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Anonymous No.714850559 >>714850761 >>714850993 >>714851047 >>714854160 >>714854529 >>714854863 >>714854950 >>714855281 >>714856029 >>714856898 >>714860904 >>714861338 >>714861993 >>714863149 >>714867485 >>714870195 >>714870870 >>714871024 >>714871625 >>714872962 >>714873791
Why has there not been a high budget Pathfinder 2e game?
Anonymous No.714850732 >>714852170 >>714871405
probably the reason why guys with darker skin have bigger cocks than white guys and that’s why white women keep having mixed race babies
Anonymous No.714850761
>>714850559 (OP)
There wasn't a high budget game 6 years into PF1 oder D&D5, either.
Anonymous No.714850993 >>714863149 >>714882071
>>714850559 (OP)
2nd is worse than 1st, as is tradition for every tabletop game, save age of sigmar since 1st edition of that was basically calvin ball.
Anonymous No.714851047 >>714851543 >>714852318 >>714854919 >>714857165 >>714863149 >>714867053 >>714871171 >>714879432
>>714850559 (OP)
Because no one likes 2e.

2e was only made as a "Habro can't sue us if they change they go through with their change to the open game license."

I like that this has singlehandedly ended the alignment system in all modern TTRPGs. Modern D&D isn't using it, and the clones are all too afraid to use it now because of Hasbro's fuckery.
Anonymous No.714851543 >>714876014
>>714851047
That isn't why PF2 was made, that's why PF2R was made and removed and renamed a bunch of content. PF2 was made because PF1's business model was shit for long term viability, the game's sales had plunged, and the design goals of PF1 shackled them to a flawed game skeleton. It was so bad the CEO would bitch out the designers daily because someone was skullfucking her home game by powergaming.
Anonymous No.714851879 >>714871341 >>714879510
The D&D Alignment system was always dumb and spawned arguments over the morality calls.
Painting with the much broader strokes of Lawful/Neutral/Chaotic just werkz better.
Anonymous No.714852112
i miss the days where pen and paper games were mainly played by "basement nerds".
to be honest, there was a time where i was actually kinda happy it was going mainstream and more people played but that was literally a monkey paw moment.
Anonymous No.714852170
>>714850732
whuh
Anonymous No.714852284
PF2r is a nice system. It's simpler but in an elegant way. I think it would work better in a video game than PF1e, but maybe it was just me not liking Owlcat games.
Anonymous No.714852318
>>714851047
PF2 is a much better system than PF1 ever was. PF1 was always needlessly convoluted, overwrought, hideously balanced, rife with dead end scenarios and do-nothing mechanics, and all of it didn't even have the decency to lead to more engaging gameplay, because the action system was so fucking restrictive, and any class foolish enough to engage in primarily weapon-based combat would just spam full attack while the battlefield was mostly static because any movement other than a 5ft. step would get your ass torn open.
Anonymous No.714854015 >>714854309 >>714855179 >>714858437 >>714862475
Where does one find a good PF2e group anyway
T. Never played
Anonymous No.714854160 >>714854274 >>714858306
>>714850559 (OP)
Probably because it's much higher effort to unfuck the system than it is to just cut the bullshit levels out of 5e, homebrew a few abilities to make martials less sucky, and proceed from there. Or you could go the 3.5/pf1 route because that playerbase loves the way the system is broken so you just need to drown them in new classes, races, and other such player options.
Anonymous No.714854274 >>714854760
>>714854160
You don't have to do anything to unfuck PF2.
Anonymous No.714854309 >>714854356 >>714854514
>>714854015
Your local gaming or comic shop will usually have a group.
Anonymous No.714854356
>>714854309
1e players maybe. 2e players? I have yet to meet any in the flesh.
Anonymous No.714854514
>>714854309
Isn't it best to play on Foundry?
Anonymous No.714854529 >>714854850 >>714855126 >>714858547
>>714850559 (OP)
I don't understand the obsession with needing to computerize tabletop systems. Tabletops require simple to understand maths that people can do at a table. computer games can have a plethora of complex maths. Tabletops can be pretty loose with the rules, the DM can fudge numbers behind the scenes to keep the narrative going and the game running smoothly, in a computer game you need to systematize this because a series of bad rolls can and will derail a perfectly played game.

Computer games should just focus on being computer games, ditto to tabletops. Videogame-ized tabletops suck, as do Tabletop-ized video games.
Anonymous No.714854760 >>714855175 >>714855187 >>714858702 >>714871534
>>714854274
>literally like 7 playable classes in the entire system
>paizo keeps shitting it up further with "balance patches" whenever casters attempt to leave their cheerleader lane
Oh yeah you don't have to do anything at all, just:
>Completely rewrite monster defenses
>Completely redo the spell system
>Rewrite caster proficiency progression
>Remake the retarded math fixer rune system
>Remake all martial classes other than fighter, rogue, barbarian, champion, and maybe thaumaturge
>Nuke wavecaster faggotry from orbit
>Rewrite the archetype system (including class archetypes)
>Write a fully custom spell list
yeah i mean that's basically nothing desu
>inb4 you haven't played it you're just bitching over nothing
played 5 oneshots, run two oneshots, played two full campaigns (lv1-20), and run two shorter campaigns (lv1-8 and lv1-5). In those games I've played fighter, rogue, wizard, cleric, champion, barbarian, magus, bard, and summoner.
