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Anonymous No.714857529 [Report] >>714857583 >>714857657 >>714857905 >>714859147 >>714859727 >>714861178 >>714864484 >>714864535 >>714864594 >>714864761 >>714866021 >>714866196 >>714867959 >>714868062 >>714868124 >>714868189 >>714868745 >>714869264 >>714869991 >>714870050 >>714870289 >>714870410 >>714870682 >>714873112 >>714873579 >>714873701 >>714874005 >>714877050 >>714877517 >>714878008 >>714878660 >>714879225 >>714879513 >>714880323 >>714885230 >>714885278 >>714885884 >>714886567 >>714887220 >>714887574 >>714887987 >>714894314 >>714903595 >>714904480 >>714905356 >>714906963 >>714909140 >>714910251 >>714910846 >>714911294 >>714911784 >>714911871 >>714911990 >>714912536 >>714913947 >>714914374 >>714915431 >>714921306 >>714925643 >>714926335 >>714926816 >>714928160
STOP BLAMING UNREAL ENGINE 5.
Anonymous No.714857583 [Report] >>714928485
>>714857529 (OP)
I blame UE5 for this.
Anonymous No.714857657 [Report] >>714872162 >>714885350 >>714894705 >>714898318 >>714909078 >>714911215 >>714922283
>>714857529 (OP)
having an entire engine unable to function on HDDs is stupid, even if they are outdated you're missing out on tons of players.
Anonymous No.714857741 [Report]
online discourse about anything tech related is always absolutely buttfuckingly stupid no matter what side you pick
Anonymous No.714857905 [Report] >>714859283 >>714864653 >>714878938
>>714857529 (OP)
Ok I'll blame the retarded developers then
>NO NOT LIKE THAT
Anonymous No.714858032 [Report] >>714858340 >>714868353 >>714869946 >>714873294 >>714884703 >>714904832 >>714916620 >>714930072
Unreal has done untold amounts of damage to game development. Thanks for the total homogenized game industry full of people who cant work without crutching on this sloppy engine or just outright asset flipping. Take me back to when games/devs had their own unique engines
Anonymous No.714858340 [Report]
>>714858032
He's right you know. Soon it'll all be ue5slop. Add to this the fact that none of the companies using it care to optimize it. So it runs even worse.
Anonymous No.714858379 [Report] >>714859678
Why do I need to initialize shader every time I start a ue5 game?
Anonymous No.714859147 [Report] >>714859198 >>714879316 >>714897154
>>714857529 (OP)
If it stops stuttering.
Anonymous No.714859198 [Report] >>714859952 >>714879316
>>714859147
And crashing randomly.
Anonymous No.714859283 [Report]
>>714857905
>Banned for lazy dev rethoric
Anonymous No.714859678 [Report] >>714864320
>>714858379
every games does this
Anonymous No.714859727 [Report]
>>714857529 (OP)
he's not wrong. if the devs were actually skilled the games would run butter smooth.
Anonymous No.714859801 [Report] >>714869272
Just turn on DLSS you whiny manchildren
Anonymous No.714859952 [Report] >>714861049
>>714859198
You're running out of memory.
Anonymous No.714861049 [Report] >>714861094
>>714859952
I have a 4090 Ti and 128GB of memory.
Anonymous No.714861094 [Report]
>>714861049
RTX 4090*
Anonymous No.714861178 [Report] >>714864225
>>714857529 (OP)
If you're going to introduce preset assets and lighting tech for dumbasses to use, then at least make sure they're well optimized because the dumbasses who use them to skip creating actual assets don't know how to optimize anything.
Anonymous No.714864225 [Report] >>714906840
>>714861178
Unity is bad because of Yandere dev
Anonymous No.714864320 [Report] >>714864639
>>714859678
Doom Eternal and Resident Evil 4 Remake are instant gameplay with no shader screens. Compare it to Silent Hill 2 Remake or Oblivion Remaster where they force a compile screen on you and it still stutters afterwards.
Anonymous No.714864484 [Report]
>>714857529 (OP)
On one hand it's technically not UE5's fault, and on the other hand, UE5 does promote incompetency. But at that point, we can also blame companies for hiring incompetent devs.
Anonymous No.714864535 [Report] >>714864639 >>714864658 >>714910971
>>714857529 (OP)
problem I have with ue5 is that every game made with it looks the same.
Anonymous No.714864594 [Report] >>714864674
>>714857529 (OP)
>Literally Who: I have an opinion
Get the fuck out of here.
Anonymous No.714864639 [Report] >>714864707 >>714880450
>>714864320
Monster Hunter Wilds
Dragon's Dogma 2>>714864535
Anonymous No.714864653 [Report] >>714874989
>>714857905
Devs are always to blame. Idgaf what else might be the problem.
The buck stops at the dev. Don't release trash.
Anonymous No.714864658 [Report]
>>714864535
They all use the same UE5 config profile presets with no care. Chromatic abberation, lens flare, depth of field, everything all cranked to max just because the game saw you have a 4080 instead of a 4070.
Anonymous No.714864674 [Report] >>714864742 >>714879952 >>714881465 >>714908869
>>714864594
Ad hominem. Thanks for conceding
Anonymous No.714864707 [Report] >>714865112
>>714864639
You don't see this shader screen for BG3 or Cyberpunk either.
Anonymous No.714864742 [Report]
>>714864674
>muh concession
You're going to have to try harder than that, faggot. Stop giving these terminally online nobodies attention you fucking homo.
Anonymous No.714864761 [Report]
>>714857529 (OP)
Then fix it
Anonymous No.714864767 [Report] >>714865402 >>714865514 >>714879919 >>714889129 >>714897480
>UE6 conspiracy theory

UE5 is completely unoptimised on purpose but so accessible that companies jump to it for faster development cycles and cheaper costs. Epic Games is going to release UE6 as an optimised version of 5. Opening the same project from UE5 in UE6 works but the game will run at least 2.5x better without any optimisations.
The reason for this is that they currently take 5% royalties after 1 million, by making UE6 a separate product they can enforce a bigger cut. 20% after 1 million for example. And studios will be forced to do so because Epic Games will go on a big campaign to highlight how much better UE6 is for consumers, making UE5 games look anti consumer.
As a result, UE5 games will be dead in the water and they get to increase their royalties without their being a transition period of the engine being adopted. All in production UE5 games will be forced to accept paying royalties to Epic to salvage years of development.

