Thread 714752386 - /v/ [Archived: 580 hours ago]

Anonymous
7/7/2025, 9:09:58 AM No.714752386
1751872185359
1751872185359
md5: 08708d899b9b254ef55f458a0f19d37c🔍
Why did Starfield flop so hard? Was it because Bethesda lost their touch? Was it because Microsoft didn't market it enough? It's not because of bug because it's the most stable Bethesda game on launch in that regard.
Replies: >>714752517 >>714752679 >>714752925 >>714753090 >>714753130 >>714753345 >>714753415 >>714753465 >>714753568 >>714754079 >>714754282 >>714754915 >>714754958 >>714755065 >>714755228 >>714755612 >>714755962 >>714756191 >>714756284
Anonymous
7/7/2025, 9:11:22 AM No.714752440
too woke

you cant fix abbos with final fantasy hair and asian grannies in space
Replies: >>714756191
Anonymous
7/7/2025, 9:13:03 AM No.714752517
Screenshot 2025-01-12 174820
Screenshot 2025-01-12 174820
md5: dff23c36a4555293353f57e5f2dad70a🔍
>>714752386 (OP)
Starfield is just extremely bad at being a Bethesda game.

>be in base
>sort out gear and grab what you need
>open map and pick location or quest
>head out
>2 minutes later something to fight
>2 minutes later something to explore
>2 minutes later something to interact with
>2 hours later you completed 2 quests
>explored 1 dungeon
>looted 2 new pieces of gear
>encountered a new companion
>now you are at your target location to do what you actually wanted to do
>do the thing
>you've played the game for 4 hours and return to your base
>do some maintenance, eat, sleep, head out again

Steps 5 to 11 Bethesda just kinda forgot to implement. You still open your map but the whole emergent gameplay thing is just not there. You simply fast travel directly to where you want to go and do what you wanted to do. There is nothing to explore and there is nothing to find. Empty abandoned outposts and camps.

And the game has a fucking amazing framework of systems and mechanics. The whole ship building is top notch but it lacks depth, same with the outpost building. There is simply no reason to do it because it's all cosmetic. It doesn't open anything new. Todd he said he didn't want to force the player to do something that wasn't fun. But he ended with a game that doesn't force the player to do anything at all. So unless the player finds the act of doing something in and of itself fun there is no reason to do it.

For example outpost building. If that would unlock new quest lines or special gear or abilities players would actually build them. Or if they served as checkpoints to restock and refuel on longer trips or to off load/sell valuable cargo. Just an answer to question "what does it do?" would be good.
Anonymous
7/7/2025, 9:16:35 AM No.714752679
>>714752386 (OP)
Why wouldn't it flop, the game is nothing
Anonymous
7/7/2025, 9:21:22 AM No.714752925
>>714752386 (OP)
It's very dull - it takes a long time for any player to encounter at least one remotely exciting quest or location. Plus it's whole nasapunk aesthetic is just painfully mundane
Anonymous
7/7/2025, 9:24:58 AM No.714753090
>>714752386 (OP)
The space part was tacked on and shitty. Honestly one of the worst space experiences I've had the displeasure of experiencing, most indie games do a better job. Gameplay is just Fallout 4 but in space, which was already bad. Planet settlements was half assed. It could have been fine if they had actually invested in making it important but they intentionally made it pointless so it felt shit to do. The level progression is the same FO4 crap where your first 30 levels go to basic QOL shit and its annoying. The cast is nothing special or even outright bad, which isn't surprising. The planet exploration was largely crap as the areas were super boring. Its the worst kind of open world.