Pf2e is a fucking mess.
Now if you want something that hits all the same notes as Pf2e BUT ACTUALLY FUCKING WORKS, you should try D&D 4e.
>b-but reddit said it was bad
Reddit lied. Only thing to note is that the essentials player options are universally fucking terrible and should be completely ignored, it was wotc's attempt to kill the system so they could sell 5e.
Anonymous No.714854850
>>714854529
>Can't play illusionist wizard/enchantment on PC because the tech is just not there yet
Anonymous No.714854863 >>714854919
>>714850559 (OP)
Because 2E is too recent and I don't know who even liked the damn thing. It was done entirely out of legal reasons.
Anonymous No.714854919
>>714851047
>>714854863
You're conflating 2e with its remaster.
The 2e remaster was forced out undercooked because of muh legal reasons.
the original 2e's retardation was all natural.
Anonymous No.714854950
>>714850559 (OP)
realistically there's absolutely no need. I'd be perfectly content if further adventure paths were adapted. it's not like your average rpg fan even knows anything about pathfinder at large.
Anonymous No.714855126 >>714855170 >>714872891
>>714854529
>I don't understand the obsession with needing to computerize tabletop systems.
It makes sense because you can automate all the boring ruleset shit. Someone who's never played tabletop RPGs as intended cannot comprehend just how much a single combat encounter can bog down your entire session, for example. Or what a fucking nightmare it is to bring all your books so you can reference them. Going digital makes perfect sense for tabletop RPGs mechanically. Problem is you're losing the human DM in the process and having to work with manufactured content only.
Anonymous No.714855170 >>714855240
>>714855126
Why not just focus on virtual tabletops with robust content creation systems then?
Anonymous No.714855175 >>714855460
>>714854760
There's nothing wrong with PF2e faggot
5e on the other hand lmfao you literally have to stop playing at a certain level
You don't even get your subclass until LVL 3
Paladins only swear an oath then lol
Anonymous No.714855179 >>714855234
>>714854015
I assume PF is popular enough to have traction on Roll20.
Anonymous No.714855187
>>714854760
>wotc's attempt
Mike Mearls' attempt.
Anonymous No.714855234
>>714855179
No, you go to Foundry for PF2. Roll20 is shit at PF2.
Anonymous No.714855240 >>714855560
>>714855170
Because you've changed nothing except the fact your players aren't physically together at a table anymore. You've simply added more problems, particularly in the community department.
Anonymous No.714855281 >>714855424 >>714855478 >>714855478
>>714850559 (OP)
>mfw paizo and wotc are competing in which can be the wokest company
why is tabletop so fucked?
Anonymous No.714855424
>>714855281
It's a bit more complicated because tabletop runs on table-by-table basis. You're not buying a complete product so much as a toolbox you use to tell stories. How much you want to use is entirely up to you.
Anonymous No.714855460 >>714855519
>>714855175
>5e on the other hand you literally have to stop playing at a certain level
Yeah, you can just make the game stop at level 12? What's the issue? BG1 was a low level adventure and is universally loved.
>You don't even get your subclass until lv3
1. This is a 5.5e issue if you're talking universally
2. For classes like paladin that specialise late you can just take the bg3 route and move their subclass choice to lv1.
Now, 5e as a tabletop game, sure, that kinda sucks because all the effort of unfucking the system has to be constantly handled by the GM, which is just completely unfair to them, but you don't have this issue with a CRPG.
In any case, this is drastically less effort than fixing everything I mentioned with pf2e, speaking of which:
>There's nothing wrong with pf2e faggot
You haven't played it if you think this, or you're a paizodrone retard that thinks turning sure strike, the only way in which casters have a fraction of a chance of landing attack roll spells (which are still undertuned), into a 1/refocus ability was a good change, in which case you're a hylic subhuman and should self-terminate ASAP.
Anonymous No.714855478
>>714855281
>>714855281
You can just unpoz it yourself
You just need a based DM
Anonymous No.714855519 >>714855918
>>714855460
Uh oh caster melty
Anonymous No.714855560 >>714855651 >>714872093 >>714872240
>>714855240
From your own post:
>A single encounter can bog down your entire session
>Bringing all your books for referencing is a nightmare
Solved by VTTs.
>Problem is you're losing the human GM in the process and working with premade content only
Also solved by VTTs.
I don't think you know just how advanced VTT automation actually is nowadays if you think the only thing it changes is the physical presence of players. Look into Foundry.
