GameDe/v/ Thread - /v/ (#714539919) [Archived: 498 hours ago]

Anonymous
7/5/2025, 3:04:38 AM No.714539919
1742746337157545
1742746337157545
md5: c05c200e46de8f427c78b4da0ff70d03๐Ÿ”
This is a thread for posting development progress of your game. Whether solo or team, post progress, ask for help, or lurk.
Replies: >>714541275 >>714541996 >>714542219 >>714546639 >>714558162 >>714560468 >>714563717 >>714570839 >>714572236 >>714576589
Anonymous
7/5/2025, 3:08:11 AM No.714540191
A wise man once said, โ€œA rising tide raises all ships in the harbor.โ€ There is no need for negativity because it doesnโ€™t accomplish anything or help you at all. Be good to your soul by being good to others and it will in turn nourish your spirit.
Replies: >>714584204
Anonymous
7/5/2025, 3:09:02 AM No.714540239
I haven't done anything today. Too much work and too much heat. Maybe tomorrow.
Anonymous
7/5/2025, 3:09:27 AM No.714540272
Did anyone take part in the /agdg/ demo day? I would love to see what people have
Replies: >>714540324 >>714541860 >>714542736 >>714560938
Anonymous
7/5/2025, 3:10:09 AM No.714540324
>>714540272
Yes people did take part in it, itโ€™s not private so you can go and see for yourself who took part in it
Replies: >>714540749 >>714542668
Anonymous
7/5/2025, 3:14:00 AM No.714540576
Where's the best place to start? I'm an autistic retard who works best when given clear instructions and running off from there.
Replies: >>714540709 >>714541058 >>714546591
Anonymous
7/5/2025, 3:15:54 AM No.714540709
>>714540576
What's your knowledge base? Do you know basic algebra, transformation matrix, basic physics, programming of course, etc?
Replies: >>714540951
Anonymous
7/5/2025, 3:16:22 AM No.714540749
>>714540324
I was more giving a chance for people from this thread to post links, friend.
Anonymous
7/5/2025, 3:19:33 AM No.714540951
>>714540709
Basic Algebra.
Anonymous
7/5/2025, 3:21:14 AM No.714541058
>>714540576
The C Programming Language
Computer Systems: A Programmerโ€™s Perspective
Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering
3D Math Primer for Graphics and Game Development
Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion
Physics for Game Developers: Science, math, and code for realistic effects

In that order. Supplementary reading:

The Law of Success: The Master Wealth-Builder's Complete and Original Lesson Plan for Achieving Your Dreams
The Work of Art: How Something Comes from Nothing
Complete Redwall Series Set Bundle 22 Books
Hackerโ€™s Delight
Replies: >>714543034 >>714543583 >>714543680
Anonymous
7/5/2025, 3:24:10 AM No.714541275
1751568340556949_thumb.jpg
1751568340556949_thumb.jpg
md5: 8a606472a8a7ca6d0817e2de1d14f5f8๐Ÿ”
>>714539919 (OP)
I'm still working on decompiling Whiplash. Getting pretty good at using Ida. I have a software rendering pipeline to SDL, sound and midi works, I've got keyboard input, and I'm into the main menu. Finally to a point where I can start doing the really fun stuff. Should have a cool spinning software rendered 3D car soon.
Replies: >>714541392 >>714541502
Anonymous
7/5/2025, 3:25:33 AM No.714541392
>>714541275
I have a suspicion that this is cool but Iโ€™m unsure what it actually is. Regardless good job, I think
Replies: >>714541581
Anonymous
7/5/2025, 3:26:57 AM No.714541502
1751558827936267_thumb.jpg
1751558827936267_thumb.jpg
md5: 6cb07a8b0c8e58700747dc4408f07c4a๐Ÿ”
>>714541275
Oh yeh, here's the repo. If anyone wants to join I am happy to share my Ida database.
https://github.com/Zizin13/Roller
Anonymous
7/5/2025, 3:28:07 AM No.714541581
whiplash_XP_thumb.jpg
whiplash_XP_thumb.jpg
md5: b80dd4f0fa98a7145ed84118524e7737๐Ÿ”
>>714541392
The greatest racing game ever made.
Anonymous
7/5/2025, 3:32:11 AM No.714541860
>>714540272
associating your game with p*dofile games is not a good look
Replies: >>714541958
Anonymous
7/5/2025, 3:33:49 AM No.714541958
>>714541860
Anon this thread is an /agdg/ colony
Replies: >>714542029 >>714542159
Anonymous
7/5/2025, 3:34:19 AM No.714541996
1749412417379166
1749412417379166
md5: 48ed57b72efd143c374a207d5336d1ff๐Ÿ”
>>714539919 (OP)
Decided to try and make a game about a month ago with no prior experience in programming or anything like that.
I tried to make a surfing game with a chainsaw shield like in the new nuDoom game.
>It ended up being so shit that I'm completely discouraged

