"Where the fuck do I go" kind of game - /v/ (#714698089) [Archived: 530 hours ago]

Anonymous
7/6/2025, 8:55:19 PM No.714698089
e5833a53529ff9879e87689f1e8b04d45ba7e6c97fa791e2
e5833a53529ff9879e87689f1e8b04d45ba7e6c97fa791e2
md5: a5f0063cd39edc8ebdbe145d284cc8c8🔍
What was their problem with implementing a minimap? Everything looks the same and I'm getting lost all the time.
Replies: >>714700427 >>714700895 >>714701412 >>714702918 >>714703567 >>714705370 >>714705882 >>714706342 >>714706372 >>714707737 >>714711690 >>714711838 >>714711915 >>714713126 >>714713287 >>714715038 >>714715316
Anonymous
7/6/2025, 8:59:26 PM No.714698467
You are the problem, ADHD Ubishit consumer.
Anonymous
7/6/2025, 9:20:31 PM No.714700427
>>714698089 (OP)
>everything looks the same
>i'm getting lost all the time
i unironically think you have ADHD
Replies: >>714700629
Anonymous
7/6/2025, 9:22:42 PM No.714700629
>>714700427
The entire foreground maps are just generic Unreal Asset pack objects anon, every part of the dungeons except the sky boxes look the same.

It was designed by morons.
Replies: >>714700773 >>714703175 >>714703567 >>714703828 >>714712181 >>714712429 >>714714605 >>714715361
Anonymous
7/6/2025, 9:24:26 PM No.714700773
>>714700629
i genuinely think you either have some form of ADHD or you're just baiting
Anonymous
7/6/2025, 9:25:50 PM No.714700895
>>714698089 (OP)
Works on my machine (my brain)
Replies: >>714701282
Anonymous
7/6/2025, 9:30:06 PM No.714701282
>>714700895
Kek
Anonymous
7/6/2025, 9:31:47 PM No.714701412
>>714698089 (OP)
the maps aren't very complicated, the main issue is that i keep looking at lune's feet instead of my surroundings so i end up going in circles
Anonymous
7/6/2025, 9:48:55 PM No.714702918
>>714698089 (OP)
Anon you might just be retarded. Have you considered that? Please go get diagnosed for extreme retardation, we worry about you.
Anonymous
7/6/2025, 9:52:12 PM No.714703175
>>714700629
>muh unreal asset pack
hate how NPC's have adopted this as a real criticism, most of you retards can't even tell the difference between engines
Anonymous
7/6/2025, 9:56:45 PM No.714703567
>>714698089 (OP)
>>714700629
>the skyboxes are different
then use the sky to navigate, like your ancestors used the stars.
regardless, the proper path forward for progression is brighter than side paths 9/10 times.
and even if you feel lost like its some kind of maze, hug a wall. pick one side and just stick to it and eventually you'll find your way out. its not a hard concept. if you're problems, you might just be retarded.
Anonymous
7/6/2025, 9:59:49 PM No.714703828
>>714700629
>immediately chimps out and drops the facade
Anon here’s the (you) you wanted because you have no friends
Anonymous
7/6/2025, 10:17:40 PM No.714705370
>>714698089 (OP)
There are lamps that tell the main road, the game tell you bt w, you did not read
Anonymous
7/6/2025, 10:20:26 PM No.714705576
Im reminded of the code vein cathredal and start to think most people simply dont born with basic navigation
Anonymous
7/6/2025, 10:24:06 PM No.714705882
>>714698089 (OP)
If you get lost in a linear map, you might have some kind of mental problem.
Anonymous
7/6/2025, 10:27:16 PM No.714706145
Apparently, a lot of japanese people had this as a major complaint.
Anonymous
7/6/2025, 10:29:34 PM No.714706342
1728293834571339
1728293834571339
md5: 7d8554886c0ed6955b0434f1afa444db🔍
>>714698089 (OP)
>"Where the fuck do I go"
You follow the lamps/light sources, literally "following the light", and in every map you'll always be following the main path to the story/boss. Every path without light sources is a sideroute.
I had figured this out by Flying Waters. How the fuck do you go through the Lampmaster corridor and still not get it?
Anonymous
7/6/2025, 10:30:02 PM No.714706372
>>714698089 (OP)
This game may be more your style
https://store.steampowered.com/app/2078350
Replies: >>714707249
Anonymous
7/6/2025, 10:31:22 PM No.714706460
Assets were used in alpha version of the game as plaseholders, they got rid of them on release.
Anonymous
7/6/2025, 10:39:45 PM No.714707249
>>714706372
Does it have a minimap?
Replies: >>714707426
Anonymous
7/6/2025, 10:42:12 PM No.714707426
>>714707249
The Heeler's house is an Eldritch maze so such a thing would be pointless.
Replies: >>714711810
Anonymous
7/6/2025, 10:46:27 PM No.714707737
IMG_0220
IMG_0220
md5: f0dd3f182667ed8fc63eb91624830afc🔍
>>714698089 (OP)
you genuinely have to be retarded to need a minimap in this game