Anonymous No.714855651 >>714872093
>>714855560
Please spoonfeed me a good Foundry group I'm desperate for PF2e ever since trying it in Dawnsbury Days
Anonymous No.714855918 >>714856078
>>714855519
Okay, let's drop casters for a moment then
>Alchemist and the associated crafting systems are so hilariously bad that not even most paizodrones defend them
>Unholy champions are actively worse than having no oath at all
>Monks are a joke, literally worse at unarmed combat than fighters are
>Exemplars exist solely as a multiclass archetype dispenser to give extra damage and free selfhealing to other martials
>Rangers
>Guns are an absolute fucking joke
>Inventors (see above with alchemist + they pay extreme tax on everything they do + have a chance to fucking kill themselves by breathing)
Then for core systems
>Skill feats are a complete joke and fail at their intended purpose (separating flavour feats from power feats so you don't have to be worse at fighting to be better at talking. Fails because of the mobility provided from acro/athletics feats, titan wrestler existing, intimidation feats, fucking kip up being 100% mandatory for all characters, etc
>Every single character MUST use dex, con, wis, and one other stat. If your class relies on two or more other stats than these it literally just doesn't work. Champion can barely get around this by being a trip magnet and dropping dex, even though it feels like shit, but bloodrager is unplayable because they need str, dex, con, wis, and cha
>Rune progression is a retarded tax that makes specific items completely worthless for more than 2 levels at a time (oh, you found an awesome flaming sword at lv5, guess you have to replace it with a generic crafted item once +2 weapons come around)
Anonymous No.714856029 >>714856140
>>714850559 (OP)
So Owlcat is never coming back to Pathfinder, are they
Anonymous No.714856078 >>714856729 >>714858850 >>714880105
>>714855918
So what is the best system? Pf2e seemed great to me, atleast in comparison to 5e.
Anonymous No.714856140
>>714856029
No, they have better ips now
Anonymous No.714856729 >>714856895 >>714859991 >>714873037 >>714881217
>>714856078
Depends what you're looking for.
>I want a simple, introductory system that helps ease new players and GMs into the basic ideas of roleplaying games
Try an OpenD6 system. I like Mini Six for this since it works for a variety of themes and settings.
>I want a several thousand page list of player options to handcraft my superpowered edgy OC and hyper-optimise them to be able to solo a game that's meant to be a team game
You'll probably enjoy PF1/3.5e (they are basically the same, converting between the two takes literal seconds).
>I want a tactical combat-focused game which focuses on giving every member of the party a variety of unique and interesting abilities
I fucking love D&D 4e so much it's unreal. As mentioned above, avoid the Essentials player options.
>I want a classic, high difficulty dungeon crawling experience where player creativity and being able to intelligently respond to difficult situations matters far more than what's on my character sheet
AD&D 1e/2e, or any of the variety of OSR games that were influenced by them.
>Honourable mentions/misc
Avoid D&D 5e, Avoid PF2e.
I played a tiny bit of Shadowrun 5e and sort of enjoyed it but didn't really understand it enough to know how to recommend it.
Anonymous No.714856895 >>714858249
>>714856729
Shill me on 4e vs PF2e then
Anonymous No.714856898 >>714856947
>>714850559 (OP)
theyre making an Abomination Vaults game but it's an ARPG and looks similar to Baldurs Gate Dark Alliance
Anonymous No.714856947
>>714856898
>ARPG
Dropped
Anonymous No.714857165
>>714851047
>2e sold more then 1e ever did.
Anonymous No.714858249 >>714858370
>>714856895
In favour of 4e:
>Actual class balance due to proper delineation of roles. When "mage" is a theme rather than a role, you can easily find a support caster, debuffing caster, blaster caster, defensive caster etc rather than hoping the devs don't hate the idea of your specific combination of theme and role. This extends to other themes, you can have full, balanced parties with unified themes - a divine party consisting of a Paladin, Cleric, Avenger(holy-rogue), and Invoker(holy-wizard), a martial party with a Warlord acting as a healer/support, a fully psionic party, or a variety of different themes depending on your group's tastes
>Skill challenges and skill progression provide a better framework for out of combat actions than PF2e's equivalent systems
>Skill proficiencies actually work - You have your variety of skill proficiencies and you stay good at them. They even play into combat by unlocking unique abilities. In comparison, for PF2e, after level 5 or so you start actively getting worse at all but 3-6 skills(depending on your class) due to level scaling clashing with your limited amount of skill ups. You are more likely to persuade a peasant to give you information on a subject you need a lead on at level 1 than at level 16 unless you invest entirely into diplomacy, and even then you're not actually getting better, just staying on curve
>Variety of unique abilities give a menu of choices in each turn in combat to everyone. PF2e on the other hand is infamous for having MMO-style rotations where you use the optimal order of abilities each turn and any deviation screws you over. Even with the massive list of spells in 2e, you still have barely any options because there are only a few dozen that are worth learning across all ranks
>More unique and interesting magic items. Since it's expected that everyone will use them, you have all kinds of modifiers, set bonuses, and bespoke items for different classes and themes on top of your usual trinkets
Cont.