Mark my words anons.
Anonymous No.714865112 [Report]
>>714864707
Woke games
Anonymous No.714865402 [Report] >>714865670
>>714864767
Didn't time also say UE6 is the version where they would completely decouple rendering from the concept of a main thread for more scalability on the cpu side?
Anonymous No.714865514 [Report] >>714865817
>>714864767
this would go against their whole epic games store philosophy which is built around the storefront taking a much lesser portion of the sale compared to steam/consoles.
Anonymous No.714865670 [Report]
>>714865402
I think so yes. I didn't save the article but there was talks about UE6 game logic being more multithreaded and more support for multithreading in general.
Everything I've read about UE6 is that it's going to run better than UE5 noticeably and if I was working at Epic, I'd 100% propose my theory because it just makes sense business wise.
Anonymous No.714865817 [Report]
>>714865514
Storefront vs engine is different.
You can build a game in Godot, sell it on Epic Games and you'll only be paying a small fee to them.
The engine itself is different and if they're going to be optimising it, there's no benefit in doing so for the same cut from games developed within the engine. If you're going to make something better, you get a better cut of the money for it.
Anonymous No.714865984 [Report] >>714866081 >>714867770 >>714873460 >>714880051 >>714909436
>Install 95GB game
>Game launches with MAX VOLUME
>Shaders compile for 10 minutes while menu theme loops
>Unskippable cutscenes
>Finally got into settings and turn the volume down by 80%
>Disable TAA, motion blur, and frame gen
>Start game
>It still caps out at 27 fps
Idk man I know I'm greentexting but this kind of scenario happens way too often in the last 5 years and I don't like it at all.
Anonymous No.714866021 [Report]
>>714857529 (OP)
What did you expect? People see that vast majority UE5 run like shit without those AI crutches. And they make obvious conclusion that new UE5 will also run like shit.
Anonymous No.714866081 [Report] >>714869672 >>714909436
>>714865984
>Game launches with MAX VOLUME
Imagine being such a nigger that you don't have windows volume set to 100% and then adjusting it with your analogue speaker controls
Anonymous No.714866196 [Report]
>>714857529 (OP)
ok so ill just go back to blaming the games developers
Anonymous No.714867123 [Report] >>714867268
I do game dev with UE5, I don't even know how to cause half these problems. My game is 4-5 GB, uses many modern techniques and I haven't even tried to optimise that hard.
Yet I don't get shader compilation on startup, long loading times, stuttering or low fps.
Unreal is a great engine is you are half way competent, don't just drag in cinematic level assets for everything and try to do even a little optimisation.
Anonymous No.714867240 [Report]
If UE5 isn't to blame, why does nobody make well optimized games with it? Even the flagship game on UE5, Fortnite runs like garbage.
Anonymous No.714867268 [Report] >>714867630 >>714873484 >>714875476
>>714867123
>anon's game
Anonymous No.714867630 [Report]
>>714867268
No my game looks better than that.
If that game runs well on unreal props to the developer.
There's someone who'd be able to make it run at 20fps.
Also unreal has really good optimisation tools, so no excuse.
Anonymous No.714867648 [Report] >>714868559
deferred engines where a mistake
Anonymous No.714867770 [Report] >>714869672 >>714909436
>>714865984
you know that windows has an audio mixer right?
fucking tech illiterate retard zoomer
Anonymous No.714867852 [Report]
>Unreal
big sloppa unoptimized garbage
>Unity
big sloppa unoptimized garbage
>Godot
small sloppa unoptimized garbage
>GMS
small sloppa
>[your engine]
sloppa
Anonymous No.714867959 [Report] >>714868489
>>714857529 (OP)
>by itself difficult to mod
>performance inconsistent
>blur, artifacts, ghosting every annoyance under the sun
>in most cases requires FSR/DLSS
>every faggot developer goes for it
Anonymous No.714867998 [Report] >>714868171 >>714868225
unreal engine is one of those things that make you forget that computers are extremely fast now
Anonymous No.714868062 [Report]
>>714857529 (OP)
Epic's flagship game runs like shit. Unrealshills always say it's just a tool, but if the foreman can't make it work then who else can?
Anonymous No.714868124 [Report] >>714868176
>>714857529 (OP)
UE5 is a decent engine marred by being a product sold by exaggerating the fetures it provides to the point of giving false impressions to both developers and publishers.
No, the presence of nanite does not mean you can just not make LOD for your models, you idiot.
Anonymous No.714868171 [Report] >>714868270 >>714878447
>>714867998
Imagine going back in time and telling yourself that you're going to have hardware that is incomprehensible with technology you can't imagine while you're playing Halo 3 custom games but the games are going to run like shit, look like shit, play like shit and perform worse than the game you're currently playing. And to top it all off, it costs 3x as much as the console and all the games you own.
Anonymous No.714868176 [Report] >>714868359 >>714894759
>>714868124
>UE5 is a decent engine
Anonymous No.714868189 [Report]
>>714857529 (OP)
he's unironically right
Anonymous No.714868225 [Report] >>714868430
>>714867998
The base problem at the root of all this shit is that computers aren't actually extremely fast
Moore's Law applies, but nobody can cool an exponential amount of transistors, so shit has been stalled for 20+ years
Anonymous No.714868270 [Report] >>714878317
>>714868171
and latency between fingertips and eyeballs is getting worse and worse because everything comes from people who barely use computers
Anonymous No.714868353 [Report]
>>714858032
>Take me back to when games/devs had their own unique engines
here you go, bro
Anonymous No.714868359 [Report] >>714868523
>>714868176
>t. armchair expert
Anonymous No.714868430 [Report] >>714868492
>>714868225
these things are now measured in billions of operations per second. modern computers are extremely fast.
Anonymous No.714868489 [Report] >>714868769 >>714920608
>>714867959
>>by itself difficult to mod
wrong
>>performance inconsistent
skill issue
>>blur, artifacts, ghosting every annoyance under the sun
skill issue
>>in most cases requires FSR/DLSS
skill issue
Anonymous No.714868492 [Report]
>>714868430
They were measured like that in 2002
Anonymous No.714868523 [Report] >>714868823
>>714868359
list the ways in which UE5 is a decent engine
Anonymous No.714868559 [Report] >>714869160 >>714869815 >>714880245 >>714911560
>>714867648
valve is using deferred rendering for deadlock, cope and seethe
Anonymous No.714868745 [Report] >>714868907
>>714857529 (OP)
Hmm, interesting. This is so very, very interesting.
So,the tool isn't broken and yet the end result is fucking garbage. How can that be?
Anonymous No.714868769 [Report] >>714869879
>>714868489
Why do you faggots say skill issue instead of consulting, writing papers on the subject or creating examples?
If you can fix any UE5 game like you like to pretend you can, why aren't you in the industry getting paid for it? Why are you always in online discussions blaming developers as if you hold the secret knowledge that even Epic doesn't hold?

Fix Fortnite and you've got generational wealth. Why don't you do it?
Anonymous No.714868823 [Report] >>714868948 >>714873389
>>714868523
UE projects look good from the start
It's easy to use
It has robust tools for nearly everything
Anonymous No.714868907 [Report] >>714868940
>>714868745
>How can that be?
AAA goyslop is AAA goyslop
Anonymous No.714868940 [Report]
>>714868907
Not what I mean. If the tool isn't broken, but the result is fucking shit, then the one wielding the tool is an incompetent retard.
Anonymous No.714868948 [Report]
>>714868823
golly
Anonymous No.714869160 [Report] >>714870227 >>714874441 >>714911816
>>714868559
source?
Anonymous No.714869264 [Report]
>>714857529 (OP)
Not buying your slop engine games, Timmy.
Anonymous No.714869272 [Report] >>714872868
>>714859801
Yes goy, just turn on the upscaling it's indistinguishable from native anyway
Anonymous No.714869672 [Report] >>714909436
>>714866081
>>714867770
Anonymous No.714869815 [Report]
>>714868559
All source 2 games have a forward path and deferred path. Deadlock is still in beta and they use deferred because they're testing upscalers but just like Dota 2 you can eventually turn on MSAA.
Anonymous No.714869879 [Report] >>714870117 >>714873494 >>714874202 >>714875441 >>714884518 >>714889309 >>714892193 >>714911778
>>714868769
there are many ways you can optimize a game in unreal engine. nothing stopping you from using old tech such as baked lighting, forward rendering etc and most of stuff such as lumen and nanite can be turned off. hell, even making your own shaders to make a game look similar to another. it's literally a skill issue (and experience).
Anonymous No.714869946 [Report] >>714873534
>>714858032
>Take me back to when games/devs had their own unique engines