the levels are like 30 min long with linear paths and lamps that point the direction to the main route

the over-world is maybe 2 ways you can go until Act 3 where you can fly anywhere in 30 seconds
Anonymous
7/6/2025, 11:12:40 PM No.714710232
Imagine if zoomers had to drive without gps. They would not even find their houses or job again. Lmao
Replies: >>714712006
Anonymous
7/6/2025, 11:14:25 PM No.714710372
My girlfriend is navigating through the game with ease, you guys are pathetic
Anonymous
7/6/2025, 11:28:58 PM No.714711575
Never had a problem
Anonymous
7/6/2025, 11:30:24 PM No.714711690
>>714698089 (OP)
filtered
Anonymous
7/6/2025, 11:31:52 PM No.714711810
>>714707426
If I consort with some demonic Australian being, will I find my way?
Replies: >>714712671
Anonymous
7/6/2025, 11:32:14 PM No.714711838
1751306998922427
1751306998922427
md5: c3fdee28f4974d72191c6bda7f027150🔍
>>714698089 (OP)
Niggas really getting lost in a non-open world linear game
Replies: >>714712089
Anonymous
7/6/2025, 11:33:24 PM No.714711915
>>714698089 (OP)
if anything it was way too linear. i found myself missing out on alot of the gestral kids and optional areas somehow, but i ended up going back to act 1 and act 2 islands to clean up whatever i missed.
Anonymous
7/6/2025, 11:34:35 PM No.714712006
>>714710232
>Imagine if life was harder, people would struggle!
Amazing observation, you should do standup
Anonymous
7/6/2025, 11:35:47 PM No.714712089
file
file
md5: b31af55b610be18eba43590cdeabba89🔍
>>714711838
It's clear that Sandfall didn't have the resources that a superior game had, like DA:V
Pic related - now THIS is what a real RPG looks like
Anonymous
7/6/2025, 11:36:48 PM No.714712181
>>714700629
Truth nuke
Anonymous
7/6/2025, 11:39:52 PM No.714712429
>>714700629
Not enough yellow paint for you?
Anonymous
7/6/2025, 11:42:53 PM No.714712671
>>714711810
The Plate Sized Spider of Ridiculous Size and Venom is a good place to start.
Anonymous
7/6/2025, 11:48:43 PM No.714713126
470467969
470467969
md5: 1694b9d2c8db2d211d6d8cfde9f0923c🔍
>>714698089 (OP)
Just follow your nose to Lune's feet.
Anonymous
7/6/2025, 11:50:37 PM No.714713287
4ae37abf98dadcf48397df2b5d90bfc4
4ae37abf98dadcf48397df2b5d90bfc4
md5: a48b9d29abad7cdb795db345d8d6bd12🔍
>>714698089 (OP)
Nigga just press the W key
Anonymous
7/7/2025, 12:07:11 AM No.714714605
>>714700629
The game is truly visual vomit on every level. The entire aesthetic of the game and main party viscerally repulses me.
Replies: >>714715268
Anonymous
7/7/2025, 12:12:32 AM No.714715038
>>714698089 (OP)
https://gamerant.com/clair-obscur-expedition-33-no-mini-map-ceo-explanation/
Replies: >>714715185
Anonymous
7/7/2025, 12:14:31 AM No.714715185
GqJPEx8bgAAaME7
GqJPEx8bgAAaME7
md5: 875f295f9e14c7ae087a8288d0aef782🔍
>>714715038
> “It makes it boring,” Sandfall CEO and Expedition 33 creative director Guillaume Broche said during an interview. “When I played Final Fantasy 10, I just look at the mini-map. I don’t enjoy the environment. I don’t remember the level design. I just remember the maps.” He went on to explain that, despite his dislike of mini-maps, he uses them when available simply because they are there. And so, when designing Clair Obscur, Sandfall didn't add a mini-map and instead took inspiration from games like Dark Souls, which rely on environmental cues and memory to guide fans.

> “Yeah, you’re going to miss stuff. Yes, you’re not going to find all the secret passages. That’s the beauty of RPGs – missing stuff,” he explained. “When you stop the game and are like ‘Oh, maybe I should have gone to this little pass that I saw before, maybe there was something.’ Then, you remember all the game, all the level design and everything, and it makes the exploration a lot better.”

based
Anonymous
7/7/2025, 12:15:20 AM No.714715268
>>714714605
Hating things that are nearly universal appealing means there is something wrong with you.
Maybe your dopamine receptors are fried. Maybe you need to find something else to do with your time for a little while.
What it isn't is a healthy response.
Anonymous
7/7/2025, 12:15:56 AM No.714715316
>>714698089 (OP)
It's so people don't realize that it's as linear as FFXIII and FFX. People are stupid and will only notice dungeons are a straight line with a few branching paths for treasure if there's a minimap.
Anonymous
7/7/2025, 12:16:27 AM No.714715361
>>714700629
this the game is just a flaming piece of dogshit that only a transexual eunuch would follow