Anonymous No.714858306 >>714858484
>>714854160
I'm actually impressed
literally nothing you said has any relevance to why there aren't any PF2e vidya
a great example of how one knowledgeable on a topic can still only have bad takes on the topic because of record low iq
Anonymous No.714858370
Cont from >>714858249
One last point in favour of 4e:
>Progression up towards Paragon Paths and Epic Destinies are so much better than PF2e's high levels and mythic systems its unreal. Pf2e mythic is barely even functional.
Then a few points in favour of 2e:
>Actively supported, and newer classes do look pretty interesting, particularly the Commander(reskinned Warlord) and Necromancer
>If you want to play a game completely without magic items, 2e does have a variant rule for it that mostly fixes a lot of its issues while remaining mostly cohesive. 4e on the other hand has magic item progression built so heavily into the core of the game that you can't really take it out and play a game without magic items.
>Balance isn't really a massive issue as long as you curate the spell list and trim down the available classes down to a small handful. While it's questionable whether you can call this a point in favour I will admit the game can be pretty fun when you limit it down to Fighter, Rogue, Cleric, Bard, (Holy)Champion, and Barbarian - Plus maybe Animist, Thaumaturge, Resentment Witch, and Kineticist for more experienced players.
>4e's monster design was a bit screwed up during the early days of the system, meaning that you need to do a bit of work forward-porting monsters that were designed prior to Monster Manual 3. It's not much work, but PF2e's monster design has remained largely consistent and functional so it gets a point here
Overall PF2e feels to me like a slightly cleaned up, but largely dumbed down and spitefully designed version of 4e. There are some niche cases where depending on the kind of thing I want to run it might be preferable to play PF2e but overall I'd rather just use 4e.
Anonymous No.714858437 >>714860539
>>714854015
try online
https://startplaying.games/search?gameSystems=pathfinder-2e
the ttrpg tables market is fucked unless you want to play deendee forever
either you are lucky to have local people want to play the same system or you have to play online
Anonymous No.714858484 >>714859094
>>714858306
>the system is completely and utterly miserable for over half of the potential player options and requires extreme effort to fix it beyond the usual curating what levels the game will take place across, in addition to not having the devoted user base that 3.5/pf1 has that will literally never move over to other systems
>no relevance to why people don't want to make a game for it
Sure, anon, sure.
Anonymous No.714858547
>>714854529
for businessmen it makes sense because muh brand recognition
for players it makes sense because you don't need to go through trouble of gathering and holding together a group of players
Anonymous No.714858702 >>714858817
>>714854760
>played 5 oneshots, run two oneshots, played two full campaigns (lv1-20), and run two shorter campaigns (lv1-8 and lv1-5)
that's kinda weird to mention oneshots along with campaigns
it's like writing on your resume you've worked as a senior at google for 5 years but only after you mention your school coding "url shortner" project
kinda sus
Anonymous No.714858817
>>714858702
I mention them separately because they give different kinds of experience with the system. In a oneshot, you can be more experimental with a character and try things out for the sake of trying something out, whereas in a campaign you want to commit to something and fully learn it at all levels, in and out. Breadth versus depth. Both are important.
Anonymous No.714858850 >>714859026
>>714856078
I liked LANCER, feels like it did what PF2E attempted to do but better.
>inb4 the commie lore
Just make up your own setting, never understood how this was an argument against a system
Anonymous No.714859026
>>714858850
I don't know lancer enough to say whether this is relevant here, but often a setting's lore can be pretty heavily written into the system and player options to the point that ignoring it is more effort than rigging a different system to do something similar.
Again, I don't know if this is the case with lancer, and I assume it's not based on how casually you bring it up, but the thought of potentially having to do so can easily turn away prospective players.
Anonymous No.714859094 >>714859412
>>714858484
here you are just making shit up because PF2e outsold PF1e in just a couple of years
a great example how someone who at first seems knowledgeable at first can actually have little to no knowledge
Anonymous No.714859412
>>714859094
>a million flies eat shit, they can't be wrong!
Yeah, sure anon, developers just refused to make PF2e vidya despite Paizo being incredibly open with their license because... uh, reasons.
2e got popular off of 5e hate, because the grass was greener on the other side. People buy in, it seems amazing, then they realise all the flaws after one or two campaigns and go back to whatever they were playing before. Notice how the core books sell amazingly well, but lost omens books sell like shit.
Now, the important point here is that if you're going to develop a game based on a ttrpg system, you aren't going to use a system you barely know. And the people who know 2e well are either braindead paizodrones, hate the system, or have a massive list of personal fixes and changes to it that would be so much effort to assemble that they might as well just start with a homebrew system and not bother with licensing fees.