https://streamable.com/7w8nrp
Replies: >>714542125 >>714542268 >>714542270 >>714542371 >>714542721 >>714548809 >>714549731 >>714561004 >>714561928 >>714572284
Anonymous
7/5/2025, 3:34:48 AM No.714542029
>>714541958
and if you're serious about gamedev you know not to partake in anything that could come to haunt you
Anonymous
7/5/2025, 3:36:04 AM No.714542125
>>714541996
Unironically setting a higher bar than the things that normally get posted here
Replies: >>714543214
Anonymous
7/5/2025, 3:36:33 AM No.714542159
>>714541958
sadly it seems like a permanent shift towards that.
Replies: >>714542347
Anonymous
7/5/2025, 3:37:44 AM No.714542219
arthurshadowing_thumb.jpg
arthurshadowing_thumb.jpg
md5: c754e79f00223b97720e21f3bfc30ff6๐Ÿ”
>>714539919 (OP)
crunching out some assets for the hostile cyberstreets. might add some neutral mobs that just roam the area to make it more lively. think people generally liked the spectacle of the first boss fight so i'm pretty happy about that.
Replies: >>714542258
Anonymous
7/5/2025, 3:38:14 AM No.714542258
>>714542219
Why is everyone here a gay furry now
Replies: >>714542347 >>714543884 >>714544590
Anonymous
7/5/2025, 3:38:26 AM No.714542268
>>714541996
>>It ended up being so shit that I'm completely discouraged
that looks pretty good for no prior experience
make a couple maps and move onto the next thing
you'll learn so fast that you'll outpace the project if you stick to one for too long
Replies: >>714543214
Anonymous
7/5/2025, 3:38:29 AM No.714542270
high speed kneeling_thumb.jpg
high speed kneeling_thumb.jpg
md5: e69a83ca23860683514c0fadc8d00258๐Ÿ”
>>714541996
>surf
based
Replies: >>714543214
Anonymous
7/5/2025, 3:39:35 AM No.714542347
>>714542159
/agdg/ is so shit that even the undesirables are spilling out from there to here.

>>714542258
Because you haven't bullied them enough. They don't know their place.
Anonymous
7/5/2025, 3:40:00 AM No.714542371
>>714541996
>That chainsaw bounce
Unironically better than what doom has.
What's with the superjumping and dashing?
Replies: >>714543214
Anonymous
7/5/2025, 3:41:45 AM No.714542498
output_thumb.jpg
output_thumb.jpg
md5: 36055a3d6a71857bf82b11d93a96c490๐Ÿ”
I don't know why everyone here says engine dev is impossible. I tried it out and it's honestly not that hard with all the free resources available online now. It's not the 1980's anymore you don't need a degree in rocket science to make games
Replies: >>714542587 >>714542757
Anonymous
7/5/2025, 3:41:50 AM No.714542505
anubislady_copy (1)
anubislady_copy (1)
md5: d63e7f5e3f4f947fbe3c311b60adf5d4๐Ÿ”
Doing gangbusters in the summer sale but got a lot of soft locks or minor issues I can't fucking fix (work computer's being shipped and is a week out, of fucking course). Instead doing small shit and working with contractors on multiplayer enemies and characters now.
Replies: >>714544590 >>714544883
Anonymous
7/5/2025, 3:42:53 AM No.714542587
>>714542498
>impossible
its a waste of time
Replies: >>714542675
Anonymous
7/5/2025, 3:43:58 AM No.714542668
20250613_105044_thumb.jpg
20250613_105044_thumb.jpg
md5: effce9f2b1b83051f4a00494647248a0๐Ÿ”
>>714540324
Yeah, I did. I wanted to do more and do a lot of bugfixing, but I just ran out of time because I wanted to get a demo out for this Demo Day. It is what it is, though.

