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>shmup players be like "yeah i can totally understand this"
what's there not to understand? there's bullets, and you move left or right.
>>714662959 (OP)Crimzon Clovers is the GOAT and everyone should atleast try it.
Don't play it, because it genuinely ruins the genre
There is no other shmup as amazing as this
>put a massive bovine boss in your shmup
>no way to milk it for additional points
So yes, I would call this poor game design.
>>714663238>put hot lolis in your game>no way to correct them
>>714662959 (OP)Ultimate dopamine high is happening.
Thoughts on Blue Wish Resurrection?
I like it, though I'm pretty FUCKING BAD at it.
Can't read moonrunes though so I'm playing completely blind.
>>714663463It's the babbys first 1cc, but it's really fun. You should check out Blue Wish Desire too.
This guy should get some sound and graphics guy and they would make a killer game.
>>714663309YEAH DOUBLE BREAK MODE
>play this
>holy shit shmups are amazing, what else we got
>play other games in the genre
>...oh....
>>714664558?
Crimzon Clover may as well be a CAVE fan game. If you like it any of their games should be fine.
>>714662959 (OP)Yeah? Shmups are infinitely more coherent when in motion. Seeing where enemy bullets start and the speed and directions they go in trains your brain into seeing patterns rather than singular projectiles, which makes it much more readable.
>>714664683Don't even try to be dishonest cavefag, CC takes the best of Cave and elevates the genre
>>714664558Have you tried Ketsui or Mushihimesama Futari? Those games make my dick go up like CC.
>>714665043I have Ketsui on PS4 but feel like I don't get it
Futari isn't on anything and I have to emulate it so I avoid it
>>714665043I understand how chips work in Ketsui in theory. But how do you KEEP them going like I see in superplays?
>>714665182You're going to tell me "dude trust me Arcadia lmao" DOJ glitchfest is actually good
>>714665181There are some hidden mechanics so, read this:
https://shmups.system11.org/viewtopic.php?t=5123
>>714665112Futari runs fine on Mame these day, just remember to use the low latency mode.
>>714662959 (OP)The aesthetics of shoot em ups went down the toilet around 2004.
God that Iphone glossy look is awful.
>>714662959 (OP)some day i will 1cc sengoku blade.....approachable but sneakily punishing game, one of psikyo's best imo
>>714666856Yeah, but that game is made by one dude.
>>714665112What do you don't get about it? Scoring is pretty straightforward with unfocused shots close, then lock it in for big enemies and groups.
>>714667503You gotta empty lock for big points.
Thread theme
https://www.youtube.com/watch?v=OGS306-wA1s
surprised by how good cotton 2 is considering 1 is actual garbage though panorama's almost good
any good coop shmup recs to play with my gf (female)?
>>714668532Babbys first shooter.
>>714668617check out
>>714668532Also: Ikaruga, some raiden games had 2 player exlusive attacks if I remember right.
>>714668617pocky and rocky although its not actually a shmup at all
>>714668532Eurojank, and not the kino kind.
how do i get into shmups? every game i tried has some hidden mechanic and score systems that need a 12 page wiki
is there a simple one for total beginners?
i tried:
Ikaruga
2hu 6 7 and 8
Ketsui
Raiden
>genre is filled with retarded glitches and milking
>devs don't even care about the games
>release them with bugs and glitches
>no actual ports or updates
Etc etc
What a meme genre
>>714669650have you played any beyond credit feeding once?
>>714669534Mushihimesama on Novice
Consider Blue Revolver on the low difficulty too
Then return to Touhou 6, download the practice tool, grab a 1cc, then do the same for 7 and 8 because they're actually easier, maybe do the middle difficulty of Blue Revolver after those
Most of the time scoring is only for those who can be bothered, unless it rewards the player with a good amount of extra lives
>>714669759I have, that's why I can btfo the "genre" so hard
Shmupfags are literally delusional and dismiss all criticism with the twitter slogan of "skill issue"
>>714670151All the classics, all the recommended ones, some "hidden gems", they're all shit outside CC and maybe Ketsui
>>714669305best shmups are barely shmups
>ace combat 3>omega boost>sin and punishment>the wonderful 101
>>714667323Best of luck. Yes it's quite good, I just played it myself 5 months ago and got multiple 1-ALLs after practicing the stages for a few days.
