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Thread 714713413

16 posts 10 images /v/
Anonymous No.714713413 >>714714392 >>714714692 >>714715203 >>714715260 >>714715749
>cranks FOV to the max
i am SPEED
Anonymous No.714713783
Childhood: Default FOV
Adolescence: 120 FOV bcuz u cn c m0r!!!
Adulthood: 90 FOV
Anonymous No.714714147 >>714714334
for me its 100 FOV
Anonymous No.714714334
>>714714147
I use 90-110 depending on the game. Minecraft still feels too close up at 100 because of the block size
Anonymous No.714714392 >>714714656
>>714713413 (OP)
Why do zoomers unironically play like that?
Anonymous No.714714656
>>714714392
I feel physically uncomfortable when the FoV is too narrow, and I don't notice the fish-eye effect unless I look directly at the edge of my screen. Maybe your brain is just different from mine
Anonymous No.714714692
>>714713413 (OP)
90 is the thinking man FOV
Anonymous No.714714784 >>714714905 >>714715260
The problem is, like mouse sensitivity, FOV is calculated differently by different engines. At this point, there should just be a universal formula for FOV.
Anonymous No.714714867
Not high enough
https://youtu.be/QCPY5R4Myvs?t=193
Anonymous No.714714905 >>714715301
>>714714784
>mouse sensitivity is tied to framerate
Anonymous No.714715069
105, not one degree higher nor lower
Anonymous No.714715203
>>714713413 (OP)
92.5 for me
Anonymous No.714715260
>>714713413 (OP)
>pvp 90
>pve 100

the days when I played BF3 mp with 120 and couldnt see people 20m infront of me

>>714714784
most games dont even bother with pic related
or an option to scale scope zoom to fov
Anonymous No.714715301
>>714714905
>mouse sensitivity ranges from 0-100
on an 800 dpi mouse:
>a sensitivity of 1 is 20cm/360
>a sensitivity of 8 is 2cm/360
Anonymous No.714715749
>>714713413 (OP)
I don't remember FOV looking that weird in MCC
Anonymous No.714715894
>trying to configure flick stick/gyro
>game doesn't let you use raw mouse input at 1-1 sensitivity
WHY
WHY ARE GAMES ALLOWED TO RELEASE LIKE THIS