>>714752386 (OP)Starfield is just extremely bad at being a Bethesda game.
>be in base>sort out gear and grab what you need>open map and pick location or quest>head out>2 minutes later something to fight>2 minutes later something to explore>2 minutes later something to interact with>2 hours later you completed 2 quests>explored 1 dungeon>looted 2 new pieces of gear>encountered a new companion>now you are at your target location to do what you actually wanted to do>do the thing>you've played the game for 4 hours and return to your base>do some maintenance, eat, sleep, head out againSteps 5 to 11 Bethesda just kinda forgot to implement. You still open your map but the whole emergent gameplay thing is just not there. You simply fast travel directly to where you want to go and do what you wanted to do. There is nothing to explore and there is nothing to find. Empty abandoned outposts and camps.
And the game has a fucking amazing framework of systems and mechanics. The whole ship building is top notch but it lacks depth, same with the outpost building. There is simply no reason to do it because it's all cosmetic. It doesn't open anything new. Todd he said he didn't want to force the player to do something that wasn't fun. But he ended with a game that doesn't force the player to do anything at all. So unless the player finds the act of doing something in and of itself fun there is no reason to do it.
For example outpost building. If that would unlock new quest lines or special gear or abilities players would actually build them. Or if they served as checkpoints to restock and refuel on longer trips or to off load/sell valuable cargo. Just an answer to question "what does it do?" would be good.