I honestly can't wrap my head around what people would like about the game.
Anonymous
7/7/2025, 9:25:59 AM No.714753130
>>714752386 (OP)
>Bethesda tries something new for once
>they realize it's not very good early on
>rush the game for release so they can move onto better projects
>Microsoft acquires Zenimax desperate to boost Game Pass
>Microsoft demands Skyrim in Space and delays the game
>expectations turn wild as Microsoft places it as their most important exclusive
>game is a disappointing mess with boring lore and missing mechanics
Replies: >>714756852
Anonymous
7/7/2025, 9:26:35 AM No.714753158
No lasting impact except further eroded trust in BGS as a developer.
I will not be playing TES6.
Anonymous
7/7/2025, 9:28:37 AM No.714753262
it's incredibly sterile and dull
there is no edge, no exciting twists, unique mechanics, shocking lore or story revelations, nothing
it like they specifically wanted the game to be as "safe" and mundane as possible
even if you wanted to like this game... what would you even like it for?
Anonymous
7/7/2025, 9:30:17 AM No.714753345
1426658059291
1426658059291
md5: dd7b9c1f7f991c5d2a20039ef6be2a45🔍
>>714752386 (OP)
the psychic humors of the world have shifted and a bethesda game that would have been a hit in a previous era is now despised. we're witnessing a psychic assault the likes of which we've never seen before and no one's commenting on it and everyone's just pretending that this is what life is like but i still have my memories and i know it isn't
Anonymous
7/7/2025, 9:31:38 AM No.714753415
>>714752386 (OP)
jeets
Anonymous
7/7/2025, 9:32:37 AM No.714753465
>>714752386 (OP)
The last time that Bethesda had a significant update to their combat was going from % To-Hit checks in Morrowind to actual hit-detection in Oblivion.
Their combat sucks.
Replies: >>714756931
Anonymous
7/7/2025, 9:35:09 AM No.714753568
>>714752386 (OP)
no emergent gameplay. everything designed around fast traveling. also maybe the most flat and boring original setting in the last 25 years. never heard of a setting that not only has no cool shit, but goes out of its way to declare that cool shit used to exist and is now super-illegal... and it's not even a cool plot hook like someone was making mechs somewhere and now you have to fight one. even the bad guys are too tame to break the rules in starfield.
Anonymous
7/7/2025, 9:42:27 AM No.714753934
Everything about it is simply boring and underdeveloped. And it is buggy and obtuse, so you get the worst of all worlds.
Nothing about it you can point to and say it was exceptional in a positive way that isn't a backhanded compliment.
One could say it was because Bethesda lost their touch, but their touch is all over it. It's just what happens when you take their typical design and it reaches it's logical conclusion.
Anonymous
7/7/2025, 9:45:36 AM No.714754079
>>714752386 (OP)
Soulless slop with barren world, shallow gameplay, dogshit writing and paid mods.

Quintessential muttslop.
Anonymous
7/7/2025, 9:49:28 AM No.714754267
1693824513110
1693824513110
md5: 9fbf09ae098b9065d2484b6d3fd5271d🔍
>I don't get it! Why did it flop so hard???
Replies: >>714754715
Anonymous
7/7/2025, 9:49:40 AM No.714754282
>>714752386 (OP)
It's a worse No Man's Sky.
Anonymous
7/7/2025, 9:52:20 AM No.714754407
Emil threw several pop sci-fi shows together, mixed them up and then served up a shitty hodge-podge sci-fi. Contrast Starfield with Mass Effect 1, both games that were nicking off of pop culture sci-fi, and you realize how bad Emil really do be.
Anonymous
7/7/2025, 9:55:47 AM No.714754580
The one truly inexcusable part of the video game starfield are the loading screens. The industry has moved on, witcher 3 had seamless loading in 2015, fuck you todd. Get it together.

The background npcs are so bad it makes one wonder why they exist. They dont break the game but they make it exceedingly repulsive to look at and just makes me hate the game and its developers.
In general the game is ugly. The environments being ai gen trash means a lot of the time you're looking at aigen trash. Its good for aigen trash, but it doesnt compare to handcrafted areas that most games go with.

The space = useless. You have basically nothing to do in space, and all shipbuilding is redundant because you dont need to build anything to complete game.

