>>714593336
>I don't know what's special/different about it.
as far as im concerned
They made the stealth actually play into combat, line of sight/shadows etc still matter and enemies never wallhack
The enemy AI is actually sort of interesting/smart, other than camping in a room Hotline Miami style, but its less worse if you use the no-wallhack mutator which makes the game much "fairer" for the enemies,
^ Its satisfying to shoot because both players and enemies are deadly instead of something really awkward
The gadgets are cool as fuck
It only falls off once you get good enough at the game, and just shooting the enemies starts feeling way easier and faster than ghosting past them