Didn't even bother with 2-ALL, it turns the game from an average Psikyo title to actually one of the hardest shmups around. The spike between the two loops is insane.
And do play the Saturn version if you want Marion.
bros, i ave been playing for hours and can't beat lvl 2 of ikaruga
>>714662959 (OP)I do. Do a double break mode and milk some tick points from the next tanks
Yesterday I finished the first loop of Gunbird, but the Steam version is just too easy, especially with that flying cloud lady who can destroy projectiles.
I'm going to get all the trophies in the game now.
>>714663135I don't really understand the bullet hell style. It seems harder and easier than normal games at the same time, I don't even know how to explain it. I like Psikyo games and they seem much easier to play, but at the same time they seem harder, WTF?
>>714669534if you own a switch dodonpachi saidaoujou, even with the mid porting job, is great and novice mode is actually fun and relatively challenging. way better than daifukkatsu IMO and stage 3 is one of the best stages ever made in the genre
>>714671198doj, sdoj, dsbl and futari 1.5 really are cave's best games
>>714670913I thought all versions included arcade difficulty?
Although there were some changes if it's based on the console release, like wider play area which creates several blindspots.
>>714671032It's exactly as you are saying.
Danmaku/bullet hell style *looks* more difficult due to how busy the screen can get, but you also realize most enemy bullets move in very predicable ways, they are often slow enough so you can take time to figure out safe space, and the hitbox can be 90% smaller than the sprite, same is true for your own ship. In reality they aren't harder than most shmups, and many end up easier than traditional style, especially way less reliant on raw memory/repetition compared to something like Psikyo.
>>714671198>even with the mid porting job,What is the issue with the Switch version?
>>714670335>Didn't even bother with 2-ALL, it turns the game from an average Psikyo title to actually one of the hardest shmups around. The spike between the two loops is insane.My impression is that no second loop of any Psikyo game is designed with fun in mind. The purpose is to destroy the "normal" player who has managed to finish the game as quickly as possible, and offer a memorization exercise for the less than 1% of obsessive players who will bury an insane amount of coins to start figuring out ways to deal with a completely retarded design.
>>714671032Bullet hell games tend to focus on very high visibility, slow bullet speed, and extremely small hitboxes so you can easily glide between even tight spreads of bullets. Classic shmups tend to have much larger hitboxes which make it a lot harder to dodge, bullets tend to be harder to see and the patterns are often very fast.
>>714671393>What is the issue with the Switch version?The only major issue is input lag, and removing the Saya HUD from her mode if you care about that.
>>714671393>What is the issue with the Switch version?it's just a straight up port of the 360 game, which already suffered from some input lag, and adding an additional layer of that native switch lag on top of it.
it's still completely playable, i'm not a purist but you can definitely feel it if you come straight from playing e.g. M2 DOJ port
>>714671393>The purpose is to destroy the "normal" player who has managed to finish the game as quickly as possible, and offer a memorization exercise for the less than 1% of obsessive playersWell you aren't wrong.
I remember reading that the idea of second loops in many shmups was specifically about beating those cocky Jap players who got a little too good at the genre.
>>714671385I think the Steam version is a port from consoles, which is why the projectiles are slower. I'd like to test it to see the difference, but for some fucking reason when I try to play Gunbird on ShmupMame, the character doesn't go down, even though all other games work normally, so I can't see if the arcade version is really different.
Honestly gradius is more ass-clenching to me than bullet hell
>>714669638>>714669776>>714671198ok thanks bros i think im gonna get Mushihimesama on steam whiles its on sale
>>714669534Crimzon Clover novice was my first clear.
>>714669534blue revolver, cosmo dreamer, touhou PCB are good intros imo
>>714671643As far as Switch ports go it's not that bad.
What's worse for me is that all of the online functionality is gutted from LiveWire ports (espgaluda2, DFK, Mushi).
All while the 360 ports still have all online perfectly functional, it's kind of a joke really.
I think even Steam version of Mushi is fucked and crashes when trying to access online leaderboards.