If anyone cares to try, it's here. https://itch.io/jam/agdg-demo-day-63/rate/3695345
Replies: >>714542736 >>714542860
Anonymous
7/5/2025, 3:44:07 AM No.714542675
>>714542587
Well. It didn't even take that long.
Anonymous
7/5/2025, 3:44:36 AM No.714542707
im trying to figure out how starfield managed to do its planet generation system while having high resolution terrain textures that weren't just procedural noise. i was thinking maybe something like the diamond square algorithm to compress it, but i don't know if that will work. i'm gonna test it out.
Replies: >>714542750 >>714542863 >>714542909
Anonymous
7/5/2025, 3:44:46 AM No.714542721
>>714541996
you realy have no reason to be discouraged. no programing experience? realy?
i imagine you dont understand how to move forward here, but your big problem here is just level design and structure. this is all good basis for game mechanics
Replies: >>714543214
Anonymous
7/5/2025, 3:45:02 AM No.714542736
>>714542668
Oops, meant for >>714540272
Anonymous
7/5/2025, 3:45:16 AM No.714542750
>>714542707
It just has tileable textures that repeat, like any terrain system.
Anonymous
7/5/2025, 3:45:22 AM No.714542757
>>714542498
Kill yourself faggot spammer
You sound mentally ill
Replies: >>714542772
Anonymous
7/5/2025, 3:45:45 AM No.714542772
>>714542757
What the fuck is your problem?
Replies: >>714542978
Anonymous
7/5/2025, 3:47:20 AM No.714542860
>>714542668
>webm
Really cool, and I like the art style.
Anonymous
7/5/2025, 3:47:21 AM No.714542863
>>714542707
I have no idea what they did but maybe something like storing the seed and then layer info on top of that for the props and landmass alterations as needed which doesn't need to be stored as a texture.
Replies: >>714543024
Anonymous
7/5/2025, 3:48:03 AM No.714542909
>>714542707
nobody does procedural textures, its a huge waste of proccesing with no gain
Anonymous
7/5/2025, 3:49:08 AM No.714542978
>>714542772
That you're spammed the other thread (you)ing yourself and being rune to random people
Good luck making anything with that attitude
But you're right, that was way too mean, sorry
Replies: >>714543075
Anonymous
7/5/2025, 3:49:44 AM No.714543024
>>714542863
Well there's two parts to the system. First they've got a series of tiles, stamps (basically heightmap and detail overlays to go onto the surface mesh) and defined statics for planets. All that shit's linked to some sort of data made in Houdini, which after the planet was sculpted is stored in basically a big file.
Anonymous
7/5/2025, 3:49:52 AM No.714543034
>>714541058
>Complete Redwall Series Set Bundle 22 Books
I fucking agree but stop it, a Redwall inspired game is my thing
Anonymous
7/5/2025, 3:50:16 AM No.714543075
>>714542978
Oh that I was trying to get people to get people to see my post because they kept saying "post game" but i already posted it
Replies: >>714543135
Anonymous
7/5/2025, 3:51:10 AM No.714543135
1751584052355078
1751584052355078
md5: 2e960342db89bc900e089a68358c70ac๐Ÿ”
>>714543075
Its ok anon we all do it.
Anonymous
7/5/2025, 3:52:10 AM No.714543214
53bd582cdc903a10
53bd582cdc903a10
md5: f9e7019fa8ea1c0734fe0ebfe20fbc48๐Ÿ”
>>714542125
>>714542268
>>714542270
Kind words. Thank you.
I was planning on making one more weapon and one more offhand item/shield/something with different mechanics before trying to make a proper map.
I find blender stuff so difficult that it quickly became my main obstacle and source of frustration.