Anonymous No.714859991 >>714860736
>>714856729
You can play 3.5e as intended, which means core only plus at most two campaign specific splats and it will not provide the retarded experience you mention. It's not the systems problem that people play them wrong.
Anonymous No.714860539
>>714858437
>paying for sessions
I don't know about that...
Anonymous No.714860736 >>714861064
>>714859991
True, but from all the experiences I've had with 3.5e players, they WANT the retarded experience, so you're unlikely to find a group that will use 3.5e to play something more sane. Which isn't a bad thing, as going out there in that way has its own appeal.
Anonymous No.714860904
>>714850559 (OP)
TTRPG adaptations usually come out during the end of an edition's lifespan.
I mean, if you want to play PF2E, you can just make a module for AI in 2 hours tops. Just forget about the graphics.
Anonymous No.714861064
>>714860736
It's the GMs job to curate the game. If the players don't like it it's their problem. Players are a dime a dozen.
Anonymous No.714861338 >>714862376
>>714850559 (OP)
Genuine question, why doesn't more recent ttrpg guidebooks don't have this type of really cool art anymore? It just doesn't have the same feel as those old d&d books
Anonymous No.714861993
>>714850559 (OP)
because id rather have a nortubel with high budget instead
Anonymous No.714862376
Paizo is poor and 2e sorta lost Mathfinder's original audience.
>>714861338
Because all of the artists who worked on AD&D are either dead or very close to the grave.
Anonymous No.714862475 >>714862545
>>714854015
Play solo.
Legit advice. It's kino and your campaign can be about whatever you want and have as much autism as you want it to.
Anonymous No.714862545 >>714862742
>>714862475
Isn't that schizo
Anonymous No.714862742
>>714862545
Quite the opposite, it's fun as fuck. We have a constant thread for it on /tg/ and there's an infinite amount of tools out there to make it easier.
Since you're your own DM, you can let the story unfold however you want it to, or just let random tables and dice rolls decide where it goes.
Anonymous No.714863149 >>714866392
>>714850559 (OP)
Because it's been clear for a while now that 2e sucks. Or, at the very least, that it's for a very specific kind of audience (mainly the 4e rejects). PF2e's hyperbalanced and "game-y" approach to everything, isn't most people's cup of tea. Spellcasters have also been cucked to provide support since their dps is wet noodles. Supposedly they are capable of hitting more consistently than martials but for much less damage.
So gone are the days were you felt powerful weaving magic around you.

Also, if you complained about PF1e being woke, then you're gonna love 2e (ex. drow have been removed due to dark skin color and magically replaced by some snakepeople, slavery is VERBOTEN because our feefees get hurt when we mention it in our imaginary play, etc)

>>714850993
>>714851047
These.
Anonymous No.714863759
Thanks to bg3 success, and hasbro being gigajews, some developer is bound to pick pf2 at some point.
We already have dragons demand coming up but it looks like a low budget and effort indie.
Anonymous No.714866392 >>714868684
>>714863149
>Spellcasters have also been cucked to provide support since their dps is wet noodles.
Just like dnd then?
Don't know much pf2 but in 5e caster damage sucks dick, other than AoE where they are obviously kings.
Usually they aren't that far behind martials until loot comes into the equation. Scorching ray can't compete with a "longsword of ass raping" and caster shouldnt try to anyway, they already shape the battlefield in other, and more impactful, ways.
Anonymous No.714867053
>>714851047
AHAHAHAHA, did they really repeat the same mistake as DnD? The only reason Pathfinder even exists is because people fucking hated 4e and loved the bloated number crunching nature of 3e.

So what do the Pathfinder devs do in their grand wisdom, they go and replace their 3e successor with a shitty 4e of their own.

AHAHAHAHAHAHAHAHA
Anonymous No.714867485 >>714868684
>>714850559 (OP)
2e is shit! Total shit game that drills all spellcaster ass into support sissies. Give me back my immortal multi dimensional wizard that can cast mind rape!
Anonymous No.714868684 >>714870661
>>714866392
>Just like dnd then?
No, not even close. In 5e, casters can be competitive with or even temporarily exceed martials in single target power by spending their highest level spell slots, although over the course of a normal adventuring day the martial will always eke out ahead.
In addition, as you mention, spellcasters have their niche of aoe control, which martials can't even hope to scratch.
In PF2e, however, your "nova" damage output as a maximum level caster on single target is comparable to that of a ~7th level fighter. Meanwhile the situation in aoe is basically the opposite of the single target situation for martials in D&D - You can temporarily eke out ahead of martials by going nova, but over just a few turns, nevermind a full day, the volley archers and whirlwind strikers will win out without expending resources.
If you're up against an enemy with low fortitude, you use Slow, Haste, Heroism.
If you're up against an enemy with low will, you use Synesthesia, Haste, Heroism.
If you're up against an enemy without any low defenses(very common at high levels), you eat shit and die after Haste and Heroism are up on the martials. Fuck you, sit in the corner and cry like a cuck.
