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STOP BLAMING UNREAL ENGINE 5.
>>714857529 (OP)I blame UE5 for this.
>>714857529 (OP)having an entire engine unable to function on HDDs is stupid, even if they are outdated you're missing out on tons of players.
online discourse about anything tech related is always absolutely buttfuckingly stupid no matter what side you pick
>>714857529 (OP)Ok I'll blame the retarded developers then
>NO NOT LIKE THAT
Unreal has done untold amounts of damage to game development. Thanks for the total homogenized game industry full of people who cant work without crutching on this sloppy engine or just outright asset flipping. Take me back to when games/devs had their own unique engines
>>714858032He's right you know. Soon it'll all be ue5slop. Add to this the fact that none of the companies using it care to optimize it. So it runs even worse.
Why do I need to initialize shader every time I start a ue5 game?
>>714857529 (OP)If it stops stuttering.
>>714859147And crashing randomly.
>>714857905>Banned for lazy dev rethoric
>>714858379every games does this
>>714857529 (OP)he's not wrong. if the devs were actually skilled the games would run butter smooth.
Just turn on DLSS you whiny manchildren
>>714859198You're running out of memory.
>>714859952I have a 4090 Ti and 128GB of memory.
>>714857529 (OP)If you're going to introduce preset assets and lighting tech for dumbasses to use, then at least make sure they're well optimized because the dumbasses who use them to skip creating actual assets don't know how to optimize anything.
>>714861178Unity is bad because of Yandere dev
>>714859678Doom Eternal and Resident Evil 4 Remake are instant gameplay with no shader screens. Compare it to Silent Hill 2 Remake or Oblivion Remaster where they force a compile screen on you and it still stutters afterwards.
>>714857529 (OP)On one hand it's technically not UE5's fault, and on the other hand, UE5 does promote incompetency. But at that point, we can also blame companies for hiring incompetent devs.
>>714857529 (OP)problem I have with ue5 is that every game made with it looks the same.
>>714857529 (OP)>Literally Who: I have an opinionGet the fuck out of here.
>>714864320Monster Hunter Wilds
Dragon's Dogma 2
>>714864535
>>714857905Devs are always to blame. Idgaf what else might be the problem.
The buck stops at the dev. Don't release trash.
>>714864535They all use the same UE5 config profile presets with no care. Chromatic abberation, lens flare, depth of field, everything all cranked to max just because the game saw you have a 4080 instead of a 4070.
>>714864594Ad hominem. Thanks for conceding
>>714864639You don't see this shader screen for BG3 or Cyberpunk either.
>>714864674>muh concessionYou're going to have to try harder than that, faggot. Stop giving these terminally online nobodies attention you fucking homo.
>UE6 conspiracy theory
UE5 is completely unoptimised on purpose but so accessible that companies jump to it for faster development cycles and cheaper costs. Epic Games is going to release UE6 as an optimised version of 5. Opening the same project from UE5 in UE6 works but the game will run at least 2.5x better without any optimisations.
The reason for this is that they currently take 5% royalties after 1 million, by making UE6 a separate product they can enforce a bigger cut. 20% after 1 million for example. And studios will be forced to do so because Epic Games will go on a big campaign to highlight how much better UE6 is for consumers, making UE5 games look anti consumer.
As a result, UE5 games will be dead in the water and they get to increase their royalties without their being a transition period of the engine being adopted. All in production UE5 games will be forced to accept paying royalties to Epic to salvage years of development.
Mark my words anons.
>>714864767Didn't time also say UE6 is the version where they would completely decouple rendering from the concept of a main thread for more scalability on the cpu side?
>>714864767this would go against their whole epic games store philosophy which is built around the storefront taking a much lesser portion of the sale compared to steam/consoles.
>>714865402I think so yes. I didn't save the article but there was talks about UE6 game logic being more multithreaded and more support for multithreading in general.
Everything I've read about UE6 is that it's going to run better than UE5 noticeably and if I was working at Epic, I'd 100% propose my theory because it just makes sense business wise.
>>714865514Storefront vs engine is different.
You can build a game in Godot, sell it on Epic Games and you'll only be paying a small fee to them.
The engine itself is different and if they're going to be optimising it, there's no benefit in doing so for the same cut from games developed within the engine. If you're going to make something better, you get a better cut of the money for it.
>Install 95GB game
>Game launches with MAX VOLUME
>Shaders compile for 10 minutes while menu theme loops
>Unskippable cutscenes
>Finally got into settings and turn the volume down by 80%
>Disable TAA, motion blur, and frame gen
>Start game
>It still caps out at 27 fps
Idk man I know I'm greentexting but this kind of scenario happens way too often in the last 5 years and I don't like it at all.
>>714857529 (OP)What did you expect? People see that vast majority UE5 run like shit without those AI crutches. And they make obvious conclusion that new UE5 will also run like shit.
>>714865984>Game launches with MAX VOLUMEImagine being such a nigger that you don't have windows volume set to 100% and then adjusting it with your analogue speaker controls
>>714857529 (OP)ok so ill just go back to blaming the games developers
I do game dev with UE5, I don't even know how to cause half these problems. My game is 4-5 GB, uses many modern techniques and I haven't even tried to optimise that hard.
