>>714639016 (OP)
Dead Space never had a chance to blow up like Resident Evil because it was too serious for the clowns who make up most of the gaming audience today. It’s not flashy enough for streamers to scream over and sell to their brain-dead followers. It doesn’t have the goofy action or meme potential that Resident Evil accidentally stumbled into over time. You might as well ask why Silent Hill didn’t become as mainstream either—because horror that takes itself seriously doesn’t survive in a market flooded by weebs and basedfaced content addicts. Even the new Silent Hill game is set in fucking Japan, because the devs are chasing that pathetic anime crowd instead of sticking to what made the original great. That same disease killed Dead Space too. EA focused everything on Isaac, and while I like the character, he should’ve been done after DS2. The third game should’ve moved on. The universe is huge but they narrowed everything down to this one dude just to keep it digestible for idiots. And of course they made him talk in DS2, because god forbid Redditors play a game where the main character doesn’t monologue about his feelings every five minutes. Dead Space is about isolation, dread, and silence—but those things don’t play well on Twitch or YouTube. The atmosphere is too cold, too distant for people raised on Marvel quips and neon anime bullshit. That's why the franchise never stood a chance. It was killed by clowns, weebs, and publishers chasing engagement instead of vision.