>>714867485
Sorry falseflagger-kun, this isn't a zero sum game where martials have to run the game and casters have to be useless, or vice versa. We can have a game where anyone can actually have fun without getting screwed over by fucked up balance.
Anonymous No.714870195
>>714850559 (OP)
>why don't people use a shit system
woah a mystery

the sole appeal of pathfinder was the old more complex D&D style, nothing else, no one wanted anther 5th edition, we already have it
Anonymous No.714870661 >>714870832 >>714871898
>>714868684
Stfu! I just want my wizard to be OP again. Im sick abd tired of casting buffs and dick sucking the fighters already bigger dick than other martials. My DM is a total balance drone and thinks this system is god than anything else
Anonymous No.714870689
>3ebabs enter the thread insisting that their bloatshit powergamer system was "complex"
Petition to make these fucking infants play OSR at gunpoint.
Anonymous No.714870832
>>714870661
You know... maybe instead of being OP, you could be just as strong as everyone else? We don't need to have PF2e shit where casters are cuck caged, nor do we need 3.5e caster god simulators.
Anonymous No.714870870
>>714850559 (OP)
pathfinder was interesting for its similarity to 3.5, there are no reasons to play pathfinder 2, it's fifth edition dnd but worse, in fact it's more like fourth edition
Anonymous No.714871024
>>714850559 (OP)
I'd be down.
The game is a little "flat", in that you chose your class and every other decision is mostly ribbons around it, but you can still make some pretty thematic and flavorful characters.
Would I rather a new 3.5e game? Yeah, but that's never happening.
Now, what I would love to see would be a Shadow of the Demon Lord/Weird Wizard video game.
That could be pretty cool.
Anonymous No.714871171
>>714851047
Pretty much this. pathfinder 1e was just some more balancing and a update on the classic D&D 3.5 rules during a time where hasbro had completely dropped the bag with 4e. Pathfinder 2e fell for the "balance" meme and made itself boring. What a lot of retards tend to forget is that overbalancing something is essentially making it stale and boring.
Anonymous No.714871341
>>714851879
I'm so sick of this reddit ass opinion. Alignment is meant to ground your character into their normal disposition. It doesn't mean it can't change. It doesn't mean you can't make choices that will go outside your alignment. It just means this is how your character normally is.
Anonymous No.714871405
>>714850732
>shit system
>nigger first post
Fitting
Anonymous No.714871534 >>714871759 >>714872808
>>714854760
>D&D4e
And into the trash it goes
Anonymous No.714871625 >>714871768
>>714850559 (OP)
Because Pathfinder 2e is bad. Really bad. No amount of marketing can change that.

I'm pretty sure 1e is STILL more popular despite being discontinued
Anonymous No.714871759 >>714871838 >>714872041
>>714871534
You have never played it. You read a post on reddit/tg/wotc forums about how it wasn't 3e and then based your entire opinion around shitting on it because "its muh not true d&d" despite if AD&D came after 3e then you 3efags would shit on it for being different as well.
Anonymous No.714871768 >>714871908 >>714871937
>>714871625
It is because people who actually want to play D20 will choose a more complex system that allows more freedom.
2e, DnD4th/5th/etc are all baby systems for people who play 3 sessions max and drop.
Anonymous No.714871838 >>714871983
>>714871759
I played it and it was trash, retard.
>you just hate it because it isn't 3.5!
Yes, 3.5 good, 4e shit.
Anonymous No.714871898
>>714870661
Play Ars Magica then. It's wizard's paradise and is infinitely better and more fun than any poo&pee derivative game.
Anonymous No.714871908 >>714872031
>>714871768
Yes, 2e has no selling point. But the thread OP was why isn't there a single game? And the failure comes down to the system being pretty poor. Even when 5e was new and had zero supporting materials it was more fun. 2e was never going to thrive but it wouldn't be in the bin if they didn't do dumb shit like restricting aoo to martial
Anonymous No.714871937
>>714871768
true, but 2e is the worst simplified version, no reason to pick that over 5th edition dnd
Anonymous No.714871983 >>714872441
>>714871838
You can't prove anything about having played it. Notice how you haven't made a single claim about it other than "uhhh its bad!". Nogames faggots are awful, but the worst of this vile specimen are the ones who pretend to be yesgames.
Anonymous No.714872031
>>714871908
>But the thread OP was why isn't there a single game?
For the same reason why there are no new games based on AD&D. Paizo obviously wants to push the latest version. I don't know how worse off 2E remastered is, though.
Anonymous No.714872041
>>714871759
>i'm old enough to see people defending 4th edition
wow
Anonymous No.714872083
I just want a GOOD call of cthulhu crpg. Alternatively, a warhammer fantasy crpg after owlcat is done with dark heresy.
Anonymous No.714872093
>>714855560
I've DM'ed for a long time on VTTs and while what you say is true. It does automate a lot for the group that doesn't mean games or encounters are particularly fast. Each player taking their turn and choosing what they are going to do. Also players often get hung up in the planning process of how they are going to tackle certain situations so the the human elements is a big part of what slows down a game.