>>714542371
You can charge towards the shield, it has a cooldown timer running below the charge meter

>>714542721
I mainly followed some youtube tutorials and tried to combine what was taught in them as none of them was matching exactly what I wanted to do.
Movement I just copypasted from quake and tweaked the values a bit so it'd be closer to q3a/CSS
You're right about not understanding how to move forward from here. I guess I'll try to make an actual level to actually test the mechanics.
Replies: >>714543515 >>714543792
Anonymous
7/5/2025, 3:55:41 AM No.714543454
Is raylib enginedev?
Replies: >>714543986
Anonymous
7/5/2025, 3:56:29 AM No.714543515
>>714543214
>I find blender stuff so difficult that it quickly became my main obstacle and source of frustration.
Blender gets easier as you learn the hotkeys and the primary tools for mesh creation and manipulation
Replies: >>714543893
Anonymous
7/5/2025, 3:57:28 AM No.714543583
>>714541058
how not to make a game: the post
Replies: >>714543854 >>714554839
Anonymous
7/5/2025, 3:59:20 AM No.714543680
Whoa this looks hard
Whoa this looks hard
md5: acbb0dfa96ba756cd8e136f762548eb6๐Ÿ”
>>714541058
Anonymous
7/5/2025, 4:01:15 AM No.714543792
>>714543214
create a new skeleton variation also, one that stands still and fires slow moving projectiles and place them on pillars. mixed with the ones that just chase you they create different pressures on the player
this is a fantastic video on quake encounter design using simple non-pathing AIs
https://www.youtube.com/watch?v=oB4JMy9OjKk
Replies: >>714544215
Anonymous
7/5/2025, 4:01:54 AM No.714543854
>>714543583
Ironic that you equate lack of knowledge with making a game. I don't know why you have such disdain for learning, but it's not that bad.
Anonymous
7/5/2025, 4:02:21 AM No.714543884
>>714542258
>Now
Replies: >>714543950
Anonymous
7/5/2025, 4:02:25 AM No.714543893
>>714543515
Perhaps I should just grind it to get the hang of things.
What about textures? I'm absolutely braindead when it comes to anything even remotely related to drawing or painting.
I tried to create textures for the shield but it ended up looking like I had a stroke while having mspaint open in VR
Replies: >>714544820
Anonymous
7/5/2025, 4:03:26 AM No.714543950
>>714543884
Yeah 5 years ago you'd get banned for posting furshit
Replies: >>714550029
Anonymous
7/5/2025, 4:04:03 AM No.714543986
>>714543454
It's on the spectrum.
Anonymous
7/5/2025, 4:05:34 AM No.714544090
did everybody barbeque burgers today? mine were a little undercooked, its better when they get seared
Replies: >>714545041 >>714545407
Anonymous
7/5/2025, 4:07:39 AM No.714544215
>>714543792
>one that stands still and fires slow moving projectiles and place them on pillars
That's actually something I could do before starting my level creation journey. Then I'd have all "basic" level threats available; melee, ranged and environmental
Replies: >>714546197
Anonymous
7/5/2025, 4:10:38 AM No.714544386
Ahem,
Monsters brutally raping boys, post your work. NOW!
Replies: >>714544969
Anonymous
7/5/2025, 4:14:10 AM No.714544590
>>714542258
How is it gay if most of the anthros are girlsโ€ฆ

