good too and has a growing commmhjity that’s similarly friendly and helpful
Anonymous No.714539365 [Report]
>>714537340
Post in the gamedev thread when it shows up here we could use more solodevs who are actually working on something.
Anonymous No.714539403 [Report] >>714541353 >>714546617
I'm making a 3D platfemormer game in Godot, and I don't think it's that bad.
Anonymous No.714539454 [Report]
>>714539357
Show me your itchio shovelware gigachad
Anonymous No.714539465 [Report] >>714539513
>>714539357
Disabled and unused retardio, cause only a faggot like you would day taa and dithering like those buzzwords to you mean anything
Anonymous No.714539513 [Report]
>>714539465
>buzzwords
kekbur
Anonymous No.714539562 [Report]
>>714537405
All game engines need extra licenses to port to console because the console SDKs are not open source.
Anonymous No.714539579 [Report] >>714539865
>>714538797
It's mostly the part where they put shit like realtime shadows and bump map and a gazillion triangles.
"PS1 dev" means "we downloaded the texture warping filter and modeled everything poorly".
I seem a "playstation game competition" where literally none of the games in it looked like playstation, and neither did the menu to select between em.
Anonymous No.714539634 [Report]
>>714539306
yeah just mind the schizo
Anonymous No.714539667 [Report] >>714539726
Is it still possible to license UE1/2 for commercial use?
Anonymous No.714539726 [Report] >>714541258
>>714539667
Anon, Deux Ex runs on Unreal 1 and it can't even calculate headshots correctly.
Anonymous No.714539754 [Report]
>>714525463
You don't need more
Anonymous No.714539818 [Report] >>714540073 >>714541130 >>714552161
Average gamedev
Anonymous No.714539865 [Report]
>>714539579
most zoomers/alphas making those games have probably never played an actual ps1 game before. that was something that was also easy to tell in analog horror, whether or not the person was around when analog media like VHS tapes were common.
Anonymous No.714539881 [Report] >>714539930 >>714540668
>>714522986 (OP)
I saw some cool stuff made in GB Studio last thread. What do you guys think about it?
Anonymous No.714539930 [Report] >>714540514 >>714540668
>>714539881
At least there's some actual limits (the gameboy hardware).
Anonymous No.714539981 [Report]
>>714538807
Here man check it out >>714535928
Are you a fellow engine dev too or are you another hater crab?

A wise man once said, “A rising tide raises all ships in the harbor.” There is no need for negativity because it doesn’t accomplish anything or help you at all. Be good to your soul by being good to others and it will in turn nourish your spirit.
Anonymous No.714540068 [Report] >>714540123
Real thread here
>>>714539919
Anonymous No.714540073 [Report]
>>714539818
You don’t need more
Anonymous No.714540123 [Report]
>>714540068
thanks
Anonymous No.714540281 [Report] >>714540438
>>714535928
If by "better", you mean doing the most low level shit, i probably got you beat, as the only code i didn't do is the disk ROM.
Anonymous No.714540438 [Report]
>>714540281
I kneel
>makefile
Unbelievably based
Anonymous No.714540514 [Report] >>714540668 >>714540712
>>714539930
I figured that that was just a cool novelty and people were making much bigger games given the webms posted. That's still pretty neat.
Anonymous No.714540668 [Report] >>714540789
>>714539881
>>714539930
>>714540514
Speaking of, you guys ever try GBA programming? One of the most interesting systems I ever programmed for. When I tried a couple years ago there was no GBA equivalent to GB Studio, it was all from scratch. There’s a very detailed tutorial/ resource I found which made it easy to get into.
Anonymous No.714540712 [Report]
>>714540514
Nah, it's "the real deal", forcing you to make a game that actually run on the gameboy, limited by the memory size and CPU speed and all that.
Anonymous No.714540789 [Report]
>>714540668
GBA in unironically the best place to learn C.
The hardware is beautifully organized.
Anonymous No.714541130 [Report]
>>714539818
if the code works then whats the issue?

i look like this and code games like this
Anonymous No.714541173 [Report] >>714541565 >>714541651
>Never touched gamedev before
>Never written code
>Spend 1 month slamming shit together
>It ends up being shit and I'm discouraged from even trying
Anonymous No.714541258 [Report]
>>714539726
Deus Ex is pretty infamous for everything involving its AI and gunplay being ass.
Anonymous No.714541353 [Report]
>>714539403
shoot that's pretty cool anon
Anonymous No.714541493 [Report]
>>714532775
like nortubel?
Anonymous No.714541565 [Report] >>714542118
>>714541173
Now spend another month going back and learning it properly. You will feel better.
Anonymous No.714541651 [Report] >>714542118
>>714541173
Don't do big shit.
Do shitposts first, a lot of shitposts, with each having a new aspect you want to learn.