>>714855651
Tabletop is as fun as the group you find and how good your DM is. If you interested I suggest you go to the foundry discord and look into what games DMs have posted to apply for them. Keep in mind each session is usually around 3-4 hours long and you need a working mic.
Anonymous No.714872240 >>714872340 >>714872363
>>714855560
VTTs just aren't as fun. I feel bad for people who have only ever played d&d online. You've never come close to the peak
Anonymous No.714872340 >>714872603 >>714872680
>>714872240
>I feel bad for people who have only ever played d&d online. You've never come close to the peak
True, VTTs are just a worse experience, but if it's all you can feasibly get for a regular game it's better than nothing. Note that I'm talking about playing online with a group of friends you already know IRL, since finding an online pickup group is a recipe for suffering.
Anonymous No.714872363
>>714872240
Idk man, by far my favorite campaign I ever played in was an online Delta Green campaign.
Granted, y'know, Delta green has none of the physicality D&D has, since even offline groups play without maps or tokens or anything of the sort, so less is lost when playing in a VTT< but still.
Anonymous No.714872441 >>714872913
>>714871983
I played it, it was shit, try reading the post before spewing a mental breakdown. Not like you can expect too much from a retard who enjoys 4e.
Anonymous No.714872603 >>714872750
>>714872340
I feel like this just applies generally to anything online. Online friends aren't real friends and that extends to d&d also
Anonymous No.714872680 >>714872916
>>714872340
>Back in 2017
>Create a group of randos for Call of Cthulhu
>We instantly hit it off. Everyone has a great time playing
>8 years later we still play together. Another person decided they want to take a crack at DMing so we get switch up games and try all kinds of systems together.
>Watch movies and play games together often as well

Man I feel like I hit the jackpot.
Anonymous No.714872750
>>714872603
If I enjoy talking to someone, even if we've never met in real life, who's to say that can't constitute a friendship?
Sure, I won't expect a guy I hang out with online to die for me, but then again, I don't expect that off of my irl friends either.
Anonymous No.714872787
Is there a way to play in VTT by text? I fucking hate voice. I can never truly RP my character. No, I'm not a voicelet or anything but trying to come up with something on the fly is hard enough when I only have microseconds to think rather than a few seconds to type something out.
Anonymous No.714872808 >>714872932
>>714871534
ignore 4e niggers. /tg/ is full of trolls trying to bait people by saying 4e was ever more than just pure unfiltered dogshit.
Anonymous No.714872891
>>714855126
>since 1974
pretty sure Conan was scoring chicks in old ruins decades before that
Anonymous No.714872913 >>714873013
>>714872441
>i played it
>i played it
>i played it
>still can't name an actual criticism of the system or any proof of having played it because you know nothing about it and are just making empty claims in order to try and give your blind hatred of it some weight.
Anonymous No.714872916
>>714872680
To be fair, the average online Call of Cthulhu player is literally fucking dimensions better than the average online Dungeons and Dragons player, so that might be a little skewed.
Anonymous No.714872932 >>714873037 >>714873435
>>714872808
Is 2e the best? It seems the best to me.
t. only played 5.5e and whatever bg3's version of 5e was
Anonymous No.714872962
>>714850559 (OP)
Talking about system shit PF2e is fine, but there's a ton of woke bullshit in it.
Which hopefully won't ever make it into a game.
Anonymous No.714873013 >>714873104
>>714872913
Effort is wasted on you, retard. Consider suicide.
Anonymous No.714873032 >>714873256
Is 2e srsly that cucked in respect to casters
Martials just seem so much better more hp more dmg more accuracy more sustain (literally infinite as long as they have 1hp) its like why play a caster
Same as 5e
Anonymous No.714873037 >>714873108
>>714872932
0e(OD&D) 1e(basic or AD&D), 2e, 3.5e, 4e, and 5e are all very different and what will be "the best" for you depends on what you're looking for. See >>714856729 for a quick rundown
Anonymous No.714873104 >>714873207
>>714873013
You've had all this time to come up with even just the barest ACTUAL criticism of the system, anything more solid than a nebulous "i played it and its bad", and you haven't done so even once.
Last (You).
Anonymous No.714873108
>>714873037
He just said avoid pf2e despite it being rewarding tactically
Anonymous No.714873207
>>714873104
>Last (You)
Hope so, go kill yourself
Anonymous No.714873256 >>714873602
>>714873032
In pf1e casters absolutely raped martials in pretty much all ways, so they overcorrected.
Personally I really like the wfrp 4e approach, where casters take A LOT of xp to get going, and there's always the risk of the spell you cast going horribly wrong, and usually taking more than one turn to cast some of your more powerful stuff, time in which you can't defend yourself at all, and spells being rare and hard to find, but like, when you do actually cast a powerful spell it's fucking cataclysmic.