Hina4
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>>714672020>but for some fucking reason when I try to play Gunbird on ShmupMame, the character doesn't go downTry it on normal mame or from archive.org/details/mature-dot-dodging-games-gaiden-v-1.0.7z
>>714672394
>>714672384can i say i 1CCd a shump if i played on easy/novice?
i 1CCd 2hu 6 on easy but on hard there is a literally a new boss/stage (i think)
>>714671307Dangun, Ketsui and Muchi Muchi Pork too, don't forget!
>>714672394
is there i MEME shump pack to download that works?
i swear to god MAME is one of the most retarded emulators i ever tired, there are so many versions and rom types that half of the time nothing works
i tried to play something today and it keeps saying it can't audit the roms/files??
>>714672568Yeah you cleared the novice mode, but don't say that you cleared the game proper.
>>714672708Just download the latest mame, it's better now. You can toggle the low latency mode in options.
>i tried to play something today and it keeps saying it can't audit the roms/files??You got wrong romsets I guess.
>>714672568If a game has multiple difficulties or loops, you can specify which ones you cleared but sure it's still a clear.
>>714672835i get the MAME emulator from the official website right? but where can i find roms for the newest version?
i remember years ago someone post a link to every MEME shmup rom
>>714672946try internet archive
So a new Delta port was quietly announced a few weeks ago.
>>714672946archive.org/details/mature-dot-dodging-games-gaiden-v-1.0.7
this comes with a mame build but I just use retroarch lol
>>714672725>don't say that you cleared the game proper.cringe
>>714672876based
>>714672568The extra boss is for Normal and above. I'd recommend doing Normal.
>>714673136I never liked the way you handle that orange ball in R-Type. You spend more time worrying about that crap than actually flying your ship to attack/dodge.
>>714675410Gives you an extra layer of difficulty, which I'm fine with.
Do any of you use Sanwa Stick for shmups and also for other games that happen to require the restrictor set to 4-way?
How do you deal with different games that require different settings? Do you keep opening the controller all the time to change the restrictor rotation?
I know there's an engine someone invented that does this on its own, but that's not an option for me at the moment.
>>714676795I use sanwa parts, but I have an octagonal gate installed, since I used to play alot of Tekken Tag Tournament 2.
It's just what you like the most, nothing else.
>When shit hits the fan (bullet barrage) I go into constipation mode and audibly grunt "huuuurgh......." and the longer the barrage, the louder I grunt
>every near miss I moan "...Ooooh" "aaah" like gachigasm
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>There's only one person on the planet who actually beat the game
>>714676795I just built my own 4-way controller with an arduino, a cheap stick I got off a local place, a simple wooden box I had lying around, four microswitches and six buttons just in case
I'm gonna guess you just have to set the restrictor to 4-way. with shmups there's none that requires anything besides a standard 4-way configuration. same with fighting games actually...
>>714677097When's the shmup where the plot is just about getting back home to take a shit after picking up laxatives but the world is trying to stop you
>>714677135the devs can't beat their own game?
>>714677272I'm not sure they do it in the way a player would, they do test their stuff to be beatable with one credit, whatever that means exactly.
>>714676795Sanwa is not good for shmups, it has long travel time.
There is a mod that shorten the travel time for like 50% tho, if your into DIY it can be a cool project.
can you guys that are good at shmups tell me what you use to play?
dpad, gamepad joystick, keyboard, arcade stick?
i have tried them all but somehow i am best on a fucking dell keyboard...
>>714678243stick because it's fun. but it doesn't matter just use what you have and are comfortable with
>>714678243keyboards are kinda the most efficient and broken way to play arcade games, zero travel time essentially
they're also way less comfy though. and if you're typing all day you begin appreciating a good stick or a dpad
>>714678243I've used them all but recently I switched to analog stick
>>714672481people always recommend Perfect Cherry Blossom but Imperishable Night is easier imo. literally got the 1cc on my first attempt. admittedly this was after doing PCB and MoF but i still think it's easier
all three are great though
>>714672568legally you have to inhale a big tank of helium before declaring you 1cc'd the game on baby mode as a brag but otherwise you're fine
>>714678243I just use Dualshock 3 dpad, still going strong after 15 years.