Fuck no, that shit crippled square enix for nearly 20 years. There is no reason to re-invent the wheel.
Anonymous No.714869991 [Report]
>>714857529 (OP)
This thread essentially proves the reddit post was correct
Anonymous No.714870050 [Report]
>>714857529 (OP)
ok so who should I blame then? oh wait let me guess
>the management
Anonymous No.714870117 [Report] >>714873494
>>714869879
i'd guess the one running at 1000FPS is goldsrc, and the one running at 100FPS (with regular spikes in frametime) is UE5
Anonymous No.714870183 [Report]
I’ll stop when it doesn’t force taa to not have visual artifacts everywhere (if the game even gives you the option).
Anonymous No.714870227 [Report]
>>714869160
https://developer.valvesoftware.com/wiki/Deferred_renderer
Anonymous No.714870289 [Report] >>714870516
>>714857529 (OP)
Unreal Engine 5 is literally at fault for providing lazy people a halfassed solution to problems they didn't have until they were told they did by the snake oil salesmen.
Anonymous No.714870410 [Report]
>>714857529 (OP)
<Source Engine's Voice> NO!
Anonymous No.714870516 [Report]
>>714870289
what
Anonymous No.714870682 [Report] >>714870715 >>714872903
>>714857529 (OP)
I love that there isn't a single actual argument in that image.
Anonymous No.714870715 [Report]
>>714870682
he is right tho
Anonymous No.714870775 [Report] >>714870819 >>714871307 >>714872839 >>714889514 >>714894970 >>714924139
explain this UE5 retards
Anonymous No.714870819 [Report]
>>714870775
why are you playing goyslop?
Anonymous No.714870898 [Report] >>714871261
Why is Horizon Lego for kids more hardware intensive than the real PS5 PRO Horizon?
Anonymous No.714871252 [Report] >>714871498 >>714873086
UE 5 looks great, but affordable computing power hasnt progressed as fast as Epic probably supposed it would.
The tech is great, it really does speed up development a lot, and that means smaller teams can accomplish a lot more without having to outsource anything. The idea was making game dev something tight again, like it was in the 90s.

In practice though, there's a performance bottleneck. We thought hardware would only become cheaper, and that didnt happen. I'm sorry, we really hoped UE5 and its complementary new techs could allow all artists to bring their visions to life without depending on big techs financing, but things don't always go the way we plan.
Anonymous No.714871261 [Report] >>714872029 >>714920784
>>714870898
>Horizon lego game
What? Is this the most astroturfed franchise ever?
Anonymous No.714871307 [Report] >>714872029
>>714870775
What's the problem here? It maintains a steady speed above 30fps.
Anonymous No.714871487 [Report]
UE5 is the Fortnite engine. It was made for Fortnite and nothing else. Every other dev just brute forces a Fortnite machine to make their shitty games and the result is as expected.
Anonymous No.714871498 [Report]
>>714871252
Yeah, we got like 5 years of videocards only adding more fake frame generation and slightly faster ray tracing. It's not like it was in the 90s and 00s and even up to 2014 or so, when performance doubled every 1-2 years.
Anonymous No.714871623 [Report]
S-S-ars.
Plea-aaaase underst-t-taaand that the ST
STUTTERS are of HA-HAppeen b-because SlOW C-COMPUTER!
Pl-please d-download pr-program!!!
(NOT MALWARE)
E-Engine is P-PerFecTLY fine!!
Anonymous No.714872029 [Report] >>714872252 >>714873228 >>714874207
>>714871307
>>714871261
Anonymous No.714872162 [Report]
>>714857657
that's not engine dependent, but game dependent. you can absolutely make a game work on an hdd, but why would you? every console has an ssd, and the switch 1 and 2 use flash memory. hdds are obsolete for video games.
Anonymous No.714872210 [Report] >>714872374 >>714873778 >>714873872
LEAVE. EPIC. ALONE.
Anonymous No.714872252 [Report]
>>714872029
>TSR 70%
Anonymous No.714872361 [Report]
This is just a perfect example of the Emperor has no clothes
>NO YOU STUPID FUCKING GAMERS ARE TOO UNEDUCATED ACKSHAULLY
lmao
Anonymous No.714872374 [Report] >>714872464
>>714872210
ue5 does actively ruin art direction tho
Anonymous No.714872464 [Report] >>714872547 >>714872587
>>714872374
you can change the tonemapper by not being an retarded npc tho
Anonymous No.714872547 [Report] >>714872630 >>714873176
>>714872464
Then why doesn't a single UE5 developer do that?
Anonymous No.714872587 [Report]
>>714872464
you can't go back to the old tonemapper in unreal anymore
you can do it in unity but they make sure you suffer for it (though that's just unity being unity, you suffer for everything)
Anonymous No.714872630 [Report]
>>714872547
Because they are all only able to ask chatgpt to help them code.
Anonymous No.714872839 [Report]
>>714870775
not that bad, hoenstly. considering the-
>7800x3d
>4090
>1080p
jesus christ...
Anonymous No.714872868 [Report]
>>714869272
>webm related
>shills still have the audacity to falsely claim UE5 isn't the problem
Fucking lying megacorps
Anonymous No.714872903 [Report]
>>714870682
If you know how to read context clues like they taught everyone in middle school then its not hard to find them.
Anonymous No.714873086 [Report]
>>714871252
>we
Tim? Is that you?
Anonymous No.714873112 [Report]
>>714857529 (OP)
Stop making games that run and look like shit with it then.
Anonymous No.714873176 [Report]
>>714872547
>Then why doesn't a single UE5 developer do that?
why do any work when people will buy your big sloppa by default? stalker 2 is a big piece of shit, and it outsold every stalker game combined, 10 times over. people want slop, developers serve up slop. simple as.
Anonymous No.714873228 [Report] >>714874176
>>714872029
... You gotta be fucking joking me, right?
Anonymous No.714873294 [Report] >>714884843 >>714928062
>>714858032
You retards that say this will immediately turn around and make the same complaints about RE engine that you do UE5.
Anonymous No.714873389 [Report] >>714873502 >>714873530
>>714868823
>UE projects look good from the start
>walk into room
>can't see shit for 3 seconds
>walk out of room
>can't see shit because it's blurry and bright
>all of it blurs together into the same hyper-realistic, artistically bankrupt grey blob
Anonymous No.714873460 [Report]
>>714865984
>27 fps
It's time to upgrade from your 1070 anon, it was a good card but that time has past
Anonymous No.714873484 [Report]
>>714867268
nice water
Anonymous No.714873494 [Report]
>>714869879
>>714870117
Goldsrc is the one that doesn't have dogshit lighting
Anonymous No.714873502 [Report] >>714874368
>>714873389
>>walk into room
>>can't see shit for 3 seconds
>>walk out of room
>>can't see shit because it's blurry and bright
you can turn that off btw
Anonymous No.714873530 [Report] >>714874368
>>714873389
>enter settings
>turn off auto exposure
>this is too much work for the average ue5 sloppa developer
it's plain retarded.
Anonymous No.714873534 [Report] >>714873676
>>714869946
You mean the 20 years when they were successful as opposed to the constant flops they release now?
Anonymous No.714873579 [Report]
>>714857529 (OP)
what do modern AAA games use that arent UE? custom engines?
Anonymous No.714873676 [Report]
>>714873534
>square enix doing so bad they admit they can't keep making playstation exclusives

