>>714670913
I thought all versions included arcade difficulty?
Although there were some changes if it's based on the console release, like wider play area which creates several blindspots.
>>714671032
It's exactly as you are saying.
Danmaku/bullet hell style *looks* more difficult due to how busy the screen can get, but you also realize most enemy bullets move in very predicable ways, they are often slow enough so you can take time to figure out safe space, and the hitbox can be 90% smaller than the sprite, same is true for your own ship. In reality they aren't harder than most shmups, and many end up easier than traditional style, especially way less reliant on raw memory/repetition compared to something like Psikyo.