>>714547524 (OP)Still want puzzles but have them be actual puzzles and not switchhunts
Keep the multiple hubworlds with a shitton of monsters you first have to clear out because thats fun, but the levels are more open ended/more focus on exploration
still just 3 classes but lean more into the speciality of each class even more to make their gameplay more distinct from one another
add some nice modern gay ming flourishes like npcs move in and give you quests/hints in the hub world once you clear it out
DON'T do all the shit dark ages did with the red light green light shit