Yet I don't get shader compilation on startup, long loading times, stuttering or low fps.
Unreal is a great engine is you are half way competent, don't just drag in cinematic level assets for everything and try to do even a little optimisation.
If UE5 isn't to blame, why does nobody make well optimized games with it? Even the flagship game on UE5, Fortnite runs like garbage.
>>714867268No my game looks better than that.
If that game runs well on unreal props to the developer.
There's someone who'd be able to make it run at 20fps.
Also unreal has really good optimisation tools, so no excuse.
deferred engines where a mistake
>>714865984you know that windows has an audio mixer right?
fucking tech illiterate retard zoomer
>Unreal
big sloppa unoptimized garbage
>Unity
big sloppa unoptimized garbage
>Godot
small sloppa unoptimized garbage
>GMS
small sloppa
>[your engine]
sloppa
>>714857529 (OP)>by itself difficult to mod>performance inconsistent >blur, artifacts, ghosting every annoyance under the sun>in most cases requires FSR/DLSS>every faggot developer goes for it
unreal engine is one of those things that make you forget that computers are extremely fast now
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>>714857529 (OP)Epic's flagship game runs like shit. Unrealshills always say it's just a tool, but if the foreman can't make it work then who else can?
>>714857529 (OP)UE5 is a decent engine marred by being a product sold by exaggerating the fetures it provides to the point of giving false impressions to both developers and publishers.
No, the presence of nanite does not mean you can just not make LOD for your models, you idiot.
>>714867998Imagine going back in time and telling yourself that you're going to have hardware that is incomprehensible with technology you can't imagine while you're playing Halo 3 custom games but the games are going to run like shit, look like shit, play like shit and perform worse than the game you're currently playing. And to top it all off, it costs 3x as much as the console and all the games you own.
>>714868124>UE5 is a decent engine
>>714857529 (OP)he's unironically right
>>714867998The base problem at the root of all this shit is that computers aren't actually extremely fast
Moore's Law applies, but nobody can cool an exponential amount of transistors, so shit has been stalled for 20+ years
>>714868171and latency between fingertips and eyeballs is getting worse and worse because everything comes from people who barely use computers
>>714858032>Take me back to when games/devs had their own unique engineshere you go, bro
>>714868176>t. armchair expert
>>714868225these things are now measured in billions of operations per second. modern computers are extremely fast.
>>714867959>>by itself difficult to modwrong
>>performance inconsistentskill issue
>>blur, artifacts, ghosting every annoyance under the sunskill issue
>>in most cases requires FSR/DLSSskill issue
>>714868430They were measured like that in 2002
>>714868359list the ways in which UE5 is a decent engine
>>714867648valve is using deferred rendering for deadlock, cope and seethe
>>714857529 (OP)Hmm, interesting. This is so very, very interesting.
So,the tool isn't broken and yet the end result is fucking garbage. How can that be?
>>714868489Why do you faggots say skill issue instead of consulting, writing papers on the subject or creating examples?
If you can fix any UE5 game like you like to pretend you can, why aren't you in the industry getting paid for it? Why are you always in online discussions blaming developers as if you hold the secret knowledge that even Epic doesn't hold?
Fix Fortnite and you've got generational wealth. Why don't you do it?
>>714868523UE projects look good from the start
It's easy to use
It has robust tools for nearly everything
>>714868745>How can that be?AAA goyslop is AAA goyslop
>>714868907Not what I mean. If the tool isn't broken, but the result is fucking shit, then the one wielding the tool is an incompetent retard.
>>714857529 (OP)Not buying your slop engine games, Timmy.
>>714859801Yes goy, just turn on the upscaling it's indistinguishable from native anyway
>>714868559All source 2 games have a forward path and deferred path. Deadlock is still in beta and they use deferred because they're testing upscalers but just like Dota 2 you can eventually turn on MSAA.
>>714868769there are many ways you can optimize a game in unreal engine. nothing stopping you from using old tech such as baked lighting, forward rendering etc and most of stuff such as lumen and nanite can be turned off. hell, even making your own shaders to make a game look similar to another. it's literally a skill issue (and experience).
>>714858032>Take me back to when games/devs had their own unique enginesFuck no, that shit crippled square enix for nearly 20 years. There is no reason to re-invent the wheel.
>>714857529 (OP)This thread essentially proves the reddit post was correct
>>714857529 (OP)ok so who should I blame then? oh wait let me guess
>the management
>>714869879i'd guess the one running at 1000FPS is goldsrc, and the one running at 100FPS (with regular spikes in frametime) is UE5
Iโll stop when it doesnโt force taa to not have visual artifacts everywhere (if the game even gives you the option).
>>714869160https://developer.valvesoftware.com/wiki/Deferred_renderer
>>714857529 (OP)Unreal Engine 5 is literally at fault for providing lazy people a halfassed solution to problems they didn't have until they were told they did by the snake oil salesmen.
>>714857529 (OP)<Source Engine's Voice> NO!
>>714857529 (OP)I love that there isn't a single actual argument in that image.
>>714870682he is right tho
>>714870775why are you playing goyslop?
Why is Horizon Lego for kids more hardware intensive than the real PS5 PRO Horizon?