Surreal moment to be sure.
Anonymous No.714873701 [Report]
>>714857529 (OP)
>All games that use UE5 are stuttery ghosty messes
>this must always be the developers fault
hmm... nyo
Anonymous No.714873778 [Report]
>>714872210
>armchair gamers
Anonymous No.714873872 [Report]
>>714872210
>Why do armchair chefs always have the need to use shit as a scapegoat?
Anonymous No.714874005 [Report]
>>714857529 (OP)
>have engine with tons of issues
>never fix them
>issues get so bad and prevalent that even normies begin to see them
>HOW DARE THEY TALK ABOUT THIS
fix your engine, Tim
Anonymous No.714874176 [Report]
>>714873228
dood
Anonymous No.714874202 [Report] >>714874468
>>714869879
HL1 on the right, the lighting is pre-baked into the textures upon map compilation, generating a far more deliberate visual presentation and allowing map makers to far more efficiently use lighting to set the tone of an environment.
On the left you see UE5, which you can identify by the far more diffused lighting, and while it does create a more realistic depiction of how the scene would be lit, it clashes directly with the original visual style of the scene represented in GSRC.
Also you can see the beams through the grates on the left which is not something that was often done due to the additional resources needed to render the frame of the catwalk as a separate polygonal object.
t. GSRC mapper
Anonymous No.714874207 [Report]
>>714872029
>literally no gpu can run lego horizon at 4k60fps
L O L
Anonymous No.714874368 [Report] >>714874518
>>714873502
>>714873530
>disable auto-exposure in ini file
>you are now stuck with shit being too dark/bright to see because none of the levels were designed without it in mind
Anonymous No.714874441 [Report]
>>714869160
yes, source engine

haha im hilarious bro
Anonymous No.714874468 [Report] >>714874853
>>714874202
Wrong. HL is on the left. Always funny how few people can tell these apart.
Anonymous No.714874518 [Report]
>>714874368
dev's fault
Anonymous No.714874853 [Report] >>714875441
>>714874468
How is it the left?
Anonymous No.714874989 [Report] >>714875207 >>714876169
>>714864653
I'm not saying that lazy devs can't be the problem, but at the same time, Epic's own games all run like trash, even on the most powerful hardware and consoles. You'd think the creators of the engine would know how to work their engine and make their stuff run halfway decent.

Here's the truth: Nobody can point to a single UE game that doesn’t have people complaining about performance in some way.
Anonymous No.714875207 [Report] >>714875409 >>714918875
>>714874989
Expedition 33
Anonymous No.714875409 [Report] >>714875754 >>714918875
>>714875207
E33 is a turn based game with very confined areas, no real NPC AI and no physics of any kind, and it's still a blurred and smeared mess that only runs around 90fps on high end hardware.
Anonymous No.714875441 [Report]
>>714869879
>>714874853
>geometry doesn't match
>lighting doesn't match
>texture smoothing doesn't match
I think you've fallen for someone else's ruse, Anon, the left image isn't HL1.
That or the left image was captured on the software rendered version.
Anonymous No.714875476 [Report] >>714911220
>>714867268
good. It gets the job done and doesn't hide all the interactable items under a ton of photorealistic clutter. Speeds up the asset creation process. Realism is gay and retarded.
Anonymous No.714875720 [Report] >>714876386
UE games don't all look the same
Anonymous No.714875754 [Report] >>714876085 >>714876306 >>714876526 >>714877251 >>714877790 >>714886067 >>714920294
>>714875409
>90fps
you need more?
Anonymous No.714876085 [Report] >>714876229 >>714876894
>>714875754
>120fps or nothing!!!
Retards still playing 20 year old games that were never designed to run at that FPS at the time of their release actually believe this
Anonymous No.714876169 [Report]
>>714874989
From what I know Fortnite does indeed run like shit, but the best performing UE4 games were Gears of War 4 and 5, not Fortnite.
So basically what I'm saying is that the real proof for how shit or not UE5 is is gonna be Gears of War E-Day.
Anonymous No.714876229 [Report]
>>714876085
Who fucking cares what the developers intended? This is PC gaming not console cuckery, fuck off bootlicker back to your silky smooth cinematic 24 fps as the devs intended
Anonymous No.714876306 [Report]
>>714875754
I physically cant play below 120fps anymore
Anonymous No.714876386 [Report]
>>714875720
>UE games don't all look the same
No, but the overwhelming majority of them do, and you could just as easily create similar visuals on other engines without the bloat that tends to come with UE5.
Anonymous No.714876526 [Report]
>>714875754
Yes, 70 genuinely feels like a slideshow once you get used to higher rates.
The problem is perspective and reduced latency, you don't just see, but feel the difference when you actually play at 120+.
Anonymous No.714876894 [Report] >>714877247 >>714877812
>>714876085
60fps games were common even on the Ps2. Just because game devs have gotten lazy with optimization in recent years, that doesn't mean you can rewrite history and pretend that standard never existed. The fact that we've regressed to acceptiong 30fps (or less!) as 'normal' is exactly the problem. We use to expect better and got it.
Anonymous No.714876920 [Report] >>714877418
>blaming a configurable environment for optimization issues
this is like bitching visual studio made your program slow. you all owe me one suicide each.
Anonymous No.714877050 [Report] >>714877383
>>714857529 (OP)
Unreal 5 is so fucking shit that Fortnite, Epic's biggest cash cow flagship, suffers from asset stream stutter even if the user has downloaded the streaming assets manually. It's fucking embarrassing.
Anonymous No.714877247 [Report] >>714877536 >>714877556 >>714879689
>>714876894
MGS3 was 30 fps
Shadow of the Colossus was even less than 20 fps
Anonymous No.714877251 [Report]
>>714875754
90FPS doesn't look or feel good when you're used to 180
Anonymous No.714877383 [Report]
>>714877050
i bet that's a garbage collection hitch
"let's use GC in a game" --statements by the utterly deranged
Anonymous No.714877418 [Report]
>>714876920
i think this is a huge self own given the file you posted
Anonymous No.714877517 [Report]
>>714857529 (OP)
>RoyalFans213
Anonymous No.714877536 [Report]
>>714877247
timesplitters and ssx tricky (actual videogames with gameplay) usually hit 60 fps
Anonymous No.714877556 [Report]
>>714877247
GT was 60fps
J&D was 60fps
God of War was 60fps
Anonymous No.714877723 [Report]
>open UE game
>walk up close to a wall
>morphs right in front of me
this engine is fucking trash
Anonymous No.714877790 [Report]
>>714875754
I have a 360hz monitor, so yes.
Anonymous No.714877812 [Report] >>714877884
>>714876894
The standard being 60 does not negate the idea 120 is not and has never been the standard
Anonymous No.714877884 [Report]
>>714877812
pretty shit standard if you ask me
Anonymous No.714878008 [Report]
>>714857529 (OP)
>same shit threads every day
Kill yourself OP
Anonymous No.714878317 [Report]
>>714868270
Yeah.
I remember playing first person shooter games in the early 00's on a CRT with 140 Hz refresh and no noticable input latency.
Now every game seems to have 3-4 frames of input latency no matter what, except for some indie games on their own engines.
Anonymous No.714878447 [Report]
>>714868171
but at least we can run them in 4k
Anonymous No.714878584 [Report]
Everytime a long standing series suddenly switch to unreal you can be sure the Dev team is full of talentless trannies or jeets
Anonymous No.714878660 [Report]
>>714857529 (OP)
Unreal Engine makes games look like soulless shit. That's all I need to know to declare it garbage.
Anonymous No.714878938 [Report]
>>714857905
this. i'm tired of shitty devs getting a pass like some kind of protected class.
Anonymous No.714879225 [Report]
>>714857529 (OP)
WE NEED A PETITION: START KILLING UNREAL 5 GAMES
Anonymous No.714879316 [Report] >>714879546
>>714859147
>>714859198
stop using amd trash then
Anonymous No.714879513 [Report]
>>714857529 (OP)
Eternal reminder that timmy boy promised us photrealistic faces with his matrix demo and hasn't yet delivered.
Anonymous No.714879546 [Report]
>>714879316
I'm using an RTX 4090.
Anonymous No.714879689 [Report] >>714900538
>>714877247
MGS2 was 60
Burnout 3 was 60 (somehow) (and Revenge too I think)
Apparently THPS4 was 60? Not sure
Anonymous No.714879919 [Report]
>>714864767
>Mark my words anons.
You're already wrong, since timmy boy himself has already said that there will be no such thing as an unreal engine 6. What they instead will do, is just update ue5 and eventually just slap a six on it, despite them just applying a ton of patches to it, instead of creating a separate full graphics engine, like they have in the past.
Anonymous No.714879952 [Report]
>>714864674
We are all nobodies here, faggot. We just vent our thoughts without caring about our reddit status and karma :3
Anonymous No.714880051 [Report] >>714880139 >>714909823 >>714926754
>>714865984
>how to do it
>boil in bag
>open and enjoy
Mother of god. Think about all the microplastics you'll be ingesting when you eat this shit.. truly, this is the absolute peak of goyslop...
Anonymous No.714880139 [Report] >>714880951
>>714880051
>microplastics from no abrasion
Anonymous No.714880245 [Report] >>714880965
>>714868559
Is deadlock still a thing? I thought it died out sometime back..
Anonymous No.714880323 [Report]
>>714857529 (OP)
Every single UE5 game I've played has either run like shit, looked like shit or both.
It definitely deserves the hate.
Anonymous No.714880450 [Report]
>>714864639
>It's not slop it's just like this other slop
Saying ue isn't trash by comparing it to the 2 worst running modern day games
Anonymous No.714880951 [Report] >>714882221
>>714880139
Dumbass, the heat and the boiling water will make the plastic melt and stick to the food.
Anonymous No.714880965 [Report]
>>714880245
Never really died it's still in the top 200 for active player count while being invite only(not difficult to get but a lot of people don't bother), a moba and not being able to be found on steam by browsing (aka 0 advertising)

