>>714752638the main point is that it's not just puritan ideas, it's also just the fact these things are victims of happenstance.
why would someone ever make an ecchi game that isn't a gacha? the money one could make with a gacha usually isn't ever rivaled by an actual game, simply because the gambling makes the profits skyrocket, and i don't have to put much thought into the game side because people only play for the characters anyways.
the amount of backlash i could get by nepotistic retards is very real, especially since they have connections. how can i justify an initial purchase for the end-user if that amount of ridicule and shame bleeds out onto them enough to dissuade them from the purchase? if i start free, they'll at least try it out of curiosity and maybe i can bag them for the long haul.
or if you think in terms of stellar blade it gets even more questionable:
>Eve had to have her body be scanned in with an irl model, the face itself was made by Hyung Tae-Kim, who would've been expensive as hell, if he was not the CEO of shiftup>for every outfit, artists had to sit there and model it out (there's like 30+ outfits iirc) and they don't come cheap, especially if they're good (most contracted by shiftup are quite fucking good)>need to have actual gameplay to justify a $60 price tag, might as well make it an action game (HTK's idea because he actually likes videogames)>give it an okay story, hire mediocre korean VA's, okay JP VA's, workable EN VA's (except adam)>add collectibles and shit to do to pad out game activity>all this to release to PS4 exclusively for about a year>get a re-release with steam for PC and reap in more profitand even after all that, i bet you a single event in Nikke probably still outperformed SB by miles.