UE 5 looks great, but affordable computing power hasnt progressed as fast as Epic probably supposed it would.
The tech is great, it really does speed up development a lot, and that means smaller teams can accomplish a lot more without having to outsource anything. The idea was making game dev something tight again, like it was in the 90s.
In practice though, there's a performance bottleneck. We thought hardware would only become cheaper, and that didnt happen. I'm sorry, we really hoped UE5 and its complementary new techs could allow all artists to bring their visions to life without depending on big techs financing, but things don't always go the way we plan.
>>714870898>Horizon lego gameWhat? Is this the most astroturfed franchise ever?
>>714870775What's the problem here? It maintains a steady speed above 30fps.
UE5 is the Fortnite engine. It was made for Fortnite and nothing else. Every other dev just brute forces a Fortnite machine to make their shitty games and the result is as expected.
>>714871252Yeah, we got like 5 years of videocards only adding more fake frame generation and slightly faster ray tracing. It's not like it was in the 90s and 00s and even up to 2014 or so, when performance doubled every 1-2 years.
S-S-ars.
Plea-aaaase underst-t-taaand that the ST
STUTTERS are of HA-HAppeen b-because SlOW C-COMPUTER!
Pl-please d-download pr-program!!!
(NOT MALWARE)
E-Engine is P-PerFecTLY fine!!
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>>714857657that's not engine dependent, but game dependent. you can absolutely make a game work on an hdd, but why would you? every console has an ssd, and the switch 1 and 2 use flash memory. hdds are obsolete for video games.
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LEAVE. EPIC. ALONE.
This is just a perfect example of the Emperor has no clothes
>NO YOU STUPID FUCKING GAMERS ARE TOO UNEDUCATED ACKSHAULLY
lmao
>>714872210ue5 does actively ruin art direction tho
>>714872374you can change the tonemapper by not being an retarded npc tho
>>714872464Then why doesn't a single UE5 developer do that?
>>714872464you can't go back to the old tonemapper in unreal anymore
you can do it in unity but they make sure you suffer for it (though that's just unity being unity, you suffer for everything)
>>714872547Because they are all only able to ask chatgpt to help them code.
>>714870775not that bad, hoenstly. considering the-
>7800x3d>4090>1080pjesus christ...
>>714869272>webm related>shills still have the audacity to falsely claim UE5 isn't the problemFucking lying megacorps
>>714870682If you know how to read context clues like they taught everyone in middle school then its not hard to find them.
>>714871252>weTim? Is that you?
>>714857529 (OP)Stop making games that run and look like shit with it then.
>>714872547>Then why doesn't a single UE5 developer do that?why do any work when people will buy your big sloppa by default? stalker 2 is a big piece of shit, and it outsold every stalker game combined, 10 times over. people want slop, developers serve up slop. simple as.
>>714872029... You gotta be fucking joking me, right?
>>714858032You retards that say this will immediately turn around and make the same complaints about RE engine that you do UE5.
>>714868823>UE projects look good from the start>walk into room>can't see shit for 3 seconds>walk out of room>can't see shit because it's blurry and bright>all of it blurs together into the same hyper-realistic, artistically bankrupt grey blob
>>714865984>27 fpsIt's time to upgrade from your 1070 anon, it was a good card but that time has past
>>714869879>>714870117Goldsrc is the one that doesn't have dogshit lighting
>>714873389>>walk into room>>can't see shit for 3 seconds>>walk out of room>>can't see shit because it's blurry and brightyou can turn that off btw
>>714873389>enter settings>turn off auto exposure>this is too much work for the average ue5 sloppa developerit's plain retarded.
>>714869946You mean the 20 years when they were successful as opposed to the constant flops they release now?
>>714857529 (OP)what do modern AAA games use that arent UE? custom engines?
>>714873534>square enix doing so bad they admit they can't keep making playstation exclusivesSurreal moment to be sure.
>>714857529 (OP)>All games that use UE5 are stuttery ghosty messes >this must always be the developers faulthmm... nyo
>>714872210>armchair gamers
>>714872210>Why do armchair chefs always have the need to use shit as a scapegoat?
>>714857529 (OP)>have engine with tons of issues>never fix them>issues get so bad and prevalent that even normies begin to see them>HOW DARE THEY TALK ABOUT THISfix your engine, Tim
>>714869879HL1 on the right, the lighting is pre-baked into the textures upon map compilation, generating a far more deliberate visual presentation and allowing map makers to far more efficiently use lighting to set the tone of an environment.
On the left you see UE5, which you can identify by the far more diffused lighting, and while it does create a more realistic depiction of how the scene would be lit, it clashes directly with the original visual style of the scene represented in GSRC.
Also you can see the beams through the grates on the left which is not something that was often done due to the additional resources needed to render the frame of the catwalk as a separate polygonal object.
t. GSRC mapper
>>714872029>literally no gpu can run lego horizon at 4k60fpsL O L
>>714873502>>714873530>disable auto-exposure in ini file>you are now stuck with shit being too dark/bright to see because none of the levels were designed without it in mind
>>714869160yes, source engine
haha im hilarious bro
>>714874202Wrong. HL is on the left. Always funny how few people can tell these apart.