>>714542505
Cute jackal!
Anonymous
7/5/2025, 4:17:41 AM No.714544820
>>714543893
I suck at texturing as well
there's ways to minimize or stylize it, like using flat colors for surfaces which works for certain styles
there's also some pbr material workflows (substance painter and such?) for making realistic textures that I'm not at all familiar with
Anonymous
7/5/2025, 4:18:55 AM No.714544883
>>714542505
What game?
Replies: >>714545094
Anonymous
7/5/2025, 4:20:08 AM No.714544969
justforyou
justforyou
md5: e399c0a42f16e070048dae3232db8509๐Ÿ”
>>714544386
Here you go
Replies: >>714547236
Anonymous
7/5/2025, 4:21:08 AM No.714545041
>>714544090
don't eat undercooked meat
Anonymous
7/5/2025, 4:21:57 AM No.714545094
>>714544883
Underspace, for the next milestone update.
Anonymous
7/5/2025, 4:26:54 AM No.714545407
>>714544090
I went to a parade and then a party. My kids dig the giant hydraulics on the million dollar construction vehicles.
Anonymous
7/5/2025, 4:33:20 AM No.714545782
2025-07-04 22-25-34_thumb.jpg
2025-07-04 22-25-34_thumb.jpg
md5: f21c6e48491565b68a22b2433d5b4b9d๐Ÿ”
Making another bridge.
Replies: >>714545994 >>714547238
Anonymous
7/5/2025, 4:36:42 AM No.714545994
>>714545782
That is a pretty bridge.
What kind of game are you making? Or just making assets?
Replies: >>714547229
Anonymous
7/5/2025, 4:40:06 AM No.714546197
>>714544215
give the shooters a predictive aim, so they shoot where you are going to be. just ask an AI for the algorithm.
you can also place the pillars around the surf slopes so they become threats and targets while surfing
Replies: >>714546706
Anonymous
7/5/2025, 4:46:45 AM No.714546591
>>714540576
Download you engine of choice and attempt to create simple games that interest you. Don't try to do something like like making skyrim + gta. Instead try to just make pacman, or some other arcade game you like.
Anonymous
7/5/2025, 4:47:32 AM No.714546639
awoooga
awoooga
md5: 2e7f169db003c897fca8bdfcd79b225b๐Ÿ”
>>714539919 (OP)
Secretly making all of my characters anatomically correct for my children's game so when someone decides to rip the assets it'll cause a massive shitstorm and catapult my game into the spotlight.
Replies: >>714546765 >>714547062
Anonymous
7/5/2025, 4:48:43 AM No.714546706
>>714546197
>so they shoot where you are going to be
I actually went and made a quick dity turret that does this.
Perhaps I could make it so that when thrown, the shield destroys projectiles.
Anonymous
7/5/2025, 4:49:36 AM No.714546765
>>714546639
kill yourself
Anonymous
7/5/2025, 4:54:10 AM No.714547062
>>714546639
female characters?
Replies: >>714556045
Anonymous
7/5/2025, 4:56:38 AM No.714547229
>>714545994
Stalker clone in VR.
Anonymous
7/5/2025, 4:56:44 AM No.714547236
>>714544969
Impressive, needs a bit more tears and stomach bulging
Replies: >>714547391
Anonymous
7/5/2025, 4:56:48 AM No.714547238
>>714545782
VR?
Anonymous
7/5/2025, 4:59:06 AM No.714547391
justforyou
justforyou
md5: 7da5805010d0f2179aa573ae319ca677๐Ÿ”
>>714547236
Better?
Replies: >>714548083
Anonymous
7/5/2025, 5:10:01 AM No.714548083
Delectable Defilement
Delectable Defilement
md5: fc769b8e06167785d19971a214245fa2๐Ÿ”
>>714547391
Peak content, make it a game with an assortment of victims to choose from and you got yourself a customer
Replies: >>714548993
Anonymous
7/5/2025, 5:14:12 AM No.714548387
Can't disclose anything, NDA and all that but yeah i made progress.