It just kinda stopped exponentially scaling like it was during early days but imo once they put it in the front page it'll def stick around top 20 games on steam
Anonymous No.714881465 [Report]
>>714864674
>ad hominem
so i can't do use that as an argument because a few ancient retards said i can't? lol fuck you
Anonymous No.714882221 [Report] >>714884452
>>714880951
how does a material melt far below its melting point? furthermore, where does the micro- part come into this?
Anonymous No.714884452 [Report] >>714885349 >>714910513
>>714882221
I'm not a scientist, all i know, is that the end result is microplastic in our bodies. So stop questioning it, this isn't controversial science, the science settled on this issue a long time ago.
Anonymous No.714884518 [Report]
>>714869879
zamn we need to start making games in goldsrc again then, 10x fps guaranteed
Anonymous No.714884703 [Report]
>>714858032
this
Anonymous No.714884740 [Report]
>everyone agrees Unreal Engine makes games look like fucking blurry sluggish dog shit
>even popular titles have bare minimum graphics settings so you're never getting real AA ever again.

Yes. Fuck Unreal Engine 5. I will not ever buy a game using it. It looks like ass, it runs like ass, and makes every game look the same regardless of intent.

Fuck Unreal Engine 5.
Anonymous No.714884843 [Report]
>>714873294
at least no other developer uses RE engine aside Capcom, this making
their games unique.
every modern UE5 slop out there looks and feels the same, it is soulless as fuck.
anyone pro UE is a parasitic faggot shill who don’t really like vidya.
KYS!
Anonymous No.714885110 [Report] >>714885503 >>714886745
Unreal allows all developers to be expendable. You've leveled the playing field. If everyone knows the same tools, nobody is worth keeping. You know Unreal? Good, now go plug in and start creating assets for it, wagie.

Games done? Well, we don't need you anymore, adios. We'll higher someone cheaper for next project.
Anonymous No.714885230 [Report]
>>714857529 (OP)
I blame UE5 Lumen and pajeet.
Anonymous No.714885278 [Report]
>>714857529 (OP)
This thread... It must be UE5's fault!
Anonymous No.714885349 [Report] >>714886829
>>714884452
you're making shit up
Anonymous No.714885350 [Report] >>714885501
>>714857657
An hdd just isn't going to load modern day assets fast enough
Anonymous No.714885501 [Report] >>714885836
>>714885350
modern assets are 100GB of slop for no good reason
Anonymous No.714885503 [Report]
>>714885110
They honestly used to say this same thing about Unity. It's just the standardised education pipeline at this point. Do you have the slightest idea how many people that industry churns out on the year? Of course they're firing people after they've aged out, it works the same way with computer science generally, it's a suicidal profession to get into if you're not ruthless enough to get into management before the axe comes down. Worse still with all the indians flooding the market willing to work for peanuts.
Anonymous No.714885836 [Report] >>714891192
>>714885501
The good reason is having no loading times
Anonymous No.714885884 [Report] >>714885983 >>714886373 >>714898528 >>714918875
>>714857529 (OP)
>Play Silent Hill 2 Remake and Expedition 33
>Both games aren't open world so they run pretty well
>Play another UE5 but it's open world
>Runs like shit
Honestly I think it's just open world that's the bigger red flag. Developers are making open world games on their 9800X3D Shitfuck Ultra Cum-On-Your-Own-Face with 6090 dev kits and then they're wondering why they get people in the Steam reviews telling them their game runs like shit.
Anonymous No.714885983 [Report] >>714886262
>>714885884
how did bethesda do it so well?
Anonymous No.714886067 [Report]
>>714875754
Yes, once you try high framerates, even 90fps will feel like torture.
Anonymous No.714886262 [Report] >>714886497 >>714911064
>>714885983
Well that's because Skyrim is 14 years old, so modern hardware can make it run easy these days. Unless you mean Oblivion Remastered which notoriously has frame rate issues in towns and certain parts of the open world while jumping up 50+ FPS the moment you enter an indoor area or a dungeon. There's something about modern games and multiple NPCs and too large of an area being loaded in that causes severe FPS drops. I'm not sure if devs will ever fix that.
Anonymous No.714886373 [Report]
>>714885884
sh2r infamously runs like shit doe, and while the progression is hallway-like, the worldspace itself is actually an open world, the entire worldspace's terrain and the entirety of toluca lake is always loaded beyond the fog, for example
Anonymous No.714886497 [Report]
>>714886262
yes, I meant skyrm and og oblivion, they both run fine pre rtx gpus
>There's something about modern games and multiple NPCs and too large of an area being loaded in that causes severe FPS drops. I'm not sure if devs will ever fix that.
I don't count on it, games nowadays are built for screenshots, not fps
Anonymous No.714886567 [Report]
>>714857529 (OP)
I just dislike the immediately identifiable visuals, the harsh lighting, and every game just kind of feeling the same.
Anonymous No.714886649 [Report]
>games developed using UE5 perform noticeably shitter and look wonky
>REEEE ONLY PRO DEVS ARE ALLOWED TO NOTICE THESE THINGS
Anonymous No.714886745 [Report]
>>714885110
Yep. Very kikey, indeed.
Anonymous No.714886829 [Report]
>>714885349
I'm not. Fucking google it, if you don't believe me.
Anonymous No.714887024 [Report] >>714887673
>not one mention of having to redownload like half the game for a minor patch
Anonymous No.714887148 [Report]
>unreal engine 5

It's not like I play any modern games.