>>714874468How is it the left?
>>714864653I'm not saying that lazy devs can't be the problem, but at the same time, Epic's own games all run like trash, even on the most powerful hardware and consoles. You'd think the creators of the engine would know how to work their engine and make their stuff run halfway decent.
Here's the truth: Nobody can point to a single UE game that doesnโt have people complaining about performance in some way.
>>714875207E33 is a turn based game with very confined areas, no real NPC AI and no physics of any kind, and it's still a blurred and smeared mess that only runs around 90fps on high end hardware.
>>714869879>>714874853>geometry doesn't match>lighting doesn't match>texture smoothing doesn't matchI think you've fallen for someone else's ruse, Anon, the left image isn't HL1.
That or the left image was captured on the software rendered version.
>>714867268good. It gets the job done and doesn't hide all the interactable items under a ton of photorealistic clutter. Speeds up the asset creation process. Realism is gay and retarded.
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UE games don't all look the same
>>714875409>90fpsyou need more?
>>714875754>120fps or nothing!!!Retards still playing 20 year old games that were never designed to run at that FPS at the time of their release actually believe this
>>714874989From what I know Fortnite does indeed run like shit, but the best performing UE4 games were Gears of War 4 and 5, not Fortnite.
So basically what I'm saying is that the real proof for how shit or not UE5 is is gonna be Gears of War E-Day.
>>714876085Who fucking cares what the developers intended? This is PC gaming not console cuckery, fuck off bootlicker back to your silky smooth cinematic 24 fps as the devs intended
>>714875754I physically cant play below 120fps anymore
>>714875720>UE games don't all look the sameNo, but the overwhelming majority of them do, and you could just as easily create similar visuals on other engines without the bloat that tends to come with UE5.
>>714875754Yes, 70 genuinely feels like a slideshow once you get used to higher rates.
The problem is perspective and reduced latency, you don't just see, but feel the difference when you actually play at 120+.
>>71487608560fps games were common even on the Ps2. Just because game devs have gotten lazy with optimization in recent years, that doesn't mean you can rewrite history and pretend that standard never existed. The fact that we've regressed to acceptiong 30fps (or less!) as 'normal' is exactly the problem. We use to expect better and got it.
>blaming a configurable environment for optimization issues
this is like bitching visual studio made your program slow. you all owe me one suicide each.
>>714857529 (OP)Unreal 5 is so fucking shit that Fortnite, Epic's biggest cash cow flagship, suffers from asset stream stutter even if the user has downloaded the streaming assets manually. It's fucking embarrassing.
>>714876894MGS3 was 30 fps
Shadow of the Colossus was even less than 20 fps
>>71487575490FPS doesn't look or feel good when you're used to 180
>>714877050i bet that's a garbage collection hitch
"let's use GC in a game" --statements by the utterly deranged
>>714876920i think this is a huge self own given the file you posted
>>714877247timesplitters and ssx tricky (actual videogames with gameplay) usually hit 60 fps
>>714877247GT was 60fps
J&D was 60fps
God of War was 60fps
>open UE game
>walk up close to a wall
>morphs right in front of me
this engine is fucking trash
>>714875754I have a 360hz monitor, so yes.
>>714876894The standard being 60 does not negate the idea 120 is not and has never been the standard
>>714877812pretty shit standard if you ask me
>>714857529 (OP)>same shit threads every dayKill yourself OP
>>714868270Yeah.
I remember playing first person shooter games in the early 00's on a CRT with 140 Hz refresh and no noticable input latency.
Now every game seems to have 3-4 frames of input latency no matter what, except for some indie games on their own engines.
>>714868171but at least we can run them in 4k
Everytime a long standing series suddenly switch to unreal you can be sure the Dev team is full of talentless trannies or jeets
>>714857529 (OP)Unreal Engine makes games look like soulless shit. That's all I need to know to declare it garbage.
>>714857905this. i'm tired of shitty devs getting a pass like some kind of protected class.
>>714857529 (OP)WE NEED A PETITION: START KILLING UNREAL 5 GAMES
>>714859147>>714859198stop using amd trash then
>>714857529 (OP)Eternal reminder that timmy boy promised us photrealistic faces with his matrix demo and hasn't yet delivered.
>>714879316I'm using an RTX 4090.
>>714877247MGS2 was 60
Burnout 3 was 60 (somehow) (and Revenge too I think)
Apparently THPS4 was 60? Not sure
>>714864767>Mark my words anons.You're already wrong, since timmy boy himself has already said that there will be no such thing as an unreal engine 6. What they instead will do, is just update ue5 and eventually just slap a six on it, despite them just applying a ton of patches to it, instead of creating a separate full graphics engine, like they have in the past.
>>714864674We are all nobodies here, faggot. We just vent our thoughts without caring about our reddit status and karma :3
>>714865984>how to do it>boil in bag>open and enjoyMother of god. Think about all the microplastics you'll be ingesting when you eat this shit.. truly, this is the absolute peak of goyslop...
>>714880051>microplastics from no abrasion
>>714868559Is deadlock still a thing? I thought it died out sometime back..
>>714857529 (OP)Every single UE5 game I've played has either run like shit, looked like shit or both.
It definitely deserves the hate.