It's literally a JRPG shit.
Anonymous No.714542118 [Report] >>714542807
>>714541651
>>714541565
Forgot to link vid of the dogshit for context:
https://streamable.com/7w8nrp
Anonymous No.714542443 [Report] >>714542537 >>714542552
>>714522986 (OP)
It's got a lot of weird quirks, but I guess all 3D pipelines do. I don't know why GLB still eats half my deform keys when every optimization import/export is turned off and it displays correctly in the import menu itself. Being less of a pain to just set a material override with your UVs instead of trying to wrangle that fuckass import to stop compressing my shit. That kinda beeswax.

Not looking forward to learning Godot's shaderlang, even though you kinda need to because it can't import visual systems worth a damn.
Anonymous No.714542537 [Report]
>>714542443
I'm probably just spoiled with Blender, but fuck I wish I could just use its shader editors in Godot.
Anonymous No.714542552 [Report] >>714542676
>>714542443
doesn't godot have its own visual shader thingy?
also they are finally adding stencil support in 4.5
Anonymous No.714542553 [Report] >>714543619 >>714546291
>>714538831
>Find picrel
>Dev got harassed off discord and godot release cancelled
Many such cases, it seems.
https://www.youtube.com/watch?v=TkPs0EsCt7E
Anonymous No.714542676 [Report]
>>714542552
Probably, haven't looked into it seriously because I'm procrastinating - like the other anon said, wish it could just import Blender shader configs.
Anonymous No.714542719 [Report] >>714548020 >>714552332
>>714523308
She looks like she fucks human men
Anonymous No.714542807 [Report] >>714543384
>>714542118
You have a problem of "i give up easily".
My first game was basically > and < shoots - at each other in MSX BASIC.
Scale down a bit, try new things, make mistakes, get messy.
Anonymous No.714543384 [Report] >>714544287
>>714542807
Yeah, I've been feeling the urge to get back to this and try to make something completely different.
Maybe a simple point-and-click game
Anonymous No.714543619 [Report]
>>714542553
This is what happens with your community is full of trannies.
Anonymous No.714544287 [Report] >>714545645
>>714543384
Go ahead, have fun.
Game dev is actually an autism simulator game like minecraft or shenzen I/O
Anonymous No.714545645 [Report]
>>714544287
I just wanna make another quirky indie rpg desu senpai.
Anonymous No.714546291 [Report]
>>714542553
The problem is that he forked Godot to make his own branch called Jenova which had first class C++ support. Of course this didn't sit well with Godotrannies who think anyone who forks their engine is a magachud grifter like the Redotards. They're also probably rustrannies which are all insane cultists and will send code assassins to your house if you aren't literally converting your entire codebase to Rust.
Anonymous No.714546510 [Report] >>714553919
>>714535928
my game mogs yours to fuck. try again nigger!
Anonymous No.714546617 [Report]
>>714539403
why is mario doing a sanic?
Anonymous No.714546621 [Report] >>714548309 >>714548642 >>714550031
Thoughts on this Godot game coming out?

https://store.steampowered.com/app/1581100/Bittersweet_Birthday/
Anonymous No.714548020 [Report]
>>714542719
trueeeee
Anonymous No.714548309 [Report]
>>714546621
Buy an ad
Anonymous No.714548642 [Report]
>>714546621
Not my type of game, but it has charisma.
Anonymous No.714548890 [Report]
>>714525463
>choose the wrong tool
>blame the tool for it
Use Unreal or Unity.
>>714535564
>you clearly don't remember what PS2 games looked like
These people have never played a single PS2 game, Anon. They are too young for that. They only use it as an insult.
Anonymous No.714549048 [Report] >>714549485
>>714525463
you should worry about having fun gameplay before you try to do graphics
Anonymous No.714549485 [Report]
>>714549048
>this kills the dev
Anonymous No.714550031 [Report]
>>714546621
Good art and gameplay idea, but the trailer has a furfag character saying "it hits different" and the presence of zoomerspeak immediately makes me discard it out of principle, better luck next time bro
Anonymous No.714552161 [Report]
>>714539818
this can't be real
you just typed in nonsense in vscode and pasted in some random indian guy
Anonymous No.714552332 [Report] >>714552989
>>714542719
She canonically does.
Anonymous No.714552989 [Report]
>>714552332
good, me next
Anonymous No.714553919 [Report]
>>714546510
>mogs
You type like a faggot so opinion discarded hah also post your shitty game fagman