Anonymous No.714873435
>>714872932
Just pick which system seems the most fun to you. Pathfinder 2e has a strong following on foundry but you can also check roll20 if you want. It doesn't matter much from the players side of things. I think the biggest thing to look out for is if the DM has his shit together or if he is just running a revolving door of players who don't like his game.
Anonymous No.714873580 >>714873663
Because shitfinder is awful.
Anonymous No.714873602 >>714873875 >>714874465
>>714873256
What people kinda forget about casters though is they eat shit for the first 5 levels of the game which in a ttrpg is like months of gametime. Sorcerers can be a bit better at blasting but most of them literally are support for most fights up until they get lev 3 or higher spells.
Anonymous No.714873663 >>714873791 >>714873807
>>714873580
You're talking about Owlcat gayms which aren't 2e
Anonymous No.714873791 >>714873909 >>714874117
>>714873663
Owlcat games 2e adventure someday I hope, otherwise I'll take idk 1e Skull and Shackles something different.
>>714850559 (OP)
But I already am?
Anonymous No.714873807 >>714874121
>>714873663
All versions of shitfinder are terrible. D&D and all its clones have been bad for a long time, the last truly good D&D was second edition.
Anonymous No.714873875 >>714874982
>>714873602
Yeah, that's usually how it goes for casters. Suck at low levels, become gods at high levels. Only they forgot the god part in pf 2e, I suppose, so it's just suck.
I don't know, I don't really play d20 games all that much desu. CoC is my favorite ttrpg of all time, to give you an idea of what stuff I actually play.
Anonymous No.714873909
>>714873791
ack
>but there already is one OP
Anonymous No.714873997 >>714874209
Redpill me on Gurps 4e
Anonymous No.714874117
>>714873791
>46m
OMGOMGOMG
>*checks*
>its nothing
FUUUUUUU FUCKING FINISH IT ALREADY ITS HALF BAKED!!!!!!!!!! I CHECK IT RELIGIOUSLY I HAVE TO COPE WITH HOMEBREW INSTEAD
Anonymous No.714874121
>>714873807
osr shits on 2e kiddie crap, enjoy your many many hollow predefined "settings" (that are now being raped by WOTC), I'm making my own shit up and that includes statblocks and dungeons, don't need lorraine williams to tell me how to play the game.
Anonymous No.714874209
>>714873997
>Do you have severe autism and are nogames faggot.

There. That's GURPS;
Anonymous No.714874465 >>714874883
>>714873602
>What people kinda forget about casters though is they eat shit for the first 5 levels of the game which in a ttrpg is like months of gametime.

That's not really true in modern editions since they flattened out a lot of the inconvenient features of spellcasting and reduced lethality. Some low level spells are hugely impactful whe you get them.
Anonymous No.714874883
>>714874465
Yea I can agree with that. What I meant though was for pathfinder 1e where they say casters of omega gods.
Anonymous No.714874982 >>714875239
>>714873875
Currently running a Mask's of Nyarlathotep campaign right now. In Egypt atm. We are loving it so far.
Anonymous No.714875239
>>714874982
Masks is arguably the best campaign for any system literally ever, so checks out. Glad you're having fun.
I'm probably going to start running my own long term game for my group somewhere around next month. Thinking of doing Eternal Lies(technically Trail of Cthulhu but I'll just run it as CoC)
Anonymous No.714875548 >>714877818 >>714878379
Explain adventures to me
Is it just handhold build your own campaign or is it hardline do this do that
Anonymous No.714876014 >>714878379
>>714851543
Source on this? The last part, specifically.
Anonymous No.714877818
>>714875548
Bunch of quests to do.
Anonymous No.714878379
>>714875548
Self contained incidents and dungeons you can shove into a campaign to save yourself the time of building one yourself. They're not supposed to be restrictive in what you do but some writers don't understand what player agency is and their stuff falls apart in practice.

>>714876014
This I think:
https://seankreynolds.wordpress.com/2021/11/22/wired-article-about-working-conditions-at-tabletop-companies/
I suspect it's her own fault with how they altered 3.5's ruleset. Pazio can make some mildly interesting fluff but they write crunch like they haven't even read the rules.
Anonymous No.714879432
>>714851047
nah. fuck hasbro. OG games just use alignment
Anonymous No.714879510
>>714851879
fuck off back to Magic the Faggoting retard
Anonymous No.714880105
>>714856078
AD&D 1/2e of course
Anonymous No.714881217
>>714856729
>I fucking love D&D 4e so much it's unreal
I know this probably sounds retarded, but I actively disliked how "videogamey" 4e made everything feel (although, I do appreciate the massive improvements in ability descriptions and casters actually having something to do at low levels besides trying to awkwardly shoot crossbows).
Anonymous No.714882071
>>714850993
lol is second edition to hard for little 3.5 baby boy? Maybe you should play a game more up to your capabilities like 5e.