When I do it's mostly Nintendo games which use their own engines.

Death stranding 2 is probably the only recent game I'd wanted to play and it's using Dunia engine.

Funny enough it's also one of the best looking games in recent years.
Anonymous No.714887220 [Report]
>>714857529 (OP)
Name ONE game where UE5 runs excellent and looks great
Anonymous No.714887221 [Report]
>every studio must necessarily reinvent the wheel from scratch and waste years of production to do yet another distinct looking jungle/post apocalyptic city/medieval dark fantasy setting for me to play yet another fps/soulslike/rpg/mmo slop or else I cannot enjoy my slop!
Anonymous No.714887434 [Report]
Xbox could turn things around if it focused on high budget games that use competent asian and white devs.

I'm surprised the US government is letting them die. I hope china makes their own console.
Anonymous No.714887574 [Report] >>714890990
>>714857529 (OP)
Think about it this way: UE5 is the professional version of RPG Maker. It can make amazing optimized stuff, but most people who use it are total novices who wind up making slop.
Anonymous No.714887673 [Report]
>>714887024
this isn't a ue5 issue tbf, this is actually an inept dev issue that would apply to any game
the reason this happens is the devs haven't left themselves any avenue to run loose files specifically for patches, or they just think massive downloads are fine for everyone, like cdpr did this shit a bunch too before
and even in these examples, they could give you only the changed files, then unpack the archives and put them in and pack them back up, but idk why they don't, it's fucking annoying but i guess the unpack/repack they think takes longer than a 20gb download
Anonymous No.714887845 [Report]
>Casual Birder
>playdate game
Anonymous No.714887987 [Report] >>714890949 >>714894082 >>714896702
>>714857529 (OP)
Clair Obscur ran at 90fps with zero stutters on my RTX4070
Anonymous No.714889129 [Report]
>>714864767
>Epic Games is going to release UE6 as an optimised
Hahahahhhahhahaha
Anonymous No.714889309 [Report]
>>714869879
Left is Unreal because looks cleaner
Anonymous No.714889514 [Report]
>>714870775
Reminds me of the "POWER OF THE CELL"
Anonymous No.714890949 [Report]
>>714887987
too bad its unreal slop still and it looks and feel like all other modern unreal slop.
I am truly convinced that its chinks shilling e33 and every other recent unreal sloppa like stellar blade.
fuck you nigger, die in a fire.
Anonymous No.714890990 [Report]
>>714887574
Go away fat4all
Anonymous No.714891192 [Report] >>714891835 >>714926150
>>714885836
the load times wouldn't exist if the assets weren't bloated thoughbeit?
Anonymous No.714891835 [Report]
>>714891192
Only if you want environments to have no details and be uniform
Anonymous No.714892193 [Report]
>>714869879
Anonymous No.714892921 [Report] >>714893906
Make your own game engine you lazy fuck
Anonymous No.714893906 [Report]
>>714892921
do it yourself, anon
Anonymous No.714894082 [Report]
>>714887987
you're only supposed to post anecdotal evidence when it supports MY side!
Anonymous No.714894213 [Report] >>714896484
ENTER
Anonymous No.714894314 [Report]
>>714857529 (OP)
UE employees keep lying about their retarded memes like nanite and lumen
I will absolutely blame UE
Anonymous No.714894705 [Report] >>714895784
>>714857657
HDDs? Fucking hell which year is it? You guys still using CRT monitors?
I haven't owned a HDD for 15 years. They were by far the biggest cancer that plagued computer tech.
There is literally nothing good about HDDs unless you a porn collector.
Anonymous No.714894759 [Report]
>>714868176
Read the rest of my post.
UE5 is a product to be sold first, and an engine second.
Anonymous No.714894970 [Report]
>>714870775
>7800x3d
>4090
>1090p
Why is this not running at 200+?
Anonymous No.714895784 [Report] >>714896785
>>714894705
My oldest hdd is ~20 years old, it still work just fine
Tell me age of your oldest SDD that says "good" condition in your firmware analysis
Anonymous No.714896484 [Report]
>>714894213
From god, to kevin to seth.
Anonymous No.714896702 [Report]
>>714887987
>90fps
Anonymous No.714896705 [Report] >>714896967
UE5, Epic and its shills shitting on everyone calling them out on their bullshit, are the bonafide example of what Stone Cold Steve Austin said once in 1997
https://www.youtube.com/watch?v=0g2xdCs8zl8
"You treat me like a dog and expect me to smile, you remind me of a Jackass"
Anonymous No.714896785 [Report] >>714896919
>>714895784
About 5 years old
Anonymous No.714896919 [Report] >>714897690
>>714896785
that's about its max age, check spare sectors
I dont need to check anything, my HDD will work 10 more years
Anonymous No.714896967 [Report]
>>714896705
This promo resumes perfectly the state of gaming rn, 96-97 Austin is still a gem
Anonymous No.714897154 [Report]
>>714859147
And can do proper transparencies without dithering
Anonymous No.714897480 [Report] >>714898073 >>714899590
>>714864767
epic games is a privately held company with timmy being the majority shareholder, they have no obligation to make line go up by way of harebrained enshittification schemes like this and they have no history of doing so either
their business model is subsidizing everything else they do off of the mountains of cash fortnite makes
Anonymous No.714897690 [Report]
>>714896919
Nah im good
Anonymous No.714898073 [Report]
>>714897480
Epic also distributes stuff for Medical companies and hospitals too
Anonymous No.714898318 [Report]
>>714857657
people who are still on HDDs don't buy video games so there is no profit gained from spending man hours making your game work on them
Anonymous No.714898528 [Report]
>>714885884
Silent Hill 2 Remake is broken, fuck those polish niggers.
Anonymous No.714898763 [Report] >>714901296
why aren't you using pic then
Anonymous No.714899590 [Report]
>>714897480
>their business model is subsidizing everything else they do off of the mountains of cash fortnite makes
This
Anonymous No.714900538 [Report]
>>714879689
BT Revenge was indeed 60fps, at least the og Xbox version was, the ps2 one was most likely 60fps as well but I haven't checked.
>t. 95% completed that game and didn't go further cuz all the cars remaining to unlock suck compared to what I already have.
Anonymous No.714901296 [Report]
>>714898763
it's shit
Anonymous No.714903595 [Report] >>714906585 >>714910050 >>714924470
>>714857529 (OP)
Any good games made in UE5 then?
Anonymous No.714904480 [Report]
>>714857529 (OP)
>STOP BLAMING UNREAL ENGINE 5.
Yeah, I'll stop blaming the engine, because the real problem is talentless hacks using it, UE is the punching bag because it's the main thing people that have no talent use for their games.
Anonymous No.714904832 [Report]
>>714858032
this poster humped e33 for weeks straight I am betting. As did most of the people crying about unreal engine and using marketplace assets. Surreal.
Anonymous No.714905356 [Report]
>>714857529 (OP)
>play UE game
>get microstutter, buttered graphics and texture pop-in
>Play non UE game
>doesn't suffer from these issues
This has been a thing since UE4 and somehow now I have to be a goddamn expert to notice these things?
Anonymous No.714906585 [Report]
>>714903595
The Talos Principle 2
Anonymous No.714906840 [Report]
>>714864225
I mean everyone rags on Unity.
Anonymous No.714906963 [Report]
>>714857529 (OP)
UE5 is taking the blame for lazy AAA outsourced slop
Anonymous No.714908869 [Report]
>>714864674
NIGGER
Anonymous No.714909078 [Report] >>714909757
>>714857657
HDD user here, technology and consumerism doesn't advance just because some dipshit on the internet wills it. There's tons of people that still play on non-RTX cards, tons of people at 1080p or lower, tons of people with ancient hardware. And even putting all of that aside, if your UE5 game can't perform worth a damn on the modern consoles, even with their SSDs (beep boop, my family has everything but the Switch 2), you have a fucking problem and it ain't just HDDs.
Anonymous No.714909140 [Report]
>>714857529 (OP)
no
every single game on UE5 runs like shit
Anonymous No.714909436 [Report] >>714909559
>>714865984
>>714866081
>>714869672
>>714867770

