Fixed camera games - /v/ (#714583787) [Archived: 561 hours ago]

Anonymous
7/5/2025, 4:20:41 PM No.714583787
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1751718761138548[1]_thumb.jpg
md5: ceb9ab680a3634eb066a046c32d22a69🔍
I loved fixed camera games. Anyone else?
Replies: >>714584643
Anonymous
7/5/2025, 4:23:21 PM No.714583981
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Hometown burning lap_thumb.jpg
md5: c258c68a15078fc0a0dc1ce7d465955a🔍
me too
Anonymous
7/5/2025, 4:32:44 PM No.714584643
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md5: 35a83490c4f6ba8dbb0c00aa95fc28fd🔍
>>714583787 (OP)
Fixed camera kino.
Anonymous
7/5/2025, 4:33:16 PM No.714584679
I walk with tank control irl.
Anonymous
7/5/2025, 4:47:15 PM No.714585693
>decided to play the only good remake in existence after 25 years
>die at the 3 zombie
well not that i expected anything else
Anonymous
7/5/2025, 5:17:27 PM No.714587834
I play videogames for the agency. A fixed camera as a stylistic choice only removes part of my agency. If the fixed camera is a core gameplay mechanic it's fine.
Otherwise no. The fixed camera is a relic from a time where technology hadn't proliferated enough for free cameras to dominate, yet. On that note, I'm not a huge fan of low-poly or low-bit graphics as stylistic choices, either.

I don't mind sections of games where the camera becomes fixed temporarily (think Ocarina of Time), as long as it's not arbitrarily deployed