>>714864639>It's not slop it's just like this other slopSaying ue isn't trash by comparing it to the 2 worst running modern day games
>>714880139Dumbass, the heat and the boiling water will make the plastic melt and stick to the food.
>>714880245Never really died it's still in the top 200 for active player count while being invite only(not difficult to get but a lot of people don't bother), a moba and not being able to be found on steam by browsing (aka 0 advertising)
It just kinda stopped exponentially scaling like it was during early days but imo once they put it in the front page it'll def stick around top 20 games on steam
>>714864674>ad hominemso i can't do use that as an argument because a few ancient retards said i can't? lol fuck you
>>714880951how does a material melt far below its melting point? furthermore, where does the micro- part come into this?
>>714882221I'm not a scientist, all i know, is that the end result is microplastic in our bodies. So stop questioning it, this isn't controversial science, the science settled on this issue a long time ago.
>>714869879zamn we need to start making games in goldsrc again then, 10x fps guaranteed
>everyone agrees Unreal Engine makes games look like fucking blurry sluggish dog shit
>even popular titles have bare minimum graphics settings so you're never getting real AA ever again.
Yes. Fuck Unreal Engine 5. I will not ever buy a game using it. It looks like ass, it runs like ass, and makes every game look the same regardless of intent.
Fuck Unreal Engine 5.
>>714873294at least no other developer uses RE engine aside Capcom, this making
their games unique.
every modern UE5 slop out there looks and feels the same, it is soulless as fuck.
anyone pro UE is a parasitic faggot shill who donโt really like vidya.
KYS!
Unreal allows all developers to be expendable. You've leveled the playing field. If everyone knows the same tools, nobody is worth keeping. You know Unreal? Good, now go plug in and start creating assets for it, wagie.
Games done? Well, we don't need you anymore, adios. We'll higher someone cheaper for next project.
>>714857529 (OP)I blame UE5 Lumen and pajeet.
>>714857529 (OP)This thread... It must be UE5's fault!
>>714884452you're making shit up
>>714857657An hdd just isn't going to load modern day assets fast enough
>>714885350modern assets are 100GB of slop for no good reason
>>714885110They honestly used to say this same thing about Unity. It's just the standardised education pipeline at this point. Do you have the slightest idea how many people that industry churns out on the year? Of course they're firing people after they've aged out, it works the same way with computer science generally, it's a suicidal profession to get into if you're not ruthless enough to get into management before the axe comes down. Worse still with all the indians flooding the market willing to work for peanuts.
>>714885501The good reason is having no loading times
>>714857529 (OP)>Play Silent Hill 2 Remake and Expedition 33>Both games aren't open world so they run pretty well>Play another UE5 but it's open world>Runs like shitHonestly I think it's just open world that's the bigger red flag. Developers are making open world games on their 9800X3D Shitfuck Ultra Cum-On-Your-Own-Face with 6090 dev kits and then they're wondering why they get people in the Steam reviews telling them their game runs like shit.
>>714885884how did bethesda do it so well?
>>714875754Yes, once you try high framerates, even 90fps will feel like torture.
>>714885983Well that's because Skyrim is 14 years old, so modern hardware can make it run easy these days. Unless you mean Oblivion Remastered which notoriously has frame rate issues in towns and certain parts of the open world while jumping up 50+ FPS the moment you enter an indoor area or a dungeon. There's something about modern games and multiple NPCs and too large of an area being loaded in that causes severe FPS drops. I'm not sure if devs will ever fix that.
>>714885884sh2r infamously runs like shit doe, and while the progression is hallway-like, the worldspace itself is actually an open world, the entire worldspace's terrain and the entirety of toluca lake is always loaded beyond the fog, for example
>>714886262yes, I meant skyrm and og oblivion, they both run fine pre rtx gpus
>There's something about modern games and multiple NPCs and too large of an area being loaded in that causes severe FPS drops. I'm not sure if devs will ever fix that.I don't count on it, games nowadays are built for screenshots, not fps
>>714857529 (OP)I just dislike the immediately identifiable visuals, the harsh lighting, and every game just kind of feeling the same.
>games developed using UE5 perform noticeably shitter and look wonky
>REEEE ONLY PRO DEVS ARE ALLOWED TO NOTICE THESE THINGS
>>714885110Yep. Very kikey, indeed.
>>714885349I'm not. Fucking google it, if you don't believe me.
>not one mention of having to redownload like half the game for a minor patch
>unreal engine 5
It's not like I play any modern games.
When I do it's mostly Nintendo games which use their own engines.
Death stranding 2 is probably the only recent game I'd wanted to play and it's using Dunia engine.
Funny enough it's also one of the best looking games in recent years.
>>714857529 (OP)Name ONE game where UE5 runs excellent and looks great
>every studio must necessarily reinvent the wheel from scratch and waste years of production to do yet another distinct looking jungle/post apocalyptic city/medieval dark fantasy setting for me to play yet another fps/soulslike/rpg/mmo slop or else I cannot enjoy my slop!
Xbox could turn things around if it focused on high budget games that use competent asian and white devs.
I'm surprised the US government is letting them die. I hope china makes their own console.