Replies: >>714548629
Anonymous
7/5/2025, 5:17:45 AM No.714548629
>>714548387
congrats bro
Replies: >>714548775
Anonymous
7/5/2025, 5:20:24 AM No.714548775
>>714548629
Thanks, can't wait to one day reveal what I have done, or dead the day i reveal it, depends on how the game performs.
Anonymous
7/5/2025, 5:20:53 AM No.714548809
>>714541996
That ricochet is very ultrakill
Anonymous
7/5/2025, 5:24:20 AM No.714548993
>>714548083
why are you gay
Replies: >>714549130 >>714549554
Anonymous
7/5/2025, 5:26:35 AM No.714549130
palpie
palpie
md5: 298269d24052a1165d001869eeb628a2๐Ÿ”
>>714548993
Why am I gay? Why are YOU gay?
Anonymous
7/5/2025, 5:26:54 AM No.714549153
GvAzS23bYAAEpyj
GvAzS23bYAAEpyj
md5: 431c448dd048aa78dee04f4d8cceff58๐Ÿ”
Where are the Alice games?
Replies: >>714549236 >>714550975 >>714580164
Anonymous
7/5/2025, 5:28:10 AM No.714549236
>>714549153
What's yo nigga @ss talkin bout?
Replies: >>714549527
Anonymous
7/5/2025, 5:33:01 AM No.714549527
>>714549236
Alice is a fictional character and the main protagonist of Lewis Carroll's children's novel Alice's Adventures in Wonderland and its sequel, Through the Looking-Glass. A child in the mid-Victorian era, Alice unintentionally goes on an underground adventure after falling down a rabbit hole into Wonderland; in the sequel, she steps through a mirror into an alternative world.
Replies: >>714552598
Anonymous
7/5/2025, 5:33:26 AM No.714549554
>>714548993
Not gay, just a sadist. Typical trope in fantasy is the young hero fighting against the ancient evil and overcoming many challenges.
I much prefer the reverse, bright eyed and full of hope only to face failure after failure till they're broken and full of despair. I just want to play games where I can torture stuff and inflict suffering.
Anonymous
7/5/2025, 5:35:52 AM No.714549731
>>714541996
Better than anything Cris could even conceive.
Anonymous
7/5/2025, 5:41:17 AM No.714550029
>>714543950
>too young to know anubisdev
Anonymous
7/5/2025, 5:56:06 AM No.714550975
>>714549153
I'M GOING TO ALICE!
Anonymous
7/5/2025, 6:23:46 AM No.714552598
>>714549527
>in the sequel, she steps through a mirror into an alternative world.
sounds like the shining.
Anonymous
7/5/2025, 6:54:06 AM No.714554281
>Heh, at least I'm not using shitty slow bloated Java to make my retro indie game
>*made in unity with zero optimization techniques applied and runs worse than games made in the 90's*
Replies: >>714554736
Anonymous
7/5/2025, 7:02:25 AM No.714554736
>>714554281
Says the guy making his NES inspired pixel platform in Unreal 5 with MSAA TAA and FXAA turned on by default.
Anonymous
7/5/2025, 7:04:26 AM No.714554839
>>714543583
Most of those are actually solid picks. Nothing wrong with adding more tools to your arsenal. Unity's physics systems is gay balls by the way
Anonymous
7/5/2025, 7:30:37 AM No.714556045
Stephen Jewniverse
Stephen Jewniverse
md5: 0daaccd032a2bb1e7643d9403e3f85b7๐Ÿ”
>>714547062
All characters, the dad, the mom, and the sisters.
Replies: >>714556939
Anonymous
7/5/2025, 7:50:09 AM No.714556939
>>714556045
if somebody's graphics card bugs out or camera clips into a model, they're getting an eyeful of schlong
^ !!mb1V1QpOa20
7/5/2025, 8:15:33 AM No.714558162
MonsterOfSubcultuะฏarity^
MonsterOfSubcultuะฏarity^
md5: b661dbe2a16d808da8660ea5860c28a1๐Ÿ”
>>714539919 (OP)
Monster of Subcultuะฏrarity^
https://www.youtube.com/watch?v=-FmiNPf3-Sc