Wouldn't give a shit if it happened on my speakers, but even with the system volume down to 1-5%, i still get ear-raped thru my headphones.

>tech illiterate zoomer
I'm older, more attractive, and more successful than you. There's no reason for games to start that loud.
Anonymous No.714909559 [Report] >>714914480
>>714909436
>i still get ear-raped thru my headphones.
Low gain exists anon.
Anonymous No.714909757 [Report]
>>714909078
Actually, it probably ISN'T even HDDs that are the primary problem, because Fortnite mostly runs fine on Switch 2 with Lumen enabled and everything, and that's still a physical storage medium of SD Micro Express + whatever that internal storage is which isn't even an SSD proper. But then Fortnite has always been more optimized and efficient out of Epic's own offices than anyone trying their hands personally at the engine. So yeah, in hindsight UE5's bullshit does have a significant performance eater even without any of the major new gimmick features enabled (one indie dev considered importing a UE4 project to 5 only to discover that), but a lot of it is still individual developer problems and their inability to optimize worth a fuck on these bloated, mismanaged, fucked up development schedules.
Anonymous No.714909823 [Report]
>>714880051
>8 ounces/226g
>feeds 3 men

>win a visit from Davis
>"I'll come to you"

Think more critically anon
Anonymous No.714910050 [Report]
>>714903595
Surely a handful of these games are good?
https://en.wikipedia.org/wiki/Category:Unreal_Engine_5_games
Anonymous No.714910251 [Report]
>>714857529 (OP)
The issue I see here is that people are screeching against the engine alone instead of blaming lazy devs as well.
Anonymous No.714910513 [Report]
>>714884452
>Stop questioning it
>The science settled
hmm...
Anonymous No.714910846 [Report]
>>714857529 (OP)
Unreal Engine's bad reputation comes from all the bad devs. There are a ton of good, well-optimized games that everybody ignores, like
Anonymous No.714910971 [Report]
>>714864535
Says who?
Anonymous No.714911064 [Report]
>>714886262
Texture and poly issue primarily. Both have reached levels in excess of what even modern top shelf cards can handle that stuttering is inevitable. If you want games with lots of NPCs and populated open areas, you need to reduce the fidelity so the GPUs can keep up with rendering it all, or cut down the draw distance. A lot of rigs also lack sufficient memory, while games are less clever with the tricks to keep shit preloaded for when you turn to look at it.

People who work in the art and game design departments often do not stop to consider the performance implications of what they're doing, and for some baffling reason, the part of the team that does refuses to speak up. There's just minimal communication in development these days concerning optimisation.
Anonymous No.714911215 [Report]
>>714857657
Who even uses hdd's bro? I've been using ssd for like a decade plus on PC.
Anonymous No.714911220 [Report] >>714912434
>>714875476
If you're not aiming for realistic visuals, why the fuck would you be using UE5 anyways?
Anonymous No.714911294 [Report]
>>714857529 (OP)
blueprint was mistake, it runs roughly 20x - 40x times slower than lua in roblox, and AAA negroids often use it, especially because they can slave off designers whose workload just decreased because they finished their own slop, not only graph based programming is hard to maintain and low performant but also the more it's used the harder things get to navigate around during game dev process.

truly niggerlicious
Anonymous No.714911560 [Report]
>>714868559
black mesa also now uses deferred rendering which is why shit looks so ugly and blurry and no MSAA!
Anonymous No.714911778 [Report]
>>714869879
this just proves how shitty unreal is, imagine wasting years of engine development on features that need to be disabled for engine to be optimized, lmfao
Anonymous No.714911784 [Report]
>>714857529 (OP)
>I turn Nanite on
>I turn Lumen on
>I turn Megalights on
>I turn all my meshes into Nanite meshes, including my skeletal meshes
>It werks.
>I don't have to bake light
>I don't have to bake shadows
>I don't have to do LODs
>UDIMS work like a charm
>no need for a normal map
>I don't use photorealistic 4k textures
Life is good. I don't know what all your problems are.
Anonymous No.714911816 [Report]
>>714869160
no
source 2
Anonymous No.714911871 [Report]
>>714857529 (OP)
>engine is marketed as being retard-proof
>engine attracts retards
>games using the engine run like shit

A camera designed to be operated by retards will take mostly bad pictures
Anonymous No.714911990 [Report]
>>714857529 (OP)
>blame the gun, not the user
Hmmm
Anonymous No.714912434 [Report] >>714913161
>>714911220
Because it's free and there are a lot of tutorials for blueprints. Also Timmy gives me free shit for free every 2 weeks. Fab content is next to unusable however.
Anonymous No.714912536 [Report] >>714912737 >>714913774
>>714857529 (OP)
>STOP BLAMING UNREAL ENGINE 5.
I don't, it's why I'm developing my game in UE5. Shitty devs just don't know how to write lightweight code.
Anonymous No.714912737 [Report]
>>714912536
It's environmental designers putting 10 identical lights in a single space that tank the performance. Every single one of those lights casts a shadow, so you have 10x identical dynamic shadows as well.
Anonymous No.714912824 [Report] >>714913615 >>714913723
How hard is it to make your own engine because Devs need to start doing that
Anonymous No.714913161 [Report] >>714913501
>>714912434
Good lord, with an excuse like that I would pirate the fuck out of your game that definitely runs like shit.
Anonymous No.714913501 [Report]
>>714913161
YOU CAN'T PIRATE A GAME I'LL DISTRIBUTE FOR FREE USING P2P, YOU COLLOSAL NIGGER!
Anonymous No.714913615 [Report]
>>714912824
Very. It requies a great deal of technical mastery to do a thing like that, if you're working alone, you need to be a polymath in a bunch of different fields to get it all to work right.
Anonymous No.714913723 [Report] >>714914442 >>714914759
>>714912824
>must reinvent wheel
Why are you retards like this? Yes, spend 10 years creating your own engine from scratch and maintaining it before you start working on your game.
Anonymous No.714913774 [Report]
>>714912536
It's dipshits running Nanite thinking it gives them infinite lighting. Idiots that constantly have no time to optimize textures and particles anymore so everything is 2-4k assets all plastered on top of each other. A billion particles flying everywhere from the smallest of actions. Lumen lighting that is effectively forced raytracing for global illumination (even IdTech is doing this crap now). Throwing a bunch of shit all active at once without proper culling and activity scheduling, expecting something awesome out of something BIG.
And after everything is said and done and shit is rushed to make whatever developers are trying to make, there's no Q&A, no time to clean up the spaghetti code and blueprints, no time to unfuck what's been fucked, we just shipped off some shit to go gold you stupid fuck, go go go, sleep under the desk if you have to, no time for anything but getting product out.
Anonymous No.714913871 [Report] >>714918875
Expedition 33 ran fine on my machine
In contrast I literally can not run FF16 in a playable state, a game from 2023
UE is fine, retarded lazy devs are the problem regardless of the engine used
Anonymous No.714913947 [Report]
>>714857529 (OP)
No
Anonymous No.714914374 [Report]
>>714857529 (OP)
It's 2025 and the engine cannot handle transparency properly because of tech from 2012 it refuses to move past. 99% of games are going to inherent this behavior because it's fundamentally how it's renderer works. The other 1% are the Guilty Gear games.
Anonymous No.714914442 [Report]
>>714913723
Dumb analogy, a game engine is much more complex than a wheel, and different engines can be specialised for different genres of games. There is a purpose to making new engines, and more to the point they should be made so there's healthy competition in that market.
Anonymous No.714914480 [Report]
>>714909559
>Retards keep trying to tell somebody to buy their problem away with shit like an amp instead of admitting the games are poorly made