Planets. There should be like 5 you can explore. The single most common "fix" for sf that I've seen is limit the planets, limit planet hopping, limit need for aigen trash, explore larger areas in a single planet before needing to see another fucking loading screen.

thats a few things that came to mind. Do note no aspect of the game is good and would be done individually better by other studios.
Replies: >>714755060
Anonymous
7/7/2025, 9:55:59 AM No.714754590
What's funny is, DLC flopped even harder. Not even Starfield shills bothered to check it out
Replies: >>714754759 >>714755554
Anonymous
7/7/2025, 9:58:25 AM No.714754715
>>714754267
I fucking love niggers so much bro
Anonymous
7/7/2025, 9:59:23 AM No.714754759
>>714754590
I pirated the game and when I got to the dlc city area it was so lame I quit pretty fast.
It felt like they were just doing checkboxes for "content" and the creative spark was long dead in the studio at that point.
Anonymous
7/7/2025, 10:02:20 AM No.714754915
>>714752386 (OP)
Too woke, too boring, too toothless.

There's just nothing memorable at all about Saarfield. It released at the worst time (Biden presidency) along with all the other woke, flop games. I don't remember a single thing that was innovative or even slightly impressive about it, and in many ways it's actually regressive compared to their old games (worse melee combat thsn even fallout 3 for example).
Anonymous
7/7/2025, 10:03:08 AM No.714754958
>>714752386 (OP)
the one thing that kept normies flocking to Bethesda games - their so called 'magic' of wandering a pretty open world and stumbling upon fun side content - was gone.
all the shitty story, shitty factions, shitty worldbuilding, shitty characters, shitty outpost systems and shitty loot systems in the world wouldn't have mattered so much if they had that. it would have still been a success.
Anonymous
7/7/2025, 10:04:52 AM No.714755060
>>714754580
>The one truly inexcusable part of the video game starfield are the loading screens. The industry has moved on, witcher 3 had seamless loading in 2015, fuck you todd. Get it together.
It actually hasn't.

It's very rare for a dev to make a game with such a large persistent population like Bethesda does in their games and that's the primary reason for the load screens.
Replies: >>714755324
Anonymous
7/7/2025, 10:04:55 AM No.714755065
>>714752386 (OP)
bethesda follows a degenerative development cycle where literally ever pre-existing mechanic or feature needs to become worse in their next game.
everything from writing to quest design to shit like pickpocketing.
Anonymous
7/7/2025, 10:08:47 AM No.714755228
>>714752386 (OP)
snoy seethe
Replies: >>714755492
Anonymous
7/7/2025, 10:10:49 AM No.714755324
>>714755060
The reason for load screens is the trash items that their engine cant handle without segmenting the world into rooms separated with loading screens.
and the value you get in exchange for assload of loading screens is negative

I got a mod that removed trash items from the game so I could spend less time looking for interesting items to loot.
Another retarded aspect of the game design is some npc's you kill in a city never get moved and npc's very immersively walk around them for the rest of the game.
Anonymous
7/7/2025, 10:14:16 AM No.714755492
>>714755228
>snoys made us make dogshit game
Anonymous
7/7/2025, 10:15:31 AM No.714755554
>>714754590
i wouldn't be surprised if the only "sales" the DLC received were from the people who bought the Starfield Deluxe Collector's Edition that included the future DLC. And the only reason they finally heaved it out was to meet that obligation before they were legally forced to do refunds/partial refunds.
Anonymous
7/7/2025, 10:16:33 AM No.714755612
>>714752386 (OP)
Make it so you can build intricate outpost system.
Make it so you can decorate multiple homes.
Make it so you can customize multiple ships in a trillion ways to fit specific roles.
Then introduce a game mechanic that makes it pointless to do so.

Imagine playing for the first time and going nuts with the customization only to find out you are going to be punished for doing so and it is a complete waste of time.