^

YNI: Evolution

2017:
https://www.youtube.com/watch?v=qKcEi-rs9sw

2020:
https://www.youtube.com/watch?v=llpAxnvAL_E

2025:
https://www.youtube.com/watch?v=A9yPJS0sk8M
^


"Beneath the veiled auspices of YNI, a cascade of esoteric and forbidden truths has been whispered into the shadowed recesses of my soul, each secret more unfathomable than the last. My mind, once a bastion of restraint, now frays under the weight of these eldritch revelations, teetering on the edge of an abyss from which there is no return. With a heart cloaked in enigma and a voice that echoes with the chill of the void, I proclaim: I shall weave a tapestry of doom across this forsaken realm, extinguishing every flickering life in a silent, inexorable storm, leaving only whispers of my passing in the eternal dark."

What's the biggest challenge you're facing right now?

How do I present my deviantlyySubculturarial outstanding project to employers like FROM SOFTWARE, Pearl Abyss, Square Enix, Blizzard, NEXON, SEGA and more respected companies?
Replies: >>714560275
Anonymous
7/5/2025, 8:59:35 AM No.714560275
>>714558162
Is this ascension?
Anonymous
7/5/2025, 9:03:27 AM No.714560468
file
file
md5: cba95661a9d9700be8a184d4946e6f5b๐Ÿ”
>>714539919 (OP)
Oi! /v/ Ye cunt! Anons made a bunch of games, check them you tossers!
https://itch.io/jam/agdg-demo-day-63/entries
Anonymous
7/5/2025, 9:10:50 AM No.714560876
controel
controel
md5: 809325fc20be24f3fa9cf2a29ed1d342๐Ÿ”
music
https://youtu.be/pyH4NoRjvdI
Replies: >>714562520
Anonymous
7/5/2025, 9:11:59 AM No.714560938
>>714540272
I will m8. I will!
Anonymous
7/5/2025, 9:13:39 AM No.714561004
>>714541996
If this is "so shit" then its over for my games unironically
Anonymous
7/5/2025, 9:27:23 AM No.714561742
Which engine is the most similar to RPG Maker while giving me the freedom to make my own battle system? If not for the desire for a different battle system I'd just stick with RPG Maker.
Replies: >>714561909
Anonymous
7/5/2025, 9:30:26 AM No.714561909
>>714561742
RPG Maker
Anonymous
7/5/2025, 9:30:51 AM No.714561928
>>714541996
This looks badass as fuck
Anonymous
7/5/2025, 9:42:07 AM No.714562520
>>714560876
It's ok~ish, I guess?
Replies: >>714562607
Anonymous
7/5/2025, 9:43:42 AM No.714562607
>>714562520
thanks, that's a genuine improvement.
Anonymous
7/5/2025, 10:05:03 AM No.714563717
image
image
md5: b0ac58d531cdd2bad460ff902bfe2c17๐Ÿ”
>>714539919 (OP)
We're learning from scratch gents
Anonymous
7/5/2025, 10:58:46 AM No.714566453
Today I'll enginedev
Anonymous
7/5/2025, 11:02:05 AM No.714566614
I wonder if the guy who made Mirrored Soul is still here.
Anonymous
7/5/2025, 11:05:31 AM No.714566807
7
7
md5: 2f63488be5d984ef72a7055f2a05d437๐Ÿ”
made a script to paint caves in editor (3d tiles on a 2d grid)
always wanted to try this but never got to it until now (the game has a lot of caves)