>>714680862IN is harder technically but some spell cards are harder to get and a lot of the more intricate scoring mechanics go over your head if it's your first shmup
but aye, PCB and IN are the only times 2hu felt good
>>714680862What is even the point of recommending a game you can 1cc on your first attempt anyway? That's just going to give you a false impression of how you are meant to approach the genre.
There again, I could say the same about recommending 2hoes at all, unless you specifically want to get into the series. It's not going to really help you with other shmups.
>>714681205Someone completely new wouldn't get it on their first go obviously. And most people need more carrot and less stick at first, then they 'get' the appeal and they can go on to harder stuff
>>714681205shmup movement is kind of like a skill on its own
2hu helps you get used to that if nuttin else
>>714668617FND is fine by early 90s standards, Panorama is amazing but it's held back by the weak hardware of the Genesis.
If you like 2 then you should check out Boomerang, it's basically a remixed version of 2.
i'm waiting for mamoru pc
>>714683365>mamoru pcmamorukun?
Friendly reminder that Cotton's new game is coming out this 31st, make sure to check it out if you haven't already!
https://www.youtube.com/live/UuvA4VMYZQ0?si=oJuyq7MPDT-Hek9q&t=14261
>>714683974Might as well, I need my fix after Sonic Wings came out messy. Salamander III could be worth a shit too.
ikneel
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ASURA THE STRIKER's a bit janky, but goddamn it's fun. Definitely get this one if you liked Space Harrier.
Any recommendations for RetroArch Shaders worth testing on 4K OLED Displays? Currently digging into the Cave library after playing Crimson Clover WE a couple of years ago.
>>714678243Keyboard and sometimes my retrobit saturn dpad. Really either is fine as long you're comfortable/playing well with it
>>714685975nearest neighbor
>>714677272I have zero idea how shmup devs test their game but from my own experience as a game tester, a game is tested level by level. If all the levels can be cleared individually, then technically someone should be able to do it all in one shot.
I have NO idea what they were thinking with Pink Sweets though. Built-in infinite lives is not an excuse.
>>714663216There's plenty of games better than that thing
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Anyone else hyped that we're getting a new gradius game in current year? Actually insane
thinking of getting this
https://store.steampowered.com/app/283680/Astebreed_Definitive_Edition/
did anyone play it?
>>714691978Me. I'm hyped.
>>714692089Me. Pretty good.
>>714691978Me. M2 can do no wrong.
>>714691505>I have NO idea what they were thinking with Pink Sweets thoughYagawa going full on autismo after people got used to the "get a 1UP and die" strategy since Battle Garegga
>>714662959 (OP)>Dodge the bright things the enemy planes shoot>If you're hit by the bright things, you lose.Pretty easy to understand.
>>714691978Yeah, already got it, usually don't buy those ports since I have good enough CRT autism setup with multiple consoles but since they are actually bringing back never before released revisions and also a brand new one to boot then it's a must have.
>>714685910This game is really great. Kinda closer to Night Striker gameplay wise. It's disheartening to see how little people talk about this game, even among STG community.
>>714691978Me. I'm hyped for a Gradius Rebirth sequel
PACK POST!
Original(kept for legacy reasons): archive.org/details/shmupg-pack
Leinyan certified version(Enhanced, recommended): archive.org/details/mature-dot-dodging-games-gaiden-v-1.0.7z
A mame fork with more accuracy for CV1000(https://wiki.arcadeotaku.com/w/CAVE_CV1000) games: https://github.com/CoffeePope/mame-sh34
>2hu where?
nyaa.si/view/1743411
And more doujin shmups at vector.co.jp/vpack/filearea/winnt/game/shoot
https://freegame-mugen.jp/shooting/
https://www.freem.ne.jp/win/category/2
>B-But piracy is illegal!
Faggot shmups.wiki/library/Free_to_Play
Temporarily pasted anon's suggestions from some threads ago here:
pastebin.com/ZzHxJ38H
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What are (You) playing recently?
>>714697592>What are (You) playing recently?DOJ WL again, just on the side during downtime while watching anime, trying to clear with every ship/doll combo at this point.
I got B-S and A-L first, everything else should have been easier with how gimped these types are, but it's very much not so, DOJ is always so tough.