>>714769310
The gameplay is the best part of both Cultist Simulator and Sunless Sea.
The whole thing that ascends his writing is that the gameplay directly ties into what the lore and story is. In CS you are an occultist unearthing obscure and dangerous knowledge, and you as a player accomplish this by accumulating obscure and dangerous knowledge of the weird and unintuitive ways the game works, and how you can subvert and manipulate it to your advantage. At first because you know nothing and the rules of the game seem random and frustrating, you can die or go insane at any moment. Eventually you learn to understand it and break the game over your knee, at that point it contains literally no threat whatsoever.