took me a few days to figure out the design of it, but now instead of dragging tiles around for an hour, now it takes ~1 minute
Anonymous
7/5/2025, 11:26:25 AM No.714567883
I have a logic node system in my game with math/compare/variables/delays etc. When does it become boring for the player with how many nodes are available? Does a dice roll with built in win check make it feel useless to have an entire system or would it make it feel easier?
Replies: >>714571231
Anonymous
7/5/2025, 12:30:57 PM No.714570793
dead
Anonymous
7/5/2025, 12:32:05 PM No.714570839
Screenshot 2025-07-05 at 12.31.29
Screenshot 2025-07-05 at 12.31.29
md5: 44b6307bb1de9c2b180fd8e1c2630268๐Ÿ”
>>714539919 (OP)
Currently creating button to select the game difficulty
Anonymous
7/5/2025, 12:32:25 PM No.714570859
Composing is fun. But do I just give into the meta and start stealing chord progressions used in pop music to do it gud?
Replies: >>714571061
Anonymous
7/5/2025, 12:33:14 PM No.714570890
Screenshot 2025-07-04 195739
Screenshot 2025-07-04 195739
md5: efeddb9db62e2147f8643dc5f5a8b4cc๐Ÿ”
still designing my main character
Anonymous
7/5/2025, 12:36:37 PM No.714571061
>>714570859
"Stealing" is one of the stamples of composing music, and you can't really steal a chord progression - there's a fairly limited number of combinations that sound good and recognizable
>pop music
Well, are you looking to write a pop song?
Anonymous
7/5/2025, 12:40:13 PM No.714571231
2025-07-05 12.31.45
2025-07-05 12.31.45
md5: 791b8b296eb4608f2add4d7cab70bc5c๐Ÿ”
>>714567883
example
Anonymous
7/5/2025, 12:42:32 PM No.714571323
I can't draw anything but pixel arts.
But even then, my pixel art suck ass.
What can I do?
Replies: >>714571556 >>714571617 >>714573695
Anonymous
7/5/2025, 12:47:04 PM No.714571556
>>714571323
AI
Anonymous
7/5/2025, 12:48:21 PM No.714571617
>>714571323
troon in
Anonymous
7/5/2025, 12:51:15 PM No.714571751
is there anyone in this thread who can write orchestral music or something adjacent?
Replies: >>714572104
Anonymous
7/5/2025, 12:58:38 PM No.714572104
>>714571751
What you gonna tell to your players?
>Yeah, I got the music from the infamous 4channel
And then see the numbers plummet because normies are scared of this scary place.
Replies: >>714572217
Anonymous
7/5/2025, 1:00:37 PM No.714572217
>>714572104
>What you gonna tell to your players?
>I got my music from this or that guy
simple as
but I'm not a gamedev, i'm a composer looking for advice
Anonymous
7/5/2025, 1:00:49 PM No.714572236
>>714539919 (OP)
I stopped working on my game. I live in Europe and the initiative basically would turn me into a slave, instead of a hobbyist.
Anonymous
7/5/2025, 1:01:23 PM No.714572284
>>714541996
Don't give up anon. You clearly have taste, which is more than can be said for most of the people who post here.
Good taste is like half the battle when it comes to making something people glance at for more than 4 seconds.
Anonymous
7/5/2025, 1:28:27 PM No.714573695
>>714571323
Get to drawing stick figures, and build up from there. Don't fall into the trap of the pixel art. You need to be permissible at normal art first.
Replies: >>714575080
Anonymous
7/5/2025, 1:54:51 PM No.714575080
>>714573695
Sounds like bad advice.
Nobody will get better from drawing stick figures.
Anonymous
7/5/2025, 2:24:49 PM No.714576589
>>714539919 (OP)
big fat braps
Anonymous
7/5/2025, 2:57:07 PM No.714578301
DD63
DD63
md5: 5e59df0e6123defedf5a2d5d7476698f๐Ÿ”
This DD is boring, what should I play next?
Replies: >>714578406
Anonymous
7/5/2025, 2:59:09 PM No.714578406
>>714578301
Tell me how to play your game, I am stuck on the first quest.
Replies: >>714579245
Anonymous
7/5/2025, 3:14:06 PM No.714579245
>>714578406
Click on mission control (shortcut C), click on new design Add a reactor in the emplacement, save design, select the ship in the bar, double click on the contract, create path (X), click on the line from galduen to the X in orbit, press X
Anonymous
7/5/2025, 3:28:42 PM No.714580107
As a solo dev,
Is it a good idea to start building the game immediately?
Or just speed through it and get a vertical slice/demo first, and see if the game is fun or not? And it will also help to figure out what kind of system will be required when building the game next.
Replies: >>714582049
Anonymous
7/5/2025, 3:30:00 PM No.714580164
>>714549153
https://itch.io/jam/agdg-demo-day-63/rate/3472573
DD has you covered
Anonymous
7/5/2025, 3:57:50 PM No.714582049
>>714580107
If you have a core idea, build that first.
Then expand on it.
Always build a way to test every new feature for fun before moving onto the next feature.
You might notice that some mechanics actually make each other worse and have to decide between the two.
Anonymous
7/5/2025, 4:21:34 PM No.714583843
1038293829
1038293829
md5: 8d4ff411f6634bbde33e9cf2fc7a5720๐Ÿ”
Howdy folks!
Not much to report at the moment, working on fixing potion logic in more detail, allowing stacks and changing the quickslot counter in real time along with unequipping the potions and removing the quickslot image.
Also fixed a weird bug I caused when cleaning up code with sword equips and unequip, forgot to plug the null value in the at all causing the sword to not unequip off the body but the function still worked.
Some small updates
>generated coins and will replace the chest and coijd animations with new ones to complete borrowed assets deletion
>generated new rocks and debris
Anonymous
7/5/2025, 4:26:18 PM No.714584204
>>714540191
Well said anon, this thread is all about ganbare