Let me guess, you are a dev?
Anonymous No.714914759 [Report] >>714920424
>>714913723
If you are a studio expecting to sell 10 million copies of something you should in fact make your own engine. As an example, if you sell a game for 70 dollars, and sell 10 million copies, you just lost 35 million dollars to Epic alone because you didn't make your own engine. If you as a giant studio made 4 games, that's now 140 million dollars down the drain. That is a substantial amount of money that you could have kept in house. This also ignores the fact you still need people to work on your engine, even if you use the Unreal Engine, except now you are paying for licensing AND developing/maintaining it.

That is why most major studios use their own technology.
Anonymous No.714915431 [Report]
>>714857529 (OP)
>Whine that everyone says UE is bad
>Doesn't provide any counter arguments
ok
Anonymous No.714916620 [Report]
>>714858032
too expensive and too much mental effort required
people want to take shortcuts
UE5 offers that
>GIBS ME DATS
Anonymous No.714918875 [Report] >>714919206 >>714926970 >>714927117
>>714875207
>>714875409
>>714885884
>>714913871
What are you talking about? E33 looks like blurry mystery shit soup
Anonymous No.714919206 [Report]
>>714918875
And to emphasize, UE5 literally CANNOT render pic related
Anonymous No.714920294 [Report]
>>714875754
90fps is the absolute bare minimum I'm willing to put up with. 120 is acceptable. 180 is good. 240 is great. 480 is based.
Anonymous No.714920424 [Report]
>>714914759
That's never been a thing, Mirror's Edge, Mass Effect, Batman Arkham series, Borderlands, Bioshock, Gears of War, Mortal Kombat, Fable, Tony Hawk etc etc there's a ton of high profile games that used ue3. Just like Half Life used the quake engine.
UE has been used since its creation with
Anonymous No.714920608 [Report]
>>714868489
Okay then, show me developers which don't have this supposed skill issue because thus far not one of them can make it work
Anonymous No.714920784 [Report]
>>714871261
>Is this the most astroturfed franchise ever?
Its definitely up there. It sold like shit except for bundled copies but they're still pushing it like its the the Next Big Thing
Anonymous No.714920918 [Report] >>714922687
(You) are somewhere in this image
Anonymous No.714921306 [Report] >>714921490
>>714857529 (OP)
All I know is that the display and rendering configurations for all the UE5 games I have played are way too fucking complicated. I spent like 2 hours screwing around with the options in Stalker 2 until I got something that was sort of acceptable.
Anonymous No.714921490 [Report]
>>714921306
The options in Stalker are pretty standard for a current year game. It just runs shit even when you put it on low. I hate when there's like a 3 fps difference between max settings and low
Anonymous No.714922283 [Report]
>>714857657
>HDD in 2025
Just steal a modern PC at this point, you're lower than a nigger already.
Anonymous No.714922687 [Report] >>714927140
>>714920918
UE5 is shit because it lowers the bar for developer competence.
Anonymous No.714923845 [Report]
>reddit thread
Anonymous No.714924139 [Report] >>714924898
>>714870775
what the fuck
Anonymous No.714924470 [Report]
>>714903595
Robocop Rogue City was very fun
doesn't run that good though
Anonymous No.714924898 [Report]
>>714924139
somehow streaming data in UE5 is fundamentally fucked, which is hilarious because the switch 2 plays the game better than that shit. so it ain't storage style, even if a shit hdd is going to be unplayable; it's all optimization and the pc version of fortnite is unoptimized like total shit, whereas the console versions are (mostly) stable besides switch 1.
Anonymous No.714925058 [Report]
>ue5 games runs like shit
>"hey man, games on this engine run like shit"
>"STOP SAYING IT'S THE ENGINES FAULT"
seems like pattern recognition to me
Anonymous No.714925643 [Report]
>>714857529 (OP)
is it this easy to get a 200+ reply thread in this shothole? just repeat the same thread twice a week with no changes?
Anonymous No.714926150 [Report]
>>714891192
how about we just let you be poor and move on with ourselves?
Anonymous No.714926218 [Report]
are there any videos that go over this with evidence? most of the stuff I find looking it up is just UE5 VIDYA HOLOCAUST IT'S OVER type shit
threat interactive has some good vids it seems
Anonymous No.714926335 [Report]
>>714857529 (OP)
If developers wanted people to stop blaming UE5 they should show us that games can run well on it.
Anonymous No.714926754 [Report]
>>714880051
Davis is never visiting this faggot lmao
Anonymous No.714926816 [Report] >>714927598
>>714857529 (OP)
wish it was more often used for stylized games instead of realismslop
Anonymous No.714926970 [Report]
>>714918875
it needs a bit more brown and bloom
in my opinion.
Anonymous No.714927117 [Report]
>>714918875
ue5 postprocess bloat will destroy any clarity
Anonymous No.714927140 [Report]
>>714922687
this.
but honestly anon, fuck it bro.
soon it everything will be nothing but jeets doing nothing but command prompts just to be completely be replaced by machines quickly after.
everything is fucked.
at least we got Elden Ring the greatest game ever conceived before everything went completely to shit.
Anonymous No.714927598 [Report]
>>714926816
Yeah, stylized stuff works better with notable lighting shifts than pissing away all this asset quality on realistic stuff the average gamer isn't gonna actually notice.
Anonymous No.714928062 [Report]
>>714873294
RE Engine is a good engine when its not being used on a big open game like DD2 and Monster Hunter Wilds, because it wasn't made with those kind of games in mind.
Anonymous No.714928160 [Report]
>>714857529 (OP)

>you need 50 years of chef's training to tell that a egg is rotten
Anonymous No.714928485 [Report]
>>714857583
https://youtu.be/yd4XaLwXpLQ
I blame the Chinese for this.
Anonymous No.714930072 [Report] >>714930117
>>714858032
member that time Konami invested a gorillion dollars into a badass game engine then shelved it after making 3 games with it
Anonymous No.714930117 [Report] >>714930217
>>714930072
>konami game engine is dogshit
Unrealchads keep on winning.
Anonymous No.714930217 [Report]
>>714930117
YES SAAR WE LOVE UNREAL ENGINE 5 BLOODY BASTERD!