>>714536909
Yeah, that’s the rub. For all the praise about open-ended gameplay, you spend half your time dicking around in the inventory trying to cook, fuse, or swap a stick because your last one blew up after two hits. I get it-it’s “part of the survival challenge”-but it’s not fun to be constantly dragged out of the moment just to navigate a bunch of clunky UI. Cool game, but the menus are like fighting a Hinox blindfolded.