>>714857529 (OP)Think about it this way: UE5 is the professional version of RPG Maker. It can make amazing optimized stuff, but most people who use it are total novices who wind up making slop.
>>714887024this isn't a ue5 issue tbf, this is actually an inept dev issue that would apply to any game
the reason this happens is the devs haven't left themselves any avenue to run loose files specifically for patches, or they just think massive downloads are fine for everyone, like cdpr did this shit a bunch too before
and even in these examples, they could give you only the changed files, then unpack the archives and put them in and pack them back up, but idk why they don't, it's fucking annoying but i guess the unpack/repack they think takes longer than a 20gb download
>Casual Birder
>playdate game
>>714857529 (OP)Clair Obscur ran at 90fps with zero stutters on my RTX4070
>>714864767>Epic Games is going to release UE6 as an optimisedHahahahhhahhahaha
>>714869879Left is Unreal because looks cleaner
file
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>>714870775Reminds me of the "POWER OF THE CELL"
>>714887987too bad its unreal slop still and it looks and feel like all other modern unreal slop.
I am truly convinced that its chinks shilling e33 and every other recent unreal sloppa like stellar blade.
fuck you nigger, die in a fire.
>>714887574Go away fat4all
>>714885836the load times wouldn't exist if the assets weren't bloated thoughbeit?
>>714891192Only if you want environments to have no details and be uniform
Make your own game engine you lazy fuck
>>714892921do it yourself, anon
>>714887987you're only supposed to post anecdotal evidence when it supports MY side!
>>714857529 (OP)UE employees keep lying about their retarded memes like nanite and lumen
I will absolutely blame UE
>>714857657HDDs? Fucking hell which year is it? You guys still using CRT monitors?
I haven't owned a HDD for 15 years. They were by far the biggest cancer that plagued computer tech.
There is literally nothing good about HDDs unless you a porn collector.
>>714868176Read the rest of my post.
UE5 is a product to be sold first, and an engine second.
>>714870775>7800x3d>4090>1090pWhy is this not running at 200+?
>>714894705My oldest hdd is ~20 years old, it still work just fine
Tell me age of your oldest SDD that says "good" condition in your firmware analysis
>>714894213From god, to kevin to seth.
UE5, Epic and its shills shitting on everyone calling them out on their bullshit, are the bonafide example of what Stone Cold Steve Austin said once in 1997
https://www.youtube.com/watch?v=0g2xdCs8zl8
"You treat me like a dog and expect me to smile, you remind me of a Jackass"
>>714895784About 5 years old
>>714896785that's about its max age, check spare sectors
I dont need to check anything, my HDD will work 10 more years
>>714896705This promo resumes perfectly the state of gaming rn, 96-97 Austin is still a gem
>>714859147And can do proper transparencies without dithering
>>714864767epic games is a privately held company with timmy being the majority shareholder, they have no obligation to make line go up by way of harebrained enshittification schemes like this and they have no history of doing so either
their business model is subsidizing everything else they do off of the mountains of cash fortnite makes
>>714897480Epic also distributes stuff for Medical companies and hospitals too
>>714857657people who are still on HDDs don't buy video games so there is no profit gained from spending man hours making your game work on them
>>714885884Silent Hill 2 Remake is broken, fuck those polish niggers.
godot
md5: 4a5eec7a82771bc1fc9d573bf5a425d3
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why aren't you using pic then
>>714897480>their business model is subsidizing everything else they do off of the mountains of cash fortnite makesThis
>>714879689BT Revenge was indeed 60fps, at least the og Xbox version was, the ps2 one was most likely 60fps as well but I haven't checked.
>t. 95% completed that game and didn't go further cuz all the cars remaining to unlock suck compared to what I already have.
>>714857529 (OP)Any good games made in UE5 then?
>>714857529 (OP)>STOP BLAMING UNREAL ENGINE 5.Yeah, I'll stop blaming the engine, because the real problem is talentless hacks using it, UE is the punching bag because it's the main thing people that have no talent use for their games.
>>714858032this poster humped e33 for weeks straight I am betting. As did most of the people crying about unreal engine and using marketplace assets. Surreal.
>>714857529 (OP)>play UE game>get microstutter, buttered graphics and texture pop-in>Play non UE game>doesn't suffer from these issuesThis has been a thing since UE4 and somehow now I have to be a goddamn expert to notice these things?
>>714903595The Talos Principle 2
>>714864225I mean everyone rags on Unity.
>>714857529 (OP)UE5 is taking the blame for lazy AAA outsourced slop
>>714857657HDD user here, technology and consumerism doesn't advance just because some dipshit on the internet wills it. There's tons of people that still play on non-RTX cards, tons of people at 1080p or lower, tons of people with ancient hardware. And even putting all of that aside, if your UE5 game can't perform worth a damn on the modern consoles, even with their SSDs (beep boop, my family has everything but the Switch 2), you have a fucking problem and it ain't just HDDs.
>>714857529 (OP)no
every single game on UE5 runs like shit
>>714865984>>714866081>>714869672>>714867770Wouldn't give a shit if it happened on my speakers, but even with the system volume down to 1-5%, i still get ear-raped thru my headphones.
>tech illiterate zoomerI'm older, more attractive, and more successful than you. There's no reason for games to start that loud.