If they couldn't see punishing players for playing the game as intended was a bad idea they deserve to fail.
Replies: >>714756238
Anonymous
7/7/2025, 10:23:49 AM No.714755962
>>714752386 (OP)
Without a long running franchise IP to milk for story ideas they had to make a new setting and story completely from scratch. But their writers are total hacks so it's the most cliched, generic garbage imaginable that resonated with nobody. And the usual bethesda worldspace that's all connected seamlessly was stretched beyond their capability to fill with interesting stuff. Where a massive chunk of the game is procedurally generated crap that repeats endlessly and the actual hand crafted content merely feels procedurally generated. And with both of bethesda's saving graces gone all that's left is a shitty, dull game that not even modders want to play.
Anonymous
7/7/2025, 10:28:29 AM No.714756191
>>714752386 (OP)
Boring weapon selection.
No blunt and/or two handed weapons like in Fallout.

>>714752440
Also this. Woke slop pisses me off.
Anonymous
7/7/2025, 10:29:05 AM No.714756230
Still cant believe I wasted 40 hours jn this game
Anonymous
7/7/2025, 10:29:18 AM No.714756238
>>714755612
the game is setup to fail the way they designed it.
They couldnt make a half assed system relevant to players since the whole approach is "theres infinite planets and this system needs to work on all of those"
They couldnt make a relevant set of quests for "infinite planets" that would tie satisfyingly to outposts system. They had bad side quests that most players ignore because theres literally no point in engaging with them.
They couldnt invest more resources to make a redundant by design system better as players could just ignore it entirely.
Replies: >>714756719
Anonymous
7/7/2025, 10:30:08 AM No.714756284
>>714752386 (OP)
too woke, shit graphics, way overpriced, no content, badly made, too many loading screens.

if it didnt run like shit and was only $20 it'd probably be a 6/10.
Anonymous
7/7/2025, 10:37:59 AM No.714756719
>>714756238
There were rumors that the initial plan was to have outposts be necessary to explore the furthest solar systems.
Imagine being forced to go through that tedium just to get to the point where you find out you are going to be forced to start over and do it again 9 more times.
People would have stormed Bethesda's HQ with torches and pitchforks to get their money back.
Replies: >>714757203
Anonymous
7/7/2025, 10:40:06 AM No.714756827
It's because Bethesda don't hire writers, as a rule avoid writing, and because all millennials are subhuman retards and can't do anything, including writing.
Replies: >>714757272
Anonymous
7/7/2025, 10:40:31 AM No.714756852
>>714753130
>new
>its literally just space FO4 with shouts from skyrim added
Anonymous
7/7/2025, 10:41:54 AM No.714756931
>>714753465
>VATS
Anonymous
7/7/2025, 10:47:08 AM No.714757203
>>714756719
it could work, if the system wasnt so bad

any improvement for the game in my mind is making a different kinda game so the current design makes sense. Todds lackeys couldnt make him change the design so they had to work with bad foundations
Replies: >>714757423
Anonymous
7/7/2025, 10:48:27 AM No.714757272
>>714756827
Yeah writing in video games is soooo important.
They are no better or worse than any other studio.
Anonymous
7/7/2025, 10:51:12 AM No.714757423
>>714757203
What forcing the player to build a series of outposts to explore 9 times could work?
How pray tell do you see force feeding players tedium working out?
Replies: >>714757529 >>714757549
Anonymous
7/7/2025, 10:53:10 AM No.714757529
>>714757423
I would scrap the infinite systematic aigen planets
then the exploration would be going to handful of handcrafted planets, doing a quest to build a settlement alongside other key quests in the location which eventually allows you to move on further
Replies: >>714757732
Anonymous
7/7/2025, 10:53:26 AM No.714757549
>>714757423
To add.
A quick question. Are you the type that thinks survival mode and weapon degradation are worthwhile mechanics?
I realize some people are a fan of tedium so that may be the issue.
Anonymous
7/7/2025, 10:57:19 AM No.714757732
>>714757529
I think they screwed themselves with the scope of the project.
It should have been
a single solar system with no retarded dragonborn reset nonsense.

As to being forced to engage with settlement building that would have been a kick in the nuts.