>>714909436>i still get ear-raped thru my headphones.Low gain exists anon.
>>714909078Actually, it probably ISN'T even HDDs that are the primary problem, because Fortnite mostly runs fine on Switch 2 with Lumen enabled and everything, and that's still a physical storage medium of SD Micro Express + whatever that internal storage is which isn't even an SSD proper. But then Fortnite has always been more optimized and efficient out of Epic's own offices than anyone trying their hands personally at the engine. So yeah, in hindsight UE5's bullshit does have a significant performance eater even without any of the major new gimmick features enabled (one indie dev considered importing a UE4 project to 5 only to discover that), but a lot of it is still individual developer problems and their inability to optimize worth a fuck on these bloated, mismanaged, fucked up development schedules.
>>714880051>8 ounces/226g>feeds 3 men>win a visit from Davis>"I'll come to you"Think more critically anon
>>714903595Surely a handful of these games are good?
https://en.wikipedia.org/wiki/Category:Unreal_Engine_5_games
>>714857529 (OP)The issue I see here is that people are screeching against the engine alone instead of blaming lazy devs as well.
>>714884452>Stop questioning it>The science settledhmm...
>>714857529 (OP)Unreal Engine's bad reputation comes from all the bad devs. There are a ton of good, well-optimized games that everybody ignores, like
>>714886262Texture and poly issue primarily. Both have reached levels in excess of what even modern top shelf cards can handle that stuttering is inevitable. If you want games with lots of NPCs and populated open areas, you need to reduce the fidelity so the GPUs can keep up with rendering it all, or cut down the draw distance. A lot of rigs also lack sufficient memory, while games are less clever with the tricks to keep shit preloaded for when you turn to look at it.
People who work in the art and game design departments often do not stop to consider the performance implications of what they're doing, and for some baffling reason, the part of the team that does refuses to speak up. There's just minimal communication in development these days concerning optimisation.
>>714857657Who even uses hdd's bro? I've been using ssd for like a decade plus on PC.
>>714875476If you're not aiming for realistic visuals, why the fuck would you be using UE5 anyways?
>>714857529 (OP)blueprint was mistake, it runs roughly 20x - 40x times slower than lua in roblox, and AAA negroids often use it, especially because they can slave off designers whose workload just decreased because they finished their own slop, not only graph based programming is hard to maintain and low performant but also the more it's used the harder things get to navigate around during game dev process.
truly niggerlicious
>>714868559black mesa also now uses deferred rendering which is why shit looks so ugly and blurry and no MSAA!
>>714869879this just proves how shitty unreal is, imagine wasting years of engine development on features that need to be disabled for engine to be optimized, lmfao
>>714857529 (OP)>I turn Nanite on>I turn Lumen on>I turn Megalights on>I turn all my meshes into Nanite meshes, including my skeletal meshes>It werks.>I don't have to bake light>I don't have to bake shadows>I don't have to do LODs>UDIMS work like a charm>no need for a normal map>I don't use photorealistic 4k texturesLife is good. I don't know what all your problems are.
>>714857529 (OP)>engine is marketed as being retard-proof>engine attracts retards>games using the engine run like shitA camera designed to be operated by retards will take mostly bad pictures
>>714857529 (OP)>blame the gun, not the userHmmm
>>714911220Because it's free and there are a lot of tutorials for blueprints. Also Timmy gives me free shit for free every 2 weeks. Fab content is next to unusable however.
>>714857529 (OP)>STOP BLAMING UNREAL ENGINE 5.I don't, it's why I'm developing my game in UE5. Shitty devs just don't know how to write lightweight code.
>>714912536It's environmental designers putting 10 identical lights in a single space that tank the performance. Every single one of those lights casts a shadow, so you have 10x identical dynamic shadows as well.
How hard is it to make your own engine because Devs need to start doing that
>>714912434Good lord, with an excuse like that I would pirate the fuck out of your game that definitely runs like shit.
>>714913161YOU CAN'T PIRATE A GAME I'LL DISTRIBUTE FOR FREE USING P2P, YOU COLLOSAL NIGGER!
>>714912824Very. It requies a great deal of technical mastery to do a thing like that, if you're working alone, you need to be a polymath in a bunch of different fields to get it all to work right.
>>714912824>must reinvent wheelWhy are you retards like this? Yes, spend 10 years creating your own engine from scratch and maintaining it before you start working on your game.
>>714912536It's dipshits running Nanite thinking it gives them infinite lighting. Idiots that constantly have no time to optimize textures and particles anymore so everything is 2-4k assets all plastered on top of each other. A billion particles flying everywhere from the smallest of actions. Lumen lighting that is effectively forced raytracing for global illumination (even IdTech is doing this crap now). Throwing a bunch of shit all active at once without proper culling and activity scheduling, expecting something awesome out of something BIG.
And after everything is said and done and shit is rushed to make whatever developers are trying to make, there's no Q&A, no time to clean up the spaghetti code and blueprints, no time to unfuck what's been fucked, we just shipped off some shit to go gold you stupid fuck, go go go, sleep under the desk if you have to, no time for anything but getting product out.
Expedition 33 ran fine on my machine
In contrast I literally can not run FF16 in a playable state, a game from 2023
UE is fine, retarded lazy devs are the problem regardless of the engine used
>>714857529 (OP)It's 2025 and the engine cannot handle transparency properly because of tech from 2012 it refuses to move past. 99% of games are going to inherent this behavior because it's fundamentally how it's renderer works. The other 1% are the Guilty Gear games.
>>714913723Dumb analogy, a game engine is much more complex than a wheel, and different engines can be specialised for different genres of games. There is a purpose to making new engines, and more to the point they should be made so there's healthy competition in that market.
>>714909559>Retards keep trying to tell somebody to buy their problem away with shit like an amp instead of admitting the games are poorly madeLet me guess, you are a dev?
>>714913723If you are a studio expecting to sell 10 million copies of something you should in fact make your own engine. As an example, if you sell a game for 70 dollars, and sell 10 million copies, you just lost 35 million dollars to Epic alone because you didn't make your own engine. If you as a giant studio made 4 games, that's now 140 million dollars down the drain. That is a substantial amount of money that you could have kept in house. This also ignores the fact you still need people to work on your engine, even if you use the Unreal Engine, except now you are paying for licensing AND developing/maintaining it.
That is why most major studios use their own technology.
>>714857529 (OP)>Whine that everyone says UE is bad>Doesn't provide any counter arguments ok
>>714858032too expensive and too much mental effort required
people want to take shortcuts
UE5 offers that
>GIBS ME DATS
e33
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>>714875207>>714875409>>714885884>>714913871What are you talking about? E33 looks like blurry mystery shit soup
>>714918875And to emphasize, UE5 literally CANNOT render pic related
>>71487575490fps is the absolute bare minimum I'm willing to put up with. 120 is acceptable. 180 is good. 240 is great. 480 is based.
>>714914759That's never been a thing, Mirror's Edge, Mass Effect, Batman Arkham series, Borderlands, Bioshock, Gears of War, Mortal Kombat, Fable, Tony Hawk etc etc there's a ton of high profile games that used ue3. Just like Half Life used the quake engine.
UE has been used since its creation with
>>714868489Okay then, show me developers which don't have this supposed skill issue because thus far not one of them can make it work
>>714871261>Is this the most astroturfed franchise ever?Its definitely up there. It sold like shit except for bundled copies but they're still pushing it like its the the Next Big Thing
(You) are somewhere in this image
>>714857529 (OP)All I know is that the display and rendering configurations for all the UE5 games I have played are way too fucking complicated. I spent like 2 hours screwing around with the options in Stalker 2 until I got something that was sort of acceptable.
>>714921306The options in Stalker are pretty standard for a current year game. It just runs shit even when you put it on low. I hate when there's like a 3 fps difference between max settings and low
>>714857657>HDD in 2025Just steal a modern PC at this point, you're lower than a nigger already.
>>714920918UE5 is shit because it lowers the bar for developer competence.
>>714903595Robocop Rogue City was very fun
doesn't run that good though
>>714924139somehow streaming data in UE5 is fundamentally fucked, which is hilarious because the switch 2 plays the game better than that shit. so it ain't storage style, even if a shit hdd is going to be unplayable; it's all optimization and the pc version of fortnite is unoptimized like total shit, whereas the console versions are (mostly) stable besides switch 1.
>ue5 games runs like shit
>"hey man, games on this engine run like shit"
>"STOP SAYING IT'S THE ENGINES FAULT"
seems like pattern recognition to me
>>714857529 (OP)is it this easy to get a 200+ reply thread in this shothole? just repeat the same thread twice a week with no changes?
>>714891192how about we just let you be poor and move on with ourselves?
are there any videos that go over this with evidence? most of the stuff I find looking it up is just UE5 VIDYA HOLOCAUST IT'S OVER type shit
threat interactive has some good vids it seems
>>714857529 (OP)If developers wanted people to stop blaming UE5 they should show us that games can run well on it.
>>714880051Davis is never visiting this faggot lmao
>>714857529 (OP)wish it was more often used for stylized games instead of realismslop
>>714918875it needs a bit more brown and bloom
in my opinion.
>>714918875ue5 postprocess bloat will destroy any clarity
>>714922687this.
but honestly anon, fuck it bro.
soon it everything will be nothing but jeets doing nothing but command prompts just to be completely be replaced by machines quickly after.
everything is fucked.
at least we got Elden Ring the greatest game ever conceived before everything went completely to shit.
>>714926816Yeah, stylized stuff works better with notable lighting shifts than pissing away all this asset quality on realistic stuff the average gamer isn't gonna actually notice.
>>714873294RE Engine is a good engine when its not being used on a big open game like DD2 and Monster Hunter Wilds, because it wasn't made with those kind of games in mind.
>>714857529 (OP)>you need 50 years of chef's training to tell that a egg is rotten
>>714857583https://youtu.be/yd4XaLwXpLQ
I blame the Chinese for this.
>>714858032member that time Konami invested a gorillion dollars into a badass game engine then shelved it after making 3 games with it
>>714930072>konami game engine is dogshit Unrealchads keep on winning.
>>714930117YES SAAR WE LOVE UNREAL ENGINE 5 BLOODY BASTERD!